WildCATs

https://www.oocities.org/area51/vault/7732/wildcats.txt

Spartan

Hadrian

F      A      S      E      R      I      P
Rm     Rm     Rm     Am     Rm     Ex     Ex
30     30     30     50     30     20     20
Health:140     Karma:70
Resources:Gd    Pop:5

Known Powers:
Spartan is a cyborg, which is the source of the various
abilities he posseses:
-Flight: Rm
-Body Armor: Gd
-Immunity to psychic attacks (CL1000)
-Energy Blasts: Am, Spartan can increase damage to Mn by
 making a successful End. FEAT. If the End. FEAT is failed
 he suffers 50 damage.
-Force Field: Spartan can create force fields/shields of Am
 strength.
-Self-Healing: Spartan is not affected by kill results and can
 function normally at -1CS when below 0 health although he
 must make an End FEAT to do so. If sufficient energy is
 available he can heal up to 30 damage per round but he
 cannot do anything else. This ability is negated if more
 than half his body is destroyed.
-Immortality: Spartan's memories can be downloaded into new
 bodies so he is effectively immortal. This power will not work
 if no new bodies are available.

Talents: Leadership, Pilot, Engineering, Electronics

Zealot


F      A      S      E      R      I      P
Am     Rm     Ex     In     Gd     Rm     In
50     30     20     40     10     30     40
Health:140     Karma:80
Resources:Gd    Pop:0

Known Powers:
Zealot is a former member of the Coda, an ancient society of
female warriors/assasins. She was the Majestrix (leader) but
turned her back on the merciless ways of the Coda. She is 
also a member of the Kherubim, a race that crashed on earth
many centuries ago.
-Latent psychic abilities: As many Kherubim, Zealot has powerful
 latent psionic abilities that can be accessed in extremely rare and
 stressfull occasions. If in a losing battle with no means of escape
 Zealot may make a Red Psyche FEAT. If successfull she gains the
 following powers for 2-20 rounds after which she will be K.O. for as
 many rounds:
  -Psychic Blast: Am
  -Telekinetics: Am 
  -Telepathy: Am
  -F, A, S and E are increased by 1CS with appropriate change in Health.
  -Other powers may surface at Judge's discretion.
 These powers may also be activated by persons with the psionic talent
 to unlock these powers.
-Coda Training: If fighting alongside other people with coda training
 her Fighting and Agility are increased by 1CS for every 2 persons
 present with Coda Training. Her health is not increased. 
-Swords: Zealot fights with 2 sword of In material strength and Ex 
 edged damage. Her number of attacks are doubled.
-Coda Blades: Zealot also has access to a Coda Blade of In
 material strength which inflicts Rm edged damage.
-Knives: throwing knives for Gd edged damage

Talents: Martial Arts A, B, D, E, Thrown Weapons, Acrobatics,
 Sharp Weapons, Weapons Master, Weapon Specialist: Sword, Coda Blade,
 Stalk&Hide, Bike

Grifter

Cole Cash

F      A      S      E      R      I      P
Ex     In     Ex     Rm     Ex     Rm     Ex
20     40     20     30     20     30     20
Health:110     Karma:70
Resources:Gd     Pop:5

Known Powers:
Grifter is the only male ever that was trained in the Coda ways. he
was trained by Zealot.
-Latent Psychic abilities: Grifter also has the potential for great
 psionic powers. He is a Gen-Active character whose abilities
 have not yet surfaced. As with Zealot they may surface on extremely
 rare occasions. The same rules apply as with Zealot.
-Coda Training: same as Zealot.
Equipment: Although skilled in the Coda ways, Grifter has develloped
 his marksman skills more.
-VAD PP30s: Grifter personal handgun, Grifter always carries two but
 he had access to more. He can shoot with both his hands in a round.
 He has an additional +1CS with the VAD PP30s and inflicts 20 damage
 and armor is reduced by 2 ranks.
-VAD Hypercannon: A heavier weapon Grifter sometimes carries one, he
 also gets the +1CS and inflicts 40 damage, armor is reduced by 3 ranks.
-Hold-out pistol: Grifter has several concealed guns on his person, they
 enable 1 additional shooting attack when in close combat for 15 damage.

Talents: Martial Arts A, B, E, acrobatics, mechanics, Marksman, Sharp
 Weapons, Guns, Weapon Specialist: VAD guns. 

Emp

Jacob Marlowe

F      A      S      E      R      I      P
Ty     Gd     Gd     In     Rm     Ex     Am
6      10     10     40     30     20     50
Health:66     Karma:100
Resources:Rm     Pop:5

Known Powers:
Lord Emp is one of the Lord Kherubim, a pure blood, 1st generation
Kherubim although he only became aware of this recently. His
powers still lie dormant but may be accessed by persons with the
knowledge how to do so. When activated Emp would have a wide
range of energy controling and generating powers at Un rank.

Talents: Bussiness, Finance

Warblade

Rebo Bryce

F      A      S      E      R      I      P
In     Rm     Rm     In     Rm     In     Rm
40     30     30     40     30     40     30
Health:140     Karma:100
Resources:Gd     Pop:5

Known Powers:
Warblade is a Cross-Breed between a human and a Kherubim, this
gave him the following powers:
-Claws: Rm edged damage
-Elongation: Warblade can extend his claws up to 1 area and he can
 also elongate other parts of his body up to 8 feet.
-Plasticity:
  -Body Armor: -3CS damage from blunt attacks, Gd vs. other attacks
  -Limited shapechange: conceal features with Ex ability.
-Rage: Warblades Reason and Intuition drop to Fe (although not his
 initiative bonusses) and his F and S increase by +2CS. His claw
 damage is increased to 50. He is also immune to stun and slam
 results.
-Regeneration: Rm, 3 per round             

Talents: Engineering, Mechanics, Martial Arts C, E, Detective/Espionage,
 Pilot

Void

Adrianna Tereshkova

F      A      S      E      R      I      P
Gd     Ex     Ty     Un     Rm     Mn     Un
10     20     6      100    30     75     100
Health:136     Karma:205
Resources:Ex     Pop:5

Known Powers:
Adrianna Tereshkova was a russian astronaut aboard a space station that
was struck by something from space. The space station crashed to earth
and everybody inside was killed except Adrianna, she was merged with
something called the Orb which had struck the space station. This merge
gave her incredible powers but also gave her great responsibility because
she now knows thing that are about to happen.
-Energy Control: Mn
-Energy Generation/Blasts: Mn
-Force Shields: Mn
-Telepathy: In
-Mental Probe: Am
-Body Armor: Rm
-Teleportation: Un, up to 10 characters may be transported.
-Flight: In
-Precognition: Am, although most of the time not controlled.

