FASERIP – The Martial Artists

Thanks to Ben Riely’s website, we have a dataset of Marvel Stats – non-Random.

https://www.angelfire.com/comics/benriely/index.html

Always going to be errors, etc. to fix as you go.

Queries, to write, as well.

However, to go with the recent Shang-Chi theme I thought I would look at Martial Artists – so how to define? Lots of characters have Martial Arts. there, subset of characters with All Martial Arts as listed in Talents.

3939AlbertNaNNaNNaNNaNNaNInRmRm{}[‘Guns, Thrown Weapons, Sharp Weapons, Orienta…[‘Elsie-Dee’][”]{}00000
103103Anti-CapNaNNaNNaNNaNNaNInInIn{}[‘All Martial Arts, Military’][‘O.N.I.’][”]{}00000
189189Batroc the LeaperGeorges BatrocNaNNaNNaNNaNInInEx{}[‘All Martial Arts, Acrobatics, Bilingual (Eng…[‘Hydra’][”]{}00000
243243Black LightNaNNaNNaNNaNNaNExRmEx{}[‘All Martial Arts, Shi’ar Technology, Starshi…[‘Shi’ar Imperial Guard’][”]{}00000
336336CableNathan Christopher Charles Dayspring SummersNaNNaNNaNNaNInExEx{}[‘Handguns, Marksman, Semi-Automatic, Weapons,…[‘X-Force, X-Men, Deadpool, Wolverine’][”]{}00000
25792579WolverineLogan (James Howlett)NaNNaNNaNNaNInRmGd{}[‘Guns, Thrown Weapons, Edged Weapons, Orienta…[‘X-Men, The Avengers, Alpha Flight’][”]{}00000
25812581WolverineLogan (James Howlett)NaNNaNNaNNaNInRmEx{}[‘Survival, Tracking, All Martial Arts’][‘X-Men’][”]{}00000
25822582WolverineLogan (James Howlett)NaNNaNNaNNaNInRmGd{}[‘Guns, Thrown Weapons, Edged Weapons, Orienta…[‘X-Men, Cyclops’][”]{}00000
26062606XenithNaNNaNNaNNaNNaNMnAmUn{}[‘All Martial Arts, Shi’ar Technology, Starshi…[‘Shi’ar Imperial Guard’][‘Any loss of self-faith drops all powers –2cs…{}00000
26182618YukioNaNNaNNaNNaNNaNInRmTy{}[‘All Martial Arts, Thrown Weapons, Oriental W…[‘Wolverine, Mutant Underground’][”]{

Ben has some multiples, etc., but we can see at the end that perhaps one of these things is not quite what we are looking for.

Thanks to Pandas, looking at the distribution of the Fighting Skill in this martial artist subset:

So, this tells me I need to rewrite the rank parsing function to handle Shift-0 and likely Shift-X too perhaps. Possible alien martial artist?
16911691OgunNaNNaNNaNNaNNaNShRmSh{}[‘All Martial Arts, Oriental Weapons, Ninja, S…[‘None’][”]{}00000
17871787Power PrincessZarda SheltonNaNNaNNaNNaNUnInUn{}[‘All Martial Arts, Wrestling, Pilot, Weapons …[‘Squadron Supreme of America, Hyperion’][”]{}00000
26062606XenithNaNNaNNaNNaNNaNMnAmUn{}[‘All Martial Arts, Shi’ar Technology, Starshi…[‘Shi’ar Imperial Guard’][‘Any loss of self-faith drops all powers –2cs…{}0

As it turns out, no, it is Ogun in ghost form of Shift-0 physical, so we should edit to the old version of him, which presumably will be Amazing.

Looking Ogun up:-

F) Sh-0/Am50
A) Rm30
S) Sh-0/Ex20
E) In40
R) Gd10
I) In40
P) Rm30

so, yes, will reset those for the purposes here and make an extra Ogun.

F) Am50
A) Rm30
S) Ex20
E) In40
R) Gd10
I) In40
P) Rm30

Power Princess and Gladiator – think we know who would win a lot if those two were in the list. We will find out but have to do some Body Armour and Invulnerability etc. character parsing first for bestiaryFASERIP.

That’s another blog post – how many Marvel human [super] martial artists to give Wonder Woman a fair contest? No mook rules here.

Taking out any with Superhuman (Remarkable) strength or better leaves 36. A few duplicate Wolverines etc. an an Echo with Unearthly Endurance? We would have about 30, which I will have to get into beastiary shape.

WolverineLogan (James Howlett)InRmGdRmGdMnIn110125
WolverineLogan (James Howlett)InRmGdRmGdMnIn110125
WolverineLogan (James Howlett)InRmExRmTyAmRm12086
WolverineLogan (James Howlett)InRmGdRmGdMnIn110125
Presumably one alternate universe version there?

