Galaxy Generation

FATE: Galaxy Generation

Draft 1.1 April 23, 2013 - Blue Tyson

Talking of cosmological fractals, I thought something like this would be fun - and you could apply modifiers from shape to type to subsectors and clusters. Dead galaxy, garden worlds less likely, etc.

Hadn't come up with a 'subsector' or sector generation generic table as yet.

FATE: Universe Generation

-4 Dead Universe
-3 Extremely Sparsely Populated Universe
-2 Sparsely Populated
-1 Lower Populated
0 Standard Universe
1 Higher Populated
2 Densely Populated
3 Extremely Densely Populated
4 Entire Universe Almost All Habitable

FATE: Galaxy Generation

Shape

-4 Irregular: Dark
-3 Spiral: Dark
-2 Rotating Other: Dark
-1 Globular: Dark
0 Elliptical [-1 0 +1] 1dF Dark, Dusty, Bright
1 Globular: Bright
2 Rotating Other: Bright
3 Spiral: Bright
4 Irregular: Bright

Spectral Type

-4 Dead
-3 Prominent A-F Stars
-2 Prominent A-F Stars
-1 Prominent F Stars
+0 Prominent F-G Stars
+1 Prominent G Stars
+2 Prominent G-K Stars
+3 Prominent K Stars
+4 Ablaze

Inclination [Relative to Your System]

-4 Face On
...
+4 Edge-On

CLUSTER GENERATION

Technology

+4 On the verge of collapse
+3 Slipstream mastery
+2 Slipstream use
+1 Exploiting the system
+0 Exploring the system
-1 Atomic power
-2 Industrialization
-3 Metallurgy
-4 Stone Age

Environment

+4 Many garden worlds
+3 Some garden worlds
+2 One garden and several survivable worlds
+1 One garden and several hostile environments
+0 One garden world (perhaps additional barren worlds)
-1 Survivable world
-2 Hostile environment (gravity but dangerous atmosphere)
-3 Barren world (gravity, no atmosphere)
-4 No habitable gravity or atmosphere

Resources

+4 All you could want
+3 Multiple exports
+2 One significant export
+1 Rich
+0 Sustainable
-1 Almost viable
-2 Needs Imports
-3 Multiple Dependencies
-4 No Resources

FASERIP Traveller

FASERIP – Traveller – anyone ever done that?

I’ve been considering the Guardians of the Galaxy, given a recent writeup and arrival.

I have been considering a rough rule of thumb for the purpose of the exercise…15 or F is Remarkable…and perhaps some sort of exponential scale from there, so Incredible is G, Amazing is H, etc. No combat details or anything worked out there.

Perhaps Jack of All Trades is your Typical skill level and 1 is Good, that sort of thing.

So the Excellent Agility Star-Lord might have Pistol 3 and the Marksman Rocket Raccoon with Remarkable Agility might have Rifle 5…that sort of thing.

Powers would have Skill Levels perhaps and ones that blast etc. damage extrapolated from equating the Traveller ones and the MSH weapons that are similar. Remarkable is 5D or that sort of thing. In MSH terms an Unearthly space cannon would not quite splat an all-15 or Remarkable character…so that could be in the 10-12D ballpark.

Omnis Mundi – Tasmania

FATE : Omnus Mundi – Tasmania

Draft 1.0 – October 3, 2013 – Blue Tyson

TASMANIA

A shining beacon of technological might and communications superiority. All alone in a prehistoric megafauna wonderland.

How did this isolated Australian state remain so advanced?

The legends say it was through the efforts and leadership of one man:

KnightMark.

The stories conflict. A run of the mill citizen taking advantage of an opportunity. A crazed drunken madmen adherent of an ancient code of athletic competition. A teacher. A renegade Sword Saint. A racing driver.

Whatever the background, the reality is this: a grizzled cyborg, more machine than man. A tattooed brown half-face with one jewelled optic piece in place of an eye. Some believe he was alive in the Time Before and wants to keep Tasmania as close to a Golden Land as he can.

While not official policy, the disappearance or death of those pushing religious propaganda or authoritarian lines are extremely unlikely to be noticed, let alone investigated. The Sword Saint mortality rate is higher here than anywhere else in the world, it is said.

KnightMark

Tasmanian Technological Leader
Likes beer too much, walking not enough
I Have the Best Internet In the World
Mysterious Origin
Possibly Insane

+6 Crafts
+5 Lore, Rapport, Resources
+4 Drive, Contacts,Notice, Deceive
+3 Empathy, Investigate, Shoot, Will, Provoke
+2 Fight, Physique, Stealth
+1 Athletics, Burglary

Refresh 6

Stunts

Cyborg Body gives +2 to protection from physical attack.
Walking ISP gives +2 to technological communication attempts in his zone.
Leadership gives +2 to influencing Tasmanians to his viewpoint.
NetSense allows viewing of the electromagnetic specturm and dataflows.

