The Veil of the Molten Sky

Trying to make an ultramafic man – and a colleague has some fancy Stable Diffusion.

Veil of the Molten Sky castle in a volcano smoke cloud – dark grey.

So I asked a robot to make a high level adventure to match – very good!

Title: Veil of the Molten Sky

In a world where magic and mystery intertwine, a new quest awaits a high-level party of adventurers. Rumors have spread like wildfire about the emergence of a majestic smoke castle that materializes high above the land, shrouded in clouds and mystery. This enigmatic fortress is said to only manifest itself during the rare eruptions of the Volcanea, a dormant volcano that has awoken once again.

The party receives an urgent message from a renowned mage named Seraphina who resides in the city of Emberforge. She explains that the Veil of the Molten Sky, a fortress of legend, is about to appear with the eruption of Volcanea. Seraphina believes that the castle holds ancient secrets and artifacts of immense power, capable of tipping the balance between good and evil.

Act 1: The Prophecy of the Molten Sky
Upon reaching Emberforge, the party learns from Seraphina that they must harness the energy of the erupting volcano to reach the smoke castle. She gives them an ancient scroll that contains a cryptic prophecy revealing the exact moment the castle will be accessible. The party must decipher the riddles and uncover the precise timing to ascend to the castle’s location.

Act 2: The Eruption’s Fury
As Volcanea roars to life, the adventurers experience the ground shaking beneath them as lava and ash spew from the volcano’s summit. The skies darken, and they glimpse the ethereal silhouette of the smoke castle above the clouds. They must quickly journey towards the summit while navigating treacherous terrain and facing fiery obstacles.

Act 3: Ascending the Molten Labyrinth
Upon reaching the volcano’s peak, the party discovers a hidden entrance leading to the molten heart of the mountain. Inside, they encounter a perilous labyrinth infused with magma magic. Along their path, they face challenges and puzzles, such as cooling streams of molten rock and shifting platforms over rivers of lava. Amidst these trials, they must defeat magma golems that guard the path to the Veil of the Molten Sky.

Act 4: The Castle in the Clouds
Emerging from the labyrinth, the party reaches the heights where the smoke castle materializes. A grand bridge of solidified lava connects the land to the majestic fortress. As they cross the bridge, they face formidable magma golem guardians who test their strength and strategy. Eventually, they breach the castle’s walls and explore its opulent interior.

Act 5: Secrets of the Molten Sky
Within the castle’s chambers, the adventurers uncover ancient tomes and artifacts that hold knowledge and power beyond their imagination. They learn that the castle was once the refuge of a long-forgotten mage order that harnessed the energy of the volcano to shape the world. However, the power became corrupted, leading to the order’s downfall. The party must decide whether to harness the secrets for good or seal them away to prevent further devastation.

With their adventure drawing to a close, the party descends from the smoke castle, carrying newfound knowledge and relics. As they leave the castle behind, the skies clear, and Volcanea settles once more. The world is forever changed by their actions, and they have made their mark in the annals of history.

In the end, the Veil of the Molten Sky may vanish from the world, but the legends surrounding it will live on, inspiring generations to come.

RPGs with text versions – finding them.

A project I have been meaning to do for ages is extract all games that are digital for searchability reasons. Can then do lots of fun NLP things with them of course.

This is a terrible job because of the planet’s love for that presentation format, the PDF. So some things are scans, some are a hack combo, some are a 4th generation format transfer. So lots of those will not work very well, so will have to do some sort of classification.

For example, the 1st edition AD&D DMG extracted fine first past but the Player’s Handbook did not. That sort of problem, then the OCR problem and others.

So an interest place to start going back the other way will be games that have actual text versions whether html [eg epub and websites], mobipocket, text files because of their age like FUDGE and others.

Some that spring to mind – Sine Nomine – Stars Without Number et al., Eclipse Phase, Dungeon World.

There are also on the web SRDs of various games so that would also be interesting.

On the NLP front you could end up with a multi-game version of ‘what is the general advice for a GM doing X’ answer capability.

Dungeon23 – 048 Ruby Base Level 37 Key 8

This is Dr Ruby’s Lab and one of her offices.

GM: At 8 is said energy device. It is related to trying to improve the time travel shenanigans that have gone badly wrong, in case they ever want to get out of here. It could, of course, kill every and if it degrades instead of improves, maybe wipe out a good chunk of what would become New South Wales.

Dr Ruby's Lab
High energy device control panel

Advanced Dungeons and Dragons Monster Clustering

A few years ago I looked at this, have found it again, so here’s a start.

Not, many mess categories as you know, but here’s a plot from 2 that will fit on a screen.

Vermin and plants, some animals and common humanoids and your garden variety monstrous humanoids when you lump it at this very joined together level.

Kmodes method, just have to find where I put that part.

Today’s Superhero Random Encounter

Superhero Random Encounters

Generating Random Encounter –

Fake Victim Minion Infiltration

1 – Perpetrator

– Super team leader

2 – VillainMotivation

– Desperation

3 – Archetype

– Blaster

4 – Origin

– Alien/Human Hybrid

5 – Random Power Numbers

– 4 Powers

6 — Random Powers 1 : Flight
— Random Skill Numbers : 2 Skill
—- Random Skills 1 – : Student (no other talents!)
—- Random Skills 2 – : Metallurgy

6 — Random Powers 2 : Pet
— Random Skill Numbers : 4 Skill
—- Random Skills 1 – : Artificial Intelligence
—- Random Skills 2 – : Guns
—- Random Skills 3 – : Polymers
—- Random Skills 4 – : Meteorology

6 — Random Powers 3 : Wizardry
— Random Skill Numbers : 4 Skill
—- Random Skills 1 – : Mystic Background*
—- Random Skills 2 – : Radiology
—- Random Skills 3 – : Investigation
—- Random Skills 4 – : First Aid

6 — Random Powers 4 : Natural Weaponry
— Random Skill Numbers : 2 Skill
—- Random Skills 1 – : Mesmerism and Hypnosis
—- Random Skills 2 – : Thrown Weapons

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