FASERIP Traveller

FASERIP – Traveller – anyone ever done that?

I’ve been considering the Guardians of the Galaxy, given a recent writeup and arrival.

I have been considering a rough rule of thumb for the purpose of the exercise…15 or F is Remarkable…and perhaps some sort of exponential scale from there, so Incredible is G, Amazing is H, etc. No combat details or anything worked out there.

Perhaps Jack of All Trades is your Typical skill level and 1 is Good, that sort of thing.

So the Excellent Agility Star-Lord might have Pistol 3 and the Marksman Rocket Raccoon with Remarkable Agility might have Rifle 5…that sort of thing.

Powers would have Skill Levels perhaps and ones that blast etc. damage extrapolated from equating the Traveller ones and the MSH weapons that are similar. Remarkable is 5D or that sort of thing. In MSH terms an Unearthly space cannon would not quite splat an all-15 or Remarkable character…so that could be in the 10-12D ballpark.

NCIS

FATE: NCIS

A team of cops investigate an ever-lengthening list of reasons not to work for the US Navy and related organisations near Virginia.

Draft 1.0 April 21, 2013 - Blue Tyson

ADVENTURING

At the beginning, roll 4dF

+0 Dead Marine
+1 Dead Marine Petty Officer
-1 Dead Navy Personnel
+2 Dead Navy Petty Officer
-2 Dead Marine Senior Officer
+3 Dead Navy Senior Officer
-3 Dead Navy Senior Officer who was also a terrorist
+4 Dead Navy Senior Officer who was also a spy
-4 Dead Navy Senior Officer who was also a spy and a terrorist

The GM and players then construct an investigation. This will make a good short oneshot. There are enough characters in the cast below except for an exceedingly large gaming group. In that case, make up a guest star NCIS team of agents to work with.

Basic investigation checklist

1. Where was the body found
2. What condition was the body in and what evidence was found
3. Who knew the victim
4. Why was the victim killed
5. Who are the suspects
6. What are the possible motives
7. Who is most likely to have done it
8. Who actually did it

THE PLAYERS

Leroy Jethro Gibbs

Ex-Marine Sniper
Has many rules: actually codified
Has Daddy Issues
Stands up to authority
Not overly patient
Always got my team's backs
Haunted by murder of his family

F: Good +1
A: Good +1
S: Typical +0
E: Excellent +2
R: Excellent +2
I: Remarkable +3
P: Excellent +2

Resources Excellent (+2)
Popularity Excellent (+2)

Incredible (+4) Investigation, Intimidation, Rifle [Sniper]
Remarkable (+3) Leadership, Guns, Bureaucracy
Excellent (+2) Deceit, Rapport, Contacts, Crafts [Boatbuilding],

Anthony "Tony" DiNozzo Jr

Ex-Cop
Has Daddy Issues
Next Senior Officer
Aging Ladies' Man
Overly Fond of Movie Quotes

F: Good +1
A: Good +1
S: Good +1
E: Excellent +2
R: Typical +0
I: Excellent +2
P: Good +1

Resources Good (+1)
Popularity Good (+1)

Remarkable (+3) Investigation
Excellent (+2) Charm, Guns, Intimidation
Good (+1) Arts [Movies], Contacts

Timothy "Tim" McGee

Not a Probie Anymore
Has Daddy Issues
TV Trope Hacker
Occasional Novelist
Gamer Geek

F: Typical +0
A: Typical +0
S: Typical +0
E: Good +1
R: Remarkable +3
I: Excellent +2
P: Good +1

Resources Good (+1)
Popularity Good (+1)

Other Skills

Incredible (+4) Computers
Remarkable (+3) Investigation
Excellent (+2) Gaming, Writer
Good (+1) Guns, Science

Ziva David

Ex-Spy
Has Dead Daddy Issues
Ran out of Family
Recovering Assassin
Not So Much the New Probie
Had a Boyfriend Who Was a Dodgy Spy

F: Excellent +2
A: Excellent +2
S: Good +1
E: Excellent +2
R: Good +1
I: Excellent +2
P: Excellent +2

Resources Good (+1)
Popularity Good (+1)

Other Skills

Remarkable (+3) Deceit, Espionage, Guns, Investigation, Intimidation
Good (+1) Contacts

Abigail "Abby" Sciuto

Scientific Goth Girl Prodigy
Has Family Issues, but not Daddy Issues
TV Trope Hacker
Remarkably Slim Despite 2 litre soft drink consumption
Fond of all-nighters
Talks To Her Lab Equipment

