Traveller: Heroic Adventurer

FATE – Traveller: Heroic Adventurer

High Concept: Heroic Adventurer
Arrogant and Confident

+6 Strength [on adopted homewold]
+6 Dexterity [on adopted homewold]
+6 Endurance [on adopted homewold]
+1 Intelligence
+2 Education
+7 Social Standing [on adopted homeworld]

+6 Sword, Blade, Dagger
+5 Leader
+4 Air/Raft
+3 Tactics
+2 Gunnery, Guns [19th Century]

Stunts

Telepathy [Haphazard]
Teleporation [Interplanetary but not under conscious control]

From one of the easter eggs in the Traveller characters list – John Carter of Mars

The Traveller Adventure

https://plus.google.com/+TomTysonbluetyson/posts/Xs4whhALNME?_utm_source=1-2-2

Traveller Skills

https://plus.google.com/+TomTysonbluetyson/posts/FeVQiKNHxfN?_utm_source=1-2-2

Explanator Traveller software

https://plus.google.com/+TomTysonbluetyson/posts/98iNrZgsKyw?_utm_source=1-2-2

Traveller Weapon Cards

https://plus.google.com/+TomTysonbluetyson/posts/gXe89VNyfnq?_utm_source=1-2-2

Traveller Section by Section Comparison

Going through the differences in Classic Traveller versions.

https://docs.google.com/document/d/1jsH-EgKvaR0mdbtJMj_Xj7X3TcYyZTqQGf-Gwu58PX0/edit

FASERIP Traveller

FASERIP – Traveller – anyone ever done that?

I’ve been considering the Guardians of the Galaxy, given a recent writeup and arrival.

I have been considering a rough rule of thumb for the purpose of the exercise…15 or F is Remarkable…and perhaps some sort of exponential scale from there, so Incredible is G, Amazing is H, etc. No combat details or anything worked out there.

Perhaps Jack of All Trades is your Typical skill level and 1 is Good, that sort of thing.

So the Excellent Agility Star-Lord might have Pistol 3 and the Marksman Rocket Raccoon with Remarkable Agility might have Rifle 5…that sort of thing.

Powers would have Skill Levels perhaps and ones that blast etc. damage extrapolated from equating the Traveller ones and the MSH weapons that are similar. Remarkable is 5D or that sort of thing. In MSH terms an Unearthly space cannon would not quite splat an all-15 or Remarkable character…so that could be in the 10-12D ballpark.

Traveller Character Professions Explanation and Notes

http://flynnwd.blogspot.com.au/2012/01/missing-traveller-ogc-career-paths.html

The core career paths from Classic Traveller:
Army
Navy
Marines
Merchant
Scout
Other

The career paths added to Classic Traveller via the Citizens of the Imperium supplement:
Barbarian
Belter
Bureaucrat
Diplomat
Doctor
Flyer
Hunter
Noble
Pirate
Rogue
Sailor
Scientist

The core career paths from MegaTraveller:
Army
Barbarian
Belter
Bureaucrat
Diplomat
Doctor
Flyer
Hunter
Law Enforcer
Marine
Merchant
Navy
Noble
Pirate
Rogue
Sailor
Scientist
Scout

The core career paths from Traveller T20:
Academic
Army
Barbarian
Belter
Marines
Mercenary
Merchant
Navy
Noble
Professional
Rogue
Scout
Traveller

There are only 9 base classes – Academic, Barbarian, Belter, Mercenary, Merchant, Noble, Professional, Rogue, and Traveller. Then there’s 4 “service classes,” Army, Navy, Marines, and Scouts. And there’s three unexciting prestige classes, TAS Field Reporter, Big Game Hunter, and Ace Pilot.

TAS Field Reporter
Big Game Hunter
Ace Pilot

http://www.rpg.net/reviews/archive/10/10077.phtml

The core career paths from Mongoose Traveller:
Agent
Army
Citizen
Drifter
Entertainer
Marine
Merchant
Navy
Nobility
Rogue
Scholar
Scout

Given the commonalities, I am inclined to start with the following core career path list:
Academic (Doctor, Scholar, Scientist)
Central Security Service (Agent, Law Enforcer)
Colonist (Barbarian, Citizen, Hunter, Professional)
Merchant House (Merchants)
Public Service (Bureaucrat, Diplomat, Noble)
Republic Rangers (Scouts)
Stellar Navy (Navy, Marines)
System Defense (Army, Flyers, Sailors)
Traveller (Belter, Drifter, Rogue)

https://web.archive.org/web/20090206015503/http://web.tampabay.rr.com/gsvenson/mtcg.html

Notes on non-Standard Human Careers:

Attorney:
Civilian career adapted from TNE. The requirement is that you
have graduated from Law School.

Technical Priesthood:
Government career adapted from TNE. The requirement is for the
homeworld to have TL of Pre-Industrial.

Entertainer:
Civilian career adapted from TNE. No special requirements.

