At least we have them outnumbered! 🙂
A fun random first level
If you go the wrong way at the entrance, hidden pit trap.
If you can find a way across a yawning chasm, there are monsters working down the end of a long dark passage – you might choose the right way and bonus easy platinum.
B | B | B | B | B | B | B | B | B | B | C | CHl | C | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | C | CHl | C | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | C | B | B | B | B | C | O | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | C | B | B | B | B | D | pt | D | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | C | B | B | B | B | D | D | D | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | C | C | C | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
C | B | B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
C | B | C | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
C | B | C | B | C | C | C | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
C | C | B | C | C | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | |
R4 | wm | C | C | B | C | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
R4 | R4 | R4 | C | CHbr | C | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
R4 | C | C | C | D | C | D | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
R4 | R4pt | R4 | R3 | wm | R2 | R1 | R1 | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
R4 | R4 | R4 | R3 | R2 | R2 | R1 | R1 | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
R4 | R4 | R4 | R3 | R3 | R3 | R1 | R1 | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | R3 | R3 | R3 | R1 | R1 | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | R3 | R3 | R3 | R3 | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | R3 | R3 | R3 | R3 | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
Key: 1
{‘shape’: ‘R’, ‘size’: [2, 4], ‘fromdoor’: ‘Y’, ‘contents’: {’empty’: ‘Y’}, ‘exits’: 1, ‘exitstype’: ‘door’, ‘exitlocations’: {1: ‘S’}, ‘exitdirections’: {1: ‘A’}}Key: 2
{‘shape’: ‘R’, ‘size’: [2, 2], ‘fromdoor’: ‘Y’, ‘contents’: {’empty’: ‘Y’}, ‘exits’: 1, ‘exitstype’: ‘door’, ‘exitlocations’: {1: ‘R’}, ‘exitdirections’: {1: ‘A’}}Key: 3
{‘shape’: ‘R’, ‘size’: [4, 6], ‘water’: ‘N’, ‘fancy_shape’: ‘H’, ‘contents’: {’empty’: ‘Y’}, ‘exits’: 2, ‘exitlocations’: {1: ‘R’, 2: ‘O’}, ‘exitdirections’: {1: ‘A’, 2: ‘A’}}Key: 4
{‘shape’: ‘R’, ‘size’: [4, 6], ‘contents’: {‘trap’: {‘new_coord’: (-15, 12, -1), ‘trap’: {‘type’: ‘secret door pit’, ‘chance’: 0.15, ‘fits’: ‘Y’, ‘abv’: ‘pt’, ‘chance_elf’: 0.25, ‘damage’: 1}, ‘secretdoor’: ‘N’}}, ‘exits’: 3, ‘exitlocations’: {1: ‘R’, 2: ‘S’, 3: ‘S’}, ‘exitdirections’: {1: ‘A’, 2: ’45AB’, 3: ‘A’}}Key: 5
{‘shape’: ‘R’, ‘size’: [3, 3], ‘contents’: {‘treasure’: {‘type’: {‘copper’: 0, ‘silver’: 3000, ‘electrum’: 0, ‘gold’: 0, ‘platinum’: 0, ‘gems’: 0, ‘jewellery’: 0, ‘magic’: 0}, ‘store’: ‘Coffers’, ‘protection’: ‘hide’, ‘hide’: ‘Secret: In rubbish’}}, ‘exits’: 3, ‘exitlocations’: {1: ‘R’, 2: ‘O’, 3: ‘R’}, ‘exitdirections’: {1: ‘A’, 2: ‘A’, 3: ‘A’}}Key: 6
{‘shape’: ‘R’, ‘size’: [4, 4], ‘fromdoor’: ‘Y’, ‘contents’: {‘treasure’: {‘type’: {‘copper’: 0, ‘silver’: 0, ‘electrum’: 2250, ‘gold’: 0, ‘platinum’: 0, ‘gems’: 0, ‘jewellery’: 0, ‘magic’: 0}, ‘store’: ‘Chests’, ‘protection’: ‘guard’, ‘guard’: ‘Darts: inside bottom up’}, ‘secret_door_dict’: {1: {(-4, 27, -3): ‘xmin’, (-5, 27, -3): {‘beyond’: ‘P’, ‘loc’: ‘xminloc’}}, 2: {(-4, 26, -3): ‘ymin’, (-4, 25, -3): {‘beyond’: ‘P’, ‘loc’: ‘yminloc’}}, 3: {(-3, 26, -3): ‘ymin’, (-3, 25, -3): {‘beyond’: ‘Room’, ‘loc’: ‘yminloc’}}, 4: {(-4, 28, -3): ‘ymax’, (-4, 29, -3): {‘beyond’: ‘A’, ‘loc’: ‘ymaxloc’}}, 5: {(-3, 28, -3): ‘ymax’, (-3, 29, -3): {‘beyond’: ‘P’, ‘loc’: ‘ymaxloc’}}, 6: {(-1, 28, -3): ‘ymax’, (-1, 29, -3): {‘beyond’: ‘P’, ‘loc’: ‘ymaxloc’}}}, ‘secret_door_count’: 6}, ‘exits’: 0, ‘secretdoors’: ‘check’, ‘exitlocations’: {}, ‘exitdirections’: {}}Key: 7
