Here’s a google doc with a list
https://docs.google.com/spreadsheets/d/1fWzs6hRpx8ZTOpLWAUy7B0wRwopkzWC0yvr8i-7r1pQ/edit#gid=0
Remarkable, Incredible and Amazing nerdiness
Here’s a google doc with a list
https://docs.google.com/spreadsheets/d/1fWzs6hRpx8ZTOpLWAUy7B0wRwopkzWC0yvr8i-7r1pQ/edit#gid=0
Cryptid megaladons make good game monsters. Bonus points for black and attacking at night.
Now kangaroos can be twilight creatures, coming out when it is cooler, but when you get close enough to see the red eyes – it is too late!
Basically, a vampire that can jump as fast as your standard fanger can fly.
Adam Dickstein has a great ghostbusters project going on here:-
http://barkingalien.blogspot.com/search/label/Ghostbusters
Lots of detail on how to run a game.
Take your proton pack and may Gozer not be with you.
https://whosemeasure.blogspot.com/2021/12/every-goddamn-vampire-in-this-goddamn.html
“I wanted to make a generator that would show you the vampire society of a given city with a single click. But in order to do that, I needed to know how many vampires to put in it. The VtM revised rulebook provides a rule of thumb (that it almost always ignores) saying a densely population area should have one vampire for every 100,000 people in a community. But vampires aren’t lone wanderers. They’re organized in coteries of a size that the book is cagey about telling. A few levels of investigation in, I found myself searching out the metro population of the United States in 1990 to facilitate this growing project. I was no longer trying to generate a city. I was trying to generate every city in the US. I ran the generator once and came up with a vampire census 100 pages long. “
You could borrow this Vampire the Masquerade randomiser for lots of games!
More botching the better you got.
FATE Classic Call of Cthulhu Character Creation
Call of Cthulhu, Basic Roleplaying :- The free GORE rules you can get here: http://www.rpgnow.com/product/28521/GORE?it=1 or here :- http://basicroleplaying.com/downloads.php?do=file&id=479
To begin :-
BASIC SKILLS
Strength
Constitution
Size
Intelligence
Power
Dexterity
Appearance
Education
Resources
Sanity
They begin at +1, except for Sanity, which beings at the same level as Power. See the end of this section for the ladder.
For each of STR, CON, POW, DEX, APP, RES roll 8dF. That is 4dF twice, added together.
For each of SIZ, INT and EDU roll 8dF and add 3.
Your beginning Sanity is equal to your POW.
See document for rest :-
FATE: The Mummy
Draft 1.0 – October 02, 2013 – Blue Tyson
High Concept: Imhotep, Ancient Egyptian Insane Priest
Trouble: Monstrous Living Mummy dependent on the Scroll of Thoth
Aspect 1 : Forbidden Lover of Princess Ankh-es-en-amon
Aspect 2 : Making any Princess Mummy close enough to the original will do
Aspect 3 : Not a fan of Isis
+6 Physique
+5 Lore, Will
+4 Deceive, Fight, Provoke
+3 Crafts, Investigate, Notice, Stealth
+2 Athletics, Burglary, Contacts, Empathy, Resources
+1 Rapport, Shoot, Drive
Mental Stress : 1 2 3 4
Physical Stress : 1 2 3 4
Consequences : 2 2 4 6
Refresh : 10
Stunts
Mesmerism : Use the occult power of my Will to control a target’s mind
Mummy Bride : I may make a mummy bride on completion of an ancient ritual and murdering a victim of appropriate appearance
Reincarnate : If the Scroll of Thoth is read I can come back to life
Approaches
+5 Forceful
+4 Clever
+3 Sneaky
+2 Careful
+2 Flashy
+0 Quick
Notes: Designed to be your classic big bad monster enemy
https://plus.google.com/110394688545709910390/posts/FAhrGygKctv