Talents: Space Pilot, Engineering

Voodoo

Priscilla Kitaen

F      A      S      E      R      I      P
Gd     Ex     Pr     Ex     Gd     Gd     Am
10     20     4      20     10     10     50
Health:54      Karma:70
Resources:Gd     Pop:10

Known Powers:
Voodoo is also a cross-breed with the important power of the Sight.
She is now being trained by Zealot in Coda fighting style.
-the Sight: Voodoo can see persons as they really are with
 Am ability, this works automatically against Deamonites, the ancient
 enemies of the Kherubim that require host bodies to exist on the planet.
-Depossession: Voodoo can force a Deamonite from a host with
 Mn ability, against the targets End. This taked 1 full round to complete.
 She can also break other possesions with In ability.
-Telepathy: Ex
-Emotion Control: Am, Voodoo can instill calm in other persons most notably
 Maul.
-Animalism: Voodoo can assume animal features such as claws, fangs and
 enhanced senses with In ability. She will act ferocious as she somehow
 gains some of the animals instincts. She can increase her Fighting and her
 Strenght by 2CS in this manner and gain claws and fangs that do up to
 Rm edged damage. Senses will be at Rm rank.

Talents: Dancing, Martial Arts B, E

Maul

Jeremy Stone

F      A      S      E      R      I      P
Ty     Ty     Pr     Gd     In     Gd     Gd
6      6       4      10     40     10     10
Health:26     Karma:60
Resources:Ex     Pop:5

Known Powers:
Maul is a cross-breed who can change into a giant-size
superpowered being with the following stats and powers:

F      A      S      E      R      I      P
Rm     Gd     Mn     Un     Rm     Ty     Gd
30     10     75     100    30     6     10
Health:215    

Growth: Maul has Sh-Z growth (this base form already has
 In growth always in effect.) 
 Maul can substitute his growth rank for strength but for
 each rank of growth beyond In his reason will drop by 1CS.
 When he has reached Pr reason he cannot control himself
 anymore and will attack anyone in the area. Only someone
 with psionic powers can calm him down again.
Body Armor: In

Talents: Engineering, Mechanics, Computer, Genetics (all lost
 when beyond Am growth.)

Mr.Majestic

Lord Majestros

F      A      S      E      R      I      P
Mn     Ex     Un     Un     Ex     Rm     Am
75     20     100    100    20     30     50
Health:295     Karma:100
Resources:Gd     Pop:0

Known Powers:
Majestic is, as his name suggest, a lord Kherubim with the following
powers:
-Flight: Mn
-Body Armor: Am
-Energy Blasts: Un
-Psi-Screen: Mn
-Limited Telepathy: Ex

Talents: Martial Arts B

Savant


F      A      S      E      R      I      P
Rm     Rm     Ex     Rm     Rm     Rm     In
30     30     20     30     30     30     40
Health:110     Karma:100
Resources:Ex     Pop:0

Known Powers:
Zealot's little sister, Savant is also a Kherubim.
Extra Strength: Savants strength is considered Rm
 for damage purposes.
Equipment:
-Magical Satchel: Savant has a magical bag from whitch
 she can call forth items that can duplicate every power
 in the power list at In power rank. She must make a 
 Yellow Psyche FEAT to get the desired items, this
 takes 1 round. She can have no more than 3 items
 removed from the bag at the same time. Sometimes
 the bag holds items of greater power but that would 
 be known by her because she herself would have put
 the item in and so the items won't count against the 3
 item limit. The bag can hold an unlimited amount of
 other items also.

Talents: Occult Lore, Sharp Weapons, Martial Arts A, C, E,
 tumbling, acrobatics

Tao


F      A      S      E      R      I      P
Ex     Ex     Rm     Rm     Am     Ex     Ex
20     20     30     30     50     20     20
Health:100     Karma:90
Resources:Gd     Pop:0

Known Powers:
Tao is a genetic construct with the following powers:
-Eye Beams: Rm damage
-Enhanced attack: If Tao doesn't attack for 1 round he
 can increase his damage to Mn (eye beams or slugfest) the
 next round. This attack is also always considered a stun effect.  

Talents: Engineering, Genetics

Condition Red

Max Cash

F      A      S      E      R      I      P
Ex     Rm     Gd     Ex     Gd     Ex     Gd
20     30     10     20     10     20     10
Health:80      Karma:40
Resources:Gd    Pop:0

Equipment:
Guns: 20 damage, -1 rank armor

Talents: Marksmanship, Detective/Espionage, Guns

Ladytron

Maxine Manchester

F      A      S      E      R      I      P
Rm     Ex     Rm     Rm     Gd     Ex     Gd
30     20     30     30     10     20     10
Health:110     Karma:40
Resources:Gd    Pop:0

Known Powers:
Ladytron is a cyborg with the following abilities:
-Attached machinegun: In damage at +1CS
-Electric Shock: In electrical damage
-Body Armor:Ex
-Rage: increase F and S by 1 rank but decrease R and P to Pr.
Weakness: If het cybernetics are somehow disabled her F, A, S
and E drop -3CS and she loses her powers.

