Marvel and DC mostly, with a few assorted others.
A lot of them!
Remarkable, Incredible and Amazing nerdiness
https://www.oocities.org/area51/vault/7732/
Quite a few here – the source of the previous WildCATs
https://www.oocities.org/area51/vault/7732/wildcats.txt
Spartan Hadrian F A S E R I P Rm Rm Rm Am Rm Ex Ex 30 30 30 50 30 20 20 Health:140 Karma:70 Resources:Gd Pop:5 Known Powers: Spartan is a cyborg, which is the source of the various abilities he posseses: -Flight: Rm -Body Armor: Gd -Immunity to psychic attacks (CL1000) -Energy Blasts: Am, Spartan can increase damage to Mn by making a successful End. FEAT. If the End. FEAT is failed he suffers 50 damage. -Force Field: Spartan can create force fields/shields of Am strength. -Self-Healing: Spartan is not affected by kill results and can function normally at -1CS when below 0 health although he must make an End FEAT to do so. If sufficient energy is available he can heal up to 30 damage per round but he cannot do anything else. This ability is negated if more than half his body is destroyed. -Immortality: Spartan's memories can be downloaded into new bodies so he is effectively immortal. This power will not work if no new bodies are available. Talents: Leadership, Pilot, Engineering, Electronics Zealot F A S E R I P Am Rm Ex In Gd Rm In 50 30 20 40 10 30 40 Health:140 Karma:80 Resources:Gd Pop:0 Known Powers: Zealot is a former member of the Coda, an ancient society of female warriors/assasins. She was the Majestrix (leader) but turned her back on the merciless ways of the Coda. She is also a member of the Kherubim, a race that crashed on earth many centuries ago. -Latent psychic abilities: As many Kherubim, Zealot has powerful latent psionic abilities that can be accessed in extremely rare and stressfull occasions. If in a losing battle with no means of escape Zealot may make a Red Psyche FEAT. If successfull she gains the following powers for 2-20 rounds after which she will be K.O. for as many rounds: -Psychic Blast: Am -Telekinetics: Am -Telepathy: Am -F, A, S and E are increased by 1CS with appropriate change in Health. -Other powers may surface at Judge's discretion. These powers may also be activated by persons with the psionic talent to unlock these powers. -Coda Training: If fighting alongside other people with coda training her Fighting and Agility are increased by 1CS for every 2 persons present with Coda Training. Her health is not increased. -Swords: Zealot fights with 2 sword of In material strength and Ex edged damage. Her number of attacks are doubled. -Coda Blades: Zealot also has access to a Coda Blade of In material strength which inflicts Rm edged damage. -Knives: throwing knives for Gd edged damage Talents: Martial Arts A, B, D, E, Thrown Weapons, Acrobatics, Sharp Weapons, Weapons Master, Weapon Specialist: Sword, Coda Blade, Stalk&Hide, Bike Grifter Cole Cash F A S E R I P Ex In Ex Rm Ex Rm Ex 20 40 20 30 20 30 20 Health:110 Karma:70 Resources:Gd Pop:5 Known Powers: Grifter is the only male ever that was trained in the Coda ways. he was trained by Zealot. -Latent Psychic abilities: Grifter also has the potential for great psionic powers. He is a Gen-Active character whose abilities have not yet surfaced. As with Zealot they may surface on extremely rare occasions. The same rules apply as with Zealot. -Coda Training: same as Zealot. Equipment: Although skilled in the Coda ways, Grifter has develloped his marksman skills more. -VAD PP30s: Grifter personal handgun, Grifter always carries two but he had access to more. He can shoot with both his hands in a round. He has an additional +1CS with the VAD PP30s and inflicts 20 damage and armor is reduced by 2 ranks. -VAD Hypercannon: A heavier weapon Grifter sometimes carries one, he also gets the +1CS and inflicts 40 damage, armor is reduced by 3 ranks. -Hold-out