Superheroes and Milestones

Superheroes and Milestones

Having reread Super Squadron again recently, one interesting part near the end of that game involves the conversion of existing experienced heroes to the system, which does have an experience level statistic.

The ballparks used are comics the hero is currently starring in. If you are comic geeky enough you could certainly do that, or find out all the series that people are in. It gave fractional experience level awards if part of a team…e.g. X-Men, etc.

If you like more granular standard four-colour superheroics with respect to established heroes and your newbie Fate characters this an idea that I have been considering.

A simple way to look at it for Fate and its standard Milestone experience system would be to award a Major Milestone for each year of existence of the character. Perhaps lowered if only part of a team in a comic sense, as per Super Squadron. Divide by two or by four or something along those lines.

So, for example :

Superman

Starting Character, Fate Core

High Concept: Last Son of Krypton
Trouble: Kryptonite does bad things, whatever the colour
Aspect 1: Secret Identity, mild-mannered reporter Clark Kent
Aspect 2: Just a smalltown farmboy at heart
Aspect 3: Truth, Justice and the American Way

3 Athletics
0 Burglary
1 Contacts
0 Crafts
0 Deceive
0 Drive
1 Empathy
3 Fight
0 Investigate
2 Lore
2 Notice
4 Physique
0 Provoke
2 Rapport
1 Resources
1 Shoot
0 Stealth
0 Will

Refresh 2

Stunts

Super Leaping
Super Strength
Super Speed
Invulnerability

Archetypal Current Character, 75 years later

High Concept: Last Son of Krypton
Trouble: Kryptonite does bad things, whatever the colour
Trouble: Not a magic fan
Trouble: Responsibility for all
Aspect 1: Secret Identity, mild-mannered reporter Clark Kent
Aspect 2: I finally married the persistent reporter Lois Lane
Aspect 3: I have a Super Dog!

Skills

3 Athletics
0 Burglary
5 Contacts
2 Crafts
2 Deceive
1 Drive
5 Empathy
8 Fight
0 Investigate
4 Lore
8 Notice
13 Physique
4 Provoke
5 Rapport
3 Resources
6 Shoot
1 Stealth
2 Will

Refresh 6

Stunts

Super Leaping
Super Strength
Super Speed
Invulnerability
Flight
Heat Vision
–Heat Vision Attack Bonus
Super Hearing
Microscopic Vision
X-Ray Vision
Super Breath
Telescopic Vision
Leadership
Lore [Krypton]
Lore [Farming]
Life Support
–Immunity, no need to breathe

Extra

Fortress of Solitude Headquarters
–Communications
–Computing
–Defenses
–Storage

Traveller: Heroic Adventurer

FATE – Traveller: Heroic Adventurer

High Concept: Heroic Adventurer
Arrogant and Confident

+6 Strength [on adopted homewold]
+6 Dexterity [on adopted homewold]
+6 Endurance [on adopted homewold]
+1 Intelligence
+2 Education
+7 Social Standing [on adopted homeworld]

+6 Sword, Blade, Dagger
+5 Leader
+4 Air/Raft
+3 Tactics
+2 Gunnery, Guns [19th Century]

Stunts

Telepathy [Haphazard]
Teleporation [Interplanetary but not under conscious control]

From one of the easter eggs in the Traveller characters list – John Carter of Mars

FATE – Skills and Approaches

A conversion between: average each group out

Skills

Athletics
Burglary
Contacts
Crafts
Deceive
Drive
Empathy
Fight
Investigate
Lore
Notice
Physique
Provoke
Rapport
Resources
Shoot
Stealth
Will

Approaches

Careful
Clever
Flash
Forceful
Quick
Sneaky

Lists because I keep looking them up!

Physique, Fight, Will = Forceful
Stealth, Burglary, Deceive = Sneaky
Emapthy, Resources, Crafts = Careful
Rapport, Provoke, Drive = Flashy
Lore, Investigate, Notice = Clever
Contacts, Athletics, Shoot = Quick

Apotheosis Drive X: Neon Genesis Cybertron

FATE: Apotheosis Drive X - Neon Genesis Cybertron

The Angel threat has been defeated in a surreal apotheostic haze. Or so we thought. An independent astronomy station saw it first. A much, much bigger threat. Titan Angels.