FASERIP-Slugfest: Rats and Representation

Here’s the rat pack vs a lawyer mentioned previously:

Battles: 1000; Sum of rounds: 16630; capital: 0.55 ± 0.02; rodent: 0.45 ± 0.02;

Team capital = winning battles: 547; perfect battles: 0; close-call battles: 0;
Team rodent = winning battles: 453; perfect battles: 0; close-call battles: 0;
------------------------------------------------- Combatants ------------------------------------------------
Rat Pack: {team=rodent; avg Health=6.174 (from 48); damage done (per battle average)= 18.53; hits/slams/stuns/kills/misses (PBA)= 9.27/0.0/0.0/0.0/6.02; rounds (PBA)=15.74;}
Lawyer: {team=capital; avg Health=3.466 (from 22); damage done (per battle average)= 41.83; hits/slams/stuns/kills/misses (PBA)= 6.97/0.0/0.0/0.0/8.47; rounds (PBA)=15.99;}

AI: FASERIP Character Creation – Gamma Powered

Thought I would give this a go, using the GPT clone model https://6b.eleuther.ai/

Here’s the few shot training data:-

The Abomination

Emil Blonsky

F) Rm30
A) Ex20
S) Un100
E) Un100
R) Gd10
I) Ex20
P) Ty6

Health: 250 Karma: 36
Resources: Fe Pop: -15

Known Powers:
Body Armor: Am protection vs. Physical and Energy attacks.
Resistances: Un resistance to Cold, Heat, Fire, and Disease. Extreme temperatures or lack of oxygen can force him to go into a coma-like hibernation state until more hospitable conditions return.
Leaping: CL5000, covering 2 miles in a single bound.
Water-Breathing

Equipment:
None

Talents: Detective/Espionage, Computers, Electronics, Engineering, Writing

Contacts: None

#

Samson

F) Ex20
A) Ex20
S) Mn75
E) Mn75
R) Ex20
I) Ex20
P) Ex20

Health: 190 Karma: 60
Resources: Gd Pop: 5

Known Powers:
Body Armor: In protection vs. Physical and Energy
Hyper-Leaping: Sh-Z

Equipment:
None

Talents: Martial Arts A, B, C, Psychology, Medicine, Detective/Espionage

Contacts: M.O.D.O.K., Red She-Hulk

#

The Harpy

Marlo Chandler-Jones

F) Ex20
A) Ex20
S) Mn75
E) Mn75
R) Ty6
I) Ex20
P) Ty6

Health: 190 Karma: 32
Resources: Ty Pop: 0

Known Powers:
Harpy Physiology: The Leader transformed Marlo into the Harpy. Her very body gives her the following abilities:
-Body Armor: Am protection vs. Physical and Energy
-Flight: Ty airspeed (6 areas/ 90 mph)
-Talons: Mn material, she can inflict Mn Edge or Crushing damage.
-Energy Blasts: Rm Force, 10 areas

Equipment:
None

Talents: (as Harpy) None

Contacts: None

The First Result:-

The Panther

G) Mn75
A) Ex20
S) Mn75
E) Mn75
R) Mn75
I) Ex20
P) Mn75

Health: 180 Karma: 60
Resources: Fe Pop: -15

Known Powers:
Body Armor: Am protection vs. Physical and Energy attacks
Fur: Ty material, can use the fur to create a type of adhesives that are unbreakable, as well as anti-spike
Leaping: Ty airspeed (6 areas/ 120 mph)
Energy Blast: Rm Force, 5 areas

Talents: None

Feeding that all back in we add:-

The Parrot

Pilot Smith

F) Rm30
A) Mn75
S) Mn75
E) Mn75
R) Mn75
I) Mn75
P) Mn75

Health: 180 Karma: 26
Resources: Fe Pop: -15

Known Powers:
Flight: Mn airspeed (6 areas/ 60 mph)
Talons: Mn material, can inflict Mn Edge or Crushing damage.
Flight: Ty airspeed (6 areas

I think your players would be a bit worried with this teamup – maybe the Black Panther and Sheena can help out?

The Panther gets G instead of F – Gamma rank? A text robot is not going to work out things add up from this, but I think characters would prefer their Health and Karma version than actually adding them.

Related fur and leaping to panthers – but flight to parrots, so not bad. Wondering about uses for character naming of a ton of random generated characters – and training a model on those.

FASERIP-Slugfest: GHOTMU Shang-Chi – Mook Massacre

The, he’s tired and not psyched up now, send a new batch – rush him scenario!

Battles: 1000; Sum of rounds: 3255; martialarts: 0.79 ± 0.01; boxer: 0.21 ± 0.01;