Farmer:
Civilian career adapted from TNE. No special requirements.

Wealthy Traveller:
Civilian career adapted from TNE. The requirement is that the Soc
must be at least 9.

Journalist:
Civilian career adapted from TNE. The requirement is for the
homeworld to have TL of at least Industrial.

IRIS:
Base on article in Challenge #34. Requirements are that the
character be Imperial with Soc between 5 and A. Also, Str & End must
be at least 5 and Dex must be at least 7, Int & Edu must be at least A
or Str, End, Int & Edu must be at least 8 and Dex must be at least 9.

Spica books

so spica character book 1 has these :-
Adventurer:
Bounty Hunter:
Clergy:
Colonist:
Corporate Citizen:
Militant Religious:
Space Patrol:
Worker:

Tom Tyson
3 Nov 2013

Career Book 2

Athlete:
Chancer:
Cosmonaut:
Enforcer:
Insurgent:
Media Practitioner:
Mystic Warrior:
Politician:
Port Authority:
Prisoner:
Puppeteer:
Secret Police:
Slave:

Tom Tyson
3 Nov 2013

Career Book 3

Assistant
Broker
Field Researcher
Free Trader
Inheritor
Journalist
Mariner
Merchant Marine
Physician
Psionic Guild
Renaissancer
Scientist
Wastelander

Different Worlds 15
Also, I use Paul Montgomery Crabaugh’s “More Citizens” article from Different Worlds #15 (he adds cavalry, artillery, technicians, engineers, reporters, and citizens).

I’ve used point buy for years — using Jeff Swycaffer’s “Plotting a Course for Choosy Players” article from Dragon #51
And for MegaTraveller I created my own point-buy based on Jeff’s article, http://dmckinne.winterwar.org/pdfs/MTPointBasedCharGen.pdf .

Pegasus magazine did advanced careers for Flyers and Sailors, Different Worlds converted some of the mercenary service branches back down to Basic careers, a White Dwarf article expanded the criminal careers, FASA had the MoJ career…

In some cases.
FASA’s additions were in the short runs of High Passage and Far Traveller. I think the MoJ were in HP#1.
Pegasus was Judges Guild’s magazine, also a short run, and now all on RPGNow (search for the bundle). They did flyers and sailors as advanced.
Adventure Gaming was yet another short run magazine from the early 80s. It had an article on “Rebels, Insurgents, and Partisans”.
Dragon Magazine did IBIS in March 1980. Another horribly overpowered career.
White Dwarf tended to visit Traveller every other month in those first 60 to 70 issues. An article on Criminals and another in the ISS were among them.
Different Worlds did Cavalry. Artillery. Technician, Engineer, and Civilian as Basic Careers in the October 1981 issue.
JTAS had the Port Authority and a Scientist.

in products other than magazines
Paranoia Press’ “Scouts and Assassins” had, you guessed it, an Assassin career. They also did a very Soviet-inspired Zhodani spy service in “SORAG”.

Ok, the JTAS index file I achieved from somewhere has a Skyport Authority by John M. Ford 19 – 37 so that looks like that one.

and Scientists…(29-28?)!?

Different Worlds #15
Magazine of Adventure Role-Playing Games
October 1981
Cover price: $2.50
Cover: Rick Becker
“More Citizens: Six New Classes for Traveller” by Paul Montgomery Crabaugh

http://www.diffworlds.com/dw_13-24.htm
High Passage, Issue 1
©1981 FASA, 56pp.
Periodical

Justice Special Branch, by Craig Johnson………………..32

http://www.travellerbibliography.org/fasa/hp1.html

http://heldenhaufen.de/Tx/WorldCreation/RandomWorld
http://heldenhaufen.de/Tx/Animals/RandomAnimal

1
Adventure Gaming #6
Generic 0
Manzakk Publishing
1981

Contents

Magazine Contents
[ Add Existing Content | Add New Content ]

P.
Title
Type
System
Author
Rating

32
RIP’s In The Traveller Universe
Stats
Traveller 1
R. D. Stuart

http://index.rpg.net/display-entry.phtml?mainid=6171 

1

The Dragon #35
Generic 1
TSR
1980

9
IBIS: Profit and Peril
Other Rules
Traveller 1
Kenneth Burke

http://index.rpg.net/display-entry.phtml?mainid=9924 

White Dwarf No. 19
©1980 Games Workshop
Periodical
Price: $2.50

TRAVELLER ARTICLES

Criminals: Traveller Bad Guys, by Trevor Graver …………. 8
http://www.travellerbibliography.org/whitedwarf/19.html

White Dwarf No. 27
©1981 Games Workshop
Periodical
Price: $3.00

TRAVELLER ARTICLES

The Imperial Secret Service, by Robert McMahon …………. 17
http://www.travellerbibliography.org/whitedwarf/27.html

Guardians of the Galaxy

FASERIP and Traveller versions

Vance Astro

F: EX (20)
A: EX (20)
S: TY (6)
E: GD (10)
R: EX (20)
I: GD (10)
P: GD (10)

H: 46
K: 40

Res: EX (20)
Pop: Ty (5)

Powers
Telekinesis: EX (20)
Body Armour: RM (30) - Limitation: Greater than RM Edged in one attack it ruptures and he ages rapidly.

