From the excellent Hydra Cooperative’s Trey Causey.
With a backstory you could run a game around.
Remarkable, Incredible and Amazing nerdiness
From the excellent Hydra Cooperative’s Trey Causey.
With a backstory you could run a game around.
From Chris Tamm :-
From Republic of Replicants.
A fun touch – random facial hair.
This is good, as what is in the game is very generic, and no supplement as such.
Thinking about the Ingurian Science Police, this can be nicely adapted.
Follow the links and roll.
X-Man Al’s UPB Random Character Generator
Here’s what I got :-
Undead – 98
Column 1
S +1
E +1
special means
Ex(20) – religion damage
Creation – 61
F 92 – IN(36[40])
A 98 – AM(46[50])
S 47 – RM (16[20]) (from +1CS)
E 30 – EX(8[10])
R 22 – GD(8[10])
I 44 – EX(16[20])
P 45 – EX(16[20]
69 – 6/8
74 – 2/8
32 – 1/4
Powers
70 – Mental Enhancement – 27 – Free Spirit* 20 – GD(8[10]) ( 2 powers)
10 – Detection – 0 – Abnormal Sensitivity – 5 – FB(1[2])
96 – Self Alteration – 32 – Body Coating 93 – Am(46[50])
47 – Matter Control – 93 – Weather Control – 21 – GD(8[10])
96 – Water Walking – 3 – FB(1[2])
Talents
Psychiatry
Chemistry
Contacts
35 – Law Enforcement
Kathleen Sinclair was a forensic psychiatrist working with police and laboratory technicians. She ran foul of a colleague who really didn’t like it that a woman was better at his job.
He set out to remove his problem permanently. Both working late one night, he poisoned her. However, a big storm had just hit and the building’s systems overloaded, killing both of them.
That was not it for Kathleen, however, as an entity held her spirit back, offering her a chance to protect others in her new state and with new powers.
The Storm Spectre was born.
Storm Spectre
Kathleen Sinclair
F IN(40)
A AM(50)
S RM(30)
E EX(20)
R GD(10)
I EX(20)
P EX(20)
H: 140
K: 50
P: 10
R: Ty(6)
Powers
Free Spirit – GD(10)
Body Coating – AM(50)
Weather Control – GD(8)
Abnormal Sensitivity – FB(2) (Sees infared and ultraviolet and radiation, disadvantage in normal light, advantage at night)
Water Walkiing – FB(2) (Being a Free Spirit allows her to make bodies light enough to walk on water, if slowly)
Talents
Psychiatry
Chemistry
Contacts
Law Enforcement
Weakness
Psychological Limitation – Religious symbols negate her abilities if within 2 metres as she is undead. Which really annoys her, being an atheist.
Some explanations and play here.
Gamng Nerds r Us Downloads – Wildstorm, DC, Polyhedron etc
In the Wildstorm book it has random generation for characters from that universe, so you could be a Kheran or a Black Razor agent etc.
Including :-
Original Works
Marvel Super Heroes Role Playing Game (MSH RPG)
The Ultimate Origins Book, Version 2
The Ultimate Origins Book, volume 3: Golden Age and More
The Ultimate Origins Book, supplement 1: DC Origins
The Ultimate Origins Book Supplement 2: Wildstorm Origins (as mentioned previously – I am a big Wildstorm fan).
The Ultimate Talents Book, version 3.1
Sexcetera: the Extended Director’s Cut!
Sexcetera encore: Rideau Appel!
Compilations of Others’ Works
Marvel Super Heroes Role Playing Game (MSH RPG)
The Almost Complete Polyhedron Newszine Collection
Apollo
High Concept: The Sun King
Trouble: Bioengineered killer street orphan
Aspect 1: Definitely not a leader
Aspect 2: World’s Most Powerful Man
Aspect 3: Optimistic adventurer
F: Incredible (+4)
A: Monstrous (+6)
S: Shift Z (+10)
E: Unearthly (+7)
R: Good (+1)
I: Good (+1)
P: Excellent (+2)
Resources: Poor(-1)
Popularity : Amazing (+5)
Contacts : Good (+1)
Physical Health: 5
Mental Health: 3
Con: 2 2 4 6
Karma: 10
Other Skills
Sun King Power Array
Unearthly (+7) – Heat Vision, Flight, Acrobatics, Resistances [Aging, Heat, Breathing, Eating, Disease, Poison, Radiation]
Amazing (+5) – Regeneration, Recovery [Limitation: Only In Sunlight]
Incredible (+4) – Body Armour
Excellent (+2) – Heightened Senses, Danger Sense
Limitation: After 12 hours out of Sunlight, Sun King Power Array Ranks will reduce one rank per hour. At 0, they are unusable. Recharge at a similar rate.