Team martialarts = winning battles: 785; perfect battles: 0; close-call battles: 0;
Team boxer = winning battles: 215; perfect battles: 0; close-call battles: 0;
------------------------------------------------- Combatants ------------------------------------------------
GHOTMU Amazing Martial Artist: {team=martialarts; avg Health=59.776 (from 130); damage done (per battle average)= 522.42; hits/slams/stuns/kills/misses (PBA)= 21.55/0.58/0.13/0.0/0.98; rounds (PBA)=3.21;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.75; hits/slams/stuns/kills/misses (PBA)= 0.79/0.0/0.0/0.0/0.78; rounds (PBA)=1.73;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.48; hits/slams/stuns/kills/misses (PBA)= 0.75/0.0/0.0/0.0/0.82; rounds (PBA)=1.73;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.69; hits/slams/stuns/kills/misses (PBA)= 0.78/0.0/0.0/0.0/0.78; rounds (PBA)=1.72;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.48; hits/slams/stuns/kills/misses (PBA)= 0.75/0.0/0.0/0.0/0.83; rounds (PBA)=1.71;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.49; hits/slams/stuns/kills/misses (PBA)= 0.75/0.0/0.0/0.0/0.82; rounds (PBA)=1.73;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.9; hits/slams/stuns/kills/misses (PBA)= 0.82/0.0/0.0/0.0/0.73; rounds (PBA)=1.72;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.54; hits/slams/stuns/kills/misses (PBA)= 0.76/0.0/0.0/0.0/0.78; rounds (PBA)=1.72;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.85; hits/slams/stuns/kills/misses (PBA)= 0.81/0.0/0.0/0.0/0.79; rounds (PBA)=1.7;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.46; hits/slams/stuns/kills/misses (PBA)= 0.74/0.0/0.0/0.0/0.81; rounds (PBA)=1.74;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.79; hits/slams/stuns/kills/misses (PBA)= 0.8/0.0/0.0/0.0/0.8; rounds (PBA)=1.72;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.9; hits/slams/stuns/kills/misses (PBA)= 0.82/0.0/0.0/0.0/0.78; rounds (PBA)=1.72;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.75; hits/slams/stuns/kills/misses (PBA)= 0.79/0.0/0.0/0.0/0.75; rounds (PBA)=1.72;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.74; hits/slams/stuns/kills/misses (PBA)= 0.79/0.0/0.0/0.0/0.8; rounds (PBA)=1.71;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.86; hits/slams/stuns/kills/misses (PBA)= 0.81/0.0/0.0/0.0/0.76; rounds (PBA)=1.75;}
Boxer: {team=boxer; avg Health=-10.828 (from 24); damage done (per battle average)= 4.54; hits/slams/stuns/kills/misses (PBA)= 0.76/0.0/0.0/0.0/0.81; rounds (PBA)=1.72;}

So there’s a 1 in 5 strategy if they can all get to him and he stays put.

FASERIP-Slugfest: GHOTMU Psyched Shang-Chi – Mook Massacre

Adding the code to make a -4 CS attack on ALL the boxers at once does what you would expect, with the super strong Shang.

Battles: 1000; Sum of rounds: 2516; martialarts: 0.99 ± 0.0; boxer: 0.01 ± 0.0;

Team martialarts = winning battles: 986; perfect battles: 0; close-call battles: 0;
Team boxer = winning battles: 14; perfect battles: 0; close-call battles: 0;
------------------------------------------------- Combatants ------------------------------------------------
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 2.11; hits/slams/stuns/kills/misses (PBA)= 0.35/0.0/0.0/0.0/0.28; rounds (PBA)=0.7;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.72; hits/slams/stuns/kills/misses (PBA)= 0.29/0.0/0.0/0.0/0.3; rounds (PBA)=0.68;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.76; hits/slams/stuns/kills/misses (PBA)= 0.29/0.0/0.0/0.0/0.31; rounds (PBA)=0.69;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.87; hits/slams/stuns/kills/misses (PBA)= 0.31/0.0/0.0/0.0/0.31; rounds (PBA)=0.68;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.95; hits/slams/stuns/kills/misses (PBA)= 0.33/0.0/0.0/0.0/0.3; rounds (PBA)=0.69;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.82; hits/slams/stuns/kills/misses (PBA)= 0.3/0.0/0.0/0.0/0.34; rounds (PBA)=0.71;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.84; hits/slams/stuns/kills/misses (PBA)= 0.31/0.0/0.0/0.0/0.32; rounds (PBA)=0.7;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.88; hits/slams/stuns/kills/misses (PBA)= 0.31/0.0/0.0/0.0/0.32; rounds (PBA)=0.7;}
GHOTMU Psyched Amazing Martial Artist: {team=martialarts; avg Health=156.896 (from 185); damage done (per battle average)= 513.27; hits/slams/stuns/kills/misses (PBA)= 14.79/0.44/0.09/0.0/0.54; rounds (PBA)=2.51;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.96; hits/slams/stuns/kills/misses (PBA)= 0.33/0.0/0.0/0.0/0.29; rounds (PBA)=0.7;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.86; hits/slams/stuns/kills/misses (PBA)= 0.31/0.0/0.0/0.0/0.33; rounds (PBA)=0.69;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.88; hits/slams/stuns/kills/misses (PBA)= 0.31/0.0/0.0/0.0/0.31; rounds (PBA)=0.68;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.93; hits/slams/stuns/kills/misses (PBA)= 0.32/0.0/0.0/0.0/0.31; rounds (PBA)=0.7;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.89; hits/slams/stuns/kills/misses (PBA)= 0.32/0.0/0.0/0.0/0.31; rounds (PBA)=0.69;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.78; hits/slams/stuns/kills/misses (PBA)= 0.3/0.0/0.0/0.0/0.32; rounds (PBA)=0.69;}
Boxer: {team=boxer; avg Health=-10.218 (from 24); damage done (per battle average)= 1.85; hits/slams/stuns/kills/misses (PBA)= 0.31/0.0/0.0/0.0/0.31; rounds (PBA)=0.68;}

14 in a 1000 succeed, battles last 2.5 rounds, if you can get 15 in there. Will see how the normal version does next.