Extra

Thylacine Guard Trio

KnightMark is generally accompanied by his protectors and friends, three megafauna extremely intelligent Tasmanian Tigers. While he may not be an overwhelming physical specimen, Buddi, Ruffy and Syril most definitely are. Buddi is an all rounder, Ruffy is a strong, hulking brute and Syril lean and very fast. Massive Trouble, Damage and Speed, if you like.

Approaches

+5 Careful
+4 Flashy
+4 Clever
+3 Quick
+2 Forceful
+2 Sneaky

Northern Tasmania

The area around Burnie is evolving into an almost-Metropolis. In fact, a nascent spaceport exists just outside Devonport, guarded by a force of giant DiprotoMecha. The town of what in ancient history was Elliott is now a giant server farm.

Cradle Mountain is generally off limits, home to the Yowie. This species of hairy giant mountain man takes a dim view of tourists. Except perhaps with tomato sauce added. And Lake St Clair most definitely has monsters within.

Southern Tasmania

The ruins of Hobart are home to several tribes of Wallaby Men and other intelligent marsupial species. Further out from there the bush becomes more and more prehistoric.

One notable predator may be found in the Tasmanian bush. The fearsome drop bear. While generally happily omnivorous, surviving on the local eucalpyts and smaller wildlife, the presence of foreigners inspires a lethal bloodlust. The Wallaby Men don’t bad an eyelid, as these giant furry bundles of Death From Above only attack anything that doesn’t have a significant portion of Australian DNA. In fact, the local tribes and the not unintelligent beasts often warned of in guidebooks as Drop Bears may even have a mutually beneficial working arrangement. Massive Athletics and Damage from claws. Great climbing ability and +2 on attacking and surprising those without sufficient Australian DNA.

Find any ancient palaeontogical tome about the Great Southern Land. Assume it was extremely correct if you value your life exploring the Tasmanian wilderness.

http://en.wikipedia.org/wiki/Australian_megafauna

Strange Stars – Tuklo

FASERIP Strange Stars #FASERIP #strangestars

Tuklo

Biologic Hwuru Thug

F: GD/TY (10/6) Health: 60/38
A: GD/TY (10/6)
S: RM/EX (30/20) Karma: 14/22
E: GD/TY (10/6)
R: PR/TY (4/6) Resources: TY (6)
I: TY/GD (6/10)
P: PR/TY (4/6) Popularity: EX (20)

POWERS:

Claws : Ex (20)
Cheap Automatic Pistol: Typical (6)

Limitation: Addicted to intoxicant Chaoofsh via breathing mask. FASE abilities are lowered one rank without it, but RIP abilities are raised one rank.

TALENTS:

Crime
Martial Arts A, B, C

CONTACTS:

Katapaxu
Vokun business
Circus trade missionss
Ibglibdishpan subordinates

Click to access 142933-sample.pdf

http://www.gratisgames.webspace.virginmedia.com/faserip.html
http://www.classicmarvelforever.com/cms/
http://www.drivethrurpg.com/product/50837/Four-Color-System-Core-Rules?filters=0_0_31808_0_0
http://www.drivethrurpg.com/product/142933/Strange-Stars
http://4.bp.blogspot.com/-pa8gwdUbubs/VDVuB2S33oI/AAAAAAAAZJ4/KZVszTRjj-0/w552-h687-no/14%2B-%2B1

Strange Stars – Yeran Dar

FASERIP Strange Stars #strangestars #FASERIP

Yeran Dar

Biologic Djägga bounty hunter

F: EX (20) Health: 70
A: EX (20)
S: GD (10) Karma: 32
E: EX (20)
R: TY (6) Resources: GD (10)
I: EX (20)
P: TY (6) Popularity: Pr (4)

POWERS:

Tracking Ability : Rm (30)
Enhanced Senses (Hearing, Smell) : Rm (30)
Plasma Rifle : Ex (20)
Backup Pistol : Gd (10)
Knife : Ty (6)

TALENTS:

Guns
Law Enforcement

CONTACTS:

Local law enforcement, many plants

Click to access 142933-sample.pdf

http://www.gratisgames.webspace.virginmedia.com/faserip.html
http://www.classicmarvelforever.com/cms/
http://www.drivethrurpg.com/product/50837/Four-Color-System-Core-Rules?filters=0_0_31808_0_0
http://www.drivethrurpg.com/product/142933/Strange-Stars
http://1.bp.blogspot.com/-_dnZXp-kWO4/VEg9JOhi1RI/AAAAAAAAZZg/Ts7AqkpblDc/s1600/SS%2BOuter%2BRim%2BSpread.jpg