F: Poor -1
A: Typical +0
S: Typical +0
E: Excellent +2
R: Remarkable +3
I: Excellent +2
P: Good +1

Resources Good (+1)
Popularity Good (+1)

Other Skills

Incredible (+4) Science
Remarkable (+3) Investigation [Forensic]
Excellent (+2) Rapport

Donald "Ducky" Mallard

Quirky pathologist due for retirement
No Daddy Issues, parents are dead
Talks To Dead People
Recovering Heart Patient

F: Poor -1
A: Poor -1
S: Poor -1
E: Poor -1
R: Excellent +2
I: Excellent +2
P: Good +1

Resources Excellent (+2)
Popularity Good (+1)

Other Skills

Remarkable (+3) Science [Pathology]
Excellent (+2) Psychology [Profiling]
Good (+1) Teacher

James "Jimmy" Palmer

Sense of humour timing fail pathologist
No Daddy Issues, just married

F: Poor -1
A: Typical +0
S: Typical +0
E: Typical +0
R: Good +1
I: Good +1
P: Typical +0

Other Skills

Excellent (+2) Science [Pathology]
Poor (-1) Drive

Leon Vance

Tough NCIS Director
No Daddy Issues, just a dead wife
Recovering shooting victim

F: Good +1
A: Good +1
S: Good +1
E: Good +1
R: Excellent +2
I: Good +1
P: Excellent +2

Resources Remarkable (+3)
Popularity Excellent (+2)

Other Skills

Incredible (+4) Administration, Politics, Bureaucracy
Remarkable (+3) Intimidation, Contacts
Excellent (+2) Espionage, Guns, Investigation

THE LADDER

Being a big Marvel Super Heroes fan from way back, this is how I like to think:

Value Adjective

+13 Cosmic 5 (Class 5000)
+12 Cosmic 3 (Class 3000)
+11 Cosmic 1 (Class 1000)
+10 Legendary Z (Shift Z)
+9 Legendary Y (Shift Y)
+8 Legendary X (Shift X)
+7 Unearthly (Epic)
+6 Monstrous (Fantastic)
+5 Amazing (Superb)
+4 Incredible (Great)
+3 Remarkable (Good)
+2 Excellent (Fair)
+1 Good (Average)
+0 Typical (Mediocre)
-1 Poor
-2 Feeble (Terrible)
-3 Awful 0 (Shift 0)
-4 Abysmal

FASERIP - basic human attributes

These are the skills all people have.

Physique is split compared to Core, into a Strength component and an Endurance component, the latter of which should be used for the Stress track. Reason is native intelligence.

Fighting (Fight)
Agility (Athletics)
Strength
Endurance
Reason
Intuition (Notice)
Psyche (Will)

secondary

Popularity is a measure of charisma, reputation and public influence. If you like, bad people can have a negative popularity ladder equivalent. Supervillains, mass murderers, ruthless thugs in The Ball, etc.

Popularity
Resources

Omnis Mundi – Tasmania

FATE : Omnus Mundi – Tasmania

Draft 1.0 – October 3, 2013 – Blue Tyson

TASMANIA

A shining beacon of technological might and communications superiority. All alone in a prehistoric megafauna wonderland.

How did this isolated Australian state remain so advanced?

The legends say it was through the efforts and leadership of one man:

KnightMark.

The stories conflict. A run of the mill citizen taking advantage of an opportunity. A crazed drunken madmen adherent of an ancient code of athletic competition. A teacher. A renegade Sword Saint. A racing driver.

Whatever the background, the reality is this: a grizzled cyborg, more machine than man. A tattooed brown half-face with one jewelled optic piece in place of an eye. Some believe he was alive in the Time Before and wants to keep Tasmania as close to a Golden Land as he can.

While not official policy, the disappearance or death of those pushing religious propaganda or authoritarian lines are extremely unlikely to be noticed, let alone investigated. The Sword Saint mortality rate is higher here than anywhere else in the world, it is said.

KnightMark

Tasmanian Technological Leader
Likes beer too much, walking not enough
I Have the Best Internet In the World
Mysterious Origin
Possibly Insane

+6 Crafts
+5 Lore, Rapport, Resources
+4 Drive, Contacts,Notice, Deceive
+3 Empathy, Investigate, Shoot, Will, Provoke
+2 Fight, Physique, Stealth
+1 Athletics, Burglary

Refresh 6

Stunts

Cyborg Body gives +2 to protection from physical attack.
Walking ISP gives +2 to technological communication attempts in his zone.
Leadership gives +2 to influencing Tasmanians to his viewpoint.
NetSense allows viewing of the electromagnetic specturm and dataflows.

