The Doctors Ruby have taken advantage of this wildlife mutation to import and breed them to roam the island. Not good for the local fauna, but they soon deal with any unsuspecting visitors in an environmentally friendly manner.
Land Pirahnas are particularly good at detecting methane.
Land Pirahna
First thoughts:
AC 12, HD 2, Bite: 2d4, Kick: 1d4, Tail:1d3
Can use claws for minor effect or tails like cudgels if wanting to leap away, which is not very likely in a kill frenzy. Add morale modifiers for that.
In 2042 the supervillian Dr Ruby apparently died. The Superhero 2044 game setting is post a six day nuclear war in 2003 and in 2029 the aliens from Formalhaut arrived.
Dr Ruby destroyed the premier superteam. Ruby was a geologist and comuter scientist of fantastic ability. In their final standoff he threatened nuclear devastation, he instead ended up blowing up Mount Inguri, causing an eruption, killing most of the team and presumably Ruby.
Not so. His forcefield and lava armour let him escape through a prepared tunnel out of the mountain – traces of which vanished in the volcanic eruption.
Dr Ruby and Force FieldDr Ruby – Lava Armour
The good doctor absconded to Lord Howe Island. Unknown to anyone, Dr Ruby was a team. His sister, a talented spy who could pass for the mysterious doctor and an even better computer scientist and physicist had prepared a lair there. Ironically, in a volcanic shield cone.
There, she had made a breakthrough. Time travel. Limited, in that it could only go to one place and only backwards – around as far as a century. So most of the time she had been working on a base for the pair of them – but off the coast of 1830s to be Australia.
Her brother’s antics provided cash and also distracted the Science Police and the Freedom League from finding out about her and her research.
This looks very interesting – saw it mentioned thanks to finally being able to read the various Old School Planet and other feeds – at least the last months’ worth, anyway.
A Danger Room type scenario, Cyclops and Corsair using it for training. Cyclops is another example of using the ‘level’ attribute as a column shift holder. His writeup in the X-Men set points out he has Incredible agility with his Optic Blasts. This goes nicely with Corsair having Weapon Specialist in the Ben Riely version – in the box set he has Marksmanship.
The Riely stats have Cyclops with X-Men costume body armour at Excellent/Excellent – and Corsair only Good/Good – which means his Amazing Blaster Pistols take 3 shots to put Cyclops down. Cyclops also has an initiative advantage. All that running around in a zillion different scenarios, compared to spaceshift manoeuvring.
Anyway, an example of working on Energy and Force blast use, with a ‘best damage’ rank heuristic added.
Battles: 10000; Sum of rounds: 23178; Corsair: 0.2 ± 0.0; Cyclops: 0.8 ± 0.0;
Their FASE stats are identical. They are both Weapon Specialists in their chosen projectiles. Both with Remarkable Agility, giving them Amazing checks for extra attacks.
If you assign the damage for a boomerang and an arrow to be the same, not counting the greater array of tricks Hawkeye has this is a 50-50 standup shootout.
The Judges Book writeup gives Hawkeye +3CS with a bow, which is not RAW – Weapon Skills don’t stack, this is stacking his Marksman with Weapon Specialist as a Super Archer of sorts. This is before Ultimate Skill in the UPB, which you could certainly see him having.
Battles: 10000; Sum of rounds: 27291; Hawkeye: 0.5 ± 0.0; Boomerang: 0.5 ± 0.0;
The extra attacks FEAT roll is then only a Green intensity, much easier and a considerable advantage. Some Hawkeye writeups specify ‘3 Attacks per Round’ This would involve writing code to make that a white roll to get extra attacks – which clearly would boost the win rate higher.
Battles: 10000; Sum of rounds: 21632; Boomerang: 0.25 ± 0.0; Hawkeye: 0.75 ± 0.0;