Traveller characters are normal people in general with a thirst for adventure and wealth. If you were going to do them Fate Core pyramid style, you would certainly start lower than the usual.
However, part of the Traveller fun is the oddball lethal character creation system. Fatalised random character generation thefore follows
There are six basic Traveller attributes. Strength, Dexterity, Endurance, Intelligence, Education and Social Standing.
Each of these start at Good (+1). See the end for The Ladder used here.
As an example, we will create a character named Lyta. Six FATE Dice rolls gives :
+ – – – , – 0 + – , + + – – , 0 + 0 – , + – + + , + 0 0 – or -2, -1, 0, 0, +2, 0
Advanced Dungeons and Dragons, old school 1st Edition style. I only ever played 2nd edition very very briefly. Also you can get OSRIC here http://www.knights-n-knaves.com/osric/ for those like me that don’t have the original books anymore.
They begin at +1. See the end of this section for the ladder. For each, roll 8dF. That is 4dF twice, added together. Add the result to +1 to get your skill rank.
ASPECTS
Five Mandatory Aspects: High Concept, Trouble, Race, Class and Alignment
Call of Cthulhu, Basic Roleplaying :- The free GORE rules you can get here: http://www.rpgnow.com/product/28521/GORE?it=1 or here :- http://basicroleplaying.com/downloads.php?do=file&id=479
To begin :-
BASIC SKILLS
Strength
Constitution
Size
Intelligence
Power
Dexterity
Appearance
Education
Resources
Sanity
They begin at +1, except for Sanity, which beings at the same level as Power. See the end of this section for the ladder.
For each of STR, CON, POW, DEX, APP, RES roll 8dF. That is 4dF twice, added together.
Having reread Super Squadron again recently, one interesting part near the end of that game involves the conversion of existing experienced heroes to the system, which does have an experience level statistic.
The ballparks used are comics the hero is currently starring in. If you are comic geeky enough you could certainly do that, or find out all the series that people are in. It gave fractional experience level awards if part of a team…e.g. X-Men, etc.
If you like more granular standard four-colour superheroics with respect to established heroes and your newbie Fate characters this an idea that I have been considering.
A simple way to look at it for Fate and its standard Milestone experience system would be to award a Major Milestone for each year of existence of the character. Perhaps lowered if only part of a team in a comic sense, as per Super Squadron. Divide by two or by four or something along those lines.
So, for example :
Superman
Starting Character, Fate Core
High Concept: Last Son of Krypton
Trouble: Kryptonite does bad things, whatever the colour
Aspect 1: Secret Identity, mild-mannered reporter Clark Kent
Aspect 2: Just a smalltown farmboy at heart
Aspect 3: Truth, Justice and the American Way
Super Leaping
Super Strength
Super Speed
Invulnerability
Archetypal Current Character, 75 years later
High Concept: Last Son of Krypton
Trouble: Kryptonite does bad things, whatever the colour
Trouble: Not a magic fan
Trouble: Responsibility for all
Aspect 1: Secret Identity, mild-mannered reporter Clark Kent
Aspect 2: I finally married the persistent reporter Lois Lane
Aspect 3: I have a Super Dog!
Super Leaping
Super Strength
Super Speed
Invulnerability
Flight
Heat Vision
–Heat Vision Attack Bonus
Super Hearing
Microscopic Vision
X-Ray Vision
Super Breath
Telescopic Vision
Leadership
Lore [Krypton]
Lore [Farming]
Life Support
–Immunity, no need to breathe
Extra
Fortress of Solitude Headquarters
–Communications
–Computing
–Defenses
–Storage