Extra

Thylacine Guard Trio

KnightMark is generally accompanied by his protectors and friends, three megafauna extremely intelligent Tasmanian Tigers. While he may not be an overwhelming physical specimen, Buddi, Ruffy and Syril most definitely are. Buddi is an all rounder, Ruffy is a strong, hulking brute and Syril lean and very fast. Massive Trouble, Damage and Speed, if you like.

Approaches

+5 Careful
+4 Flashy
+4 Clever
+3 Quick
+2 Forceful
+2 Sneaky

Northern Tasmania

The area around Burnie is evolving into an almost-Metropolis. In fact, a nascent spaceport exists just outside Devonport, guarded by a force of giant DiprotoMecha. The town of what in ancient history was Elliott is now a giant server farm.

Cradle Mountain is generally off limits, home to the Yowie. This species of hairy giant mountain man takes a dim view of tourists. Except perhaps with tomato sauce added. And Lake St Clair most definitely has monsters within.

Southern Tasmania

The ruins of Hobart are home to several tribes of Wallaby Men and other intelligent marsupial species. Further out from there the bush becomes more and more prehistoric.

One notable predator may be found in the Tasmanian bush. The fearsome drop bear. While generally happily omnivorous, surviving on the local eucalpyts and smaller wildlife, the presence of foreigners inspires a lethal bloodlust. The Wallaby Men don’t bad an eyelid, as these giant furry bundles of Death From Above only attack anything that doesn’t have a significant portion of Australian DNA. In fact, the local tribes and the not unintelligent beasts often warned of in guidebooks as Drop Bears may even have a mutually beneficial working arrangement. Massive Athletics and Damage from claws. Great climbing ability and +2 on attacking and surprising those without sufficient Australian DNA.

Find any ancient palaeontogical tome about the Great Southern Land. Assume it was extremely correct if you value your life exploring the Tasmanian wilderness.

http://en.wikipedia.org/wiki/Australian_megafauna

Strange Stars – Tuklo

FASERIP Strange Stars #FASERIP #strangestars

Tuklo

Biologic Hwuru Thug

F: GD/TY (10/6) Health: 60/38
A: GD/TY (10/6)
S: RM/EX (30/20) Karma: 14/22
E: GD/TY (10/6)
R: PR/TY (4/6) Resources: TY (6)
I: TY/GD (6/10)
P: PR/TY (4/6) Popularity: EX (20)

POWERS:

Claws : Ex (20)
Cheap Automatic Pistol: Typical (6)

Limitation: Addicted to intoxicant Chaoofsh via breathing mask. FASE abilities are lowered one rank without it, but RIP abilities are raised one rank.

TALENTS:

Crime
Martial Arts A, B, C

CONTACTS:

Katapaxu
Vokun business
Circus trade missionss
Ibglibdishpan subordinates

Click to access 142933-sample.pdf

http://www.gratisgames.webspace.virginmedia.com/faserip.html
http://www.classicmarvelforever.com/cms/
http://www.drivethrurpg.com/product/50837/Four-Color-System-Core-Rules?filters=0_0_31808_0_0
http://www.drivethrurpg.com/product/142933/Strange-Stars
http://4.bp.blogspot.com/-pa8gwdUbubs/VDVuB2S33oI/AAAAAAAAZJ4/KZVszTRjj-0/w552-h687-no/14%2B-%2B1

Edison Rex

FATE: Monkeybrain - Edison Rex

Valiant is an alien Superman level hero plot to subjugate the world. When Edison Rex proves it, he convinces Valiant to kill himself. This leaves the supervillain Lex Luthoresque strongman as the only person that can defend the world from an alien threat. Or giant monster threat. Or supervillain threat. Or what if Tom Strong was a Lex Luthor without a Superman, so he has to be Doc Savage? An elegy for past superhero universes subsumed by corporate monsters. A homage to favorites, a commentary on styles of story and more. Plus fun, four-colour superheroics.

Draft 1.0 April 25, 2013 - Blue Tyson

SETTING

A multiple level story, fun for kids, commercial commentary, style commentary and homage to favorite characters like Tom Strong is for Chris Roberson. So we get an evil reformed Tom Strong, a megalomaniac Tesla Strong, a Howard the Duck Tom Strong and Nazi Tom Strong to go along with giant monsters and multiple universe. Basically, the sort of craziness comics are great at in fast-paced fashion. A universe open to possibilities.

