Scooby Doo

FAE: Scooby Doo, Where Are You!

Draft 1.0 - August 19, 2013 - Blue Tyson

A group of five friends [including one with four legs and a tail] travel around in their psychedelic Mystery Machine debunking the schemes of and removing liberty from a varied bunch of occult and supernatural fakers, hoaxsters and fraudsters. Also emptying their pantries in the process.

CHARACTERS

Scooby Doo

Fearful, fast and funny Great Dane
When in doubt, run away
Always Hungry
Yes, of course I can talk, as long as we don't run out of 'R's
Shaggy has my back because I can run faster than him

Ca +2
Cl +0
Fl +2
Fo +1
Qu +3
Sn +1

Stunts

Get +2 in conflict with The Bad Guys when given a Scooby Snack
Get +2 to hide in a space that couldn't possibly fit me, as long as I am with Shaggy
Get +2 to grab and eat all the food before anyone else
Get +2 to move an extra zone when fleeing in terror

Norville "Shaggy" Rogers

Hippie stoner is dog's best friend
When in doubt, run away
Always Hungry
Zoinks! I'm scared.

Ca +2
Cl +0
Fl +1
Fo +1
Qu +3
Sn +2

Stunts

Get +2 in conflict with The Bad Guys when given a Scooby Snack
Get +2 to hide in a space that couldn't possibly fit me, as long as I am with Shaggy
Get +2 to grab and eat all the food before anyone else
Get +2 to move an extra zone when fleeing in terror

Fred Jones

Mystery Inc Boss
Square-jawed pretty boy in an ascot
Daphne is my partner

Ca +0
Cl +1
Fl +2
Fo +3
Qu +2
Sn +1

Stunts

Get +2 to construct oddball traps for villains
Get +2 to find Daphne is she is in trouble

Daphne Blake

Stylish socialite all-rounder
Danger-prone
Fred is my partner

Ca +0
Cl +2
Fl +3
Fo +2
Qu +1
Sn +1

Stunts

Get +2 to influence reactions when you dress to impress
Get +2 to investigate a case if captured by the villain

Velma Dinkley

The smart bookworm
I can't see without my glasses!
Science!
Jinkies!
I read about that!

Ca +2
Cl +3
Fl +0
Fo +1
Qu +2
Sn +1

Stunts

Get +2 to advance solving the mystery if anyone not as clever as her is around to explain what she has worked out to
Get +2 to notice a clue with My Trusty Magnifying Glass

Mystery Machine

Psychedelic Mystery Inc Transport Van
Nosegrill for nogoodniks
Probably a hamburger or bag of chips left in here somewhere

Stunts

+4 to Break Down at a location where Mystery Inc is needed
+2 to have enough food left for a snack

ADVENTURES

Mystery Incorporated travel the USA looking for cases to solve. Thanks to the Mystery Machine's travel unreliability they usually quickly find one.

A Scooby Doo adventure has a pretty set structure and should make a good one shot.

1. The Mystery Machine breaks down in entertaining fashion.
2. Mystery Inc have to find somewhere to stay or fix the van and soon smell a mystery.
3. They split up to investigate, Daphne with Fred, Scooby with Shaggy and usually Velma. If Velma is on her own, really, she has teamed up with Science!
4. The villain of the piece has Created [spooky] Advantages to give them a good shot at nabbing one of Mystery, Inc., or at least make some flee in terror.

Roll 4dF when you need a victim:

-4 Fred
-3 Velma
-2 Shaggy
-1 Daphne
+0 Shaggy and Scooby
+1 Daphne
+2 Scooby
+3 Fred
+4 Velma

5. Friends need freeing and clues need gathering. Repeat 4 and 5 if there is a longer time period for the adventure. It is a short cartoon in the original, so should be punchy.
6. Capture and unmask the villain, singing along with the mournful refrain of the hoaxter "I would have got away with it if it wasn't for those meddling kids!" This will make Scooby and Shaggy hungry.

NCIS

FATE: NCIS

A team of cops investigate an ever-lengthening list of reasons not to work for the US Navy and related organisations near Virginia.

Draft 1.0 April 21, 2013 - Blue Tyson

ADVENTURING

At the beginning, roll 4dF

+0 Dead Marine
+1 Dead Marine Petty Officer
-1 Dead Navy Personnel
+2 Dead Navy Petty Officer
-2 Dead Marine Senior Officer
+3 Dead Navy Senior Officer
-3 Dead Navy Senior Officer who was also a terrorist
+4 Dead Navy Senior Officer who was also a spy
-4 Dead Navy Senior Officer who was also a spy and a terrorist

The GM and players then construct an investigation. This will make a good short oneshot. There are enough characters in the cast below except for an exceedingly large gaming group. In that case, make up a guest star NCIS team of agents to work with.