pistol: Grifter has several concealed guns on his person, they enable 1 additional shooting attack when in close combat for 15 damage. Talents: Martial Arts A, B, E, acrobatics, mechanics, Marksman, Sharp Weapons, Guns, Weapon Specialist: VAD guns. Emp Jacob Marlowe F A S E R I P Ty Gd Gd In Rm Ex Am 6 10 10 40 30 20 50 Health:66 Karma:100 Resources:Rm Pop:5 Known Powers: Lord Emp is one of the Lord Kherubim, a pure blood, 1st generation Kherubim although he only became aware of this recently. His powers still lie dormant but may be accessed by persons with the knowledge how to do so. When activated Emp would have a wide range of energy controling and generating powers at Un rank. Talents: Bussiness, Finance Warblade Rebo Bryce F A S E R I P In Rm Rm In Rm In Rm 40 30 30 40 30 40 30 Health:140 Karma:100 Resources:Gd Pop:5 Known Powers: Warblade is a Cross-Breed between a human and a Kherubim, this gave him the following powers: -Claws: Rm edged damage -Elongation: Warblade can extend his claws up to 1 area and he can also elongate other parts of his body up to 8 feet. -Plasticity: -Body Armor: -3CS damage from blunt attacks, Gd vs. other attacks -Limited shapechange: conceal features with Ex ability. -Rage: Warblades Reason and Intuition drop to Fe (although not his initiative bonusses) and his F and S increase by +2CS. His claw damage is increased to 50. He is also immune to stun and slam results. -Regeneration: Rm, 3 per round Talents: Engineering, Mechanics, Martial Arts C, E, Detective/Espionage, Pilot Void Adrianna Tereshkova F A S E R I P Gd Ex Ty Un Rm Mn Un 10 20 6 100 30 75 100 Health:136 Karma:205 Resources:Ex Pop:5 Known Powers: Adrianna Tereshkova was a russian astronaut aboard a space station that was struck by something from space. The space station crashed to earth and everybody inside was killed except Adrianna, she was merged with something called the Orb which had struck the space station. This merge gave her incredible powers but also gave her great responsibility because she now knows thing that are about to happen. -Energy Control: Mn -Energy Generation/Blasts: Mn -Force Shields: Mn -Telepathy: In -Mental Probe: Am -Body Armor: Rm -Teleportation: Un, up to 10 characters may be transported. -Flight: In -Precognition: Am, although most of the time not controlled. Talents: Space Pilot, Engineering Voodoo Priscilla Kitaen F A S E R I P Gd Ex Pr Ex Gd Gd Am 10 20 4 20 10 10 50 Health:54 Karma:70 Resources:Gd Pop:10 Known Powers: Voodoo is also a cross-breed with the important power of the Sight. She is now being trained by Zealot in Coda fighting style. -the Sight: Voodoo can see persons as they really are with Am ability, this works automatically against Deamonites, the ancient enemies of the Kherubim that require host bodies to exist on the planet. -Depossession: Voodoo can force a Deamonite from a host with Mn ability, against the targets End. This taked 1 full round to complete. She can also break other possesions with In ability. -Telepathy: Ex -Emotion Control: Am, Voodoo can instill calm in other persons most notably Maul. -Animalism: Voodoo can assume animal features such as claws, fangs and enhanced senses with In ability. She will act ferocious as she somehow gains some of the animals instincts. She can increase her Fighting and her Strenght by 2CS in this manner and gain claws and fangs that do up to Rm edged damage. Senses will be at Rm rank. Talents: Dancing, Martial Arts B, E Maul Jeremy Stone F A S E R I P Ty Ty Pr Gd In Gd Gd 6 6 4 10 40 10 10 Health:26 Karma:60 Resources:Ex Pop:5 Known Powers: Maul is a cross-breed who can change into a giant-size superpowered being with the following stats and powers: F A S E R I P Rm Gd Mn Un Rm Ty Gd 30 10 75 100 30 6 10 Health:215 Growth: Maul has Sh-Z growth (this base form already has In growth always in effect.) Maul