ISSUES

The Evil Aliens Are Coming.
I have to not be a supervillain.
Giant Godzilla type monsters abound
No, M'Alizz we won't conquer the world. Even if it is easier.
The other universal versions of me are nazis. Or dinosaurs. Or fascists. Or all three and megalomaniacs, even if they are ducks.

THE PLAYERS

Valiant

Alien Paragon Who Killed Himself
Programmed Alien Sleeper Death Machine

F: Unearthly +7 [Super Fighting +2]
A: Unearthly +7 [Super Agility +2]
S: Unearthly +7 [Super Strength +5]
E: Unearthly +7 [Super Endurance +4]
R: Typical +0
I: Typical +0
P: Typical +0

Resources Incredible (+4)
Popularity Unearthly (+7)

Other Skills

Unearthly (+7) Super Sense: Magnetic Resonance Vision, Body Armor: Physical, Super Movement: Flight, Headquarters [Automated and Robot Defenses]

Edison Rex

World's Smartest Man
If no else will save the world, suppose i have to
Grumpy When Underappreciated

F: Good +1
A: Good +1
S: Excellent +2
E: Excellent +2
R: Amazing +5 [Super Reason +2]
I: Excellent +2
P: Excellent +2

Resources Amazing (+5)
Popularity -Remarkable (-3) [and slowly improving]

Other Skills

Unearthly (+7) Headquarters [Valiant's]
Monstrous (+6) Super Inventing, Science
Amazing (+5) Headquarters
Incredible (+4) Absorption Harness [Power Armour S +2, E +2, Body Armour +4, Blaster +4, Super Movement: Flight +2], Portable Emitter: Blaster +4, Headquarters [Corporate]
Remarkable (+3) Shield
Excellent (+2) Guns, Leadership

M'Alizz

Alien Warrior Queen
Consummate Warrior
Head of Edison Security

F: Incredible +4
A: Excellent +2
S: Incredible +4
E: Incredible +4
R: Typical +0
I: Good +1
P: Good +1

Resources Excellent (+2)
Popularity -Excellent (-2)

Other Skills

Amazing (+5) Hammer, Sword
Excellent (+2) Body Armour

Nuclear Norseman

Sven Hoek, Glowing green big dumb guy in a helmet
Likes Pizza. A lot.

F: Remarkable +3
A: Good +1
S: Incredible +4
E: Incredible +4
R: Poor -1
I: Typical +0
P: Typical +0

Resources Typical (+0)
Popularity -Remarkable (-3)

Other Skills

Good (+1) Super Growth: +1 to Physical Skills S, E and +1 to Hit and +1 Body Armour, Radiation

Cerebella

Isabella "Bella" Hegenberger
Cyborg Brainiac In a Jar
Head of Edison Research and Development

F: Typical +0
A: Good +1
S: Remarkable +3 [Super Strength +1]
E: Remarkable +3
R: Incredible +4 [Super Reason +1]
I: Good +1
P: Good +1

Resources Incredible (+4)
Popularity -Incredible (-4)

Other Skills

Amazing (+5) Cybernetics, Physics
Remarkalbe (+3) Flying Saucer

Defiant

Bizarro Genetic Golem created from Valiant
Dumb As a Rock

F: Unearthly +7 [Super Fighting +2]
A: Unearthly +7 [Super Agility +2]
S: Unearthly +7 [Super Strength +5]
E: Unearthly +7 [Super Endurance +4]
R: Feeble -2
I: Feeble -2
P: Feeble -2

Resources Feeble (-2)
Popularity -Good (-1)

Other Skills

Unearthly (+7) Body Armor: Physical, Super Movement: Flight

H.O.R.N.E.T.

Hierarchical Organization for the Recovery of New and Exotic Technologies

Typical Hornet Attack Minion

F: Typical +0
A: Good +1
S: Typical +0
E: Typical +0
R: Typical +0
I: Typical +0
P: Typical +0

Resources Typical (+0)
Popularity Typical (+0)

Other Skills

Excellent (+2) Flight
Good (+1) Blaster Rifle

Or Good (+1) Mooks

L.A.R.V.A.