Excellent (+2) Military Science, Navigation
Midnighter
High Concept: Night’s Bringer of War
Trouble: Bioengineered killer street orphan
Aspect 1: Already fought this fight a million times
Aspect 2: Pessimistic grim bastard
Aspect 3: Touch my husband I rip out your spine
F: Unearthly (+7)
A: Amazing (+5)
S: Incredible (+4)
E: Monstrous (+7)
R: Remarkable (+3)
I: Unearthly (+7)
P: Amazing (+5)
Resources: Poor (-1)
Popularity: Remarkable (+3)
Contacts: Good (+1)
PH: 5
MH: 5
Con: 2 2 4 6
K: 10
Other Skills
Night’s Bringer of War Power Array
Shift X (+8) – Martial Arts B, Danger Sense, Precognition [Limitation: Personal Fights]
Unearthly (+7) – Luck [Each use for reroll per session reduces one rank]
Monstrous (+6) – Acrobatics, Shoot[Guns, Thrown Weapons]
Amazing (+5) – Martial Arts C, Tracking
Remarkable (+3) – Body Armour, Regeneration, Recovery
Excellent (+2) – Heightened Senses, Danger Sense, Slashing Missile
Limitation: If his Fight Computer enhancements are shut down, all powers and superhuman ranks go, but the various Martial Arts and Weapons skills will still be usable at the reduce human limits.
Incredible (+4) Military, Law Enforcement
Martial Arts A, D, E
Swift
Shen Li-Min
High Concept: Winged Huntress
Trouble: Buddhist pacifist seedling hatchling
Aspect 1: Not really as tough as the others
Aspect 2: Ex-Stormwatch Black secret agent
Aspect 3:
F: Incredible (+4)
A: Amazing (+5)
S: Excellent (+2)
E: Remarkable (+3)
R: Remarkable (+3)
I: Monstrous (+6)
P: Incredible (+4)
Resources: Typical (+0)
Popularity: Remarkable (+3)
Contacts: Excellent (+2)
PH: 4
MH: 4
Con: 2 4 6
K: 8
Other Skills
Winged Huntress Power Array
Unearthly (+7) – Danger Sense, Heightened Senses [Sight, Hearing], Tracking
Incredible (+4) – Flight
Remarkable (+3) – Claws, Luck [Each use for reroll per session reduces one rank]Precognition, Resistance [Breathing, Cold], Sonic Attack [Limitation: Requires top speed flight],
Monstrous (+7) Acrobatics, Pilot, Shoot[Guns], Stealth,
Amazing (+5) Martial Arts B,
Incredible (+4) Drive, Electronics, Geography [China, Tibet], Geology, Military, Sociology, Law, Languages [Tibetan, Mandarin]
Martial Arts E
Jack Hawksmoor
High Concept: God of Cities
Trouble: Multiple Alien Abduction Childhood Upgrade
Aspect 1: Rural is painful
Aspect 2: Ex-Stormwatch Black secret agent
Aspect 3: I talk to walls (and their buildings)
F: Incredible (+4)
A: Incredible (+4)
S: Incredible (+4)
E: Monstrous (+6)
R: Remarkable (+3)
I: Monstrous (+6)
P: Incredible (+4)
Resources: Incredible (+4)
Popularity: Remarkable (+3)
Contacts: Excellent (+2)
PH: 5
MH: 4
Con: 2 2 4 6
K: 10
Other Skills
God of Cities Power Array
Unearthly (+7) – City Control, Heightened Senses[Night Vision]
Amazing (+5) – Leaping, Wall-Crawling,
Incredible (+4) – Resistance (Aging, Disease, Hunger, Poison, Sleep)
Remarkable (+3) – Precognition
Good (+1) Body Armour
Limitation: Outside cities reduce Power Ranks by one per hour. Powers become unusable at 0. They can be recovered at a similar rate. Reduce ranks by 3 in minor cities, 5 in large towns and 6 in small towns.