We could use this to test at what Fighting rank do you not try this? As a GM I’d be inclined to say no Mr Boxer, you can’t fight 15 at once – maybe a cutoff is one per Fighting rank if a PC.

So that strategy, if you can get to all of them, goes to 99% from 35%.

FASERIP-Slugfest: GHOTMU Psyched Shang-Chi vs the Fourteen Gloves

Adding in the +1 CS Martial Arts B gives and the +1 to initiative for Martial Arts E we get:

Battles: 1000; Sum of rounds: 7834; boxer: 0.45 ± 0.02; martialarts: 0.55 ± 0.02;

Team boxer = winning battles: 449; perfect battles: 0; close-call battles: 449;
Team martialarts = winning battles: 551; perfect battles: 0; close-call battles: 0;
------------------------------------------------- Combatants ------------------------------------------------
GHOTMU Psyched Amazing Martial Artist: {team=martialarts; avg Health=24.362 (from 185); damage done (per battle average)= 381.03; hits/slams/stuns/kills/misses (PBA)= 11.29/4.98/1.92/0.0/3.23; rounds (PBA)=7.71;}
Boxer: {team=boxer; avg Health=-3.78 (from 24); damage done (per battle average)= 11.45; hits/slams/stuns/kills/misses (PBA)= 1.91/0.0/0.0/0.0/1.87; rounds (PBA)=3.85;}
Boxer: {team=boxer; avg Health=-2.418 (from 24); damage done (per battle average)= 11.81; hits/slams/stuns/kills/misses (PBA)= 1.97/0.0/0.0/0.0/1.94; rounds (PBA)=3.97;}
Boxer: {team=boxer; avg Health=-3.08 (from 24); damage done (per battle average)= 11.59; hits/slams/stuns/kills/misses (PBA)= 1.93/0.0/0.0/0.0/1.94; rounds (PBA)=3.95;}
Boxer: {team=boxer; avg Health=-2.97 (from 24); damage done (per battle average)= 11.15; hits/slams/stuns/kills/misses (PBA)= 1.86/0.0/0.0/0.0/1.94; rounds (PBA)=3.88;}
Boxer: {team=boxer; avg Health=-3.534 (from 24); damage done (per battle average)= 11.32; hits/slams/stuns/kills/misses (PBA)= 1.89/0.0/0.0/0.0/1.88; rounds (PBA)=3.84;}
Boxer: {team=boxer; avg Health=-2.566 (from 24); damage done (per battle average)= 11.68; hits/slams/stuns/kills/misses (PBA)= 1.95/0.0/0.0/0.0/1.94; rounds (PBA)=3.95;}
Boxer: {team=boxer; avg Health=-2.746 (from 24); damage done (per battle average)= 11.65; hits/slams/stuns/kills/misses (PBA)= 1.94/0.0/0.0/0.0/1.91; rounds (PBA)=3.93;}
Boxer: {team=boxer; avg Health=-3.74 (from 24); damage done (per battle average)= 11.1; hits/slams/stuns/kills/misses (PBA)= 1.85/0.0/0.0/0.0/1.92; rounds (PBA)=3.85;}
Boxer: {team=boxer; avg Health=-2.906 (from 24); damage done (per battle average)= 12.09; hits/slams/stuns/kills/misses (PBA)= 2.02/0.0/0.0/0.0/1.97; rounds (PBA)=4.05;}
Boxer: {team=boxer; avg Health=-3.204 (from 24); damage done (per battle average)= 11.06; hits/slams/stuns/kills/misses (PBA)= 1.84/0.0/0.0/0.0/1.9; rounds (PBA)=3.83;}
Boxer: {team=boxer; avg Health=-3.41 (from 24); damage done (per battle average)= 11.65; hits/slams/stuns/kills/misses (PBA)= 1.94/0.0/0.0/0.0/1.89; rounds (PBA)=3.9;}
Boxer: {team=boxer; avg Health=-3.562 (from 24); damage done (per battle average)= 11.02; hits/slams/stuns/kills/misses (PBA)= 1.84/0.0/0.0/0.0/1.91; rounds (PBA)=3.83;}
Boxer: {team=boxer; avg Health=-3.644 (from 24); damage done (per battle average)= 11.76; hits/slams/stuns/kills/misses (PBA)= 1.96/0.0/0.0/0.0/1.84; rounds (PBA)=3.88;}
Boxer: {team=boxer; avg Health=-3.474 (from 24); damage done (per battle average)= 11.32; hits/slams/stuns/kills/misses (PBA)= 1.89/0.0/0.0/0.0/1.92; rounds (PBA)=3.9;}

Fifteen boxers is around 65% for the glovewearers.