can substitute his growth rank for strength but for each rank of growth beyond In his reason will drop by 1CS. When he has reached Pr reason he cannot control himself anymore and will attack anyone in the area. Only someone with psionic powers can calm him down again. Body Armor: In Talents: Engineering, Mechanics, Computer, Genetics (all lost when beyond Am growth.) Mr.Majestic Lord Majestros F A S E R I P Mn Ex Un Un Ex Rm Am 75 20 100 100 20 30 50 Health:295 Karma:100 Resources:Gd Pop:0 Known Powers: Majestic is, as his name suggest, a lord Kherubim with the following powers: -Flight: Mn -Body Armor: Am -Energy Blasts: Un -Psi-Screen: Mn -Limited Telepathy: Ex Talents: Martial Arts B Savant F A S E R I P Rm Rm Ex Rm Rm Rm In 30 30 20 30 30 30 40 Health:110 Karma:100 Resources:Ex Pop:0 Known Powers: Zealot's little sister, Savant is also a Kherubim. Extra Strength: Savants strength is considered Rm for damage purposes. Equipment: -Magical Satchel: Savant has a magical bag from whitch she can call forth items that can duplicate every power in the power list at In power rank. She must make a Yellow Psyche FEAT to get the desired items, this takes 1 round. She can have no more than 3 items removed from the bag at the same time. Sometimes the bag holds items of greater power but that would be known by her because she herself would have put the item in and so the items won't count against the 3 item limit. The bag can hold an unlimited amount of other items also. Talents: Occult Lore, Sharp Weapons, Martial Arts A, C, E, tumbling, acrobatics Tao F A S E R I P Ex Ex Rm Rm Am Ex Ex 20 20 30 30 50 20 20 Health:100 Karma:90 Resources:Gd Pop:0 Known Powers: Tao is a genetic construct with the following powers: -Eye Beams: Rm damage -Enhanced attack: If Tao doesn't attack for 1 round he can increase his damage to Mn (eye beams or slugfest) the next round. This attack is also always considered a stun effect. Talents: Engineering, Genetics Condition Red Max Cash F A S E R I P Ex Rm Gd Ex Gd Ex Gd 20 30 10 20 10 20 10 Health:80 Karma:40 Resources:Gd Pop:0 Equipment: Guns: 20 damage, -1 rank armor Talents: Marksmanship, Detective/Espionage, Guns Ladytron Maxine Manchester F A S E R I P Rm Ex Rm Rm Gd Ex Gd 30 20 30 30 10 20 10 Health:110 Karma:40 Resources:Gd Pop:0 Known Powers: Ladytron is a cyborg with the following abilities: -Attached machinegun: In damage at +1CS -Electric Shock: In electrical damage -Body Armor:Ex -Rage: increase F and S by 1 rank but decrease R and P to Pr. Weakness: If het cybernetics are somehow disabled her F, A, S and E drop -3CS and she loses her powers. Talents: Guns, martial arts A, B, E
Fighting a doppelganger or skill mimic with an intuition one rank less in the range where initiative modifiers count – e.g. Remarkable or above, we have:-
Battles: 10000; Sum of rounds: 35191; Amazing Martial Artist I) Un: 0.52 ± 0.0; Amazing Martial Artist I) Mn: 0.48 ± 0.0;
Team Amazing Martial Artist I) Un = winning battles: 5186; perfect battles: 0; close-call battles: 0;
Team Amazing Martial Artist I) Mn = winning battles: 4814; perfect battles: 0; close-call battles: 0;
------------------------------------------------- Combatants ------------------------------------------------
Amazing Martial Artist I) Un: {team=Amazing Martial Artist I) Un; avg Health=26.1584 (from 130); damage done (per battle average)= 107.84; hits/slams/stuns/kills/misses (PBA)= 3.49/1.61/0.43/0.0/1.36; rounds (PBA)=3.02;}
Amazing Martial Artist I) Mn: {team=Amazing Martial Artist I) Mn; avg Health=22.1608 (from 130); damage done (per battle average)= 103.84; hits/slams/stuns/kills/misses (PBA)= 3.37/1.55/0.42/0.0/1.31; rounds (PBA)=2.89;}
A bit less than an 2% edge edge. On the times you do not roll a 1, a 10% advantage – or 0.12 more hits per battle over 3-4 rounds of fighting, or 0.12/0.8 = 0.15 Attacks.