Monstrous (+7) Acrobatics, Pilot, Shoot[Guns], Stealth,
Amazing (+5) Acrobatics, Burglary, Martial Arts B, Pilot, Stealth,
Incredible (+4) Law Enforcement, Tracking,
Martial Arts A, D, E
Engineer
Angela Spica
High Concept: The Maker
Trouble: Nanotech blooded superhero fan
Aspect 1: Pinch me, I really am doing this?
Aspect 2: Information, I have it all
Aspect 3:
F: Excellent (+2)
A: Excellent (+2)
S: Good (+1)
E: Excellent (+2)
R: Monstrous (+7)
I: Remarkable (+3)
P: Incredible (+4)
Resources: Incredible (+4)
Popularity: Incredible (+4)
Contacts: Excellent (+2)
PH: 3
MH: 4
Con: 2 4 6
K: 5
Other Skills
Maker Power Array
Unearthly (+7) – Nannotechnology Omnipower
Incredible (+4) – Body Amour, Resistance (Aging, Disease, Poison)
Remarkable (+3) – Precognition, Weapons, Shoot[Guns]
Unearthly (+7) Biology, Computers, Electronics, Engineering, Medicine, Mechanics
Remarkable (+3) Acrobatics, Pilot
Doctor
Jeroen
High Concept: Earth’s Shaman
Trouble: Junkie Loner
Aspect 1: Dot-com billionaire breakdown
Aspect 2: Whole Garden of Predecessors
Aspect 3: Freezes under pressure
F: Typical (+0)
A: Good (+1)
S: Typical (+0)
E: Good (+1)
R: Incredible (+4)
I: Monstrous (+6)
P: Unearthly (+7)
Resources: Incredible (+4)
Popularity: Good (+1)
Contacts: Remarkable (+3)
PH: 2
MH: 5
Con: 2 4 6
K: 3
Other Skills
Earth’s Shaman Power Array
Shift Z (+10) – Earth’s Shaman Sorcery
Unearthly (+7) – Danger Sense
Amazing (+5) Business, Computers, Law, Occult, Mystic Origin
Jenny Sparks
High Concept: Spirit of the 20th Century
Trouble: Ran out of 20th Century
Aspect 1: Evil Magnet
Aspect 2: Yes, I knew them
Aspect 3: Really Bad Nightmares
F: Excellent (+2)
A: Excellent (+2)
S: Good (+1)
E: Typical (+0)
R: Remarkable (+3)
I: Monstrous (+6)
P: Unearthly (+7)
Resources: Incredible (+4)
Popularity: Monstrous (+6)
Contacts: Incredible (+4)
PH: 2
MH: 5
Con: 2 4 6
K: 16
Other Skills
Spirit of the Twentieth Century Power Array
Shift Y (+9) – Luck [Each use for reroll per session reduces one rank], Reincarnation [Limitation: Every 100 years, as infant]
Unearthly (+7) – Precognition [Limitation: Only to tell where she needs to be]
Amazing (+5) – Electrical Control, Heightened Senses [Limitation: Requires Electricty], Immunity [Electricity]
Incredible (+4) – Regeneration [Limitation: Requires Electricity], Recovery [Limitation: Requires Electricity]
Excellent (+2) – Resistance (Disease, Poison)
Incredible (+4) Administration, Language [German], Military
Remarkable (+3) Acrobatics, Climbing, Drive, Guns, Martial Arts B,
Martial Arts A, D, E
Jenny Quantum
High Concept: Spirit of the 21st Century
Trouble: Just a kid
Aspect 1: I Have An Evil Twin
Aspect 2: My friend is a baby universe
Aspect 3: Landlord for my ancestors
F: Typical (+0)
A: Good (+1)
S: Typical (+0)
E: Good (+1)
R: Excellent (+2)
I: Amazing (+5)
P: Unearthly (+7)
Resources: Remarkable (+3)
Popularity: Remarkable (+3)
Contacts: Remarkable (+3)
PH: 2
MH: 4
Con: 2 4 6
K: 4
Other Skills
Spirit of the 21st Century Power Array
Shift X (+8) – Luck [Each use for reroll per session reduces one rank], Reincarnation [Limitation: Every 100 years, as infant], Teleportation
Unearthly (+7) – Precognition [Limitation: Only to tell where she needs to be], Dimensional Travel, Flight, Quantum Power, Reality Manipulation
Amazing (+5) – Regeneration , Recovery
Remarkable (+3) – Resistance (Disease, Poison)
Excellent (+2) Acrobatics, Climbing, Drive, Martial Arts B,
Martial Arts E
Marvel Two In-One
PCS: The Thing and Shang-Chi, Master of Kung Fu
GM: The Hulk looks mad. In fact, he just tossed that completely and utterly spotlessly clean SUV over that small building. What do you do?