HORNET Genetic Experiment: Lifeform Altered With Recombinant Vector - Alpha
Large immobile worm woman
Head of Edison Aid Operations and Logistics
Sensitive About Looks
Likes Rainbows and Unicorns

F: Remarkable +3
A: Feeble -2
S: Remarkable +3
E: Remarkable +3
R: Remarkable +3
I: Good +1
P: Typical +0

Resources Remarkable (+3)
Popularity Remarkable (+3)

Other Skills

Incredible (+4) Administration
Good (+1) Tentacled Track Vehicle

EDISON AID COPORATION

Research and Development Staff

Always Wear Brain In Jar Opaque Helmets Like the Boss

F: Typical +0
A: Typical +0
S: Typical +0
E: Typical +0
R: Good +1
I: Poor -1
P: Good +1

Resources Excellent (+2)
Popularity Typical (+0)

Other Skills

Good (+1) Science

Or Good (+1) Mooks for intelligence tasks, Typical (+0) Physical

Security Staff

Pointy Helmeted Paramilitaries

F: Good +1
A: Typical +0
S: Good +1
E: Good +1
R: Poor -1
I: Typical +0
P: Typical +0

Resources Excellent (+2)
Popularity Typical (+0)

Other Skills

Good (+1) Science

Or Good (+1) Mooks for physical tasks, Poor (-1) Intellectual

Operations Staff

Communications Eyesonly Headset wearing agents

F: Typical +0
A: Good +1
S: Typical +0
E: Typical +0
R: Good +1
I: Typical +0
P: Good +1

Resources Excellent (+2)
Popularity Typical (+0)

Other Skills

Excellent (+2) Administration

Good (+1) Mooks for managing and responding, Typical (+0) otherwise

Gastrotus

One eyed green blobby monster on a rampage

F: Typical +0
A: Typical +0
S: Incredible +4
E: Incredible +4
R: Feeble -1
I: Feeble -1
P: Feeble -1

Resources Feeble [-2]
Popularity -Excellent [-2]

Other Skills

Remarkable (+3) Body Armour
Excellent (+2) Growth

Mutortoise

Giant red warty turtle monster

F: Typical +0
A: Typical +0
S: Incredible +4
E: Incredible +4
R: Feeble -1
I: Feeble -1
P: Feeble -1

Resources Feeble [-2]
Popularity -Excellent [-2]

Other Skills

Remarkable (+3) Body Armour
Excellent (+2) Growth

Cameos

Eldritch Quixote, Space Block, Mega Mummy, Dark Graviton

HALL OF HEROES

In Valiant’s old headquarters

Max Milestone
Maverick
Gold Key
Ms Mirage
The Eclipse
Gladiator Gladstone

GREAT APES UNIVERSE

Funny animals

Platypus Rex - Edison Rex Amalgam and still Villain
Valiant Owl - Platypus Rex super archenemy

Dr Amalgman - Super stretching
Professor Timely - Super Speedster
Mr Dynamite - Flying Energy Blaster monkey
Bongo - Giant Pet
[all super apes and apparently disintegrated by Platypus Rex]

BETWEEN UNIVERSES

Regina Tesla

Gender switched Edison Rex Analogue

Exoform Mistress Observing what is going on in multiple realities
Founder of Teslatopia

Valiant Woman

Gender switched Valiant analogue opponent of Regina Tesla

Konig Von Braun
Nazi Supreme

F: Excellent +2
A: Excellent +2
S: Excellent +2
E: Excellent +2
R: Excellent +2
I: Excellent +2
P: Excellent +2

Resources Amazing (+5)
Popularity Amazing (+5)

Other Skills

Amazing (+5) Leadership, Headquarters
Remarkable (+3) Wea;ons

Streitbar

Valiant Supreme Analogue

Nazi Superman

F: Unearthly +7 [Super Fighting +2]
A: Unearthly +7 [Super Agility +2]
S: Unearthly +7 [Super Strength +5]
E: Unearthly +7 [Super Endurance +4]
R: Typical +0
I: Typical +0
P: Typical +0

Resources Incredible (+4)
Popularity -Amazing (-5)

Other Skills

Unearthly (+7) Super Sense: Magnetic Resonance Vision, Body Armor: Physical, Super Movement: Flight, Headquarters [Automated and Robot Defenses]

DARK BLIGHT ATTACKED WORLDS ANALOGUES

Edison Raptor, Edison Earp, Edison Magus

ADVENTURING

Fight giant monsters. Save the world from alien invasions. All the classics.

You need to increase your popularity to the positive so people will trust you. By doing all the above, publicly. He hasn’t yet thought to hire a PR genius. Another possible player character, for sure.

Plus deal with interdepartmental office politics as the various rather strong willed underlings run their departments and perhaps want more.

Or fight off analogues of yourself from another universe.

Or fight off the Dark Blight. Who might be a Sun Eater type monster that can destroy worlds.

Prosecute slander with lawyers if you must.

