A Danger Room type scenario, Cyclops and Corsair using it for training. Cyclops is another example of using the ‘level’ attribute as a column shift holder. His writeup in the X-Men set points out he has Incredible agility with his Optic Blasts. This goes nicely with Corsair having Weapon Specialist in the Ben Riely version – in the box set he has Marksmanship.
The Riely stats have Cyclops with X-Men costume body armour at Excellent/Excellent – and Corsair only Good/Good – which means his Amazing Blaster Pistols take 3 shots to put Cyclops down. Cyclops also has an initiative advantage. All that running around in a zillion different scenarios, compared to spaceshift manoeuvring.
Anyway, an example of working on Energy and Force blast use, with a ‘best damage’ rank heuristic added.
Battles: 10000; Sum of rounds: 23178; Corsair: 0.2 ± 0.0; Cyclops: 0.8 ± 0.0;
Their FASE stats are identical. They are both Weapon Specialists in their chosen projectiles. Both with Remarkable Agility, giving them Amazing checks for extra attacks.
If you assign the damage for a boomerang and an arrow to be the same, not counting the greater array of tricks Hawkeye has this is a 50-50 standup shootout.
The Judges Book writeup gives Hawkeye +3CS with a bow, which is not RAW – Weapon Skills don’t stack, this is stacking his Marksman with Weapon Specialist as a Super Archer of sorts. This is before Ultimate Skill in the UPB, which you could certainly see him having.
Battles: 10000; Sum of rounds: 27291; Hawkeye: 0.5 ± 0.0; Boomerang: 0.5 ± 0.0;
The extra attacks FEAT roll is then only a Green intensity, much easier and a considerable advantage. Some Hawkeye writeups specify ‘3 Attacks per Round’ This would involve writing code to make that a white roll to get extra attacks – which clearly would boost the win rate higher.
Battles: 10000; Sum of rounds: 21632; Boomerang: 0.25 ± 0.0; Hawkeye: 0.75 ± 0.0;
Taking the recent versions from Ben Riely, we have the stronger and more during Sabretooth vs Wolverine’s Adamantium Claws, basically. There’s an earlier version that just had Wolverine with Excellent damage with Claws – but the X-Men boxed set version also said he just restrained himself to Excellent vs human opponents. Not sure he counts Creed as human. Wolvering has a slight initiative edge, too. Also, faster simulations with more damage.
This meant instituting Weapon Specialist rules, Edged weapon checks and artificial body armour shredding. I have not put Berserk in, but this would have the effect of more hits, fewer stuns, so can compare the two once I write the Berserk code.
Battles: 10000; Sum of rounds: 37975; Sabretooth: 0.27 ± 0.0; Wolverine: 0.73 ± 0.0;
If you chuck Sabretooth in a vat of adamantium, and he gets Monstrous claws it flips the other way, although not as far as Wolverine still has the initiative advantage, but can now be put down in two hits. Neither of them will regenerate fast enough to matter in fights this short. Another thing to do – a number of rounds distribution.
The version of The Thing in the Marvel Super Heroes Advanced Set Judges book has Monstrous Strength and Endurance.
The Ben Riely updated version has Unearthly Strength and Monstrous Endurance. The original version, if fighting the Hulk toe to toe can’t hurt him or Stun him by the rules (Strength is less than the Hulk’s Unearthly Endurance). That makes a 100% win rate for The Hulk in those times, despite the Thing being a superior fighter – at Incredible and Martial Arts B. He’d have to charge or get tricky to be able to do anythng.
The Hulk has Monstrous Body Armour vs Physical – The Thing only Incredible.
A Good test of the FASERIP-Slugfest Body Armour code changes.