Strange Stars – Lincoln-5 Rhadamanthus-beta-27

FASERIP Strange Stars #strangestars #FASERIP

Lincoln-5 Rhadamanthus-beta-27

Moravec Sophont lawyer and judicial duelist

F: GD (10) Health: 50
A: EX (20)
S: GD (10) Karma: 60
E: GD (10)
R: EX (20) Resources: Ex (20)
I: EX (20)
P: EX (20) Popularity: Gd (10)

POWERS:

Body Armour : Ty (6)
Nanomissile Pistol : Gd (10)
- May be used defensively to block

TALENTS:

Law
Weapon Specialist (Nanomissile Pistol)

CONTACTS:

Circus Legal Fraternity
Rhadamanthus Copies

http://lh3.googleusercontent.com/-31EKUbpj6dw/U3KMQ8LuOCI/AAAAAAAAWis/qTr-DIvTfr0/w506-h930/robo-crop.JPG

Click to access 142933-sample.pdf

http://www.gratisgames.webspace.virginmedia.com/faserip.html
http://www.classicmarvelforever.com/cms/
http://www.drivethrurpg.com/product/50837/Four-Color-System-Core-Rules?filters=0_0_31808_0_0
http://www.drivethrurpg.com/product/142933/Strange-Stars
http://www.drivethrurpg.com/images/4122/142933.jpg

Strange Stars – Mulzakesh

FASERIP Strange Stars #FASERIP #strangestars

Mulzakesh

Biologic Vokun Minor House Lord

F: FB (2) Health: 20
A: FB (2)
S: TY (6) Karma: 40
E: GD (10)
R: GD (10) Resources: IN (40)
I: EX (20)
P: GD (10) Popularity: EX (20)

POWERS:

Regeneration : Gd (10)
Recovery : Gd (10)
Flying Chair: Flight (2)

Limitation: Endurance is Shift(0) for purposes of Movement only

TALENTS:

Diplomacy
Espionage
Finance

CONTACTS:

Katapaxu
Vokun business
Circus trade missions
Ibglibdishpan subordinates

Click to access 142933-sample.pdf

http://www.gratisgames.webspace.virginmedia.com/faserip.html
http://www.classicmarvelforever.com/cms/
http://www.drivethrurpg.com/product/50837/Four-Color-System-Core-Rules?filters=0_0_31808_0_0
http://www.drivethrurpg.com/product/142933/Strange-Stars
http://1.bp.blogspot.com/-kYFP4kZ9aWQ/U8EdtlpfvnI/AAAAAAAAXhg/h4Z23F-r3iU/w513-h658-no/SS-layout.jpg

Strange Stars – Stella Starlight

FASERIP Strange Stars

Stella Starlight

Biologic starship captain

F: GD (10) Health: 50
A: GD (10)
S: GD (10) Karma: 50
E: EX (20)
R: GD (10) Resources: Rm (30)
I: EX (20)
P: EX (20) Popularity: Ty (6)

POWERS:

Slug Pistol : Gd (10)
– Has configurable smart ammo
Bracer Computer : +1 CS on Reason recall FEATs
Starship Motherless Child (Freighter):
– Control Rm(30) Speed Class 5000 (5000) Body Rm(30) Protection Rm(30)

TALENTS:

Leadership
Pilot
Guns

CONTACTS:

Circus Pilot Sorority

Click to access 142933-sample.pdf

http://www.gratisgames.webspace.virginmedia.com/faserip.html
http://www.classicmarvelforever.com/cms/
http://www.drivethrurpg.com/product/50837/Four-Color-System-Core-Rules?filters=0_0_31808_0_0
http://www.drivethrurpg.com/product/142933/Strange-Stars

Strange Stars – Siana Elizon


FASERIP Strange Stars #FASERIP #strangestars

Siana Elizon

Biologic Instrumentality Special Operative

F: GD (10) Health: 36
A: GD (10)
S: TY (6) Karma: 60
E: GD (10)
R: EX (20) Resources: RM (30)
I: EX (20)
P: EX (20) Popularity: EX (20)

POWERS:

Concealable Laser Pistol : Gd (10)

TALENTS:

Diplomacy
Espionage
Guns
Law
Martial Arts D

CONTACTS:

Instrumentality Government
League Diplomats

Click to access 142933-sample.pdf

http://www.gratisgames.webspace.virginmedia.com/faserip.html
http://www.classicmarvelforever.com/cms/
http://www.drivethrurpg.com/product/50837/Four-Color-System-Core-Rules?filters=0_0_31808_0_0
http://www.drivethrurpg.com/product/142933/Strange-Stars
http://4.bp.blogspot.com/-xnQHNQQ3IJE/VB9s0HZftII/AAAAAAAAY5I/b5ruXUq6iu8/s1600/strange%2Bstars_instrumentality%2Bsample.jpg
4.bp.blogspot.com/-xnQHNQQ3IJE/VB9s0HZftII/AAAAAAAAY5I/b5ruXU

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