The Thing: (winceing) I’ll get in his way.
GM grins, totally likely additional property damage. “Rocky Man get out of Hulks’s way”
The Thing: “Aunt Petunia’s nephew ain’t movin’ even if you breathe on me, ugly.”
GM: “Hulk smash funny looking rocky man.” Rolls and gets a -1 with his Remarkable +3 Fighting.
The Thing: “That the best you can do tough guy?” rolls a -1 as well, but has Incredible +4 fighting and some Martial Arts training, so fends off the blow. “Let me show you how they do it on Yancy Street.” Rolls a +0 for fighting. The Rampaging Hulk again swings wildly with a -1. The Thing is one rank better and adding +1 for Martial arts, this is a +3 or Success with Style. “Say goodbye, Junior.”
The Hulk has Monstrous +6 Body Armour but the Thing’s strength is Monstrous +6 so good enough in this case to send the not so Jolly Green Giant flying through the next building and away from fleeing bystanders. Both sides of the building give in as +6 Body Armour is way more than the +3 of usual building concrete. [A roll mechanic would be Endurance etc. vs the +6 strength of the Thing to get from not bothered to through multiple zones(buildings) if a bad result.]
Shang-Chi bows. “Most excellently if expensively done, Mister Grimm. I believe it is my turn next, upon his return.”
Talking about MSH Rogue with Mike Lindsey on Google+ the other day so here’s my take at various stages of her career as far as a generic Fate Core game goes
Rogue – New to the X-Men
Reformed Evil Mutant power stealer
I can’t control mah power!
Not sure old baldy can really help me
My mother is a bad example
Mentally Unstable Dual Personality Immune to Takeover
+3 Deceive
+2 Athletics, Burglary, Physique
+1 Fight, Notice, Provoke, Stealth
-1 Lore, Will
3 Refresh
3 Physical Stress
1 Mental Stress
2 4 6 Consequences
Stunts
*Ms Marvel Array – Flight (+1), Body Armour (+3), Super Strength (+3)
Power Absorption (+5)
Catch : Cannot absorb artificial abilities like power armour or extra body parts
Rogue must touch a victim with her bare skin and make a successful Power Absorption roll to take all their Stunts/Skills/Powers giving the victim a one scene unconscious Consequence. If there are powers or abilities equal to or higher than her level she must make a Physique roll or similarly take a one scene unconscious Consequence. If hers are higher already she keeps her own. Mental Skills or powers are not able to be copied. The effects last for a scene unless she deliberately or is forced to keep contact longer. If this happens she must make a Will roll to prevent permanent power theft. Being Mentally Unstable and adding a third personality would lower her Will another rank and increase her Mind Control immunity. If a scene is long it is fictionally appropriate for the powers to wear off, perhaps with a compel.
Approaches
+0 Careful
+1 Clever
+1 Flashy
+3 Forceful
+2 Quick
+2 Sneaky
———-
Rogue – Experienced Adventurer
X-Men’s Southern charmer
I can’t control mah power!
Boy, I am really frustrated
Not talking to my mum
Mentally Unstable Dual Personality Completely Psychically Immune
+4 Stealth
+3 Investigate, Deceive, Lore
+2 Athletics, Burglary, Fight, Physique, Provoke,
+1 Contacts, Drive, Notice, Rapport, Empathy
-1 Will
3 Refresh
3 Physical Stress
1 Mental Stress
2 4 6 Consequences
Stunts
*Ms Marvel Array – Flight (+2), Body Armour (+3), Super Strength (+3), Super Notice (+3)
Power Absorption (+7)
Catch : Cannot absorb artificial abilities like power armour or affect energy beings. Those with +7 or better resistances to mental powers get a defense roll.
