Not tried it yet, but it will certainly make doing a character generator faster.
Python 2.7
Remarkable, Incredible and Amazing nerdiness
Not tried it yet, but it will certainly make doing a character generator faster.
Python 2.7
https://pandaria.rpgworlds.info/cant/rules/adnd_spells.htm
Laid out in html tables.
The AD&D Monster Manual didn’t list experience points. A spreadsheet has been compiled by Adrano Silverbow here https://www.dropbox.com/s/5sx6kswtjf5885a/Monster%20Manual%20XPs.ods?dl=0
From dragonsfoot https://www.dragonsfoot.org/forums/viewtopic.php?f=1&t=81048
Just found this:-
This site is a labor of love inspired by FASERIP RPG by Bucky the Blackball. This site, its main author and its contributors are not in any way associated with Bucky or his FASERIP RPG. His RPG is used because it is released under the OGL and that is the easiest platform from which to continue the great legacy of the original 1980s superhero game which started it all! FASERIP by Bucky the Blackball is a “neo-clone” as he calls it but really an edited retroclone of an original long out of print but never forgotten 1980s superhero game.
Level 11 is basically a giant storage unit. There are loads of large wooden crates any way you look.
GM:At Key 11 General grocery supplies storage and miscellaneous things you would find in markets and shops of the times – lots of junk, too. The other stuff dump area.
Level 11 is basically a giant storage unit. There are loads of large wooden crates any way you look.
GM:At Key 10, A weapons locker, early 19th century style. Sabres, knives, the odd pirate cutlass, firearms, cudgels, whips for using on bad crew. Pistols and long guns included. Plus some gunpowder.
Dungeon looks a bit spidery, too.
B | B | B | B | O | B | B | B | B |
B | B | B | B | C | B | B | B | B |
B | B | B | B | C | B | B | B | B |
B | B | B | B | C | B | B | B | B |
B | B | B | B | C | B | B | B | B |
B | B | B | B | C | B | B | B | B |
B | C | C | C | C | B | B | B | B |
B | B | C | R1 | B | B | B | B | B |
B | B | wm | R1 | R1 | R1m | R1 | B | B |
B | B | B | R1 | R1 | R1 | R1 | B | B |
B | B | B | R1 | R1 | R1 | R1 | B | B |
B | B | C | B | C | C | C | B | B |
B | C | B | C | B | C | B | C | B |
C | B | C | B | B | C | B | B | C |
If you go the wrong way at the entrance, hidden pit trap.
If you can find a way across a yawning chasm, there are monsters working down the end of a long dark passage – you might choose the right way and bonus easy platinum.
B | B | B | B | B | B | B | B | B | B | C | CHl | C | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | C | CHl | C | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | C | B | B | B | B | C | O | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | C | B | B | B | B | D | pt | D | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | C | B | B | B | B | D | D | D | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | C | C | C | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
C | B | B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
C | B | C | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
C | B | C | B | C | C | C | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
C | C | B | C | C | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | |
R4 | wm | C | C | B | C | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
R4 | R4 | R4 | C | CHbr | C | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
R4 | C | C | C | D | C | D | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
R4 | R4pt | R4 | R3 | wm | R2 | R1 | R1 | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
R4 | R4 | R4 | R3 | R2 | R2 | R1 | R1 | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
R4 | R4 | R4 | R3 | R3 | R3 | R1 | R1 | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | R3 | R3 | R3 | R1 | R1 | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | R3 | R3 | R3 | R3 | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | R3 | R3 | R3 | R3 | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | C | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B | B |
Some more additions to basic dungeons, should be able to get rivers and chasms in corridors:- e.g. if blue Cri = river, Cbr = river with bridge across. https://github.com/bluetyson/ADnD1e-Random-Dungeon-Generator
B | B | C | O | C | B | B |
B | Cri | C | C | C | Cbr | B |
C | Cri | C | Cbr | C | Cbr | C |
C | Cri | C | C | C | Cbr | C |
C | Cri | C | B | C | Cbr | C |
C | Cri | C | B | C | Cbr | C |
C | Cri | B | B | B | Cbr | C |
C | B | B | B | B | B | C |
Level 11 is basically a giant storage unit. There are loads of large wooden crates any way you look.
GM:At Key 9, Large sailing ship maintenance supplies, timber, caulking, barrels, anchors, things you can’t squish. Pieces of masts, a rowboat.