Draft 1.1 April 22, 2013 - Blue Tyson

SETTING

The near Evangelion future. The humans have fought off the Angel threat. Or so they thought. Pragmatic reality intrudes on psychedelic reverie. A not-quite finished project is scrambled into action to try and stop the threat. The only defense that can possibly work is a MegaTitan and this weapon can only be piloted by a Titan. Three senior Titan pilots draw lots to fly the prototype and Ayanami wins.

A cataclysmic conflict leads to a victory of a sort after a 17 second confrontation. Along with the loss of North Korea (which no-one ever noticed in anime anyway) and most of the MegaTitan. A recovery team finds what is left of the pilot inside the scrap, in a coma, short a couple of limbs. At the same time, some sort of backlash effect leaves the other two pilots curled into foetal balls, gibbering about horrors from beyond space and time. Nothing can bring them out of it, and only an abundance of stuffed penguins seems to calm their ravings.

With their only hope of operating MegaTitans about as competent for combat as fluffy pet rabbits the military and civilian heads agree that the time has come. The authorisation of the reactivation of a secret Antarctic base.

Roll out: Stasis Project Cybertron.

Containing the only known beings capable of piloting a MegaTitan unaided.

Optimus Prime.

Megatron.

ISSUES

Test the MegaTitans
Build a new MegaTitan Green
Don't get shafted by Megatron
Mediate Autobot-Decepticon Conflict
Finish hybrid crewed MegaTitan Pink
Politics and spy games
Restore The Korea Zone
Rumours ask: Is there a God Machine?
Deal with tougher Titan Angels

THE PLAYERS

TRANSFORMERS

Note, statistics are given for Autobots and Deceptions on Transformers scale.

Optimus Prime

Autobots, Roll Out!
We Must Live Together With the Humans
Freedom Is the Right of All Sentient Beings

F: Incredible +4
A: Excellent +2
S: Amazing +5
E: Monstrous +6
R: Excellent +2
I: Excellent +2
P: Excellent +2

Resources Excellent (+2)
Popularity Remarkable (+3)

Other Skills

Incredible (+4) Blaster, Courage, Leadership, Warfare
Remarkable (+3) Body Armour
Excellent (+2) Speed: Truck Form, Drive
Good (+1) Engineering

Megatron

Decepticons, transform and rise up!
I'm In Charge!
I Deserve to Rule All Cybertron
Primes! We hates them, precious

F: Incredible +4
A: Excellent +2
S: Incredible +4
E: Amazing +5
R: Excellent +2
I: Excellent +2
P: Good +1

Resources Excellent (+2)
Popularity -Remarkable (-3)

Other Skills

Amazing (+5) Blaster
Remarkable (+3) Body Armour, Leadership, Warfare
Good (+1) Engineering, Speed

Bumblebee

Hot Car
The Least Likely Can Be the Most Dangerous
Must Prove Myself

F: Excellent +2
A: Incredible +4
S: Remarkable +3
E: Remarkable +3
R: Good +1
I: Remarkable +3
P: Excellent +2

Resources Good (+1)
Popularity Remarkable (+3)

Other Skills

Amazing (+5) Drive
Remarkable (+3) Speed: Car Form, Sonic Blaster
Excellent (+2) Body Armour
Good (+1) Engineering

Ironhide

Autobot Muscle
Hi-tech circuitry is no replacement for guts
Protecting is What I Do

F: Remarkable +3
A: Excellent +2
S: Amazing +5
E: Amazing +5
R: Typical +0
I: Good +1
P: Good +1

Resources Good (+1)
Popularity Good (+1)

Other Skills

Amazing (+5) Body Armour, Shield
Remarkable (+3) Blaster
Excellent (+2) Speed: Truck Form

Jazz

Stylish Autobot
Right Hand Autobot
Pop Culture is cool

F: Remarkable +3
A: Excellent +2
S: Remarkable +3
E: Remarkable +3
R: Typical +0
I: Good +1
P: Good +1

Resources Good (+1)
Popularity Excellent (+2)

Other Skills

Incredible (+4) Communications
Remarkable (+3) Blaster, Speed: Car Form
Excellent (+2) Body Armour, Contacts, Arts [Popular Culture]

PROJECT PEOPLE AND TECHNOLOGY

Civilian Head

Secretive Bureaucrat

F: Typical +0
A: Typical +0
S: Typical +0
E: Good +1
R: Excellent +2
I: Excellent +2
P: Excellent +2