Taking that out to 100000 in simulation
Battles: 100000; Sum of rounds: 351788; Amazing Martial Artist I) Un: 0.52 ± 0.0; Amazing Martial Artist I) Mn: 0.48 ± 0.0;
Team Amazing Martial Artist I) Un = winning battles: 51778; perfect battles: 0; close-call battles: 0;
Team Amazing Martial Artist I) Mn = winning battles: 48222; perfect battles: 0; close-call battles: 0;
------------------------------------------------- Combatants ------------------------------------------------
Amazing Martial Artist I) Un: {team=Amazing Martial Artist I) Un; avg Health=26.37516 (from 130); damage done (per battle average)= 107.78; hits/slams/stuns/kills/misses (PBA)= 3.49/1.61/0.42/0.0/1.37; rounds (PBA)=3.02;}
Amazing Martial Artist I) Mn: {team=Amazing Martial Artist I) Mn; avg Health=22.21576 (from 130); damage done (per battle average)= 103.62; hits/slams/stuns/kills/misses (PBA)= 3.35/1.55/0.41/0.0/1.31; rounds (PBA)=2.88;}
Still similar, slightly closer on wins, but further apart on hits, just.
The one man who could not be content, in the Harkonnen eyes, was Duke Leto.
—“The Legend of Arrakis” by the Princess Irulan
Taking the list of Mostly Human martial artists we get:-
Battles: 10000; Sum of rounds: 123692; The Cat: 0.09 ± 0.0; Yukio: 0.0 ± 0.0; Kirigi: 0.01 ± 0.0; Old Man Logan: 0.02 ± 0.0; Master Izo: 0.03 ± 0.0; Echo: 0.01 ± 0.0; Iron Fist: 0.03 ± 0.0; Ogun: 0.13 ± 0.0; Citizen V: 0.08 ± 0.0; Ronin: 0.01 ± 0.0; Melee: 0.13 ± 0.0; Ikari: 0.02 ± 0.0; White Tiger 2: 0.03 ± 0.0; Ebon Samurai: 0.02 ± 0.0; Shang-Chi: 0.09 ± 0.0; Cable: 0.03 ± 0.0; The Red Skull: 0.08 ± 0.0; Batroc the Leaper: 0.07 ± 0.0; Silver Samurai: 0.02 ± 0.0; Snow Queen: 0.01 ± 0.0; Wolverine: 0.01 ± 0.0; Nighthawk: 0.04 ± 0.0; Okoye: 0.03 ± 0.0;
Team The Cat = winning battles: 912; perfect battles: 0; close-call battles: 0;
attles: 448; perfect battles: 0; close-call battles: 0;
Team Yukio = winning battles: 25; perfect battles: 0; close-call battles: 0;
Team Kirigi = winning battles: 60; perfect battles: 0; close-call battles: 0;
Team Old Man Logan = winning battles: 160; perfect battles: 0; close-call battles: 0;
Team Master Izo = winning battles: 347; perfect battles: 0; close-call battles: 0;
Team Echo = winning battles: 65; perfect battles: 0; close-call battles: 0;
Team Iron Fist = winning battles: 282; perfect battles: 0; close-call battles: 0;
Team Ogun = winning battles: 1313; perfect battles: 0; close-call battles: 0;
Team Citizen V = winning battles: 813; perfect battles: 0; close-call battles: 0;
Team Ronin = winning battles: 84; perfect battles: 0; close-call battles: 0;
Team Melee = winning battles: 1274; perfect battles: 0; close-call battles: 0;
Team Ikari = winning battles: 247; perfect battles: 0; close-call battles: 0;
Team White Tiger 2 = winning battles: 317; perfect battles: 0; close-call battles: 142;
Team Ebon Samurai = winning battles: 186; perfect battles: 0; close-call battles: 0;
Team Shang-Chi = winning battles: 918; perfect battles: 0; close-call battles: 0;
Team Cable = winning battles: 289; perfect battles: 0; close-call battles: 0;
Team The Red Skull = winning battles: 767; perfect battles: 0; close-call battles: 0;
Team Batroc the Leaper = winning battles: 692; perfect battles: 0; close-call battles: 0;
Team Silver Samurai = winning battles: 200; perfect battles: 0; close-call battles: 0;
Team Snow Queen = winning battles: 147; perfect battles: 0; close-call battles: 0;
Team Wolverine = winning battles: 146; perfect battles: 0; close-call battles: 0;
Team Nighthawk = winning bTeam Okoye = winning battles: 308; perfect battles: 0; close-call battles: 0;