Rogue must touch a victim with her bare skin and make a successful Power Absorption roll to take all their Stunts/Skills/Powers giving the victim a one scene unconscious Consequence. If hers are higher already she keeps her own. If there are powers or abilities equal to or higher than her level she must make a Physique roll or similarly take a one scene unconscious Consequence. The effects last for a scene unless she deliberately or is forced to keep contact longer. If this happens she must make a Will roll to prevent permanent power theft. Being Mentally Unstable and adding a third personality would lower her Will another rank.
Approaches
+0 Careful
+3 Clever
+2 Flashy
+3 Forceful
+1 Quick
+3 Sneaky
———-
Rogue – Veteran Modern X-Man
Capable Team Leader Southern Belle
Finally I can control my power
Not talking to my mum
It is great to just be me again!
My thing for the bad boys is getting worse
+4 Stealth, Rapport, Empathy
+3 Athletics, Deceive, Fight, Investigate, Lore, Resources
+2 Burglary, Physique, Notice, Provoke, Contacts
+1 Drive, Shoot, Will
7 Refresh
3 Physical Stress
3 Mental Stress
2 4 6 Consequences
Stunts
Power Absorption (+9)
Catch : Cannot absorb artificial abilities like power armour. Those with +9 or better resistances to mental powers get a defense roll.
Rogue must touch a victim with her bare skin and make a successful Power Absorption roll to take all their Stunts/Skills/Powers giving the victim a one scene unconscious Consequence. If there are powers or abilities equal to or higher than her level she must make a Physique roll or similarly take a one scene unconscious Consequence. If hers are higher already she keeps her own. The effects last for a scene.
Approaches
+2 Careful
+3 Clever
+2 Flashy
+2 Forceful
+2 Quick
+3 Sneaky
The first family finally got their monster manual with the advent of the Marvel Super Heroes Advanced Set, with allies and enemies in large numbers throughout. These advanced team focused mixed collections are excellent. Although the FF are always the third in line as a smaller team with fewer relationships and hence a smaller cast around them. The FF are written up in more detail each due to having the space, there’s a mini adventure at the end and after the first 75 pages of characters it details all the strange and wonderful places the FF might adventure in:hence entries in the below list for Kestorian, etc.
Julie Angel, Aquarian, Alpha Primitives, Atlanteans, — Attuma, Annihilus,
Black Bolt, — Basilisk, Blastaar, Burners,
Crystal, Crusader, Chosen, — Elspeth Cromwell, Clobbers,
Dorrie Evans, Dorma, — Doctor Doom [Doomsman, Robot, Guardian Robot, Killer Robot, Victor Von Doom II, Doctor Doom II, Zorba,], Darkoth the Death Destroyer, Diablo [Air, Water, Earth, Fire, Transmutant,], Doctor Sun, Dragon Man,
— Eliminator, Ego,
— Frightful Four [Wingless Wizard, Trapster, Sandman]
Dr Jacob Grimm, Dr Petunia Grimm, Guardsman, Gorgon, Giganto, — Galactus [Galactus Cat, Punisher I, Silver Surfer, Air-Walker, Air-Walker Automaton, Firelord, Destroyer, Terrax, Nova II,], Gormuu,
Human Torch II, Agatha Harkness, H.E.R.B.I.E., Phineas Horton, High Evolutionary, Her, — Hate Monger, Hate Monger III, Head Brothers,
Invisible Woman, Impossible Man, Inhumans,
Karnak, — Krang, Kestorian,
Luna, Lockjaw, — Lava Men, Living Computers of Xandar,
Mister Fantastic, Medusa, Ms Marvel II, Alicia Masters, Maya, Lorrie Melton, Maximus, — Mephisto, Miracle Man, Mole Man, Molecule Man, Moloids,
Namorita, — Nicholas Scrarch, New Men,
Red Ghost,
Power Man, — Psycho-Man, Peotor, Puppet Master, Pseudo-Skrulls,
Quasar, Quon,
Frankie Raye,
She-Hulk, Sharon Selleck, Stingray, Spinnerette, Sub-Mariner, — Skrulls, Super-Skrull, Skrull-X, Super-Apes, Salem’s Seven [Brutacus, Gazelle, Hydron, Reptilla, Vakume, Thornn, Vertigo,], Terminus, Mad Thinker [Android, Human Torch I],
Thing, Tattletale, Tarianna, Thundra, Triton,
Wyatt Wingfoot, Watcher, Adam Warlock, — Wendy’s Friends, Winged Flyers,
1.21 Character Density