Resources Incredible (+4)
Popularity Good (+1)

Other Skills

Incredible (+4) Administration, Politics

Military Head

Aging military genius

F: Excellent +2
A: Good +1
S: Excellent +2
E: Good +1
R: Good +1
I: Excellent +2
P: Excellent +2

Resources Incredible (+4)
Popularity Excellent (+2)

Other Skills

Incredible (+4) Leadership, Politics, Warfare

MegaTitan (Green/Orange generation)

F: Monstrous +6
A: Incredible +4
S: Monstrous +6
E: Monstrous +6

Other Skills

Monstrous (+6) Blaster
Amazing (+5) Body Armour
Incredible (+4) Speed

Titan Angel

F: Unearthly +7
A: Amazing +5
S: Unearthly +7
E: Unearthly +7

Other Skills

Unearthly (+7) Blaster
Monstrous (+6) Body Armour
Amazing (+5) Speed

ADVENTURING

The Titan Angels will keep coming. Probably getting worse. The third MegaTitan is to be a hybrid that requires one of the other Autobots [or Decepticons if that is how you fly] to pilot it, along with a team of humans. Eventually the Project wants them to be human only for obvious reasons. Any humans trying to operate the Green or Orange MegaTitans will be brainfried after a few minutes. As in out of Fate Points.

So player characters could be Autobots etc. or the team of humans working on the new MegaTitan - pilots, scientists, engineers, etc. It will require a crew of several to fly it. One robot, several small people.

Are the rumours about the God Machine true? Is there another level of Titan? How big is it? How does it work? Joining? A three level Matrioshka? Other?

SCALE

There are three :-

Human
Titan/Autobot/Decepticon
MegaTitan/Titan Angel

THE LADDER

Being a big Marvel Super Heroes fan from way back, this is how I like to think:

Value Adjective

+13 Cosmic 5 (Class 5000)
+12 Cosmic 3 (Class 3000)
+11 Cosmic 1 (Class 1000)
+10 Legendary Z (Shift Z)
+9 Legendary Y (Shift Y)
+8 Legendary X (Shift X)
+7 Unearthly (Epic)
+6 Monstrous (Fantastic)
+5 Amazing (Superb)
+4 Incredible (Great)
+3 Remarkable (Good)
+2 Excellent (Fair)
+1 Good (Average)
+0 Typical (Mediocre)
-1 Poor
-2 Feeble (Terrible)
-3 Awful 0 (Shift 0)
-4 Abysmal

FASERIP - basic human attributes

Physique is split compared to Core, into a Strength component and an Endurance component, the latter of which should be used for the Stress track. Reason is native intelligence.

Fighting (Fight)
Agility (Athletics)
Strength
Endurance
Reason
Intuition (Notice)
Psyche (Will)

secondary

Popularity is a measure of charisma, reputation and public influence. If you like, bad people can have a negative popularity ladder equivalent. Supervillains, mass murderers, ruthless thugs in The Ball, etc.

Popularity
Resources

REFERENCES

Neon Geneis Evangelion : Wikipedia - http://en.wikipedia.org/wiki/Neon_Genesis_Evangelion
Transformers: Wikipedia - http://en.wikipedia.org/wiki/Transformers
Ron Frazier’s FATE Transformers - http://evilhat.wikidot.com/community-fate-core-extensions

Fight Fire – for Marcus Licinius Crassus, the Richest Man In Rome

FATE: Fight Fire – for Marcus Licinius Crassus, the Richest Man In Rome

An early organised firefighting brigade. Let’s make a deal, see what and who we can save for you.

Draft 1.0 April 23, 2013 – Blue Tyson

Today’s firefighters are often hailed as heroes. In Ancient Rome and earlier times, a rather more mercenary situation. Those afflicted with a blaze would still be happy to see them, but in stressful times may not make the best financial decisions with regards to their property.

ADVENTURING

The man in charge of the whole five hundred strong operation is detailed below, as is his lead team of firefighters, with their boss, muscle, driver, climber and water man. Lieutenant, Vent, Drive, Roof and Can in Fight Fire terminology if you like.

You can assume they are well outfitted with any gear that they want, shields, types of armour, padding, buckets, primitive hoses or anything they could invent, or pay someone to come up with. This is a new industry for the city and they are at the forefront.