The Thing’s superior Fighting Skills allow him to compete here:-
Battles: 5000; Sum of rounds: 30452; The Hulk: 0.87 ± 0.0; The Thing: 0.13 ± 0.0;
Team The Hulk = winning battles: 4368; perfect battles: 0; close-call battles: 0; Team The Thing = winning battles: 632; perfect battles: 0; close-call battles: 0; ------------------------------------------------- Combatants ------------------------------------------------ The Hulk: {team=The Hulk; avg Health=101.55 (from 240); damage done (per battle average)= 228.36; hits/slams/stuns/kills/misses (PBA)= 3.81/1.43/0.31/0.0/3.1; rounds (PBA)=5.92;} The Thing: {team=The Thing; avg Health=-3.36 (from 225); damage done (per battle average)= 138.45; hits/slams/stuns/kills/misses (PBA)= 5.54/2.43/0.44/0.0/3.43; rounds (PBA)=5.09;}
Of course, if the Hulk gets mad, very different story. Also a bunch more code to do those +1 CS a round changes.
Fighting a doppelganger or skill mimic with an intuition one rank less in the range where initiative modifiers count – e.g. Remarkable or above, we have:-
Battles: 10000; Sum of rounds: 35191; Amazing Martial Artist I) Un: 0.52 ± 0.0; Amazing Martial Artist I) Mn: 0.48 ± 0.0;
Team Amazing Martial Artist I) Un = winning battles: 5186; perfect battles: 0; close-call battles: 0; Team Amazing Martial Artist I) Mn = winning battles: 4814; perfect battles: 0; close-call battles: 0; ------------------------------------------------- Combatants ------------------------------------------------ Amazing Martial Artist I) Un: {team=Amazing Martial Artist I) Un; avg Health=26.1584 (from 130); damage done (per battle average)= 107.84; hits/slams/stuns/kills/misses (PBA)= 3.49/1.61/0.43/0.0/1.36; rounds (PBA)=3.02;} Amazing Martial Artist I) Mn: {team=Amazing Martial Artist I) Mn; avg Health=22.1608 (from 130); damage done (per battle average)= 103.84; hits/slams/stuns/kills/misses (PBA)= 3.37/1.55/0.42/0.0/1.31; rounds (PBA)=2.89;}
A bit less than an 2% edge edge. On the times you do not roll a 1, a 10% advantage – or 0.12 more hits per battle over 3-4 rounds of fighting, or 0.12/0.8 = 0.15 Attacks.
Taking that out to 100000 in simulation
Battles: 100000; Sum of rounds: 351788; Amazing Martial Artist I) Un: 0.52 ± 0.0; Amazing Martial Artist I) Mn: 0.48 ± 0.0;
Team Amazing Martial Artist I) Un = winning battles: 51778; perfect battles: 0; close-call battles: 0; Team Amazing Martial Artist I) Mn = winning battles: 48222; perfect battles: 0; close-call battles: 0; ------------------------------------------------- Combatants ------------------------------------------------ Amazing Martial Artist I) Un: {team=Amazing Martial Artist I) Un; avg Health=26.37516 (from 130); damage done (per battle average)= 107.78; hits/slams/stuns/kills/misses (PBA)= 3.49/1.61/0.42/0.0/1.37; rounds (PBA)=3.02;} Amazing Martial Artist I) Mn: {team=Amazing Martial Artist I) Mn; avg Health=22.21576 (from 130); damage done (per battle average)= 103.62; hits/slams/stuns/kills/misses (PBA)= 3.35/1.55/0.41/0.0/1.31; rounds (PBA)=2.88;}
Still similar, slightly closer on wins, but further apart on hits, just.
So the extra Health matters in a Contest of Champions, with Ogun and Melee at 140.
Shang-Chi, the Cat have 130.
The Red Skull, Citizen V.
Nighthawk is lower, presumably as having only Excellent Endurance he will get slammed and stunned more than the others. The winner in fact has 140 Health and Incredible Endurance.
All-round matters in the long-run.
Still have not implemented Karma – although that would of course make this one longer to run. Perhaps start with it on Stun checks?
However, to go with the recent Shang-Chi theme I thought I would look at Martial Artists – so how to define? Lots of characters have Martial Arts. there, subset of characters with All Martial Arts as listed in Talents.
39
39
Albert
NaN
NaN
NaN
NaN
NaN
In
Rm
Rm
…
{}
[‘Guns, Thrown Weapons, Sharp Weapons, Orienta…
[‘Elsie-Dee’]
[”]
{}
0
0
0
0
0
103
103
Anti-Cap
NaN
NaN
NaN
NaN
NaN
In
In
In
…
{}
[‘All Martial Arts, Military’]
[‘O.N.I.’]