Cable: {team=Cable; avg Health=-4.1346 (from 110); damage done (per battle average)= 157.87; hits/slams/stuns/kills/misses (PBA)= 7.35/0.58/0.11/0.0/4.27; rounds (PBA)=6.86;}
Ogun: {team=Ogun; avg Health=-0.4636 (from 140); damage done (per battle average)= 230.07; hits/slams/stuns/kills/misses (PBA)= 10.8/0.76/0.25/0.0/5.26; rounds (PBA)=8.56;}
Wolverine: {team=Wolverine; avg Health=-4.801 (from 110); damage done (per battle average)= 73.07; hits/slams/stuns/kills/misses (PBA)= 7.31/0.0/0.0/0.0/4.26; rounds (PBA)=6.82;}
Shang-Chi: {team=Shang-Chi; avg Health=-1.9868 (from 130); damage done (per battle average)= 214.39; hits/slams/stuns/kills/misses (PBA)= 10.03/0.74/0.23/0.0/4.93; rounds (PBA)=7.96;}
Ikari: {team=Ikari; avg Health=-10.4914 (from 120); damage done (per battle average)= 140.6; hits/slams/stuns/kills/misses (PBA)= 6.64/0.42/0.08/0.0/3.86; rounds (PBA)=6.19;}
Okoye: {team=Okoye; avg Health=-4.2236 (from 120); damage done (per battle average)= 91.7; hits/slams/stuns/kills/misses (PBA)= 9.17/0.0/0.0/0.0/4.46; rounds (PBA)=7.18;}
Ebon Samurai: {team=Ebon Samurai; avg Health=-4.5312 (from 110); damage done (per battle average)= 104.0; hits/slams/stuns/kills/misses (PBA)= 4.89/0.33/0.07/0.0/3.96; rounds (PBA)=6.57;}
Silver Samurai: {team=Silver Samurai; avg Health=-4.4646 (from 110); damage done (per battle average)= 104.76; hits/slams/stuns/kills/misses (PBA)= 4.92/0.34/0.07/0.0/3.97; rounds (PBA)=6.61;}
White Tiger: {team=White Tiger 2; avg Health=-4.4558 (from 100); damage done (per battle average)= 95.39; hits/slams/stuns/kills/misses (PBA)= 4.47/0.32/0.07/0.0/3.63; rounds (PBA)=6.03;}
Snow Queen: {team=Snow Queen; avg Health=-4.7568 (from 120); damage done (per battle average)= 53.12; hits/slams/stuns/kills/misses (PBA)= 5.31/0.0/0.0/0.0/4.28; rounds (PBA)=7.13;}
The Red Skull: {team=The Red Skull; avg Health=-2.573 (from 130); damage done (per battle average)= 180.99; hits/slams/stuns/kills/misses (PBA)= 8.44/0.65/0.12/0.0/4.84; rounds (PBA)=7.89;}
Yukio: {team=Yukio; avg Health=-14.2604 (from 96); damage done (per battle average)= 31.49; hits/slams/stuns/kills/misses (PBA)= 5.25/0.0/0.0/0.0/3.05; rounds (PBA)=4.89;}
Old Man Logan: {team=Old Man Logan; avg Health=-4.6986 (from 110); damage done (per battle average)= 72.87; hits/slams/stuns/kills/misses (PBA)= 7.29/0.0/0.0/0.0/4.23; rounds (PBA)=6.79;}
The Cat: {team=The Cat; avg Health=-2.0652 (from 130); damage done (per battle average)= 210.18; hits/slams/stuns/kills/misses (PBA)= 9.85/0.71/0.22/0.0/4.84; rounds (PBA)=7.82;}
Melee: {team=Melee; avg Health=-0.5292 (from 140); damage done (per battle average)= 223.95; hits/slams/stuns/kills/misses (PBA)= 10.5/0.76/0.23/0.0/5.15; rounds (PBA)=8.34;}
Nighthawk: {team=Nighthawk; avg Health=-9.685 (from 130); damage done (per battle average)= 177.12; hits/slams/stuns/kills/misses (PBA)= 8.4/0.48/0.17/0.0/4.1; rounds (PBA)=6.63;}
Master Izo: {team=Master Izo; avg Health=-4.1754 (from 120); damage done (per battle average)= 95.4; hits/slams/stuns/kills/misses (PBA)= 9.54/0.0/0.0/0.0/4.64; rounds (PBA)=7.5;}
Batroc the Leaper: {team=Batroc the Leaper; avg Health=-2.7234 (from 130); damage done (per battle average)= 172.87; hits/slams/stuns/kills/misses (PBA)= 8.07/0.61/0.12/0.0/4.72; rounds (PBA)=7.59;}
Iron Fist: {team=Iron Fist; avg Health=-4.381 (from 120); damage done (per battle average)= 88.11; hits/slams/stuns/kills/misses (PBA)= 8.81/0.0/0.0/0.0/4.35; rounds (PBA)=6.99;}
White Tiger: {team=White Tiger 2; avg Health=-4.4036 (from 100); damage done (per battle average)= 96.67; hits/slams/stuns/kills/misses (PBA)= 4.53/0.32/0.07/0.0/3.66; rounds (PBA)=6.09;}
Citizen V: {team=Citizen V; avg Health=-2.4322 (from 130); damage done (per battle average)= 178.54; hits/slams/stuns/kills/misses (PBA)= 8.33/0.64/0.13/0.0/4.83; rounds (PBA)=7.82;}