Talents: Guns, martial arts A, B, E

FASERIP-Slugfest: Shang-Chi and the Doppelganger

Fighting a doppelganger or skill mimic with an intuition one rank less in the range where initiative modifiers count – e.g. Remarkable or above, we have:-

Battles: 10000; Sum of rounds: 35191; Amazing Martial Artist I) Un: 0.52 ± 0.0; Amazing Martial Artist I) Mn: 0.48 ± 0.0;

Team Amazing Martial Artist I) Un = winning battles: 5186; perfect battles: 0; close-call battles: 0;
Team Amazing Martial Artist I) Mn = winning battles: 4814; perfect battles: 0; close-call battles: 0;
------------------------------------------------- Combatants ------------------------------------------------
Amazing Martial Artist I) Un: {team=Amazing Martial Artist I) Un; avg Health=26.1584 (from 130); damage done (per battle average)= 107.84; hits/slams/stuns/kills/misses (PBA)= 3.49/1.61/0.43/0.0/1.36; rounds (PBA)=3.02;}
Amazing Martial Artist I) Mn: {team=Amazing Martial Artist I) Mn; avg Health=22.1608 (from 130); damage done (per battle average)= 103.84; hits/slams/stuns/kills/misses (PBA)= 3.37/1.55/0.42/0.0/1.31; rounds (PBA)=2.89;}

A bit less than an 2% edge edge. On the times you do not roll a 1, a 10% advantage – or 0.12 more hits per battle over 3-4 rounds of fighting, or 0.12/0.8 = 0.15 Attacks.

Taking that out to 100000 in simulation

Battles: 100000; Sum of rounds: 351788; Amazing Martial Artist I) Un: 0.52 ± 0.0; Amazing Martial Artist I) Mn: 0.48 ± 0.0;

Team Amazing Martial Artist I) Un = winning battles: 51778; perfect battles: 0; close-call battles: 0;
Team Amazing Martial Artist I) Mn = winning battles: 48222; perfect battles: 0; close-call battles: 0;
------------------------------------------------- Combatants ------------------------------------------------
Amazing Martial Artist I) Un: {team=Amazing Martial Artist I) Un; avg Health=26.37516 (from 130); damage done (per battle average)= 107.78; hits/slams/stuns/kills/misses (PBA)= 3.49/1.61/0.42/0.0/1.37; rounds (PBA)=3.02;}
Amazing Martial Artist I) Mn: {team=Amazing Martial Artist I) Mn; avg Health=22.21576 (from 130); damage done (per battle average)= 103.62; hits/slams/stuns/kills/misses (PBA)= 3.35/1.55/0.41/0.0/1.31; rounds (PBA)=2.88;}

Still similar, slightly closer on wins, but further apart on hits, just.

FASERIP-Slugfest: Mojo’s Multiple Martial Arts Mega Mania

Taking the list of Mostly Human martial artists we get:-

Battles: 10000; Sum of rounds: 123692; The Cat: 0.09 ± 0.0; Yukio: 0.0 ± 0.0; Kirigi: 0.01 ± 0.0; Old Man Logan: 0.02 ± 0.0; Master Izo: 0.03 ± 0.0; Echo: 0.01 ± 0.0; Iron Fist: 0.03 ± 0.0; Ogun: 0.13 ± 0.0; Citizen V: 0.08 ± 0.0; Ronin: 0.01 ± 0.0; Melee: 0.13 ± 0.0; Ikari: 0.02 ± 0.0; White Tiger 2: 0.03 ± 0.0; Ebon Samurai: 0.02 ± 0.0; Shang-Chi: 0.09 ± 0.0; Cable: 0.03 ± 0.0; The Red Skull: 0.08 ± 0.0; Batroc the Leaper: 0.07 ± 0.0; Silver Samurai: 0.02 ± 0.0; Snow Queen: 0.01 ± 0.0; Wolverine: 0.01 ± 0.0; Nighthawk: 0.04 ± 0.0; Okoye: 0.03 ± 0.0;

Team The Cat = winning battles: 912; perfect battles: 0; close-call battles: 0;
Team Yukio = winning battles: 25; perfect battles: 0; close-call battles: 0;
Team Kirigi = winning battles: 60; perfect battles: 0; close-call battles: 0;
Team Old Man Logan = winning battles: 160; perfect battles: 0; close-call battles: 0;
Team Master Izo = winning battles: 347; perfect battles: 0; close-call battles: 0;
Team Echo = winning battles: 65; perfect battles: 0; close-call battles: 0;
Team Iron Fist = winning battles: 282; perfect battles: 0; close-call battles: 0;
Team Ogun = winning battles: 1313; perfect battles: 0; close-call battles: 0;
Team Citizen V = winning battles: 813; perfect battles: 0; close-call battles: 0;
Team Ronin = winning battles: 84; perfect battles: 0; close-call battles: 0;
Team Melee = winning battles: 1274; perfect battles: 0; close-call battles: 0;
Team Ikari = winning battles: 247; perfect battles: 0; close-call battles: 0;
Team White Tiger 2 = winning battles: 317; perfect battles: 0; close-call battles: 142;
Team Ebon Samurai = winning battles: 186; perfect battles: 0; close-call battles: 0;
Team Shang-Chi = winning battles: 918; perfect battles: 0; close-call battles: 0;
Team Cable = winning battles: 289; perfect battles: 0; close-call battles: 0;
Team The Red Skull = winning battles: 767; perfect battles: 0; close-call battles: 0;
Team Batroc the Leaper = winning battles: 692; perfect battles: 0; close-call battles: 0;
Team Silver Samurai = winning battles: 200; perfect battles: 0; close-call battles: 0;
Team Snow Queen = winning battles: 147; perfect battles: 0; close-call battles: 0;
Team Wolverine = winning battles: 146; perfect battles: 0; close-call battles: 0;
Team Nighthawk = winning b
attles: 448; perfect battles: 0; close-call battles: 0;
Team Okoye = winning battles: 308; perfect battles: 0; close-call battles: 0;