FASERIP-Slugfest: GHOTMU Psyched Shang-Chi vs a Baker’s Dozen

Allowing the Psyche up to get to superhuman strength means he comes up on top of 13 more often than not (14 flips a bit the other way), given the try for three attack option. I still haven’t implemented martial arts – which would boost initiative and make it easier to hit, making the 14 closer to even.

Battles: 1000; Sum of rounds: 8120; martialarts: 0.63 ± 0.02; boxer: 0.37 ± 0.02;

Team martialarts = winning battles: 627; perfect battles: 0; close-call battles: 0;
Team boxer = winning battles: 373; perfect battles: 0; close-call battles: 373;
------------------------------------------------- Combatants ------------------------------------------------
Boxer: {team=boxer; avg Health=-4.46 (from 24); damage done (per battle average)= 11.41; hits/slams/stuns/kills/misses (PBA)= 1.9/0.0/0.0/0.0/1.97; rounds (PBA)=3.96;}
Boxer: {team=boxer; avg Health=-4.904 (from 24); damage done (per battle average)= 11.63; hits/slams/stuns/kills/misses (PBA)= 1.94/0.0/0.0/0.0/1.93; rounds (PBA)=3.96;}
Boxer: {team=boxer; avg Health=-4.426 (from 24); damage done (per battle average)= 11.78; hits/slams/stuns/kills/misses (PBA)= 1.96/0.0/0.0/0.0/1.98; rounds (PBA)=4.03;}
Boxer: {team=boxer; avg Health=-4.188 (from 24); damage done (per battle average)= 11.96; hits/slams/stuns/kills/misses (PBA)= 1.99/0.0/0.0/0.0/2.08; rounds (PBA)=4.16;}
Boxer: {team=boxer; avg Health=-4.16 (from 24); damage done (per battle average)= 12.02; hits/slams/stuns/kills/misses (PBA)= 2.0/0.0/0.0/0.0/2.04; rounds (PBA)=4.13;}
Boxer: {team=boxer; avg Health=-4.868 (from 24); damage done (per battle average)= 11.91; hits/slams/stuns/kills/misses (PBA)= 1.99/0.0/0.0/0.0/2.05; rounds (PBA)=4.12;}
Boxer: {team=boxer; avg Health=-3.928 (from 24); damage done (per battle average)= 12.55; hits/slams/stuns/kills/misses (PBA)= 2.09/0.0/0.0/0.0/2.02; rounds (PBA)=4.2;}
GHOTMU Psyched Amazing Martial Artist: {team=martialarts; avg Health=30.248 (from 185); damage done (per battle average)= 370.21; hits/slams/stuns/kills/misses (PBA)= 10.92/5.03/1.37/0.0/4.09; rounds (PBA)=7.99;}
Boxer: {team=boxer; avg Health=-4.124 (from 24); damage done (per battle average)= 11.9; hits/slams/stuns/kills/misses (PBA)= 1.98/0.0/0.0/0.0/2.01; rounds (PBA)=4.09;}
Boxer: {team=boxer; avg Health=-4.84 (from 24); damage done (per battle average)= 11.86; hits/slams/stuns/kills/misses (PBA)= 1.98/0.0/0.0/0.0/1.97; rounds (PBA)=4.06;}
Boxer: {team=boxer; avg Health=-4.02 (from 24); damage done (per battle average)= 11.92; hits/slams/stuns/kills/misses (PBA)= 1.99/0.0/0.0/0.0/2.02; rounds (PBA)=4.09;}
Boxer: {team=boxer; avg Health=-4.708 (from 24); damage done (per battle average)= 11.95; hits/slams/stuns/kills/misses (PBA)= 1.99/0.0/0.0/0.0/2.01; rounds (PBA)=4.12;}
Boxer: {team=boxer; avg Health=-4.856 (from 24); damage done (per battle average)= 11.94; hits/slams/stuns/kills/misses (PBA)= 1.99/0.0/0.0/0.0/1.92; rounds (PBA)=3.98;}
Boxer: {team=boxer; avg Health=-4.728 (from 24); damage done (per battle average)= 11.9
1; hits/slams/stuns/kills/misses (PBA)= 1.99/0.0/0.0/0.0/1.97; rounds (PBA)=4.05;}

FASERIP-Slugfest: GHOTMU Shang-Chi vs the Six Boxers – combat style

I have implemented the multi attacks if you are good enough Fighting Feat rule for this.

It is a Remarkable Intensity Fighting FEAT to get two attacks or an Amazing FEAT to get three. Therefore, not worth it unless you are really good, and not worth trying for three unless you have Amazing – so there’s the demarcation – limit of human fighting ability, it is worth trying for 3 attacks.

This table sets it out that you are better off trying for 2 at Remarkable and 3 at Amazing.

