Karma Awards

Personality Taglines, Catchphrases or Battle Cries

This is an old school game, but the predecessor of FASERIP and also some other older games had some interesting ideas as far as Fortune and Subplots go. New school games like to have characters with direct story tie-ins as part of character creation, such as Aspects in FATE games or Hooks in 12 Degrees games to name a couple.

Consider the use of these in FASERIP to add to the flavour and fun. Superheroes have always gone by flamboyant subtitles to start with, whether Orphan Child of Cryptworld, Speediest Woman Alive, Sunshine Sleuth. You can use those directly, as well as any Subplot style ideas or as Fate style Troubles or handicaps, disadvantages, quirks or whatever else other game systems might consider naming them.

You can just have one, being the main subtitle or moniker of the hero, from Atlantean Princess, to Woman of Tomorrow or Strongest Robot There Is.

You could handle this a couple of ways. Allow the hero to invoke this particular line a small number of times per session to gain +1 RS to their results. Or you could give them a Fortune award to bank if they forgo the automatic +1 CS and roll anyway. Perhaps 40 at low level hero games and 30 for standard mutant level, 20 at defenders of the planet level and 10 for Cosmic level.

The flipside to this is the hero’s tagline getting them into trouble, or taking them away from where they need to be. Shadowy Secret Agents may be out all night tailing a suspect, missing dinner with their mum, walking the dog and training the staff, getting them penalised. Still true to their own particular idiosyncratic heroic nature, however. If the player does it themselves, award them. You can however suggest it to them, dangling the Karma points like carrots to get them into both nogoodnik conflict and subplot trouble.

Fun and games

Gaming tables, whether physical or virtual should be entertaining for a FASERIP game. You should definitely award Fortune for being entertained, for funny jokes, amusing stuff, etc. If it is completely character appropriate and roleplaying, then double it.

Good roleplaying should also get some Karma awards.

Then have the aliens invade to let them spend some.

Opposition

The rules suggest awards based on the threat level faced. However, not all threats are equal. One giant robot or radioactive lizard stomping your city with their Amazing ability is not as bad as three, from the character’s point of view. Consider adding to this awards based on the power levels of the opposition, if significant. VanDemon taking out 27 Wallaby bikie gang hoodlums is no big deal in that sense. If he fights 5 mutant ninja crocodile women it certainly is. The same applies to the Justice Squadron stopping a megalomaniac supervillain. If he has six superpowered flunkies they have to deal with as well, that is harder and worth more Fortune.

General Advice

Don’t be stingy and the players will be happy to call on their Karma when they need it, as heroes will. If you skimp they won’t want to use any for playing and possibly try and save it all for advancement. If you are playing where lots of Fortune is flowing the games should be more fun anyway, more problems, more desperate ations.

ICONS Pistol Shrimp

Pistol Shrimp

Origin: Transformed

Background

A young pistol shrimp was unfortunate enough to grow up in the water near a major fast outlet. The toxic effluent released by this waste of space and calories changed him, making him stronger, smarter and much much bigger.

Description

Imagine Lobster Johnson as a shrimp-man and you have it exactly from costume to implacability. A two-fisted shrimp pistol wielder, his water abilities enable the focused blasting of cold, wet concussive force through his water weapons.

Catchphrase: Feel the claws that soak evil. Twice!

Abilities

6 Prowess
6 Coordination
6 Strength
2 Intellect
3 Awareness
6 Willpower

10 Stamina
1 Determination

Powers

4 Extra Body Parts: Claws
3 Invulnerability
3 Water Control
1 Alternate Form: Aquatic
1 Life Support [Cold]

Specialties

3 Claws Gun Master [Bubble Blast]
1 Underwater Combat

FATE – Traveller: Imperial Leader

FATE – Traveller: Imperial Leader

High Concept: Head Rebellion Suppressor
Top Ranker
Rumoured to have Volcano Incident Disfigurement

+8 Strength
+4 Dexterity
+4 Endurance
+6 Intelligence
+8 Education
+8 Social Standing

+7 Psionics
+6 Blade
+4 Jack of All Trades
+3 Pilot
+2 Leader

FATE: Classic Traveller Character Creation

Draft 1.0 – June 13, 2013 – Blue Tyson

Traveller characters are normal people in general with a thirst for adventure and wealth. If you were going to do them Fate Core pyramid style, you would certainly start lower than the usual.