Kirigi: {team=Kirigi; avg Health=-4.8646 (from 100); damage done (per battle average)= 43.64; hits/slams/stuns/kills/misses (PBA)= 4.36/0.0/0.0/0.0/3.59; rounds (PBA)=5.89;}
Echo: {team=Echo; avg Health=-11.0854 (from 110); damage done (per battle average)= 56.2; hits/slams/stuns/kills/misses (PBA)= 5.62/0.0/0.0/0.0/3.22; rounds (PBA)=5.2;}
Ronin: {team=Ronin; avg Health=-11.1216 (from 110); damage done (per battle average)= 56.31; hits/slams/stuns/kills/misses (PBA)= 5.63/0.0/0.0/0.0/3.29; rounds (PBA)=5.26;}
So the extra Health matters in a Contest of Champions, with Ogun and Melee at 140.
Shang-Chi, the Cat have 130.
The Red Skull, Citizen V.
Nighthawk is lower, presumably as having only Excellent Endurance he will get slammed and stunned more than the others. The winner in fact has 140 Health and Incredible Endurance.
All-round matters in the long-run.
Still have not implemented Karma – although that would of course make this one longer to run. Perhaps start with it on Stun checks?
List here:- https://github.com/bluetyson/FASERIP-Slugfest/blob/main/Mostly-Human-Martial-Arts-All.csv
A second run looks like this:-
Battles: 10000; Sum of rounds: 124045; Ikari: 0.02 ± 0.0; White Tiger 2: 0.03 ± 0.0; Yukio: 0.0 ± 0.0; Iron Fist: 0.03 ± 0.0; Ebon Samurai: 0.02 ± 0.0; Nighthawk: 0.05 ± 0.0; Kirigi: 0.01 ± 0.0; The Red Skull: 0.08 ± 0.0; Cable: 0.03 ± 0.0; Silver Samurai: 0.02 ± 0.0; Batroc the Leaper: 0.07 ± 0.0; Citizen V: 0.08 ± 0.0; Okoye: 0.03 ± 0.0; The Cat: 0.09 ± 0.0; Old Man Logan: 0.01 ± 0.0; Master Izo: 0.03 ± 0.0; Snow Queen: 0.01 ± 0.0; Echo: 0.01 ± 0.0; Shang-Chi: 0.09 ± 0.0; Ronin: 0.01 ± 0.0; Wolverine: 0.01 ± 0.0; Melee: 0.13 ± 0.0; Ogun: 0.13 ± 0.0;
Team Ikari = winning battles: 246; perfect battles: 0; close-call battles: 0;
Team White Tiger 2 = winning battles: 277; perfect battles: 0; close-call battles: 119;
Team Yukio = winning battles: 19; perfect battles: 0; close-call battles: 0;
Team Iron Fist = winning battles: 300; perfect battles: 0; close-call battles: 0;
Team Ebon Samurai = winning battles: 192; perfect battles: 0; close-call battles: 0;
Team Nighthawk = winning battles: 461; perfect battles: 0; close-call battles: 0;
Team Kirigi = winning battles: 52; perfect battles: 0; close-call battles: 0;
Team The Red Skull = winning battles: 782; perfect battles: 0; close-call battles: 0;
Team Cable = winning battles: 341; perfect battles: 0; close-call battles: 0;
Team Silver Samurai = winning battles: 192; perfect battles: 0; close-call battles: 0;
Team Batroc the Leaper = winning battles: 724; perfect battles: 0; close-call battles: 0;
Team Citizen V = winning battles: 777; perfect battles: 0; close-call battles: 0;
Team Okoye = winning battles: 304; perfect battles: 0; close-call battles: 0;
Team The Cat = winning battles: 917; perfect battles: 0; close-call battles: 0;
Team Old Man Logan = winning battles: 140; perfect battles: 0; close-call battles: 0;
Team Master Izo = winning battles: 308; perfect battles: 0; close-call battles: 0;
Team Snow Queen = winning battles: 125; perfect battles: 0; close-call battles: 0;
Team Echo = winning battles: 77; perfect battles: 0; close-call battles: 0;
Team Shang-Chi = winning battles: 918; perfect battles: 0; close-call battles: 0;
Team Ronin = winning battles: 64; perfect battles: 0; close-call battles: 0;
Team Wolverine = winning battles: 148; perfect battles: 0; close-call battles: 0;
Team Melee = winning battles: 1316; perfect battles: 0; close-call battles: 0;
Team Ogun = winning battles: 1320; perfect battles: 0; close-call battles: 0;
Thanks to Ben Riely’s website, we have a dataset of Marvel Stats – non-Random.