Cable: {team=Cable; avg Health=-4.1346 (from 110); damage done (per battle average)= 157.87; hits/slams/stuns/kills/misses (PBA)= 7.35/0.58/0.11/0.0/4.27; rounds (PBA)=6.86;}
Ogun: {team=Ogun; avg Health=-0.4636 (from 140); damage done (per battle average)= 230.07; hits/slams/stuns/kills/misses (PBA)= 10.8/0.76/0.25/0.0/5.26; rounds (PBA)=8.56;}
Wolverine: {team=Wolverine; avg Health=-4.801 (from 110); damage done (per battle average)= 73.07; hits/slams/stuns/kills/misses (PBA)= 7.31/0.0/0.0/0.0/4.26; rounds (PBA)=6.82;}
Shang-Chi: {team=Shang-Chi; avg Health=-1.9868 (from 130); damage done (per battle average)= 214.39; hits/slams/stuns/kills/misses (PBA)= 10.03/0.74/0.23/0.0/4.93; rounds (PBA)=7.96;}
Ikari: {team=Ikari; avg Health=-10.4914 (from 120); damage done (per battle average)= 140.6; hits/slams/stuns/kills/misses (PBA)= 6.64/0.42/0.08/0.0/3.86; rounds (PBA)=6.19;}
Okoye: {team=Okoye; avg Health=-4.2236 (from 120); damage done (per battle average)= 91.7; hits/slams/stuns/kills/misses (PBA)= 9.17/0.0/0.0/0.0/4.46; rounds (PBA)=7.18;}
Ebon Samurai: {team=Ebon Samurai; avg Health=-4.5312 (from 110); damage done (per battle average)= 104.0; hits/slams/stuns/kills/misses (PBA)= 4.89/0.33/0.07/0.0/3.96; rounds (PBA)=6.57;}
Silver Samurai: {team=Silver Samurai; avg Health=-4.4646 (from 110); damage done (per battle average)= 104.76; hits/slams/stuns/kills/misses (PBA)= 4.92/0.34/0.07/0.0/3.97; rounds (PBA)=6.61;}
White Tiger: {team=White Tiger 2; avg Health=-4.4558 (from 100); damage done (per battle average)= 95.39; hits/slams/stuns/kills/misses (PBA)= 4.47/0.32/0.07/0.0/3.63; rounds (PBA)=6.03;}
Snow Queen: {team=Snow Queen; avg Health=-4.7568 (from 120); damage done (per battle average)= 53.12; hits/slams/stuns/kills/misses (PBA)= 5.31/0.0/0.0/0.0/4.28; rounds (PBA)=7.13;}
The Red Skull: {team=The Red Skull; avg Health=-2.573 (from 130); damage done (per battle average)= 180.99; hits/slams/stuns/kills/misses (PBA)= 8.44/0.65/0.12/0.0/4.84; rounds (PBA)=7.89;}
Yukio: {team=Yukio; avg Health=-14.2604 (from 96); damage done (per battle average)= 31.49; hits/slams/stuns/kills/misses (PBA)= 5.25/0.0/0.0/0.0/3.05; rounds (PBA)=4.89;}
Old Man Logan: {team=Old Man Logan; avg Health=-4.6986 (from 110); damage done (per battle average)= 72.87; hits/slams/stuns/kills/misses (PBA)= 7.29/0.0/0.0/0.0/4.23; rounds (PBA)=6.79;}
The Cat: {team=The Cat; avg Health=-2.0652 (from 130); damage done (per battle average)= 210.18; hits/slams/stuns/kills/misses (PBA)= 9.85/0.71/0.22/0.0/4.84; rounds (PBA)=7.82;}
Melee: {team=Melee; avg Health=-0.5292 (from 140); damage done (per battle average)= 223.95; hits/slams/stuns/kills/misses (PBA)= 10.5/0.76/0.23/0.0/5.15; rounds (PBA)=8.34;}
Nighthawk: {team=Nighthawk; avg Health=-9.685 (from 130); damage done (per battle average)= 177.12; hits/slams/stuns/kills/misses (PBA)= 8.4/0.48/0.17/0.0/4.1; rounds (PBA)=6.63;}
Master Izo: {team=Master Izo; avg Health=-4.1754 (from 120); damage done (per battle average)= 95.4; hits/slams/stuns/kills/misses (PBA)= 9.54/0.0/0.0/0.0/4.64; rounds (PBA)=7.5;}
Batroc the Leaper: {team=Batroc the Leaper; avg Health=-2.7234 (from 130); damage done (per battle average)= 172.87; hits/slams/stuns/kills/misses (PBA)= 8.07/0.61/0.12/0.0/4.72; rounds (PBA)=7.59;}
Iron Fist: {team=Iron Fist; avg Health=-4.381 (from 120); damage done (per battle average)= 88.11; hits/slams/stuns/kills/misses (PBA)= 8.81/0.0/0.0/0.0/4.35; rounds (PBA)=6.99;}
White Tiger: {team=White Tiger 2; avg Health=-4.4036 (from 100); damage done (per battle average)= 96.67; hits/slams/stuns/kills/misses (PBA)= 4.53/0.32/0.07/0.0/3.66; rounds (PBA)=6.09;}
Citizen V: {team=Citizen V; avg Health=-2.4322 (from 130); damage done (per battle average)= 178.54; hits/slams/stuns/kills/misses (PBA)= 8.33/0.64/0.13/0.0/4.83; rounds (PBA)=7.82;}
Kirigi: {team=Kirigi; avg Health=-4.8646 (from 100); damage done (per battle average)= 43.64; hits/slams/stuns/kills/misses (PBA)= 4.36/0.0/0.0/0.0/3.59; rounds (PBA)=5.89;}
Echo: {team=Echo; avg Health=-11.0854 (from 110); damage done (per battle average)= 56.2; hits/slams/stuns/kills/misses (PBA)= 5.62/0.0/0.0/0.0/3.22; rounds (PBA)=5.2;}
Ronin: {team=Ronin; avg Health=-11.1216 (from 110); damage done (per battle average)= 56.31; hits/slams/stuns/kills/misses (PBA)= 5.63/0.0/0.0/0.0/3.29; rounds (PBA)=5.26;}

So the extra Health matters in a Contest of Champions, with Ogun and Melee at 140.

