Level 26 is accomodation for the workers.
GM: Key 5 shows dormitory type room setups, a row for men, a row for women, with two of Dr Ruby being perfectly happy to disintegrate on bad behaviour of minions.
Remarkable, Incredible and Amazing nerdiness
Level 26 is accomodation for the workers.
GM: Key 5 shows dormitory type room setups, a row for men, a row for women, with two of Dr Ruby being perfectly happy to disintegrate on bad behaviour of minions.
Level 26 is accomodation for the workers.
GM: Key 4 is the bathroom and toilets for the female minions. Where they have the good gin stashed.
Level 26 is accomodation for the workers.
GM: Key 3 is the small kitchen.
Level 26 is accomodation for the workers.
GM: Key 2 is the lift to over levels.
Level 26 is accomodation for the workers.
GM: Key 1 is storage for assorted gear, bulk old clothes, game things, cleaning supplies. Henchmen & Hirelines.
Level 24 is the Captain’s quarters;
GM: At Key 9 is a whole bunch of storage of fancy captain gear, supplies, weapons and booze. Along with one stuffed bear, for some unaccountable reason.
Level 24 is the Captain’s quarters;
GM: At Key 8 is a luxurious lounge, entertainment and relaxation area, complete with billiard table.
Level 24 is the Captain’s quarters;
GM: At Key 7 is a useful enough bathroom volcano base style decor.
Level 24 is the Captain’s quarters;
GM: At Key 6 is a well appointed kitchen, in volcano base style decor.
Level 24 is the Captain’s quarters;
GM: At Key5 is stairs up to a viewing platform. This has access to screens that give the captains wide views of what is approaching the island, so they can eyeball things and also get notification by instrument.