The general operation is – and Crassus himself may lead if a big or important propety – find a fire, offer to put it out and save the property. Putting it out may involve knocking the building down so it burns in on itself. Otherwise some really hazardous firefighting time if there are people and buildings and other items to save.

Crassus is not a man you want to disappoint. Crime, skullduggery, politics, slavery, war, bribery and more will form the backdrop for this sort of operation. Will someone start a rival operation that could lead to bloodshed?

THE PLAYERS

Marcus Licinis Crassus

Richer Than Anybody You Know
Have them arrested or executed, get their stuff!
Almost everybody who is anybody owes me money
Ruthless Property Speculator and general
Empire Builder

F: Excellent +2
A: Good +1
S: Good +1
E: Excellent +2
R: Excellent +2
I: Remarkable +3
P: Excellent +2

Resources Amazing (+5)
Popularity Remarkable (+3)

Amazing (+5) Business, Contacts
Incredible (+4) Intimidation, Politics
Remarkable (+3) Deceit, Leadership, Warfare, Sword
Excellent (+2) Burglary, Ride, Teach
Good (+1) Piracy, Sail

Antoninus “Bulla” Datus

Property owner, I have an offer for you
Stay on Crassus good side
Burning Down the House

F: Typical +0
A: Typical +0
S: Good +1
E: Good +1
R: Good +1
I: Excellent +2
P: Good +1

Resources Excellent (+2)
Popularity Good (+1)

Excellent (+2) Negotiate, Intimidate

Fronto “Ventus” Crespus

You’d like a hole there, boss?

F: Excellent +2
A: Typical +0
S: Excellent +2
E: Excellent +2
R: Typical +0
I: Typical +0
P: Typical +0

Resources Good (+1)
Popularity Typical (+0)

Remarkable (+3) Axe, Hammer, Polearm
Good (+1) Intimidate

Justus “Rota” Urbanus

On my way, boss!
Chariot, cart, litter. It’ll do!

F: Typical +0
A: Excellent +0
S: Good +1
E: Good +1
R: Typical +0
I: Good +1
P: Typical +0

Resources Typical (+0)
Popularity Typical (+0)

Remarkable (+3) Drive, Ride

Felix “Tegula” Veranus

I’m on top of it, boss!

F: Typical +0
A: Remarkable +3
S: Typical +0
E: Good +1
R: Typical +0
I: Good +1
P: Typical +0

Resources Typical (+0)
Popularity Typical (+0)

Incredible (+4) Climb
Remarkable (+3) Jump, Fall

Drive, Vent, Breach, Search, Advance

Longinus “Situla” Proculus

More water, boss?

F: Typical +0
A: Typical +0
S: Excellent +2
E: Excellent +2
R: Typical +0
I: Good +1
P: Typical +0

Resources Typical (+0)
Popularity Typical (+0)

Remarkable (+3) Lift, Carry
Excellent (+2) Commerce, Drive

THE LADDER

Being a big Marvel Super Heroes fan from way back, this is how I like to think:

Value Adjective

+13 Cosmic 5 (Class 5000)
+12 Cosmic 3 (Class 3000)
+11 Cosmic 1 (Class 1000)
+10 Legendary Z (Shift Z)
+9 Legendary Y (Shift Y)
+8 Legendary X (Shift X)
+7 Unearthly (Epic)
+6 Monstrous (Fantastic)
+5 Amazing (Superb)
+4 Incredible (Great)
+3 Remarkable (Good)
+2 Excellent (Fair)
+1 Good (Average)
+0 Typical (Mediocre)
-1 Poor
-2 Feeble (Terrible)
-3 Awful 0 (Shift 0)
-4 Abysmal

FASERIP – basic human attributes

Physique is split compared to Core, into a Strength component and an Endurance component, the latter of which should be used for the Stress track. Reason is native intelligence.

Fighting (Fight)
Agility (Athletics)
Strength
Endurance
Reason
Intuition (Notice)
Psyche (Will)

Secondary

Popularity is a measure of charisma, reputation and public influence. If you like, bad people can have a negative popularity ladder equivalent. Supervillains, mass murderers, ruthless thugs in The Ball, etc.