Take this cast and have as many four colour tongue-in-cheek adventures you like, on Earth or in space. Or versus mole men or evil shark lords. You get the idea.

THE LADDER

Being a big Marvel Super Heroes fan from way back, this is how I like to think:

Value Adjective

+13 Cosmic 5 (Class 5000)
+12 Cosmic 3 (Class 3000)
+11 Cosmic 1 (Class 1000)
+10 Legendary Z (Shift Z)
+9 Legendary Y (Shift Y)
+8 Legendary X (Shift X)
+7 Unearthly (Epic)
+6 Monstrous (Fantastic)
+5 Amazing (Superb)
+4 Incredible (Great)
+3 Remarkable (Good)
+2 Excellent (Fair)
+1 Good (Average)
+0 Typical (Mediocre)
-1 Poor
-2 Feeble (Terrible)
-3 Awful 0 (Shift 0)
-4 Abysmal

FASERIP - basic human attributes

Physique is split compared to Core, into a Strength component and an Endurance component, the latter of which should be used for the Stress track. Reason is native intelligence.

Fighting (Fight)
Agility (Athletics)
Strength
Endurance
Reason
Intuition (Notice)
Psyche (Will)

secondary

Popularity is a measure of charisma, reputation and public influence. If you like, bad people can have a negative popularity ladder equivalent. Supervillains, mass murderers, ruthless thugs in The Ball, etc.

Popularity
Resources

SCALE AND SUPERPOWERS

Generally a level of superpower scales means an automatic EXTRA +1 on a roll.
So if a Remarkable superstrong person's roll to lift something is +1 +1 0 -1 for a roll of +1 then they have +1 and +1 for their superstrength for a +2.

For any skill, the scale number is the automatic successes done when rolling. So Spider-Man is 4dF+2 when attempting a roll involving his Strength.

For superhuman abilities some simple tables.

FIGHTING

Above Amazing is superhuman, so Thor and Hercules roll 4dF+2 involving Fighting.

+08 C5
+07 C3
+06 C1
+05 SZ
+04 SY
+03 SX
+02 Un Thor, Hercules
+01 Mn Mephisto

AGILITY

Above Incredible is superhuman so the Silver Surfer rolls 4dF+1 for Agility.

+09 C5
+08 C3
+07 C1
+06 SZ
+05 SY
+04 SX
+03 Un Odin
+02 Mn Silver Surfer
+01 Am Spider-Man, Nightcrawler

STRENGTH

Above Excellent is superhuman so Spider-Man rolls 4dF+2 for Strength.

+11 C5 20^15 tonnes
+10 C3 20^13 tonnes Pre-Crisis Superman
+09 C1 20^10 tonnes
+08 SZ 200000 tonnes Post-Crisis Superman+, Shi'Ar Gladiator
+07 SY 20000 tonnes
+06 SX 2000 tonnes
+05 Un 200 tonnes Hulk, Thor, Hyperion
+04 Mn 100 tonnes Thing, She-Hulk, Submariner
+03 Am 50 tonnes Rogue
+02 In 10 tonnes Spider-Man, Iron Man
+01 Rm 1 tonne Power-Man, Beast

ENDURANCE

+10 C5
+09 C3
+08 C1
+07 SZ
+06 SY
+05 SX
+04 Un Silver Surfer, Thor
+03 Mn Hulk, Thing
+02 Am She-Hulk, Loki
+01 In Spider-Man

REASON

Above Remarkable is superhuman, so Mister Fantastic rolls 4dF+2 for Reason.

+10 C5
+09 C3
+08 C1
+07 SZ
+06 SY
+05 SX
+04 Un Watcher
+03 Mn Mephisto
+02 Am Mister Fantastic, Doctor Doom
+01 In Iron Man, Professor Xavier

INTUITION

Above Remarkable is superhuman, so Wolverine rolls 4dF+3 for Intuition.

+10 C5
+09 C3
+08 C1
+07 SZ
+06 SY
+05 SX
+04 Un Watcher
+03 Mn Daredevil, Wolverine
+02 Am Professor Xavier
+01 In Captain America

PSYCHE

Above Incredible is superhuman so Doctor Strange rolls 4dF+3 for Psyche.