Basic investigation checklist

1. Where was the body found
2. What condition was the body in and what evidence was found
3. Who knew the victim
4. Why was the victim killed
5. Who are the suspects
6. What are the possible motives
7. Who is most likely to have done it
8. Who actually did it

THE PLAYERS

Leroy Jethro Gibbs

Ex-Marine Sniper
Has many rules: actually codified
Has Daddy Issues
Stands up to authority
Not overly patient
Always got my team's backs
Haunted by murder of his family

F: Good +1
A: Good +1
S: Typical +0
E: Excellent +2
R: Excellent +2
I: Remarkable +3
P: Excellent +2

Resources Excellent (+2)
Popularity Excellent (+2)

Incredible (+4) Investigation, Intimidation, Rifle [Sniper]
Remarkable (+3) Leadership, Guns, Bureaucracy
Excellent (+2) Deceit, Rapport, Contacts, Crafts [Boatbuilding],

Anthony "Tony" DiNozzo Jr

Ex-Cop
Has Daddy Issues
Next Senior Officer
Aging Ladies' Man
Overly Fond of Movie Quotes

F: Good +1
A: Good +1
S: Good +1
E: Excellent +2
R: Typical +0
I: Excellent +2
P: Good +1

Resources Good (+1)
Popularity Good (+1)

Remarkable (+3) Investigation
Excellent (+2) Charm, Guns, Intimidation
Good (+1) Arts [Movies], Contacts

Timothy "Tim" McGee

Not a Probie Anymore
Has Daddy Issues
TV Trope Hacker
Occasional Novelist
Gamer Geek

F: Typical +0
A: Typical +0
S: Typical +0
E: Good +1
R: Remarkable +3
I: Excellent +2
P: Good +1

Resources Good (+1)
Popularity Good (+1)

Other Skills

Incredible (+4) Computers
Remarkable (+3) Investigation
Excellent (+2) Gaming, Writer
Good (+1) Guns, Science

Ziva David

Ex-Spy
Has Dead Daddy Issues
Ran out of Family
Recovering Assassin
Not So Much the New Probie
Had a Boyfriend Who Was a Dodgy Spy

F: Excellent +2
A: Excellent +2
S: Good +1
E: Excellent +2
R: Good +1
I: Excellent +2
P: Excellent +2

Resources Good (+1)
Popularity Good (+1)

Other Skills

Remarkable (+3) Deceit, Espionage, Guns, Investigation, Intimidation
Good (+1) Contacts

Abigail "Abby" Sciuto

Scientific Goth Girl Prodigy
Has Family Issues, but not Daddy Issues
TV Trope Hacker
Remarkably Slim Despite 2 litre soft drink consumption
Fond of all-nighters
Talks To Her Lab Equipment

F: Poor -1
A: Typical +0
S: Typical +0
E: Excellent +2
R: Remarkable +3
I: Excellent +2
P: Good +1

Resources Good (+1)
Popularity Good (+1)

Other Skills

Incredible (+4) Science
Remarkable (+3) Investigation [Forensic]
Excellent (+2) Rapport

Donald "Ducky" Mallard

Quirky pathologist due for retirement
No Daddy Issues, parents are dead
Talks To Dead People
Recovering Heart Patient

F: Poor -1
A: Poor -1
S: Poor -1
E: Poor -1
R: Excellent +2
I: Excellent +2
P: Good +1

Resources Excellent (+2)
Popularity Good (+1)

Other Skills

Remarkable (+3) Science [Pathology]
Excellent (+2) Psychology [Profiling]
Good (+1) Teacher

James "Jimmy" Palmer

Sense of humour timing fail pathologist
No Daddy Issues, just married

F: Poor -1
A: Typical +0
S: Typical +0
E: Typical +0
R: Good +1
I: Good +1
P: Typical +0

Other Skills

Excellent (+2) Science [Pathology]
Poor (-1) Drive

Leon Vance

Tough NCIS Director
No Daddy Issues, just a dead wife
Recovering shooting victim

F: Good +1
A: Good +1
S: Good +1
E: Good +1
R: Excellent +2
I: Good +1
P: Excellent +2

Resources Remarkable (+3)
Popularity Excellent (+2)

Other Skills

Incredible (+4) Administration, Politics, Bureaucracy
Remarkable (+3) Intimidation, Contacts
Excellent (+2) Espionage, Guns, Investigation

THE LADDER

Being a big Marvel Super Heroes fan from way back, this is how I like to think:

Value Adjective

+13 Cosmic 5 (Class 5000)
+12 Cosmic 3 (Class 3000)
+11 Cosmic 1 (Class 1000)
+10 Legendary Z (Shift Z)
+9 Legendary Y (Shift Y)
+8 Legendary X (Shift X)
+7 Unearthly (Epic)
+6 Monstrous (Fantastic)
+5 Amazing (Superb)
+4 Incredible (Great)
+3 Remarkable (Good)
+2 Excellent (Fair)
+1 Good (Average)
+0 Typical (Mediocre)
-1 Poor
-2 Feeble (Terrible)
-3 Awful 0 (Shift 0)
-4 Abysmal

FASERIP - basic human attributes

These are the skills all people have.

