Dungeon23 – 031 Ruby Base Level 24 Key 7

Level 24 is the Captain’s quarters;

GM: At Key 7 is a useful enough bathroom volcano base style decor.

Ruby Base Level 24
Volcano Base Bathroom 3
Volcano base bathroom
Volcano Base Bathroom 2
Volcano Base Bathroom
Volcano Base Bathroom 3
Volcano Base Bathroom 3

Dungeon23 – 029 Ruby Base Level 24 Key 5

Level 24 is the Captain’s quarters;

GM: At Key5 is stairs up to a viewing platform. This has access to screens that give the captains wide views of what is approaching the island, so they can eyeball things and also get notification by instrument.

Ruby Base Level 24
Circular stairs up

Dungeon23 – 024 Ruby Base Level 13 Key 1

Level 12 is basically basalt to split the ship from what looks to be some giant sort of craft.

GM: At Key 1 is a fully charged and ready to fly dirigible. Some of the South wall of rock has been removed and is actually only a hologram with some light cover that can be quickly removed but is enough to help keep the weather out, lined with canvas etc.

Dungeon23 – 023 Ruby Base Level 13 Key 2

Level 12 is basically basalt to split the ship from what looks to be some giant sort of craft.

GM: At Key 2 is equipment and supplies to stock, fuel, repair and build the dirigible. There’s also crates of old reading material, newspapers and magazines in the end.

Ruby base dirigible flying over the island  - 1940s grey green
Ruby Base dirigible 1
Ruby base dirigible launching - 1940s grey green
Ruby Base dirigible 2
Ruby base dirigible moored on basalat - 1940s grey green
Ruby Base dirigible 3

Dungeon23 – 022 Ruby Base Level 13 Key 3

Level 12 is basically basalt to split the ship from what looks to be some giant sort of craft.

GM: At Key 3 is a charging station for what is actually a solar/battery powered dirigible type crap that is definitely well ahead of its time.

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