+09 C5
+08 C3
+07 C1
+06 SZ
+05 SY
+04 SX
+03 Un Doctor Strange
+02 Mn Professor Xavier
+01 Am Marvel Girl

MOVEMENT

Super movement Zones per turn capability

Warp Speed +13 Cosmic 5 (Class 5000)
Lightspeed +12 Cosmic 3 (Class 3000)
Solar System +11 Cosmic 1 (Class 1000)
10000 +10 Legendary Z (Shift Z)
1000 +9 Legendary Y (Shift Y)
100 +8 Legendary X (Shift X)
50 +7 Unearthly (Epic)
30 +6 Monstrous (Fantastic)
25 +5 Amazing (Superb)
20 +4 Incredible (Great)
15 +3 Remarkable (Good)
10 +2 Excellent (Fair)
08 +1 Good (Average)
06 +0 Typical (Mediocre)
04 -1 Poor
02 -2 Feeble (Terrible)
01 -3 Awful 0 (Shift 0)
00 -4 Abysmal

REFERENCES

Monkeybrain Comics - http://www.monkeybraincomics.com/
Edison Rex - http://www.comixology.com/Edison-Rex/comics-series/8520

Strange Stars – Yeran Dar

FASERIP Strange Stars #strangestars #FASERIP

Yeran Dar

Biologic Djägga bounty hunter

F: EX (20) Health: 70
A: EX (20)
S: GD (10) Karma: 32
E: EX (20)
R: TY (6) Resources: GD (10)
I: EX (20)
P: TY (6) Popularity: Pr (4)

POWERS:

Tracking Ability : Rm (30)
Enhanced Senses (Hearing, Smell) : Rm (30)
Plasma Rifle : Ex (20)
Backup Pistol : Gd (10)
Knife : Ty (6)

TALENTS:

Guns
Law Enforcement

CONTACTS:

Local law enforcement, many plants

Click to access 142933-sample.pdf

http://www.gratisgames.webspace.virginmedia.com/faserip.html
http://www.classicmarvelforever.com/cms/
http://www.drivethrurpg.com/product/50837/Four-Color-System-Core-Rules?filters=0_0_31808_0_0
http://www.drivethrurpg.com/product/142933/Strange-Stars
http://1.bp.blogspot.com/-_dnZXp-kWO4/VEg9JOhi1RI/AAAAAAAAZZg/Ts7AqkpblDc/s1600/SS%2BOuter%2BRim%2BSpread.jpg

Strange Stars – Lincoln-5 Rhadamanthus-beta-27

FASERIP Strange Stars #strangestars #FASERIP

Lincoln-5 Rhadamanthus-beta-27

Moravec Sophont lawyer and judicial duelist

F: GD (10) Health: 50
A: EX (20)
S: GD (10) Karma: 60
E: GD (10)
R: EX (20) Resources: Ex (20)
I: EX (20)
P: EX (20) Popularity: Gd (10)

POWERS:

Body Armour : Ty (6)
Nanomissile Pistol : Gd (10)
- May be used defensively to block

TALENTS:

Law
Weapon Specialist (Nanomissile Pistol)

CONTACTS:

Circus Legal Fraternity
Rhadamanthus Copies

http://lh3.googleusercontent.com/-31EKUbpj6dw/U3KMQ8LuOCI/AAAAAAAAWis/qTr-DIvTfr0/w506-h930/robo-crop.JPG

Click to access 142933-sample.pdf

http://www.gratisgames.webspace.virginmedia.com/faserip.html
http://www.classicmarvelforever.com/cms/
http://www.drivethrurpg.com/product/50837/Four-Color-System-Core-Rules?filters=0_0_31808_0_0
http://www.drivethrurpg.com/product/142933/Strange-Stars
http://www.drivethrurpg.com/images/4122/142933.jpg

The Dark Is Rising

FAE: The Dark is Rising

Draft 1.0 - August 19, 2013 - Blue Tyson

A Newbery Medal winning children's book series by Susan Cooper, with Arthurian, Celtic and Norse mythological and fantasy themes, set in England and Wales. The old theme of the struggle between Dark and Light, manipulating humanity from the outside.

A couple of prophetic poems foreshadow the events of the five book sequence.

The Dark is Rising

When the Dark comes rising, six shall turn it back;
Three from the circle, three from the track;
Wood, bronze, iron; water, fire, stone;
Five will return, and one go alone.

Iron for the birthday, bronze carried long;
Wood from the burning, stone out of song;
Fire in the candle-ring, water from the thaw;
Six Signs the circle, and the grail gone before.

Fire on the mountain shall find the harp of gold
Played to wake the Sleepers, oldest of the old;
Power from the green witch, lost beneath the sea;
All shall find the light at last, silver on the tree.

Grail Poem

On the day of the dead, when the year too dies,
Must the youngest open the oldest hills
Through the door of the birds, where the breeze breaks.
There fire shall fly from the raven boy,
And the silver eyes that see the wind,
And the light shall have the harp of gold.