Popularity
Resources

REFERENCES

Seven statesmen of the later republic https://archive.org/details/sevenromanstates00oman
Marcus Licinius Crasus: Wikipedia http://en.wikipedia.org/wiki/Marcus_Licinius_Crassus

Enchantress of Venus


FATE: Enchantress of Venus

Or, a little more Planetary Romance for your life thanks to Leigh Brackett

Draft 1.0 April 11, 2013 - Blue Tyson

SETTING

Old Venus. Lush, dangerous jungles where the air can be too thick and heavy and mysterious, misty seas beyond which lie dangerous outposts of the primitive and ancient. Like on Mars, immigration from Earth is driving back the older native populations, sometimes violently.

ISSUES

Stark's friend the barbarian prince Helvi is missing!
What the hell is going on in Shuruun, the pirate city?

THE PLAYERS

Eric John Stark

N'Chaka, Man-Without-a-Tribe
Outlaw of Mars and Earth
Wild Man of Mercury
Very Bad Girl Magnet
Fights For the Oppressed

F: Incredible +4
A: Remarkable +3
S: Excellent +2
E: Remarkable +3
R: Good +1
I: Incredible +4
P: Incredible +4

Resources Typical (+0)
Popularity -Excellent (-2)

Other Skills

Amazing (+5) Alertness, Sword, Spear
Incredible (+4) Intimidation, Survival
Excellent (+2) Contacts, Investigation, Ride, Swim
Good (+1) Guns, Stealth

Helvi

Barbarian prince of Yarell
Friend of Stark
Lost His Brother Tobal to Lhari Slavery

F: Excellent +2
A: Good +1
S: Good +1
E: Good +1
R: Typical +0
I: Typical +0
P: Good +1

Resources Excellent (+2)
Popularity Good (+1)

Other Skills

Amazing (+5) Alertness, Sword, Spear
Incredible (+4) Intimidation, Survival
Excellent (+2) Contacts, Investigation, Ride, Swim
Good (+1) Guns, Stealth

Malthor

Ship Captain
Secret Slaver For the Lhari
Would Even Sell His Daughter Into Slavery

F: Good +1
A: Good +1
S: Good +1
E: Good +1
R: Good +1
I: Good +1
P: Good +1

Resources Excellent (+2)
Popularity Excellent (+2)

Other Skills

Remarkable (+3) Sail
Excellent (+2) Deceit, Intimidate
Good (+1) Leadership

Mike Larrabee

Lame Earthman stuck in Shuruun
Known for the Royal Venus Bank Job

F: Typical +0
A: Poor -1
S: Typical +0
E: Good +1
R: Typical +0
I: Good +1
P: Typical +0

Resources Poor (-1)
Popularity Typical (0)

Other Skills

Remarkable (+3) Burglary
Good (+1) Leadership, Sail

Zareth

Young Daughter of Malthor
Too Brave For Her Own Good
More Honest than Dad Would Like

F: Poor -1
A: Good +1
S: Typical +0
E: Typical +0
R: Typical +0
I: Typical +0
P: Good +1

Resources Feeble (-2)
Popularity Typical (+0)

Other Skills

Excellent (+2) Rapport, Stealth

Grandmother

Lhari Matriarch
Hugely Massive and Fat

F: Awful -3
A: Awful -3
S: Typical +0
E: Poor -1
R: Excellent +2
I: Excellent +2
P: Remarkable +3

Resources Remarkable (+3)
Popularity -Remarkable (-3)

Other Skills

Remarkable (+3) Intimidate, Leadership

Varra

Lhari Falconer
Not Keen on Marrying Egil
Would Rather Like Most of Her Relatives Disposed Of

F: Good +1
A: Good +1
S: Good +1
E: Good +1
R: Excellent +2
I: Excellent +2
P: Excellent +2

Resources Excellent (+2)
Popularity -Excellent (-2)

Other Skills

Remarkable (+3) Falconry

Egil

Lhari Cruel Wannabe
Really Wants To Marry Varra

F: Good +1
A: Good +1
S: Good +1
E: Good +1
R: Typical +0
I: Typical +0
P: Typical +0

Resources Excellent (+2)
Popularity -Remarkable (-2)

Other Skills

Good (+1) Guns, Leadership

Cond

Lhari Cruel Double Wannabe
Egil's brother

F: Good +1
A: Typical
S: Good +1
E: Good +1
R: Poor -1
I: Poor -1
P: Poor -1

Resources Excellent (+2)
Popularity -Remarkable (-2)

