Dungeon23 – 014 Ruby Base Level 11 Key 04

Level 11 is basically a giant storage unit. There are loads of large wooden crates any way you look GM:At Key 3, general tools and equipment, for carpentry, landscaping, metalwork and other professions at a general 19th century level: useful for general ship work here and there, too.

Island Lair Notes

Here are a few things for ideas for a game setting like the #Dungeon23 Ruby Base.

Villains & Vigilantes Island of Doctor Apocalypse

island of doctor apocalypse

Mutants and Masterminds Island Lair GM guide and deluxe GM Guide – Island of Dr Sersei

The above is in the deluxe gamemaster’s guide as well – which has several supervillain lair archetypes which are quite good to borrow, with maps.

d20 – M&M 1e Headquarters & Hideouts – a couple of bits and pieces here

d20 – M&M 1e Headquarters & Hideouts 2

Champions – Island of Dr Destroyer

Island of Dr Destroyer

Savage World Supers – has a few base building notes.

Dungeon23 – 011 Ruby Base Level 11 Key 01

Level 11 is basically a giant storage unit. There are loads of large wooden crates any way you look GM:At Key 1, spare parts and equipment for The Ruby submarine. Various anachronistic, but not so futuristic forklift type vehicles are at work, some of the time. Indicaed by the F’s in circiles.

Dungeon23 – 010 Ruby Base Level 02-10

The Rubys count each 10m of the base as a ‘level’ – it even works like this in the lifts. The dock, therefore has a 100m high space to allow a large sailing ship to cruise in with its masts. The map for Level 01 hence applies, it would just be seen from further remove.

Ruby Base Level 2
Ruby Base Level 2
Ruby Base Level 3
Ruby Base Level 3
Ruby Base Level 4
Ruby Base Level 4
Ruby Base Level 5
Ruby Base Level 5
Ruby Base Level 7
Ruby Base Level 6
Ruby Base Level 7
Ruby Base Level 7
Ruby Base Level 8
Ruby Base Level 9
Ruby Base Level 9
Ruby Base Level 10
Ruby Base Level 10

Glam Clams

From: https://archonsmarchon.blogspot.com/2023/01/dungeon-2023-week-1.html

Glam Clam Farm

“Glam clams (actually a type of oyster) form disco ball-like pearls that concentrate and reflect light as blinding rays to dissuade predators. “

Leads to:

Dungeon23 – 009 Ruby Base Level 01 Key 5

Berthed at Key 5 is The Volcano: an early 18th century warship that has been upgraded. It is fully capable of operating in traditional manner. GM: Also capable of running by battery motor for several days. It also has a holofield generator that is capable of disguising the ship at distance as a standard commercial ship, not a military capable vessel. Illustration here shown sailing some distance out but still in sight of Ruby Base on the horizon.

The Volcano - tech outfitted early 19th century military sailing ship
The Volcano – tech outfitted sailing ship
Ruby Base Level 01 Grid Map

Dungeon23 – 008 Ruby Base Level 01 Key 3

The elevator going up to the rest of the base from the loading dock goes 40-50 metres. There are four entrances, all going into the same lift.

GM: The doors open by a simple PIN number. In the early 19th century the Rubys don’t really have to worry about brute force cracking from anyone living there, so only four digits. In old school mobile keypad terms, the pass PIN is of course 7889 or R-U-B-Y. Anyone with access to late 20th or 21st century technology that has met the Rubys and their egos has a good chance of realising what this pin number might be.

elevator shaft view
elevator shaft view
elevator entrance 1
elevator entrance 1
elevator interior 1
elevator interiot 2

Dungeon23 – 007 Ruby Base Level 01 Key 1

Loading machinery capable of stocking the Ruby. Mechanical, but powered by 2044 battery technology charged from geothermal energy.

Equipment for loading The Ruby 1
Equipment for loading The Ruby 1
Equipment for loading The Ruby 2
Equipment for loading The Ruby 2
Equipment for loading The Ruby 1
Equipment for loading The Ruby 1
Ruby Base Level 01 Grid Map
Ruby Base Level 01 Grid Map
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