https://www.angelfire.com/comics/benriely/index.html
Always going to be errors, etc. to fix as you go.
Queries, to write, as well.
However, to go with the recent Shang-Chi theme I thought I would look at Martial Artists – so how to define? Lots of characters have Martial Arts. there, subset of characters with All Martial Arts as listed in Talents.
39 | 39 | Albert | NaN | NaN | NaN | NaN | NaN | In | Rm | Rm | … | {} | [‘Guns, Thrown Weapons, Sharp Weapons, Orienta… | [‘Elsie-Dee’] | [”] | {} | 0 | 0 | 0 | 0 | 0 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
103 | 103 | Anti-Cap | NaN | NaN | NaN | NaN | NaN | In | In | In | … | {} | [‘All Martial Arts, Military’] | [‘O.N.I.’] | [”] | {} | 0 | 0 | 0 | 0 | 0 |
189 | 189 | Batroc the Leaper | Georges Batroc | NaN | NaN | NaN | NaN | In | In | Ex | … | {} | [‘All Martial Arts, Acrobatics, Bilingual (Eng… | [‘Hydra’] | [”] | {} | 0 | 0 | 0 | 0 | 0 |
243 | 243 | Black Light | NaN | NaN | NaN | NaN | NaN | Ex | Rm | Ex | … | {} | [‘All Martial Arts, Shi’ar Technology, Starshi… | [‘Shi’ar Imperial Guard’] | [”] | {} | 0 | 0 | 0 | 0 | 0 |
336 | 336 | Cable | Nathan Christopher Charles Dayspring Summers | NaN | NaN | NaN | NaN | In | Ex | Ex | … | {} | [‘Handguns, Marksman, Semi-Automatic, Weapons,… | [‘X-Force, X-Men, Deadpool, Wolverine’] | [”] | {} | 0 | 0 | 0 | 0 | 0 |
… | … | … | … | … | … | … | … | … | … | … | … | … | … | … | … | … | … | … | … | … | … |
2579 | 2579 | Wolverine | Logan (James Howlett) | NaN | NaN | NaN | NaN | In | Rm | Gd | … | {} | [‘Guns, Thrown Weapons, Edged Weapons, Orienta… | [‘X-Men, The Avengers, Alpha Flight’] | [”] | {} | 0 | 0 | 0 | 0 | 0 |
2581 | 2581 | Wolverine | Logan (James Howlett) | NaN | NaN | NaN | NaN | In | Rm | Ex | … | {} | [‘Survival, Tracking, All Martial Arts’] | [‘X-Men’] | [”] | {} | 0 | 0 | 0 | 0 | 0 |
2582 | 2582 | Wolverine | Logan (James Howlett) | NaN | NaN | NaN | NaN | In | Rm | Gd | … | {} | [‘Guns, Thrown Weapons, Edged Weapons, Orienta… | [‘X-Men, Cyclops’] | [”] | {} | 0 | 0 | 0 | 0 | 0 |
2606 | 2606 | Xenith | NaN | NaN | NaN | NaN | NaN | Mn | Am | Un | … | {} | [‘All Martial Arts, Shi’ar Technology, Starshi… | [‘Shi’ar Imperial Guard’] | [‘Any loss of self-faith drops all powers –2cs… | {} | 0 | 0 | 0 | 0 | 0 |
2618 | 2618 | Yukio | NaN | NaN | NaN | NaN | NaN | In | Rm | Ty | … | {} | [‘All Martial Arts, Thrown Weapons, Oriental W… | [‘Wolverine, Mutant Underground’] | [”] | { |
Ben has some multiples, etc., but we can see at the end that perhaps one of these things is not quite what we are looking for.