Other Skills

Good (+1) Guns, Leadership

Arel

Lhari Useless One and Not Sad About It
Happy To Be Out of the Spotlight, She Is

F: Typical +0
A: Typical +0
S: Typical +0
E: Typical +0
R: Good +1
I: Good +1
P: Good +1

Resources Excellent (+2)
Popularity -Remarkable (-2)

Other Skills

Remarkable (+3) Falconry

Bor

Young Lhari

F: Typical (+0)
A: Good +1
S: Typical +0
E: Good +1
R: Typical +0
I: Typical +0
P: Typical +0

Resources Good (+1)
Popularity -Good (-1)

Other Skills

Excellent (+2) Reptile Handling

Treon

Deformed Llari
Deferential But Different

F: Poor (-1)
A: Poor (-1)
S: Typical +0
E: Typical +0
R: Excellent +2
I: Good +1
P: Typical +0

Resources Good (+1)
Popularity -Good (-1)

Other Skills

Excellent (+2) Lore, Mysteries

Lhari

Displaced ancient race of overoptimistic crazed slave rulers with a Frankenstein complex. Only a few remain thanks to past follies.

Nerve Gun (+3)

The Lhari weapon can be set to cause paralysis or death.

Lhari guards

Treat these as Good (+1) minions if doing important duties, Typical (+0) if not, armed with Nerve Guns and swords.

Lost Ones

Poor (-1) Overworked undersea slaves. In normal health, or those not worked too hard yet will be Typical +0 Venusians in general. Lhari tech lets them work, but not for too long. Housed in a camp and barracks and kept under control by collars and guards with Nerve Guns.

Slave Collar

Nerve Charge (+3)

This attacks a slave who tries to cross an invisible energy barrier, or electric eye in effect. It will continue to do so if they persist.

PLAYERS UNFAMILIAR WITH THE STORY SHOULD NOT READ THIS PART

This could be run for one player, using Stark or their own equally highly capable character with Warrior skills. The story sequence then will likely be as the short novel in general.

ONE PC VERSION

1. Stark takes sail across the Red Sea to try and find his friend Helvi. Malthor the ship captain gives him far from the full story.

2. Thrown overboard, Stark is on his own to attempt to swim back to land and make his way through jungle and town to Shuruun.

3. Stark manages this without much effort and Malthor's daughter seeks him out. He learns of the Lhari, the Lords of Shuruun and decides to boldly pay them a visit, front door style.

4. He meets the family of rulers and Very Bad Girl Magnet attracts Varra, which displeases Egil enough to shoot him with his nerve paralysis gun after he has had some discussion with the matriarch.

5. Stark is put into slavery with the rest of the Lost Ones and is reunited with Helvi and Zareth. He begins to plan. Varra and her infatuation will be useful if he can make a deal with her. A deal is definitely what she wants. Stark killing the relatives she despises in return for an end to slavery.

6. Malthor sets a slave up with a weapon to ambush Stark. Despite losing against Stark himself it is just a knife. Malthor is unarmed. Malthor is not remotely a match for Stark. All part of Egil's machinations. Zareth has followed and attacks Egil who is forced to shoot at her, not Stark. She is mortally wounded. Egil becomes another no contest that Stark will have no mercy about in a Taken Out scenario.

7. Stark investigates with Treon's input, deciding to look into the super science that the Lhari are interested in. They find a thought-recording of the ancients detailing their Frankenstein quest and downfall. Treon is able to find a machine that restores him to normal Lhari stature. Effectively raising all his physical attributes one rank, removing the monster taint.

8. Stark and Treon come across guards on the slaves and fight them, the guards possessing superior weaponry and Treon lacking skill.

9. They free the slaves. There are over an hundred and twenty guards. Less of each after the unavoidable confrontation. No guards left, only high double figures of slaves if you don't want to waste time rolling. These twenty guards were of the Typical (+0) variety and only had swords.

10. Treon shows Stark a secret tunnel and way back to the Lhari courtroom.

11. It is Llari, Stark, Helvi and 90 odd slaves vs Llari and around 50 guards. Then Mike Larrabee and the ordinary townspeople (Typical (+0 Mob) arrive. Once Larrabee's leadership gets them involved in the fight it is quickly over. End of Lhari, guards and half the slaves.

12. Of course they didn't kill Bors pet dragon. Eveyone loves a smart pet lizard. Stark or the locals can free it or give it a new home as preferred.