FGYm1CSm3CS2att3 att
Rm0.650.350.60.50.745
Am0.750.450.70.61.21.275

There’s another rule that you can multiattack the lot at once if feasible with a -4 CS, which would be. This would make for short fights if you went by the simple everyone can attack everyone, as more than half the time Shang Chi would put down all the boxers in reach [in Psyched up mode], then. Less and less friendly sparring then, but appropriate for mooks when you are Amazing. This would then be a case of how many waves of minions can you send in to finally wear them down when it is for real. Also will take more time to code that one.

When he has the option for 3 attacks then:-

Battles: 10000; Sum of rounds: 85915; martialarts: 0.96 ± 0.0; boxer: 0.04 ± 0.0;

Team martialarts = winning battles: 9567; perfect battles: 0; close-call battles: 0;
Team boxer = winning battles: 433; perfect battles: 0; close-call battles: 432;
------------------------------------------------- Combatants ------------------------------------------------
GHOTMU Amazing Martial Artist: {team=martialarts; avg Health=58.9378 (from 130); damage done (per battle average)= 230.99; hits/slams/stuns/kills/misses (PBA)= 9.8/4.16/1.27/0.0/4.84; rounds (PBA)=8.57;}
Boxer: {team=boxer; avg Health=-14.5156 (from 24); damage done (per battle average)= 11.93; hits/slams/stuns/kills/misses (PBA)= 1.99/0.0/0.0/0.0/1.97; rounds (PBA)=4.18;}
Boxer: {team=boxer; avg Health=-14.4204 (from 24); damage done (per battle average)= 11.83; hits/slams/stuns/kills/misses (PBA)= 1.97/0.0/0.0/0.0/2.0; rounds (PBA)=4.19;}
Boxer: {team=boxer; avg Health=-14.4516 (from 24); damage done (per battle average)= 11.83; hits/slams/stuns/kills/misses (PBA)= 1.97/0.0/0.0/0.0/1.98; rounds (PBA)=4.17;}
Boxer: {team=boxer; avg Health=-14.4732 (from 24); damage done (per battle average)= 11.83; hits/slams/stuns/kills/misses (PBA)= 1.97/0.0/0.0/0.0/1.98; rounds (PBA)=4.17;}
Boxer: {team=boxer; avg Health=-14.5448 (from 24); damage done (per battle average)= 11.77; hits/slams/stuns/kills/misses (PBA)= 1.96/0.0/0.0/0.0/1.99; rounds (PBA)=4.17;}
Boxer: {team=boxer; avg Health=-14.586 (from 24); damage done (per battle average)= 11.87; hits/slams/stuns/kills/misses (PBA)= 1.98/0.0/0.0/0.0/1.97; rounds (PBA)=4.18;}

This makes 8 boxers now the around about even point, in this situation.

FASERIP-Slugfest: GHOTMU Shang-Chi vs the Six Boxers

Classic Marvel Forever Shang-Chi

My Gamer’s Handbook of the Marvel Universe has Shang-Chi’s Endurance as Remarkable, which I would have expected – best Martial Artist in the world being untiring, having low level superhuman Endurance? Sure, how I would have modelled him from experience. Anyway, what does that do in this situation? 130 Health as opposed to 120 means it takes two more hits for the boxers to put him down, so his win rate goes up to 70% from 58% in this basic situation.

Battles: 10000; Sum of rounds: 60026; boxer: 0.42 ± 0.0; martialarts: 0.58 ± 0.0;