{‘shape’: ‘R’, ‘size’: [6, 6], ‘water’: ‘N’, ‘fancy_shape’: ‘H’, ‘contents’: {’empty’: ‘Y’, ‘secret_door_dict’: {1: {(-4, 30, -3): ‘xmin’, (-5, 30, -3): {‘beyond’: ‘P’, ‘loc’: ‘xminloc’}}, 2: {(-4, 32, -3): ‘xmin’, (-5, 32, -3): {‘beyond’: ‘A’, ‘loc’: ‘xminloc’}}, 3: {(1, 31, -3): ‘xmax’}, 4: {(1, 32, -3): ‘xmax’, (2, 32, -3): {‘beyond’: ‘P’, ‘loc’: ‘xmaxloc’}}, 5: {(-3, 30, -3): ‘ymin’, (-3, 29, -3): {‘beyond’: ‘A’, ‘loc’: ‘yminloc’}}, 6: {(-2, 32, -3): ‘ymax’, (-2, 33, -3): {‘beyond’: ‘P’, ‘loc’: ‘ymaxloc’}}, 7: {(0, 32, -3): ‘ymax’, (0, 33, -3): {‘beyond’: ‘P’, ‘loc’: ‘ymaxloc’}}}, ‘secret_door_count’: 7}, ‘exits’: 0, ‘secretdoors’: ‘check’, ‘exitlocations’: {}, ‘exitdirections’: {}}Key: 8
{‘shape’: ‘R’, ‘size’: [3, 5], ‘contents’: {’empty’: ‘Y’}, ‘exits’: 2, ‘exitlocations’: {1: ‘O’, 2: ‘R’}, ‘exitdirections’: {1: ‘A’, 2: ‘A’}}Key: 9
{‘shape’: ‘R’, ‘size’: [3, 3], ‘contents’: {‘monster’: {‘level’: 2, ‘type’: ‘NA’, ‘No’: 0, ‘XP’: 0}, ‘treasure’: {‘type’: {‘copper’: 0, ‘silver’: 0, ‘electrum’: 0, ‘gold’: 1100, ‘platinum’: 0, ‘gems’: 0, ‘jewellery’: 0, ‘magic’: 0}, ‘store’: ‘Loose’, ‘protection’: ‘guard’, ‘guard’: ‘Contact poison: loot’}}, ‘exits’: 4, ‘exitlocations’: {1: ‘L’, 2: ‘O’, 3: ‘L’, 4: ‘L’}, ‘exitdirections’: {1: ‘A’, 2: ‘A’, 3: ’45BA’, 4: ‘A’}}Key: 10
{‘shape’: ‘R’, ‘size’: [8, 9], ‘water’: ‘N’, ‘fancy_shape’: ‘H’, ‘contents’: {’empty’: ‘Y’}, ‘exits’: 1, ‘exitstype’: ‘door’, ‘exitlocations’: {1: ‘R’}, ‘exitdirections’: {1: ‘A’}}Key: 11
{‘shape’: ‘R’, ‘size’: [4, 6], ‘contents’: {’empty’: ‘Y’, ‘secret_door_dict’: {1: {(3, 35, -4): ‘xmax’, (4, 35, -4): {‘beyond’: ‘Room’, ‘loc’: ‘xmaxloc’}}}, ‘secret_door_count’: 1}, ‘exits’: 0, ‘secretdoors’: ‘check’, ‘exitlocations’: {}, ‘exitdirections’: {}}Key: 12
{‘shape’: ‘R’, ‘size’: [3, 3], ‘contents’: {‘treasure’: {‘type’: {‘copper’: 0, ‘silver’: 5000, ‘electrum’: 0, ‘gold’: 0, ‘platinum’: 0, ‘gems’: 0, ‘jewellery’: 0, ‘magic’: 0}, ‘store’: ‘Metal Urns’, ‘protection’: ‘hide’, ‘hide’: ‘Magic: Invisibility’}, ‘secret_door_dict’: {}, ‘secret_door_count’: 0}, ‘exits’: 0, ‘secretdoors’: ‘check’, ‘exitlocations’: {}, ‘exitdirections’: {}}Wandering Monster: 0
{(-12, 16, -1): {‘level’: 1, ‘type’: ‘NA’, ‘No’: 0, ‘XP’: 0}}Wandering Monster: 1
{(-12, 16, -1): {‘level’: 1, ‘type’: ‘NA’, ‘No’: 0, ‘XP’: 0}}Wandering Monster: 2
{(-15, 13, -1): {‘level’: 1, ‘type’: ‘NA’, ‘No’: 0, ‘XP’: 0}}Wandering Monster: 3
{(-15, 13, -1): {‘level’: 1, ‘type’: ‘NA’, ‘No’: 0, ‘XP’: 0}}Wandering Monster: 4
{(-3, 25, -4): {‘level’: 4, ‘type’: ‘NA’, ‘No’: 0, ‘XP’: 0}}Wandering Monster: 5
{(-3, 25, -4): {‘level’: 1, ‘type’: ‘NA’, ‘No’: 0, ‘XP’: 0}}Wandering Monster: 6
{(12, 37, -5): {‘level’: 2, ‘type’: ‘NA’, ‘No’: 0, ‘XP’: 0}}Today’s Superhero Random Encounter
Today’s Superhero Random Encounter
Today’s Superhero Random Encounter
Today’s Superhero Random Encounter
Today’s Random Superhero Encounter
Today’s Superhero Random Encounter
Hex Mapping
A very cool collection of resources to make maps and add randomly generated content to them :- https://github.com/kensanata/hex-mapping
Also for Traveller.
Possibly holidays could disappear here:…
This and Alex’s other game stuff can be found here:
https://alexschroeder.ch/wiki/RPG
Which can lead you down this enjoyable rabbit hole:
https://cosmicheroes.space/blog/index.php/2019/01/30/old-school-rpg-planet/