MULTIPLE PC VERSION WITH STARK

If a group of two or three wanted to play Stark and friends then Helvi and Zareth could be used as PCs. If any PCs had met Stark previously and worked with them he would be happy to accept their help in travelling to Shuruun on an adventure. He'd be happy to trade such service in return, never being much in the way of cashed up. The inserting of extra competent opponents means using enough guards or of Malthor's underlings to dump them into the sea. Several for each, as a suggestion. With surprise, likely to be accomplished. If any possess Alertness like Stark's they may get the chance to fight back. Either way, two choices, swim or ship to get to sthore.

MULTIPLE PC VERSION WITHOUT STARK INITIALLY

Stark has gone off to look for Helvi and has left the PCs a message about his intentions and the possibility that the pirate city of Shuruun will be rough. Another of Malthor's captains can provide transport and similar impromptu swimming if they learn of the character association with Stark. Then the PCs must follow in Stark's footsteps. Do they confront the Lhari, try raiding the slave camp? If they end up enslaved, things happen as per the story sequence in general. If they manage to free Stark, Helvi and Zareth then the final confrontation gets moved up most likely and the super science investigation after the corpses are cleared.

THE LADDER

Being a big Marvel Super Heroes fan from way back, this is how I like to think:

Value Adjective

+13 Cosmic 5 (Class 5000)
+12 Cosmic 3 (Class 3000)
+11 Cosmic 1 (Class 1000)
+10 Legendary Z (Shift Z)
+9 Legendary Y (Shift Y)
+8 Legendary X (Shift X)
+7 Unearthly (Epic)
+6 Monstrous (Fantastic)
+5 Amazing (Superb)
+4 Incredible (Great)
+3 Remarkable (Good)
+2 Excellent (Fair)
+1 Good (Average)
+0 Typical (Mediocre)
-1 Poor
-2 Feeble (Terrible)
-3 Awful 0 (Shift 0)
-4 Abysmal

FASERIP - basic human attributes

Physique is split compared to Core, into a Strength component and an Endurance component, the latter of which should be used for the Stress track. Reason is native intelligence.

Fighting (Fight)
Agility (Athletics)
Strength
Endurance
Reason
Intuition (Notice)
Psyche (Will)

secondary

Popularity is a measure of charisma, reputation and public influence. If you like, bad people can have a negative popularity ladder equivalent. Supervillains, mass murderers, ruthless thugs in The Ball, etc.

Popularity
Resources

REFERENCES

Short Novel

Enchantress of Venus http://archive.org/details/EnchantressOfVenus

Author

Leigh Brackett (ology) http://leighbrackett.blogspot.com/

Black Amazon of Mars


FATE: Black Amazon of Mars

Draft 1.0 April 09, 2013 - Blue Tyson

SETTING

Old Mars. Where you can breathe the air and water is hard to find. Colonisation from Earth and the population growth of the native humans has driven the old races out in most cases. The same is happening to the primitive tribes and wilderness areas. The cold desert Norlands is one such area that still survives, near the ancient city of Kushat, beyond which lies the Gates of Death.

From the story introduction, first publication:
"Grimly Eric John Stark slogged toward that ancient Martian city—with every step he cursed the talisman of Ban Cruach that flamed in his blood-stained belt Behind him screamed the hordes of Ciaran, hungering for that magic jewel—ahead lay the dread abode of the Ice Creatures—at his side stalked the whispering spectre of Ban Cruach, urging him on to a battle Stark knew he must lose!"

ISSUES

The Talisman of Ban Cruach has been stolen!
The Riders of Mekh are expanding their territory

THE PLAYERS

Eric John Stark

N'Chaka, Man-Without-a-Tribe
Outlaw of Mars
Very Bad Girl Magnet

F: Incredible +4
A: Remarkable +3
S: Excellent +2
E: Remarkable +3
R: Good +1
I: Incredible +4
P: Incredible +4

Resources Typical (+0)
Popularity -Excellent (-2)

Other Skills

Amazing (+5) Alertness, Sword, Spear
Incredible (+4) Intimidation, Survival
Excellent (+2) Contacts, Investigation, Ride
Good (+1) Guns, Stealth

Ciaran the Warlord of Mekh

Lust For Conquest
With This Axe I Rule!
No, I Won't Take Off My Helmet

F: Remarkable +3
A: Excellent +2
S: Excellent +2
E: Remarkable +3
R: Good +1
I: Remarkable +3
P: Remarkable +3