Physique is split compared to Core, into a Strength component and an Endurance component, the latter of which should be used for the Stress track. Reason is native intelligence.

Fighting (Fight)
Agility (Athletics)
Strength
Endurance
Reason
Intuition (Notice)
Psyche (Will)

secondary

Popularity is a measure of charisma, reputation and public influence. If you like, bad people can have a negative popularity ladder equivalent. Supervillains, mass murderers, ruthless thugs in The Ball, etc.

Popularity
Resources

The Eagle: A Crime Odyssey [Ørnen: En krimi-odyssé]

FATE: The Eagle: A Crime Odyssey [Ørnen: En krimi-odyssé]

Draft 1.1 August 19, 2013 – Blue Tyson

http://www.imdb.com/title/tt0383164/
http://en.wikipedia.org/wiki/The_Eagle_%28TV_series%29

From an award winning series of three seasons about a Danish international crime investigating unit which takes them to Sweden, Norway, Russia and more. A unit with defined specialties that gets involved with drugs, trafficking, terrorism, gangs, spies, fraud, prostitution and other serious international crime.

A squad you could also drop into a modern day story that is similar as international NPC allies. Also certainly fitting this genre that you could cap the skills at 3, reducing the numbers as appropriate.

Hallgrim Ørn Hallgrimsson

Half Icelandic ex-military detective leader in the field
Haunted by zone out flashbacks of a childhood friend I left to die
I get investigating tips from dead people
More girlfriends works for me
Never go home if you can help it

+4 Investigate
+3 Notice, Physique
+2 Drive, Shoot, Fight
+1 Athletics, Provoke, Rapport, Stealth

F: Excellent +2
A: Good +1
S: Good +1
E: Excellent +2
R: Good +1
I: Remarkable +3
P: Typical +0
Po: Excellent +2
Re: Good +1

Thea Nelleman

Unit manager and political mover
The Serbian mafia boss put a price on my head
Yes, you can call me grandma now
Here’s some career advice
A thing for a Serbian political

+4 Contacts
+3 Deceive, Resources
+2 Empathy, Lore, Rapport, Empathy
+1 Notice, Provoke, Shoot, Will

F: Poor -1
A: Poor -1
S: Poor -1
E: Good +1
R: Excellent +2
I: Excellent +2
P: Excellent +2
Po: Remarkable +3
Re: Remarkable +3

Marie Wied

Unit prosecutor and legal head
Torn between departmental loyalties
I can get you a warrant for that
Ambitious but unsure

+4 Lore
+3 Contacts, Investigate
+2 Deceive, Investigate, Provoke
+1 Provoke, Rapport, Empathy, Will

F: Typical +0
A: Good +1
S: Typical +0
E: Good +1
R: Excellent +2
I: Excellent +2
P: Good +1
Po: Excellent +2
Re: Excellent +2

Villy Frandsen

Unit fraud and forensic accounting expert
My wife has terminal cancer
I’ve got a thing for the CSI
Always got a calorie bomb for you

+4 Investigate
+3 Lore, Notice
+2 Contacts, Empathy, Rapport
+1 Drive, Shoot, Stealth, Will

F: Typical +0
A: Typical +0
S: Typical +0
E: Good +1
R: Excellent +2
I: Excellent +2
P: Good +1
Po: Good +1
Re: Good +1

Nazim Talawi

Muslim field cop who does what is necessary
Separated with a young daughter
I’ve got The Eagle’s back and he’s got mine
If bullets are flying, I’m there

+4 Athletics
+3 Physique, Deceive
+2 Drive, Fight, Shoot
+1 Burglary, Investigate, Provoke, Stealth

F: Excellent +2
A: Excellent +2
S: Good +1
E: Good +1
R: Typical +0
I: Typical +0
P: Typical +0
Po: Typical +0
Re: Typical +0

Ditte Hansen

Unit crime scene investigator
Divorced with double daughters, ex works in the same field, different unit
Workaholic always finished on time

+4 Investigate
+3 Notice, Lore
+2 Crafts, Rapport, Empathy
+1 Burglary, Rapport, Stealth, Will

F: Poor -1
A: Typical +0
S: Typical +0
E: Excellent +2
R: Excellent +2
I: Good +1
P: Good +1
Po: Typical +0
Re: Typical +0

Michael Kristiansen

Unit computer and electronics expert
Overly fond of lots of drinks in a row
Photographic memory for evidence
Rather too quick on the trigger

+4 Crafts
+3 Investigate, Notice
+2 Deceive, Physique, Shoot
+1 Athletics, Fight, Rapport, Stealth

F: Good +1
A: Good +1
S: Good +1
E: Good +1
R: Remarkable +3
I: Typical +0
P: Typical +0
Po: Feeble -2
Re: Typical +0

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