However, part of the Traveller fun is the oddball lethal character creation system. Fatalised random character generation thefore follows

There are six basic Traveller attributes. Strength, Dexterity, Endurance, Intelligence, Education and Social Standing.

Each of these start at Good (+1). See the end for The Ladder used here.

As an example, we will create a character named Lyta. Six FATE Dice rolls gives :
+ – – – , – 0 + – , + + – – , 0 + 0 – , + – + + , + 0 0 – or -2, -1, 0, 0, +2, 0

This now gives Lyta

-1 Strength
0 Dexterity
+1 Endurance
+1 Intelligence
+3 Education
+1 Social Standing

…see document for rest

FATE Classic Traveller Character Creation

FATE Classic AD&D Character Creation

FATE Classic AD&D Character Creation

Advanced Dungeons and Dragons, old school 1st Edition style. I only ever played 2nd edition very very briefly. Also you can get OSRIC here http://www.knights-n-knaves.com/osric/ for those like me that don’t have the original books anymore.

SKILLS
The basic skills are:

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

They begin at +1. See the end of this section for the ladder. For each, roll 8dF. That is 4dF twice, added together. Add the result to +1 to get your skill rank.

ASPECTS
Five Mandatory Aspects: High Concept, Trouble, Race, Class and Alignment

OTHER SKILLS

Resources -2
Level +1

See document link for more :-

FATE Classic AD&D Character Creation

FATE Classic Call of Cthulhu Character Creation

FATE Classic Call of Cthulhu Character Creation

Call of Cthulhu, Basic Roleplaying :- The free GORE rules you can get here: http://www.rpgnow.com/product/28521/GORE?it=1 or here :- http://basicroleplaying.com/downloads.php?do=file&id=479

To begin :-

BASIC SKILLS

Strength
Constitution
Size
Intelligence
Power
Dexterity
Appearance
Education
Resources
Sanity

They begin at +1, except for Sanity, which beings at the same level as Power. See the end of this section for the ladder.

For each of STR, CON, POW, DEX, APP, RES roll 8dF. That is 4dF twice, added together.

For each of SIZ, INT and EDU roll 8dF and add 3.

Your beginning Sanity is equal to your POW.

See document for rest :-

FATE Classic Call of Cthulhu

Superheroes and Milestones

Superheroes and Milestones

Having reread Super Squadron again recently, one interesting part near the end of that game involves the conversion of existing experienced heroes to the system, which does have an experience level statistic.

The ballparks used are comics the hero is currently starring in. If you are comic geeky enough you could certainly do that, or find out all the series that people are in. It gave fractional experience level awards if part of a team…e.g. X-Men, etc.

If you like more granular standard four-colour superheroics with respect to established heroes and your newbie Fate characters this an idea that I have been considering.

A simple way to look at it for Fate and its standard Milestone experience system would be to award a Major Milestone for each year of existence of the character. Perhaps lowered if only part of a team in a comic sense, as per Super Squadron. Divide by two or by four or something along those lines.

So, for example :

Superman

Starting Character, Fate Core

High Concept: Last Son of Krypton
Trouble: Kryptonite does bad things, whatever the colour
Aspect 1: Secret Identity, mild-mannered reporter Clark Kent
Aspect 2: Just a smalltown farmboy at heart
Aspect 3: Truth, Justice and the American Way

3 Athletics
0 Burglary
1 Contacts
0 Crafts
0 Deceive
0 Drive
1 Empathy
3 Fight
0 Investigate
2 Lore
2 Notice
4 Physique
0 Provoke
2 Rapport
1 Resources
1 Shoot
0 Stealth
0 Will

Refresh 2

Stunts

Super Leaping
Super Strength
Super Speed
Invulnerability

Archetypal Current Character, 75 years later

High Concept: Last Son of Krypton
Trouble: Kryptonite does bad things, whatever the colour
Trouble: Not a magic fan
Trouble: Responsibility for all
Aspect 1: Secret Identity, mild-mannered reporter Clark Kent
Aspect 2: I finally married the persistent reporter Lois Lane
Aspect 3: I have a Super Dog!

