Vampire kangaroo

Vampire kangaroo

Now kangaroos can be twilight creatures, coming out when it is cooler, but when you get close enough to see the red eyes – it is too late!

Basically, a vampire that can jump as fast as your standard fanger can fly.

Every Goddamn Vampire in this Goddamn Country of Mine

https://whosemeasure.blogspot.com/2021/12/every-goddamn-vampire-in-this-goddamn.html

“I wanted to make a generator that would show you the vampire society of a given city with a single click. But in order to do that, I needed to know how many vampires to put in it. The VtM revised rulebook provides a rule of thumb (that it almost always ignores) saying a densely population area should have one vampire for every 100,000 people in a community. But vampires aren’t lone wanderers. They’re organized in coteries of a size that the book is cagey about telling. A few levels of investigation in, I found myself searching out the metro population of the United States in 1990 to facilitate this growing project. I was no longer trying to generate a city. I was trying to generate every city in the US. I ran the generator once and came up with a vampire census 100 pages long. “

You could borrow this Vampire the Masquerade randomiser for lots of games!

FATE Classic Call of Cthulhu Character Creation

FATE Classic Call of Cthulhu Character Creation

Call of Cthulhu, Basic Roleplaying :- The free GORE rules you can get here: http://www.rpgnow.com/product/28521/GORE?it=1 or here :- http://basicroleplaying.com/downloads.php?do=file&id=479

To begin :-

BASIC SKILLS

Strength
Constitution
Size
Intelligence
Power
Dexterity
Appearance
Education
Resources
Sanity

They begin at +1, except for Sanity, which beings at the same level as Power. See the end of this section for the ladder.

For each of STR, CON, POW, DEX, APP, RES roll 8dF. That is 4dF twice, added together.

For each of SIZ, INT and EDU roll 8dF and add 3.

Your beginning Sanity is equal to your POW.

See document for rest :-

FATE Classic Call of Cthulhu

FATE – The Mummy

FATE: The Mummy

Draft 1.0 – October 02, 2013 – Blue Tyson

High Concept: Imhotep, Ancient Egyptian Insane Priest
Trouble: Monstrous Living Mummy dependent on the Scroll of Thoth
Aspect 1 : Forbidden Lover of Princess Ankh-es-en-amon
Aspect 2 : Making any Princess Mummy close enough to the original will do
Aspect 3 : Not a fan of Isis

+6 Physique
+5 Lore, Will
+4 Deceive, Fight, Provoke
+3 Crafts, Investigate, Notice, Stealth
+2 Athletics, Burglary, Contacts, Empathy, Resources
+1 Rapport, Shoot, Drive

Mental Stress : 1 2 3 4
Physical Stress : 1 2 3 4
Consequences : 2 2 4 6

Refresh : 10

Stunts

Mesmerism : Use the occult power of my Will to control a target’s mind

Mummy Bride : I may make a mummy bride on completion of an ancient ritual and murdering a victim of appropriate appearance

Reincarnate : If the Scroll of Thoth is read I can come back to life

Approaches

+5 Forceful
+4 Clever
+3 Sneaky
+2 Careful
+2 Flashy
+0 Quick

Notes: Designed to be your classic big bad monster enemy

https://plus.google.com/110394688545709910390/posts/FAhrGygKctv

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