[”]
{}
0
0
0
0
0
189
189
Batroc the Leaper
Georges Batroc
NaN
NaN
NaN
NaN
In
In
Ex
…
{}
[‘All Martial Arts, Acrobatics, Bilingual (Eng…
[‘Hydra’]
[”]
{}
0
0
0
0
0
243
243
Black Light
NaN
NaN
NaN
NaN
NaN
Ex
Rm
Ex
…
{}
[‘All Martial Arts, Shi’ar Technology, Starshi…
[‘Shi’ar Imperial Guard’]
[”]
{}
0
0
0
0
0
336
336
Cable
Nathan Christopher Charles Dayspring Summers
NaN
NaN
NaN
NaN
In
Ex
Ex
…
{}
[‘Handguns, Marksman, Semi-Automatic, Weapons,…
[‘X-Force, X-Men, Deadpool, Wolverine’]
[”]
{}
0
0
0
0
0
…
…
…
…
…
…
…
…
…
…
…
…
…
…
…
…
…
…
…
…
…
…
2579
2579
Wolverine
Logan (James Howlett)
NaN
NaN
NaN
NaN
In
Rm
Gd
…
{}
[‘Guns, Thrown Weapons, Edged Weapons, Orienta…
[‘X-Men, The Avengers, Alpha Flight’]
[”]
{}
0
0
0
0
0
2581
2581
Wolverine
Logan (James Howlett)
NaN
NaN
NaN
NaN
In
Rm
Ex
…
{}
[‘Survival, Tracking, All Martial Arts’]
[‘X-Men’]
[”]
{}
0
0
0
0
0
2582
2582
Wolverine
Logan (James Howlett)
NaN
NaN
NaN
NaN
In
Rm
Gd
…
{}
[‘Guns, Thrown Weapons, Edged Weapons, Orienta…
[‘X-Men, Cyclops’]
[”]
{}
0
0
0
0
0
2606
2606
Xenith
NaN
NaN
NaN
NaN
NaN
Mn
Am
Un
…
{}
[‘All Martial Arts, Shi’ar Technology, Starshi…
[‘Shi’ar Imperial Guard’]
[‘Any loss of self-faith drops all powers –2cs…
{}
0
0
0
0
0
2618
2618
Yukio
NaN
NaN
NaN
NaN
NaN
In
Rm
Ty
…
{}
[‘All Martial Arts, Thrown Weapons, Oriental W…
[‘Wolverine, Mutant Underground’]
[”]
{
Ben has some multiples, etc., but we can see at the end that perhaps one of these things is not quite what we are looking for.
Thanks to Pandas, looking at the distribution of the Fighting Skill in this martial artist subset:
1691
1691
Ogun
NaN
NaN
NaN
NaN
NaN
Sh
Rm
Sh
…
{}
[‘All Martial Arts, Oriental Weapons, Ninja, S…
[‘None’]
[”]
{}
0
0
0
0
0
1787
1787
Power Princess
Zarda Shelton
NaN
NaN
NaN
NaN
Un
In
Un
…
{}
[‘All Martial Arts, Wrestling, Pilot, Weapons …
[‘Squadron Supreme of America, Hyperion’]
[”]
{}
0
0
0
0
0
2606
2606
Xenith
NaN
NaN
NaN
NaN
NaN
Mn
Am
Un
…
{}
[‘All Martial Arts, Shi’ar Technology, Starshi…
[‘Shi’ar Imperial Guard’]
[‘Any loss of self-faith drops all powers –2cs…
{}
0
As it turns out, no, it is Ogun in ghost form of Shift-0 physical, so we should edit to the old version of him, which presumably will be Amazing.
Power Princess and Gladiator – think we know who would win a lot if those two were in the list. We will find out but have to do some Body Armour and Invulnerability etc. character parsing first for bestiaryFASERIP.
That’s another blog post – how many Marvel human [super] martial artists to give Wonder Woman a fair contest? No mook rules here.
Taking out any with Superhuman (Remarkable) strength or better leaves 36. A few duplicate Wolverines etc. an an Echo with Unearthly Endurance? We would have about 30, which I will have to get into beastiary shape.