Skills

3 Athletics
0 Burglary
5 Contacts
2 Crafts
2 Deceive
1 Drive
5 Empathy
8 Fight
0 Investigate
4 Lore
8 Notice
13 Physique
4 Provoke
5 Rapport
3 Resources
6 Shoot
1 Stealth
2 Will

Refresh 6

Stunts

Super Leaping
Super Strength
Super Speed
Invulnerability
Flight
Heat Vision
–Heat Vision Attack Bonus
Super Hearing
Microscopic Vision
X-Ray Vision
Super Breath
Telescopic Vision
Leadership
Lore [Krypton]
Lore [Farming]
Life Support
–Immunity, no need to breathe

Extra

Fortress of Solitude Headquarters
–Communications
–Computing
–Defenses
–Storage

Traveller: Heroic Adventurer

FATE – Traveller: Heroic Adventurer

High Concept: Heroic Adventurer
Arrogant and Confident

+6 Strength [on adopted homewold]
+6 Dexterity [on adopted homewold]
+6 Endurance [on adopted homewold]
+1 Intelligence
+2 Education
+7 Social Standing [on adopted homeworld]

+6 Sword, Blade, Dagger
+5 Leader
+4 Air/Raft
+3 Tactics
+2 Gunnery, Guns [19th Century]

Stunts

Telepathy [Haphazard]
Teleporation [Interplanetary but not under conscious control]

From one of the easter eggs in the Traveller characters list – John Carter of Mars

MU1: Gamer’s Handbook of the Marvel Universe: Abomination thru Dreadnought

Definitely more bad people in this one.

Gamer's Handbook of the Marvel Universe Volume 1
Aguila, Alpha Primitives, American Eagle, Ancient One, Andromeda, Ant-Man, Arabian Knight, Archangel, Asgardians [Frey, Frigga, Heimdall, Hermod, Hoder, Idunn, Sigyn, Tyr, Vidar, Volla, ], Aurora, — Absorbing Man, Air-Walker, Angar the Screamer, Ani-Men [Ape-Man, Bird-Man, Cat-Man, Dragonfly, Frog-Man, ], Annihilus, Apocalypse [Pestilence, War, Famine, Death, ], Aquarian, Arcade [Miss Locke, Mr Chambers,], Ares, Ariel, Arkon, Armadillo, Arnim Zola, Astronomer, Attuma, Avalanche,

Balder, Battlestar, Beast, Beta Flight [Goblyn, Manikin, Purple Girl, ], Binary, Black Bolt, Black Crow, Black Knight, Black Panther, Black Widow, Boom Boom, Box, Brother Voodoo, — Baron Blood, Baron Mordo, Baron Strucker, Baron Zemo [I, II, ], Basilisk, Batrock [Machete, Porcupine, Living Lasers, Swordsman, Whirlwind, Zaran,], Beetle, Belasco, Beyonder, Black Cat, Black King, Black Queen, Black Talon, Blacklash, Blackout, Blastaar, Blizzard, Blob, Boomerang, Brothers Grimm,

Cannonball, Captain America [Super Patriot, Captain America II, Captain America III, Captain America IV, ], Captain Britain, Captain Mar-Vell, Captain Marvel, Captain Universe, Sean Cassidy, Champions of Xandar [Nova Prime, Protector, Comet, Crimebuster, Powerhouse], Chance, Clea, Cloak, Rusty Collins, Colossus, Cyclops, Cypher, — Caliban, Captain Ultra, Black Tom Cassidy, Celestials [Arishem, Eson, Gammenon, Hargen, Jemiah, Nezar, One Above All, Oneg, Tefral, Ziran, ], Champion, Changeling, Chief Examiner, Chthon, Circus of Crime [Blackwing, Bruto Clown, Fire-Eater, Great Gambonnos, Human Cannonball, Live Wire, Princes Python, Rajah, Teena the Fat Lady, ], Collector, Constrictor, Contemplator, Controller, Corruptor, Count Nefaria, Crimson Dynamo,

Dagger, Dakimh the Enchanted, Daredevil, Darkstar, Deathlok, Devil-Dinosaur [Moon Boy, ], Doc Samson, Doctor Druid, Doctor Strange, Drax,
— D’Spayre, Darkoth, Death, Death-Stalker, Death-Throws [Ringleader, Oddball, Bombshell, Tenpin, Knicknack, ], Deathbird, Destiny, Destiny I, Deviants [Cro, Reject, Karkas, Ghaur,], Diablo [Air, Water, Earth, Fire, Trans-Mutant,], Doctor Demonicus, Doctor Doom [Doctor Doom II, Doomsmen, Guardian Robots, Guardbots, ], Doctor Octopus, Doctor Pym [Ant-Man, Giant-Man, Goliath, Yellowjacket, ], Doctor Sun, Dormammu, Dracula, Dragon Man, Dreadknight, Dreadnought,

0.79 Character Density

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