Talents
Space Vehicles, Physics, Astronomy, Engineering, Chemistry, Martial Arts B, E

Star-Lord

F: EX (20)
A: EX (20)
S: GD (10)
E: RM (30)
R: GD (10)
I: RM (30)
P: EX (20)

H: 80
K: 60

Res: EX (20)
Pop: IN (40)

Powers
Laser Pistols: RM (30)
Helmet: GD (10) Body Armour, Resistance to Poison, Disease, Blinding

Talents
Weapon Specialist (Pistols), Martial Arts A, Martial Arts E, Piloting, Leadership

Contacts
Guardians of the Galaxy

Strength, Dexterity, Endurance, Intelligence, Education and Social Standing.

Traveller

8AD95F

Brawling-3
Gunnery-3
Pilot-3
Pistol-3
Leader-2

Rocket Raccoon

F: IN (40)
A: RM (30)
S: GD (10)
E: RM (30)
R: GD (10)
I: RM (30)
P: GD (10)

H: 110
K: 50

Res: EX (20)
Pop: IN (40)

Powers
Laser Pistol: RM (30)
Flight [Rocket Jets]: EX (20)

Talents
Marksmanship, Martial Arts A, Martial Arts E, Piloting, Acrobatics

Contacts
Halfworld, Hulk

Traveller

8DD97F

Brawling-5
Gunnery-4
Gun Combat-4
Pilot-4
Pistol-3
Leader-2

Groot
The Monster from Planet X

F: EX (20)
A: GD (10)
S: SHY (200)
E: UN (100)
R: AM (50)
I: RM (30)
P: IN (40)

H: 330
K: 120

Res: UN (100)
Pop: 0 (0)

Powers
Body Armour: RM (30) Limitation: Not from insects.
Flight: Space UN (100)
Projectile Missile: Invincible Thorns: EX (20) with EX(20) acciracu (4 in 24 hours)
Growth: Up to Shift Y by absorbing wood. Can be reversed.
Plant Control: Shift X (150)

Talents
Biology, Space Sciences

Traveller

L8JH9F

Biology-6
Navigation-6

Gamora

F: IN (40)
A: AM (50)
S: GD (10)
E: IN (40)
R: GD (10)
I: IN (40)
P: EX (20)

H: 140
K: 70

Res: TY (6)
Pop: -EX (-20)

Powers
Previous superhuman ability raise

Talents
Martial Arts A, B, C, E, Weapon Specialist [Dagger], Acrobatics, Tumbling, Stealth, Space Pilot and Navigation

Contacts

Traveller

9JG9AD

Brawling-7
Blade Combat-7
Dagger-8
Sword-8
Navigation-2
Pilot-2
Streetwise-6
Tactics-2

Drax the Destroyer

F: GD (10)
A: EX (20)
S: IN (40)
E: AM (50)
R: EX (20)
I: TY (6)
P: RM (30)

H: 120
K: 56

Res: FB (2)
Pop: GD (10)

Powers
Immortality
Life Support: Unearthly
Regeneration: Unearthly
Recovery: Unearthly
Invulnerability: Heat, Cold, Electricity, Radiation, Toxins, Disease
Force Blasts: Amazing
Flight: Shift X in atmosphere, Class 1000 in Space.
Obsession: +1CS to Physical and Force Blast when killing Thanos

Talents
Resist Domination

Contacts
Eternals, Avengers, Guardians of the Galaxy

Traveller

GBHA6E

Mantis

F: IN (40)
A: IN (40)
S: GD (10)
E: AM (50)
R: GD (10)
I: IN (40)
P: MN (75)

H: 140
K: 125

Res: GD (10)
Pop: EX (20)

Powers
Life Support: Shift Y
Plant Communication: Monstrous
Empathy: Amazing
Resistances: Incredible - Toxins, Diseases
Flight: Shift X in atmosphere, Class 1000 in Space.
Obsession: +1CS to Physical and Force Blast when killing Thanos

Talents
Martial Arts A, B, D, E

Contacts
Avengers, Silver Surfer, Priests of Pama, Libra, Cotari

Classic Traveller Character Creation

I put a spreadsheet together to put them all in one place, having finally found them all :-

Navy Marine Army Scouts Merchant Other Pirates Belters Sailors Diplomats Doctors Flyers Barbarians Bureaucrats Rogues Nobles Scientists Hunters Politics Finance Arts Academia Admin Athlete MOJSB Cleric Bounty Hunter

Classic Traveller Character Creation

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