Team boxer = winning battles: 4194; perfect battles: 0; close-call battles: 4190;
Team martialarts = winning battles: 5806; perfect battles: 0; close-call battles: 0;
------------------------------------------------- Combatants ------------------------------------------------
Amazing Martial Artist: {team=martialarts; avg Health=17.544 (from 120); damage done (per battle average)= 96.73; hits/slams/stuns/kills/misses (PBA)= 4.04/1.89/0.53/0.0/1.36; rounds (PBA)=5.69;}
Boxer: {team=boxer; avg Health=-8.3076 (from 24); damage done (per battle average)= 8.58; hits/slams/stuns/kills/misses (PBA)= 1.43/0.0/0.0/0.0/1.43; rounds (PBA)=3.02;}
Boxer: {team=boxer; avg Health=-8.2516 (from 24); damage done (per battle average)= 8.47; hits/slams/stuns/kills/misses (PBA)= 1.41/0.0/0.0/0.0/1.44; rounds (PBA)=3.0;}
Boxer: {team=boxer; avg Health=-8.2492 (from 24); damage done (per battle average)= 8.56; hits/slams/stuns/kills/misses (PBA)= 1.43/0.0/0.0/0.0/1.44; rounds (PBA)=3.02;}
Boxer: {team=boxer; avg Health=-8.1712 (from 24); damage done (per battle average)= 8.56; hits/slams/stuns/kills/misses (PBA)= 1.43/0.0/0.0/0.0/1.42; rounds (PBA)=3.0;}
Boxer: {team=boxer; avg Health=-8.208 (from 24); damage done (per battle average)= 8.61; hits/slams/stuns/kills/misses (PBA)= 1.44/0.0/0.0/0.0/1.42; rounds (PBA)=3.01;}
Boxer: {team=boxer; avg Health=-8.266 (from 24); damage done (per battle average)= 8.45; hits/slams/stuns/kills/misses (PBA)= 1.41/0.0/0.0/0.0/1.43; rounds (PBA)=3.0;}
Amazing Martial Artist: {team=martialarts; avg Health=17.544 (from 120); damage done (per battle average)= 96.73; hits/slams/stuns/kills/misses (PBA)= 4.04/1.89/0.53/0.0/1.36; rounds (PBA)=5.69;}
Boxer: {team=boxer; avg Health=-8.3076 (from 24); damage done (per battle average)= 8.58; hits/slams/stuns/kills/misses (PBA)= 1.43/0.0/0.0/0.0/1.43; rounds (PBA)=3.02;}
Boxer: {team=boxer; avg Health=-8.2516 (from 24); damage done (per battle average)= 8.47; hits/slams/stuns/kills/misses (PBA)= 1.41/0.0/0.0/0.0/1.44; rounds (PBA)=3.0;}
Boxer: {team=boxer; avg Health=-8.2492 (from 24); damage done (per battle average)= 8.56; hits/slams/stuns/kills/misses (PBA)= 1.43/0.0/0.0/0.0/1.44; rounds (PBA)=3.02;}
Boxer: {team=boxer; avg Health=-8.1712 (from 24); damage done (per battle average)= 8.56; hits/slams/stuns/kills/misses (PBA)= 1.43/0.0/0.0/0.0/1.42; rounds (PBA)=3.0;}
Boxer: {team=boxer; avg Health=-8.208 (from 24); damage done (per battle average)= 8.61; hits/slams/stuns/kills/misses (PBA)= 1.44/0.0/0.0/0.0/1.42; rounds (PBA)=3.01;}
Boxer: {team=boxer; avg Health=-8.266 (from 24); damage done (per battle average)= 8.45; hits/slams/stuns/kills/misses (PBA)= 1.41/0.0/0.0/0.0/1.43; rounds (PBA)=3.0;}

GHOTMU Shang-Chi

Battles: 10000; Sum of rounds: 64252; martialarts: 0.7 ± 0.0; boxer: 0.3 ± 0.0;

Team martialarts = winning battles: 7029; perfect battles: 0; close-call battles: 0;
Team boxer = winning battles: 2971; perfect battles: 0; close-call battles: 2968;
------------------------------------------------- Combatants ------------------------------------------------
GHOTMU Amazing Martial Artist: {team=martialarts; avg Health=23.3926 (from 130); damage done (per battle average)= 103.38; hits/slams/stuns/kills/misses (PBA)= 4.32/2.02/0.57/0.0/1.46; rounds (PBA)=6.13;}
GHOTMU Amazing Martial Artist: {team=martialarts; avg Health=23.3926 (from 130); damage done (per battle average)= 103.38; hits/slams/stuns/kills/misses (PBA)= 4.32/2.02/0.57/0.0/1.46; rounds (PBA)=6.13;}
Boxer: {team=boxer; avg Health=-10.582 (from 24); damage done (per battle average)= 8.83; hits/slams/stuns/kills/misses (PBA)= 1.47/0.0/0.0/0.0/1.47; rounds (PBA)=3.09;}
Boxer: {team=boxer; avg Health=-10.582 (from 24); damage done (per battle average)= 8.83; hits/slams/stuns/kills/misses (PBA)= 1.47/0.0/0.0/0.0/1.47; rounds (PBA)=3.09;}
Boxer: {team=boxer; avg Health=-10.5484 (from 24); damage done (per battle average)= 8.86; hits/slams/stuns/kills/misses (PBA)= 1.48/0.0/0.0/0.0/1.49; rounds (PBA)=3.11;}
Boxer: {team=boxer; avg Health=-10.1708 (from 24); damage done (per battle average)= 9.07; hits/slams/stuns/kills/misses (PBA)= 1.51/0.0/0.0/0.0/1.49; rounds (PBA)=3.15;}
Boxer: {team=boxer; avg Health=-10.688 (from 24); damage done (per battle average)= 8.82; hits/slams/stuns/kills/misses (PBA)= 1.47/0.0/0.0/0.0/1.48; rounds (PBA)=3.11;}
Boxer: {team=boxer; avg Health=-10.5112 (from 24); damage done (per battle average)= 8.84; hits/slams/stuns/kills/misses (PBA)= 1.47/0.0/0.0/0.0/1.48; rounds (PBA)=3.09;}
Boxer: {team=boxer; avg Health=-10.5484 (from 24); damage done (per battle average)= 8.86; hits/slams/stuns/kills/misses (PBA)= 1.48/0.0/0.0/0.0/1.49; rounds (PBA)=3.11;}
Boxer: {team=boxer; avg Health=-10.2612 (from 24); damage done (per battle average)= 8.88; hits/slams/stuns/kills/misses (PBA)= 1.48/0.0/0.0/0.0/1.49; rounds (PBA)=3.11;}
Boxer: {team=boxer; avg Health=-10.1708 (from 24); damage done (per battle average)= 9.07; hits/slams/stuns/kills/misses (PBA)= 1.51/0.0/0.0/0.0/1.49; rounds (PBA)=3.15;}
Boxer: {team=boxer; avg Health=-10.5112 (from 24); damage done (per battle average)= 8.84; hits/slams/stuns/kills/misses (PBA)= 1.47/0.0/0.0/0.0/1.48; rounds (PBA)=3.09;}
Boxer: {team=boxer; avg Health=-10.688 (from 24); damage done (per battle average)= 8.82; hits/slams/stuns/kills/misses (PBA)= 1.47/0.0/0.0/0.0/1.48; rounds (PBA)=3.11;}
Boxer: {team=boxer; avg Health=-10.2612 (from 24); damage done (per battle average)= 8.88; hits/slams/stuns/kills/misses (PBA)= 1.48/0.0/0.0/0.0/1.49; rounds (PBA)=3.11;}