Thanks to Pandas, looking at the distribution of the Fighting Skill in this martial artist subset:
1691 | 1691 | Ogun | NaN | NaN | NaN | NaN | NaN | Sh | Rm | Sh | … | {} | [‘All Martial Arts, Oriental Weapons, Ninja, S… | [‘None’] | [”] | {} | 0 | 0 | 0 | 0 | 0 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1787 | 1787 | Power Princess | Zarda Shelton | NaN | NaN | NaN | NaN | Un | In | Un | … | {} | [‘All Martial Arts, Wrestling, Pilot, Weapons … | [‘Squadron Supreme of America, Hyperion’] | [”] | {} | 0 | 0 | 0 | 0 | 0 |
2606 | 2606 | Xenith | NaN | NaN | NaN | NaN | NaN | Mn | Am | Un | … | {} | [‘All Martial Arts, Shi’ar Technology, Starshi… | [‘Shi’ar Imperial Guard’] | [‘Any loss of self-faith drops all powers –2cs… | {} | 0 |
As it turns out, no, it is Ogun in ghost form of Shift-0 physical, so we should edit to the old version of him, which presumably will be Amazing.
Looking Ogun up:-
F) Sh-0/Am50
A) Rm30
S) Sh-0/Ex20
E) In40
R) Gd10
I) In40
P) Rm30
so, yes, will reset those for the purposes here and make an extra Ogun.
F) Am50
A) Rm30
S) Ex20
E) In40
R) Gd10
I) In40
P) Rm30
Power Princess and Gladiator – think we know who would win a lot if those two were in the list. We will find out but have to do some Body Armour and Invulnerability etc. character parsing first for bestiaryFASERIP.
That’s another blog post – how many Marvel human [super] martial artists to give Wonder Woman a fair contest? No mook rules here.
Taking out any with Superhuman (Remarkable) strength or better leaves 36. A few duplicate Wolverines etc. an an Echo with Unearthly Endurance? We would have about 30, which I will have to get into beastiary shape.
Wolverine | Logan (James Howlett) | In | Rm | Gd | Rm | Gd | Mn | In | 110 | 125 |
Wolverine | Logan (James Howlett) | In | Rm | Gd | Rm | Gd | Mn | In | 110 | 125 |
Wolverine | Logan (James Howlett) | In | Rm | Ex | Rm | Ty | Am | Rm | 120 | 86 |
Wolverine | Logan (James Howlett) | In | Rm | Gd | Rm | Gd | Mn | In | 110 | 125 |
Here’s the rat pack vs a lawyer mentioned previously:
Battles: 1000; Sum of rounds: 16630; capital: 0.55 ± 0.02; rodent: 0.45 ± 0.02;
Team capital = winning battles: 547; perfect battles: 0; close-call battles: 0;
Team rodent = winning battles: 453; perfect battles: 0; close-call battles: 0;
------------------------------------------------- Combatants ------------------------------------------------
Rat Pack: {team=rodent; avg Health=6.174 (from 48); damage done (per battle average)= 18.53; hits/slams/stuns/kills/misses (PBA)= 9.27/0.0/0.0/0.0/6.02; rounds (PBA)=15.74;}
Lawyer: {team=capital; avg Health=3.466 (from 22); damage done (per battle average)= 41.83; hits/slams/stuns/kills/misses (PBA)= 6.97/0.0/0.0/0.0/8.47; rounds (PBA)=15.99;}
Adam Dickstein has a great ghostbusters project going on here:-
http://barkingalien.blogspot.com/search/label/Ghostbusters
Lots of detail on how to run a game.
Take your proton pack and may Gozer not be with you.