Shang-Chi, the Cat have 130.

The Red Skull, Citizen V.

Nighthawk is lower, presumably as having only Excellent Endurance he will get slammed and stunned more than the others. The winner in fact has 140 Health and Incredible Endurance.

All-round matters in the long-run.

Still have not implemented Karma – although that would of course make this one longer to run. Perhaps start with it on Stun checks?

List here:- https://github.com/bluetyson/FASERIP-Slugfest/blob/main/Mostly-Human-Martial-Arts-All.csv

A second run looks like this:-

Battles: 10000; Sum of rounds: 124045; Ikari: 0.02 ± 0.0; White Tiger 2: 0.03 ± 0.0; Yukio: 0.0 ± 0.0; Iron Fist: 0.03 ± 0.0; Ebon Samurai: 0.02 ± 0.0; Nighthawk: 0.05 ± 0.0; Kirigi: 0.01 ± 0.0; The Red Skull: 0.08 ± 0.0; Cable: 0.03 ± 0.0; Silver Samurai: 0.02 ± 0.0; Batroc the Leaper: 0.07 ± 0.0; Citizen V: 0.08 ± 0.0; Okoye: 0.03 ± 0.0; The Cat: 0.09 ± 0.0; Old Man Logan: 0.01 ± 0.0; Master Izo: 0.03 ± 0.0; Snow Queen: 0.01 ± 0.0; Echo: 0.01 ± 0.0; Shang-Chi: 0.09 ± 0.0; Ronin: 0.01 ± 0.0; Wolverine: 0.01 ± 0.0; Melee: 0.13 ± 0.0; Ogun: 0.13 ± 0.0;

Team Ikari = winning battles: 246; perfect battles: 0; close-call battles: 0;
Team White Tiger 2 = winning battles: 277; perfect battles: 0; close-call battles: 119;
Team Yukio = winning battles: 19; perfect battles: 0; close-call battles: 0;
Team Iron Fist = winning battles: 300; perfect battles: 0; close-call battles: 0;
Team Ebon Samurai = winning battles: 192; perfect battles: 0; close-call battles: 0;
Team Nighthawk = winning battles: 461; perfect battles: 0; close-call battles: 0;
Team Kirigi = winning battles: 52; perfect battles: 0; close-call battles: 0;
Team The Red Skull = winning battles: 782; perfect battles: 0; close-call battles: 0;
Team Cable = winning battles: 341; perfect battles: 0; close-call battles: 0;
Team Silver Samurai = winning battles: 192; perfect battles: 0; close-call battles: 0;
Team Batroc the Leaper = winning battles: 724; perfect battles: 0; close-call battles: 0;
Team Citizen V = winning battles: 777; perfect battles: 0; close-call battles: 0;
Team Okoye = winning battles: 304; perfect battles: 0; close-call battles: 0;
Team The Cat = winning battles: 917; perfect battles: 0; close-call battles: 0;
Team Old Man Logan = winning battles: 140; perfect battles: 0; close-call battles: 0;
Team Master Izo = winning battles: 308; perfect battles: 0; close-call battles: 0;
Team Snow Queen = winning battles: 125; perfect battles: 0; close-call battles: 0;
Team Echo = winning battles: 77; perfect battles: 0; close-call battles: 0;
Team Shang-Chi = winning battles: 918; perfect battles: 0; close-call battles: 0;
Team Ronin = winning battles: 64; perfect battles: 0; close-call battles: 0;
Team Wolverine = winning battles: 148; perfect battles: 0; close-call battles: 0;
Team Melee = winning battles: 1316; perfect battles: 0; close-call battles: 0;
Team Ogun = winning battles: 1320; perfect battles: 0; close-call battles: 0;

FASERIP – The Martial Artists

Thanks to Ben Riely’s website, we have a dataset of Marvel Stats – non-Random.

https://www.angelfire.com/comics/benriely/index.html

Always going to be errors, etc. to fix as you go.

Queries, to write, as well.

However, to go with the recent Shang-Chi theme I thought I would look at Martial Artists – so how to define? Lots of characters have Martial Arts. there, subset of characters with All Martial Arts as listed in Talents.

3939AlbertNaNNaNNaNNaNNaNInRmRm{}[‘Guns, Thrown Weapons, Sharp Weapons, Orienta…[‘Elsie-Dee’][”]{}00000
103103Anti-CapNaNNaNNaNNaNNaNInInIn{}[‘All Martial Arts, Military’][‘O.N.I.’][”]{}00000
189189Batroc the LeaperGeorges BatrocNaNNaNNaNNaNInInEx{}[‘All Martial Arts, Acrobatics, Bilingual (Eng…[‘Hydra’][”]{}00000
243243Black LightNaNNaNNaNNaNNaNExRmEx{}[‘All Martial Arts, Shi’ar Technology, Starshi…[‘Shi’ar Imperial Guard’][”]{}00000
336336CableNathan Christopher Charles Dayspring SummersNaNNaNNaNNaNInExEx{}[‘Handguns, Marksman, Semi-Automatic, Weapons,…[‘X-Force, X-Men, Deadpool, Wolverine’][”]{}00000
25792579WolverineLogan (James Howlett)NaNNaNNaNNaNInRmGd{}[‘Guns, Thrown Weapons, Edged Weapons, Orienta…[‘X-Men, The Avengers, Alpha Flight’][”]{}00000
25812581WolverineLogan (James Howlett)NaNNaNNaNNaNInRmEx{}[‘Survival, Tracking, All Martial Arts’][‘X-Men’][”]{}00000
25822582WolverineLogan (James Howlett)NaNNaNNaNNaNInRmGd{}[‘Guns, Thrown Weapons, Edged Weapons, Orienta…[‘X-Men, Cyclops’][”]{}00000
26062606XenithNaNNaNNaNNaNNaNMnAmUn{}[‘All Martial Arts, Shi’ar Technology, Starshi…[‘Shi’ar Imperial Guard’][‘Any loss of self-faith drops all powers –2cs…{}00000
26182618YukioNaNNaNNaNNaNNaNInRmTy{}[‘All Martial Arts, Thrown Weapons, Oriental W…[‘Wolverine, Mutant Underground’][”]{

Ben has some multiples, etc., but we can see at the end that perhaps one of these things is not quite what we are looking for.