FASERIP-Slugfest: Psyched Shang-Chi vs the Ten Gloves

So this ability and health boost makes a roughly even toe to toe punchup 10 boxers. In a real scenario unlikely that 10 guys could get to him at once to punch, so future work – simulate a queue of say six at a time, or easier, just give each one a 6/boxers probability of attacking – which means he would be able to do better than 10.


Battles: 1000; Sum of rounds: 5888; martialarts: 0.6 ± 0.02; boxer: 0.4 ± 0.02;

Team martialarts = winning battles: 599; perfect battles: 0; close-call battles: 0;
Team boxer = winning battles: 401; perfect battles: 0; close-call battles: 401;

------------------------------------------------ Combatants ------------------------------------------------
Boxer: {team=boxer; avg Health=-4.732 (from 24); damage done (per battle average)= 7.87; hits/slams/stuns/kills/misses (PBA)= 1.31/0.0/0.0/0.0/1.26; rounds (PBA)=2.63;}
Boxer: {team=boxer; avg Health=-4.122 (from 24); damage done (per battle average)= 8.21; hits/slams/stuns/kills/misses (PBA)= 1.37/0.0/0.0/0.0/1.35; rounds (PBA)=2.76;}
Boxer: {team=boxer; avg Health=-5.406 (from 24); damage done (per battle average)= 7.8; hits/slams/stuns/kills/misses (PBA)= 1.3/0.0/0.0/0.0/1.33; rounds (PBA)=2.7;}
Boxer: {team=boxer; avg Health=-5.406 (from 24); damage done (per battle average)= 7.8; hits/slams/stuns/kills/misses (PBA)= 1.3/0.0/0.0/0.0/1.33; rounds (PBA)=2.7;}
Boxer: {team=boxer; avg Health=-4.506 (from 24); damage done (per battle average)= 8.23; hits/slams/stuns/kills/misses (PBA)= 1.37/0.0/0.0/0.0/1.39; rounds (PBA)=2.82;}
Boxer: {team=boxer; avg Health=-4.506 (from 24); damage done (per battle average)= 8.23; hits/slams/stuns/kills/misses (PBA)= 1.37/0.0/0.0/0.0/1.39; rounds (PBA)=2.82;}
Psyched Amazing Martial Artist: {team=martialarts; avg Health=15.028 (from 175); damage done (per battle average)= 143.33; hits/slams/stuns/kills/misses (PBA)= 4.25/1.88/0.8/0.0/1.07; rounds (PBA)=5.61;}
Boxer: {team=boxer; avg Health=-5.45 (from 24); damage done (per battle average)= 7.85; hits/slams/stuns/kills/misses (PBA)= 1.31/0.0/0.0/0.0/1.33; rounds (PBA)=2.69;}
Boxer: {team=boxer; avg Health=-4.358 (from 24); damage done (per battle average)= 7.96; hits/slams/stuns/kills/misses (PBA)= 1.33/0.0/0.0/0.0/1.36; rounds (PBA)=2.74;}
Psyched Amazing Martial Artist: {team=martialarts; avg Health=15.028 (from 175); damage done (per battle average)= 143.33; hits/slams/stuns/kills/misses (PBA)= 4.25/1.88/0.8/0.0/1.07; rounds (PBA)=5.61;}
Boxer: {team=boxer; avg Health=-4.87 (from 24); damage done (per battle average)= 7.95; hits/slams/stuns/kills/misses (PBA)= 1.32/0.0/0.0/0.0/1.27; rounds (PBA)=2.65;}
Boxer: {team=boxer; avg Health=-4.308 (from 24); damage done (per battle average)= 7.79;
hits/slams/stuns/kills/misses (PBA)= 1.3/0.0/0.0/0.0/1.38; rounds (PBA)=2.73;}
Boxer: {team=boxer; avg Health=-4.122 (from 24); damage done (per battle average)= 8.21; hits/slams/stuns/kills/misses (PBA)= 1.37/0.0/0.0/0.0/1.35; rounds (PBA)=2.76;}
Boxer: {team=boxer; avg Health=-4.732 (from 24); damage done (per battle average)= 7.87; hits/slams/stuns/kills/misses (PBA)= 1.31/0.0/0.0/0.0/1.26; rounds (PBA)=2.63;}

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