FATERIP – Modesty Blaise

Modesty Blase - the Real Thing

FATE: Modesty Blaise


Ex-criminal Superspies versus current criminal depraved supervillains thanks to Peter O’Donnell, Jim Holdaway and Enrique Badia Romero.


Draft 1.0  April 15, 2013 – Blue Tyson




Pre-mobile phone modern.  Fancy radio communication is cool.  Sixties to eighties works nicely. Modesty Blaise is the retired ex-head of the criminal Network organisation, rising from wandering orphan at a very young age.  Blackmailed agreeable into helping out the British Secret Service by Gerald Tarrant she is officially a British citizen. Platonic best friends with Willie Garvin, turning his life around after pulling her out of prison. Previously her second in command the partners are ultra-competent and deadly adversaries, more than capable of taking on greater odds.  Stylish and sophisticated and witty, their adventures are brilliant in prose and comic. Allies and previously outdone enemies abound throughout the world.




Sir Gerald has a problem.  Again. The British Secret Service is still useless.

If it doesn’t involve a sociopathic, psychopathic or depraved supervillain we’ll be disappointed.

Too tough?  Target their friends.

Crime doesn’t pay if we disagree with it.




Modesty Blaise



Retirement is boring

Willie, I Really Need You Now!

Orphan Out of Everywhere

No drugs!

Yes, I’ve got a place on this continent.


F: Incredible +4

A: Incredible +4

S: Good +1

E: Remarkable +3

R: Excellent +2

I: Incredible +4

P: Incredible +4


Resources  Incredible (+4)

Popularity  -Remarkable (-3)


Other Skills


Amazing (+5)  Leadership, Linguist, Kongo, Pistol, Quarterstaff, Survival

Incredible (+4)  Alertness, Contacts, Rapport

Remarkable (+3)  Intimidation, Weapons

Excellent (+2)  Burglary, Deceit, Drive, Empathy, Investigation, Lapidary, Pilot, Ride, Stealth

Good  (+1) Dance

Typical (+0)  Academics, Art




Close At Hand, Face the Pain, Money Talks, Preemptive Grace, Quick Draw, Shot On the Run


Acrobat, Big Name, Cold Read, Con Man, Criminal Mind, Death Defiance, I Know A Guy Who Knows A Guy, Inner Strength, Martial Arts, Mental Blueprint, Signature Strike, Tripwire Sensibilities


Willie Garvin


Ex-Crimelord 2IC

Retirement is boring

What the Princess says goes

Don’t count the Princess out

A Girl In Every Port

No drugs!

I Do Own a Circus, Actually. Also, a Pub.


F: Incredible +4

A: Remarkable +3

S: Excellent +2

E: Remarkable +3

R: Excellent +2

I: Amazing +5

P: Remarkable +3


Resources  Remarkable (+3)

Popularity  -Remarkable (-3)


Other Skills


Unearthly (+7)  Knife

Amazing (+5)  Alertness, Rapport, Throw

Incredible (+4) Contacts, Intimidation, Quarterstaff, Rifle, Survival

Remarkable (+3)  Disguise, Empathy, Engineering, Linguist, Ride, Survival, Weapons

Excellent (+2)  Burglary, Deceit, Drive, Gambling, Leadership, Pilot, Ride, Stealth

Good (+1)  Academics, Science

Poor (-1)  Pistol




Danger Sense [His Ears Prickle], Everybody’s Friend, Good Arm, Headquarters, Scary, Scientific Invention, Uncanny Hunch


Acrobat, Big Name, Cold Read, Con Man, Criminal Mind, Death Defiance, I Know A Guy Who Knows A Guy, Inner Strength, Martial Arts, Mental Blueprint, Signature Strike, Tripwire Sensibilities


Sir Gerald Tarrant


British Secret Service Chief.

I Must Have Modesty Blaise!

What’s a bit of blackmail between friends?