Thanks to Pandas, looking at the distribution of the Fighting Skill in this martial artist subset:

So, this tells me I need to rewrite the rank parsing function to handle Shift-0 and likely Shift-X too perhaps. Possible alien martial artist?
16911691OgunNaNNaNNaNNaNNaNShRmSh{}[‘All Martial Arts, Oriental Weapons, Ninja, S…[‘None’][”]{}00000
17871787Power PrincessZarda SheltonNaNNaNNaNNaNUnInUn{}[‘All Martial Arts, Wrestling, Pilot, Weapons …[‘Squadron Supreme of America, Hyperion’][”]{}00000
26062606XenithNaNNaNNaNNaNNaNMnAmUn{}[‘All Martial Arts, Shi’ar Technology, Starshi…[‘Shi’ar Imperial Guard’][‘Any loss of self-faith drops all powers –2cs…{}0

As it turns out, no, it is Ogun in ghost form of Shift-0 physical, so we should edit to the old version of him, which presumably will be Amazing.

Looking Ogun up:-

F) Sh-0/Am50
A) Rm30
S) Sh-0/Ex20
E) In40
R) Gd10
I) In40
P) Rm30

so, yes, will reset those for the purposes here and make an extra Ogun.

F) Am50
A) Rm30
S) Ex20
E) In40
R) Gd10
I) In40
P) Rm30

Power Princess and Gladiator – think we know who would win a lot if those two were in the list. We will find out but have to do some Body Armour and Invulnerability etc. character parsing first for bestiaryFASERIP.

That’s another blog post – how many Marvel human [super] martial artists to give Wonder Woman a fair contest? No mook rules here.

Taking out any with Superhuman (Remarkable) strength or better leaves 36. A few duplicate Wolverines etc. an an Echo with Unearthly Endurance? We would have about 30, which I will have to get into beastiary shape.

WolverineLogan (James Howlett)InRmGdRmGdMnIn110125
WolverineLogan (James Howlett)InRmGdRmGdMnIn110125
WolverineLogan (James Howlett)InRmExRmTyAmRm12086
WolverineLogan (James Howlett)InRmGdRmGdMnIn110125
Presumably one alternate universe version there?

FASERIP-Slugfest: Rats and Representation

Here’s the rat pack vs a lawyer mentioned previously:

Battles: 1000; Sum of rounds: 16630; capital: 0.55 ± 0.02; rodent: 0.45 ± 0.02;

Team capital = winning battles: 547; perfect battles: 0; close-call battles: 0;
Team rodent = winning battles: 453; perfect battles: 0; close-call battles: 0;
------------------------------------------------- Combatants ------------------------------------------------
Rat Pack: {team=rodent; avg Health=6.174 (from 48); damage done (per battle average)= 18.53; hits/slams/stuns/kills/misses (PBA)= 9.27/0.0/0.0/0.0/6.02; rounds (PBA)=15.74;}
Lawyer: {team=capital; avg Health=3.466 (from 22); damage done (per battle average)= 41.83; hits/slams/stuns/kills/misses (PBA)= 6.97/0.0/0.0/0.0/8.47; rounds (PBA)=15.99;}

AI: FASERIP Character Creation – Gamma Powered

Thought I would give this a go, using the GPT clone model https://6b.eleuther.ai/

Here’s the few shot training data:-

The Abomination

Emil Blonsky

F) Rm30
A) Ex20
S) Un100
E) Un100
R) Gd10
I) Ex20
P) Ty6

Health: 250 Karma: 36
Resources: Fe Pop: -15

Known Powers:
Body Armor: Am protection vs. Physical and Energy attacks.
Resistances: Un resistance to Cold, Heat, Fire, and Disease. Extreme temperatures or lack of oxygen can force him to go into a coma-like hibernation state until more hospitable conditions return.
Leaping: CL5000, covering 2 miles in a single bound.
Water-Breathing

Equipment:
None

Talents: Detective/Espionage, Computers, Electronics, Engineering, Writing

Contacts: None

#

Samson

F) Ex20
A) Ex20
S) Mn75
E) Mn75
R) Ex20
I) Ex20
P) Ex20

Health: 190 Karma: 60
Resources: Gd Pop: 5

Known Powers:
Body Armor: In protection vs. Physical and Energy
Hyper-Leaping: Sh-Z

Equipment:
None

Talents: Martial Arts A, B, C, Psychology, Medicine, Detective/Espionage

Contacts: M.O.D.O.K., Red She-Hulk

#

The Harpy

Marlo Chandler-Jones

F) Ex20
A) Ex20
S) Mn75
E) Mn75
R) Ty6
I) Ex20
P) Ty6

Health: 190 Karma: 32
Resources: Ty Pop: 0

Known Powers:
Harpy Physiology: The Leader transformed Marlo into the Harpy. Her very body gives her the following abilities:
-Body Armor: Am protection vs. Physical and Energy
-Flight: Ty airspeed (6 areas/ 90 mph)
-Talons: Mn material, she can inflict Mn Edge or Crushing damage.
-Energy Blasts: Rm Force, 10 areas

Equipment:
None

Talents: (as Harpy) None

Contacts: None

The First Result:-

The Panther

G) Mn75
A) Ex20
S) Mn75
E) Mn75
R) Mn75
I) Ex20
P) Mn75

Health: 180 Karma: 60
Resources: Fe Pop: -15

Known Powers:
Body Armor: Am protection vs. Physical and Energy attacks
Fur: Ty material, can use the fur to create a type of adhesives that are unbreakable, as well as anti-spike
Leaping: Ty airspeed (6 areas/ 120 mph)
Energy Blast: Rm Force, 5 areas

Talents: None

Feeding that all back in we add:-

The Parrot

Pilot Smith

F) Rm30
A) Mn75
S) Mn75
E) Mn75
R) Mn75
I) Mn75
P) Mn75

Health: 180 Karma: 26
Resources: Fe Pop: -15

Known Powers:
Flight: Mn airspeed (6 areas/ 60 mph)
Talons: Mn material, can inflict Mn Edge or Crushing damage.
Flight: Ty airspeed (6 areas

I think your players would be a bit worried with this teamup – maybe the Black Panther and Sheena can help out?

The Panther gets G instead of F – Gamma rank? A text robot is not going to work out things add up from this, but I think characters would prefer their Health and Karma version than actually adding them.

Related fur and leaping to panthers – but flight to parrots, so not bad. Wondering about uses for character naming of a ton of random generated characters – and training a model on those.

FASERIP-Slugfest: GHOTMU Shang-Chi – Mook Massacre

The, he’s tired and not psyched up now, send a new batch – rush him scenario!

Battles: 1000; Sum of rounds: 3255; martialarts: 0.79 ± 0.01; boxer: 0.21 ± 0.01;

Team martialarts = winning battles: 785; perfect battles: 0; close-call battles: 0;
Team boxer = winning battles: 215; perfect battles: 0; close-call battles: 0;
------------------------------------------------- Combatants ------------------------------------------------
GHOTMU Amazing Martial Artist: {team=martialarts; avg Health=59.776 (from 130); damage done (per battle average)= 522.42; hits/slams/stuns/kills/misses (PBA)= 21.55/0.58/0.13/0.0/0.98; rounds (PBA)=3.21;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.75; hits/slams/stuns/kills/misses (PBA)= 0.79/0.0/0.0/0.0/0.78; rounds (PBA)=1.73;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.48; hits/slams/stuns/kills/misses (PBA)= 0.75/0.0/0.0/0.0/0.82; rounds (PBA)=1.73;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.69; hits/slams/stuns/kills/misses (PBA)= 0.78/0.0/0.0/0.0/0.78; rounds (PBA)=1.72;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.48; hits/slams/stuns/kills/misses (PBA)= 0.75/0.0/0.0/0.0/0.83; rounds (PBA)=1.71;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.49; hits/slams/stuns/kills/misses (PBA)= 0.75/0.0/0.0/0.0/0.82; rounds (PBA)=1.73;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.9; hits/slams/stuns/kills/misses (PBA)= 0.82/0.0/0.0/0.0/0.73; rounds (PBA)=1.72;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.54; hits/slams/stuns/kills/misses (PBA)= 0.76/0.0/0.0/0.0/0.78; rounds (PBA)=1.72;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.85; hits/slams/stuns/kills/misses (PBA)= 0.81/0.0/0.0/0.0/0.79; rounds (PBA)=1.7;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.46; hits/slams/stuns/kills/misses (PBA)= 0.74/0.0/0.0/0.0/0.81; rounds (PBA)=1.74;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.79; hits/slams/stuns/kills/misses (PBA)= 0.8/0.0/0.0/0.0/0.8; rounds (PBA)=1.72;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.9; hits/slams/stuns/kills/misses (PBA)= 0.82/0.0/0.0/0.0/0.78; rounds (PBA)=1.72;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.75; hits/slams/stuns/kills/misses (PBA)= 0.79/0.0/0.0/0.0/0.75; rounds (PBA)=1.72;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.74; hits/slams/stuns/kills/misses (PBA)= 0.79/0.0/0.0/0.0/0.8; rounds (PBA)=1.71;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.86; hits/slams/stuns/kills/misses (PBA)= 0.81/0.0/0.0/0.0/0.76; rounds (PBA)=1.75;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.54; hits/slams/stuns/kills/misses (PBA)= 0.76/0.0/0.0/0.0/0.81; rounds (PBA)=1.72;}

So there’s a 1 in 5 strategy if they can all get to him and he stays put.

FASERIP-Slugfest: GHOTMU Psyched Shang-Chi – Mook Massacre

Adding the code to make a -4 CS attack on ALL the boxers at once does what you would expect, with the super strong Shang.

Battles: 1000; Sum of rounds: 2516; martialarts: 0.99 ± 0.0; boxer: 0.01 ± 0.0;

Team martialarts = winning battles: 986; perfect battles: 0; close-call battles: 0;
Team boxer = winning battles: 14; perfect battles: 0; close-call battles: 0;
------------------------------------------------- Combatants ------------------------------------------------
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 2.11; hits/slams/stuns/kills/misses (PBA)= 0.35/0.0/0.0/0.0/0.28; rounds (PBA)=0.7;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.72; hits/slams/stuns/kills/misses (PBA)= 0.29/0.0/0.0/0.0/0.3; rounds (PBA)=0.68;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.76; hits/slams/stuns/kills/misses (PBA)= 0.29/0.0/0.0/0.0/0.31; rounds (PBA)=0.69;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.87; hits/slams/stuns/kills/misses (PBA)= 0.31/0.0/0.0/0.0/0.31; rounds (PBA)=0.68;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.95; hits/slams/stuns/kills/misses (PBA)= 0.33/0.0/0.0/0.0/0.3; rounds (PBA)=0.69;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.82; hits/slams/stuns/kills/misses (PBA)= 0.3/0.0/0.0/0.0/0.34; rounds (PBA)=0.71;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.84; hits/slams/stuns/kills/misses (PBA)= 0.31/0.0/0.0/0.0/0.32; rounds (PBA)=0.7;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.88; hits/slams/stuns/kills/misses (PBA)= 0.31/0.0/0.0/0.0/0.32; rounds (PBA)=0.7;}
GHOTMU Psyched Amazing Martial Artist: {team=martialarts; avg Health=156.896 (from 185); damage done (per battle average)= 513.27; hits/slams/stuns/kills/misses (PBA)= 14.79/0.44/0.09/0.0/0.54; rounds (PBA)=2.51;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.96; hits/slams/stuns/kills/misses (PBA)= 0.33/0.0/0.0/0.0/0.29; rounds (PBA)=0.7;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.86; hits/slams/stuns/kills/misses (PBA)= 0.31/0.0/0.0/0.0/0.33; rounds (PBA)=0.69;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.88; hits/slams/stuns/kills/misses (PBA)= 0.31/0.0/0.0/0.0/0.31; rounds (PBA)=0.68;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.93; hits/slams/stuns/kills/misses (PBA)= 0.32/0.0/0.0/0.0/0.31; rounds (PBA)=0.7;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.89; hits/slams/stuns/kills/misses (PBA)= 0.32/0.0/0.0/0.0/0.31; rounds (PBA)=0.69;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.78; hits/slams/stuns/kills/misses (PBA)= 0.3/0.0/0.0/0.0/0.32; rounds (PBA)=0.69;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.85; hits/slams/stuns/kills/misses (PBA)= 0.31/0.0/0.0/0.0/0.31; rounds (PBA)=0.68;}