By the pleasant lake the Sleepers lie,
On Cadfan’s Way where the kestrels call;
Though grim from the Grey King shadows fall,
Yet singing the golden harp shall guide
To break their sleep and bid them ride.

When light from the lost land shall return,
Six Sleepers shall ride, six Signs shall burn,
And where the midsummer tree grows tall
By Pendragon’s sword the Dark shall fall.

Y maent yr mynyddoedd yn canu,
ac y mae’r arglwyddes yn dod.
(The mountains are singing, and the Lady comes.)
--Susan Cooper

CHARACTERS

Will Stanton

The youngest Old One
Recovering from serious illness hampered my development
Hard to remember all my siblings
Holidays get really conflicted

Ca +3
Cl +2
Fl +0
Fo +1
Qu +3
Sn +1

Merriman Lion

Legendary Old One field leader and family guardian
Made some serious personnel mistakes
I remind you or Merlin, do I?

Ca +1
Cl +2
Fl +3
Fo +2
Qu +1
Sn +0

Simon Drew

Oldest child and bit of a sailor
Has a sister and a brother
Holidays get really conflicted
My great uncle is more than he seems

Ca +0
Cl +1
Fl +2
Fo +3
Qu +2
Sn +1

Jane Drew

Middle child can see both sides
Two brothers is plenty
Holidays get really conflicted
My great uncle is more than he seems

Ca +3
Cl +2
Fl +1
Fo +0
Qu +2
Sn +1

Barney Drew

Youngest child is rather arty
Has a sister and a brother
Holidays get really conflicted
My great uncle is more than he seems

Ca +1
Cl +3
Fl +0
Fo +1
Qu +2
Sn +2

Bran Davies

Albino unaware Son of Pendragon
Dark bastards killed my dog
The magic sword is for me, immortality not so much

Ca +0
Cl +1
Fl +3
Fo +2
Qu +2
Sn +1

The Walker

Vagabond ragged ex-killswitch wreck
Immortality is a curse
Hawkin, Signbearer

Ca +3
Cl +1
Fl +2
Fo +1
Qu +0
Sn +2

The Black Rider

Dark Lord who prefers the direct approach
Join the Dark, won't you?

Ca +1
Cl +1
Fl +2
Fo +3
Qu +2
Sn +0

The White Rider

Dark Lord of disguise
Manipulator of children

Ca +2
Cl +3
Fl +0
Fo +1
Qu +1
Sn +2

NAMED CHARACTERS

The Lady

The most powerful Old One.

The Sleepers

A high quality group of knights from Arthurian Times.

Pendragon

King of the Britons, cf Bran's dad.

Farmer Dawson

An Old One local to Will's area.

John Wayland Smith

Old One who is probably the blacksmith of legend.

ARTIFACTS

The Six Signs

Circles quartered by crosses, each made of the named material: wood, bronze, iron, water, fire, stone.

The Grail

Complete with ancient secret writing.

The Harp

Magic negater and Sleeper controlling instrument.

The Crystal Sword

Eirias, a sword that flames when the Dark is around. In an invisible scabbard, often.

The Book of Grammarye

Must be read by an Old One like Will to gain access to all their powers. Protected in a human proof magical clock.

The Doors

A space-time warping Old One teleport portal.

Midsummer Tree

Blooming every several hundred years, the silver flower from which enables the holder to cast the opposition side out of Time.

MAGIC

Three types:

Old Magic - that of the Light and the Dark

The various agents of either sides can use their abilities in a variety of ways, including to hide their activities from humans. Generally to be approached as a Create Advantage.

Wild Magic - from primal forces and entities

To gain access to aid or information here will generally require a Challenge.

High Magic - The most powerful kind

To gain access to aid or information here will generally require a Challenge and a Contest.

PLAYING THE GAME

Old Ones have superpowers but should not be using them when NPC humans will get in the way, keeping a lid on. Use will also attract enemies from the other side. In scenes this will mean the Old Ones are decoys and defenders as the humans try to achieve the actual goals as is often the case in the series.

Play Tweaks

1. A possible away to approach this is that being an Old One costs refresh and Old Magic stunts cost Fate Points to use, keeping the magic low key and Light-Dark conflicts short.

2. Give human characters extra refresh is another possibility to reflect their pivotal role. A bit Dresden Files either of these.

3. Instead, have Old One magic use of any significant level cost multiple Fate Points.

%d bloggers like this: