https://www.pastemagazine.com/articles/2015/09/state-of-th

Remarkable, Incredible and Amazing nerdiness
https://www.pastemagazine.com/articles/2015/09/state-of-th
Originally when I started playing, you just looked up an Attack Matrix. This listed the number to hit an Armor Class based on the character class and level. Armor Class was Descending, so lower was better. Once you knew one AC, of course, a simple calculation gets you the rest. You need a 19 to hit Armor Class 0 then obviously a 17 to hit Armor Class 2. Moldvay Basic or AD&D.
This of course led to the second edition and recording the To Hit Armor Class 0 number or THACO on a character sheet.
Another way to calculate this, which gets used in Stars Without Number 1st Edition for example:
d20 + modifiers + AC >= 20
Here you have at a simple level, an attack bonus for example. If this is +2 and the AC of the opponent is 5 then you need d20 + 7 >= 20 or a 13 to hit. If instead of wearing Chain the opponent is wearing Plate, then it would be a 15 to hit.
Then we have a current version of Ascending Armor Class where the Armor Class listed is the target number to hit.
d20 + modifiers >= AC
https://cavegirlgames.blogspot.com/2019/01/i-did-maths-to-lotfp-classes.html
by Cavegirl
Which builds on the work done by Erin Smale at :-
Supporting NPCs In A Superhero Game – Zak S
Some good guidelines on the general types and utilities of these characters :-
https://dndwithpornstars.blogspot.com/2019/01/supporting-npcs-in-superhero-game.html
This is excellent.
Superhero Random Encounters
Generating Random Encounter –
Mundane Crime
1 – Normal Crime
– Skyjacking
Superhero Random Encounters
Generating Random Encounter –
Detection
1 – Target
– Entertainer(s)
2 – Perpetrator
– Corrupt Government
3 – Corruption
– Fraud
4 – Location
– City: slums
Superhero Random Encounters
Generating Random Encounter –
Amnesia
1 – Target
– PC(s) Acquaintance(s)
2 – SupportingCast
– Police Detective