14 in a 1000 succeed, battles last 2.5 rounds, if you can get 15 in there. Will see how the normal version does next.

We could use this to test at what Fighting rank do you not try this? As a GM I’d be inclined to say no Mr Boxer, you can’t fight 15 at once – maybe a cutoff is one per Fighting rank if a PC.

So that strategy, if you can get to all of them, goes to 99% from 35%.

FASERIP-Slugfest: GHOTMU Psyched Shang-Chi vs the Fourteen Gloves

Adding in the +1 CS Martial Arts B gives and the +1 to initiative for Martial Arts E we get:

Battles: 1000; Sum of rounds: 7834; boxer: 0.45 ± 0.02; martialarts: 0.55 ± 0.02;

Team boxer = winning battles: 449; perfect battles: 0; close-call battles: 449;
Team martialarts = winning battles: 551; perfect battles: 0; close-call battles: 0;
------------------------------------------------- Combatants ------------------------------------------------
GHOTMU Psyched Amazing Martial Artist: {team=martialarts; avg Health=24.362 (from 185); damage done (per battle average)= 381.03; hits/slams/stuns/kills/misses (PBA)= 11.29/4.98/1.92/0.0/3.23; rounds (PBA)=7.71;}
Boxer: {team=boxer; avg Health=-3.78 (from 24); damage done (per battle average)= 11.45; hits/slams/stuns/kills/misses (PBA)= 1.91/0.0/0.0/0.0/1.87; rounds (PBA)=3.85;}
Boxer: {team=boxer; avg Health=-2.418 (from 24); damage done (per battle average)= 11.81; hits/slams/stuns/kills/misses (PBA)= 1.97/0.0/0.0/0.0/1.94; rounds (PBA)=3.97;}
Boxer: {team=boxer; avg Health=-3.08 (from 24); damage done (per battle average)= 11.59; hits/slams/stuns/kills/misses (PBA)= 1.93/0.0/0.0/0.0/1.94; rounds (PBA)=3.95;}
Boxer: {team=boxer; avg Health=-2.97 (from 24); damage done (per battle average)= 11.15; hits/slams/stuns/kills/misses (PBA)= 1.86/0.0/0.0/0.0/1.94; rounds (PBA)=3.88;}
Boxer: {team=boxer; avg Health=-3.534 (from 24); damage done (per battle average)= 11.32; hits/slams/stuns/kills/misses (PBA)= 1.89/0.0/0.0/0.0/1.88; rounds (PBA)=3.84;}
Boxer: {team=boxer; avg Health=-2.566 (from 24); damage done (per battle average)= 11.68; hits/slams/stuns/kills/misses (PBA)= 1.95/0.0/0.0/0.0/1.94; rounds (PBA)=3.95;}
Boxer: {team=boxer; avg Health=-2.746 (from 24); damage done (per battle average)= 11.65; hits/slams/stuns/kills/misses (PBA)= 1.94/0.0/0.0/0.0/1.91; rounds (PBA)=3.93;}
Boxer: {team=boxer; avg Health=-3.74 (from 24); damage done (per battle average)= 11.1; hits/slams/stuns/kills/misses (PBA)= 1.85/0.0/0.0/0.0/1.92; rounds (PBA)=3.85;}
Boxer: {team=boxer; avg Health=-2.906 (from 24); damage done (per battle average)= 12.09; hits/slams/stuns/kills/misses (PBA)= 2.02/0.0/0.0/0.0/1.97; rounds (PBA)=4.05;}
Boxer: {team=boxer; avg Health=-3.204 (from 24); damage done (per battle average)= 11.06; hits/slams/stuns/kills/misses (PBA)= 1.84/0.0/0.0/0.0/1.9; rounds (PBA)=3.83;}
Boxer: {team=boxer; avg Health=-3.41 (from 24); damage done (per battle average)= 11.65; hits/slams/stuns/kills/misses (PBA)= 1.94/0.0/0.0/0.0/1.89; rounds (PBA)=3.9;}
Boxer: {team=boxer; avg Health=-3.562 (from 24); damage done (per battle average)= 11.02; hits/slams/stuns/kills/misses (PBA)= 1.84/0.0/0.0/0.0/1.91; rounds (PBA)=3.83;}
Boxer: {team=boxer; avg Health=-3.644 (from 24); damage done (per battle average)= 11.76; hits/slams/stuns/kills/misses (PBA)= 1.96/0.0/0.0/0.0/1.84; rounds (PBA)=3.88;}
Boxer: {team=boxer; avg Health=-3.474 (from 24); damage done (per battle average)= 11.32; hits/slams/stuns/kills/misses (PBA)= 1.89/0.0/0.0/0.0/1.92; rounds (PBA)=3.9;}

Fifteen boxers is around 65% for the glovewearers.

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