F: Typical +0

A: Good +1

S: Typical +0

E: Good +1

R: Excellent +2

I: Excellent +2

P: Remarkable +3


Resources  Incredible (+4) [In government capacity, otherwise Excellent (+2)]

Popularity  Excellent (+2)


Other Skills


Incredible (+4)  Bureaucracy, Contacts, Espionage

Remarkable (+3)  Deceit, Intimidation, Investigation

Good (+1)  Guns, Stealth




Center of the Web, Expert Staff





Reformed druggie

Quite happy in this job, thanks very much


F: Typical +0

A: Typical +0

S: Typical +0

E: Good +1

R: Good +1

I: Good +1

P: Good +1


Resources  Good (+1)

Popularity  Typical (0)


Other Skills


Excellent (+2)  Administration, Drive


John Dall


Billionaire businessman

Occasional boyfriend of Blaise


F: Good +1

A: Good +1

S: Good +1

E: Good +1

R: Excellent +2

I: Good +1

P: Excellent +2


Resources  Amazing (+5)

Popularity  Remarkable (+2)


Other Skills


Incredible (+4)  Bureaucracy

Excellent (+2) Guns, Leadership

Good (+1) Ride, Pilot




Center of the Web, Fantastically Rich


Steve Collier


Retired mathematician and textbook author

Psychic Investigator

Ex-Lover of Blaise

Husband of Dinah


F: Typical (+0)

A: Typical (+0)

S: Typical (+0)

E: Typical (+0)

R: Good (+1)

I: Good +1

P: Typical +0


Resources  Typical +0

Popularity  Typical +0


Other Skills


Excellent (+2)  Academics, Mathematics, Mysteries

Good  (+1)


Dinah Pilgrim


Blind Diviner

Ex-Lover of Garvin

Wife of Steve


F: Poor (-1)

A: Poor (-1)

S: Typical (+0)

E: Typical (+0)

R: Typical (+1)

I: Excellent +2

P: Good +1


Resources  Typical +0

Popularity  Typical +0


Other Skills


Mysteries (+2)




Fortuneteller, Secrets of the Arcane


Doctor Giles Pennyfeather


Adverse Conditions Medical Genius

Bumbling Goofball


F: Poor (-1)

A: Typical 0

S: Typical +0

E: Typical +1

R: Typical +0

I: Good +1

P: Typical +0


Resources  Poor (-1)

Popularity  Typical (+0)


Other Skills


Excellent (+2)  Medicine

Good (+1)  Science




Doctor, Medic, Surgeon




Most definitely a Spirit of the Century via Shadows of the Century style game.




A perfect two player scenario team, Blaise and Garvin can be easily Compelled into whatever outlandishly led super spy or crime scenario Tarrant can come up with for them to solve.  The most likely abduction victims in their oeuvre are detailed above, for added spice. Others include Tarrant’s 2IC and Maude, an operative they have worked with in the field before.




The ‘needs the other’ Aspects can be used in there is only one PC.  Got to get to the other.




Or if three players, an abduction victim attempting to use their brains to survive until Blaise and Garvin can get there.  Then surviving to escape with them.




A possibility is a support team for the two heroes, particularly competent local talent, ex-Network members or others provided by Tarrant to assist in a particular caper that could be on the level of a standard FATE Core beginning character.  Which the players could design and based on what they come up with, the actual scenario can then be designed aorund them.




Being a big Marvel Super Heroes fan from way back, this is how I like to think:


Value    Adjective


+13 Cosmic 5 (Class 5000)

+12 Cosmic 3 (Class 3000)

+11 Cosmic 1 (Class 1000)

+10 Legendary Z (Shift Z)

+9  Legendary Y (Shift Y)

+8    Legendary X (Shift X)

+7    Unearthly (Epic)

+6    Monstrous (Fantastic)

+5    Amazing (Superb)

+4    Incredible (Great)

+3    Remarkable (Good)

+2    Excellent (Fair)

+1    Good (Average)

+0    Typical (Mediocre)

-1    Poor

-2    Feeble (Terrible)

-3    Awful 0 (Shift 0)

-4    Abysmal


FASERIP – basic human attributes


Physique is split compared to Core, into a Strength component and an Endurance component, the latter of which should be used for the Stress track.  Reason is native intelligence.


Fighting (Fight)

Agility (Athletics)




Intuition (Notice)

Psyche (Will)




Popularity is a measure of charisma, reputation and public influence. If you like, bad people can have a negative popularity ladder equivalent.  Supervillains, mass murderers, ruthless thugs in The Ball, etc.







Modesty Blaise: Wikipedia – http://en.wikipedia.org/wiki/Modesty_Blaise

The Complete Modesty Blaise Dossier – http://www3.sympatico.ca/jim.pattison/modesty/


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