Resources Remarkable (+3)
Popularity Incredible (+4) [Riders of Mekh only, initially]

Other Skills

Amazing (+5) Axe
Incredible (+4) Intimidation, Leadership
Remarkable (+3) Ride, Survival, Disguise
Excellent (+2) Deceit

Camar the Martin

Overoptimistic Thief and Warrior

F: Excellent +2
A: Good +1
S: Good +1
E: Excellent +2
R: Typical +0
I: Good +1
P: Good +1

Resources Poor (-1)
Popularity Typical (0)

Other Skills

Excellent (+2) Burglary, Lore
Good (+1) Ride, Survival

Thord

Mekh War Party Leader
Ciaran's Second In Command
Insecure of Prowess

F: Excellent +2
A: Good +1
S: Good +1
E: Excellent +2
R: Typical +0
I: Good +1
P: Typical +0

Resources Good (+1)
Popularity Good (+1) with the Riders of Mekh only

Other Skills

Remarkable (+3) Whip, Sword
Excellent (+2) Ride, Survival

Riders of Mekh

Barbarian Cavalry With Spears

Good (+1) quality army

Otar

Old Madman
Adviser to Ciaran

F: Feeble -2
A: Poor -1
S: Feeble -2
E: Typical +0
R: Good +1
I: Remarkable +3
P: Good +1

Resources Poor (-2)
Popularity Poor (-2)

Other Skills

Good (+1) Lore, Mysteries

Thanis

Kind-hearted but Dodgy By Necessity
Sister of Balin

F: Typical (+0)
A: Good +1
S: Typical +0
E: Good +1
R: Typical +0
I: Good +1
P: Typical +0

Resources Typical +0
Popularity Typical +0

Other Skills

Good (+1) Burglary

Balin

Pretty Good Thief
Looks Out For Thanis

F: Typical (+0)
A: Excellent +2
S: Typical (+0)
E: Good +1
R: Typical +0
I: Good +1
P: Typical +0

Resources Typical +0
Popularity -Good -1

Other Skills

Excellent (+2) Burglary, Contacting, Sleight of Hand

The Old Race

Good (+1) telepaths
Typical (+0) fighters
Vulnerability to heat

Ban Cruach

Ancient Martian King.

Has a statue and a sword at the Gates of Death. You can interact with his personality with the Talisman of Mekh. A highly competent and efficient ruler and general in his time, he broke the hold of the Old Race on the Norlands.

Talisman of Ban Cruach

An artifact of importance to Kushat and when used you can commune with the personality of the dead ancient king and discover some of what life is like and of beyond the Gates of Death.

Sword of Ban Cruach

Icebreaker
Old Race Bane

Force Sword with Beam Multi-Attack Old Race (+5)

PLAYERS UNFAMILIAR WITH THE STORY SHOULD NOT READ THIS

This could be run for one player, using Stark or their own equally highly capable character with Warrior skills. The story sequence then will likely be as the short novel.

ONE PC VERSION

1. Stark's friend Camar has been Taken Out to the death. He stole the Talisman of Ban Cruach from Kushat and now entrusts it to you.

2. Stark travels with the Talisman, running afould of the Riders of Mekh and their leader Lord Ciaran. He experiences contact with Ban Cruach's personality.

3. Stark escapes and goes to Kushat where a brother and sister discover what he has been up to and Stark tries to warn the city and its nobility to expect an attack.

4. The Riders attack Kushat. Stark fights for the defense, seeking out Ciaran personally.

5. Stark just manages to defeat Ciaran, forcing helmet removal. The secret is revealed, Ciaran is really Ciara. Force of personality and ability and past successes enable her to retain her leadership position. Now she can reveal she had more than warriors-as-equals interest in keeping Stark around given her secret is out. Something his Aspect will compel him to be interested in.

6. Stark and Ciara travel with Balin beyond the Gates of Death to put things right. They discover the Old Race of telepathic cold dwellers and are taken captive.

7. Stark manages to get free and thanks to his familiarity with the ancient king is able to operate his sword - a super science force weapon designed to combat the Old Race and make things very hot for them.

8. Stark defeats them and frees his friends, returning to Kushat.

MULTIPLE PC VERSION WITH STARK

If a group of two or three wanted to play Stark and friends then if one PC has modern medical skills or advanced superscience gear Camar could be saved and become a PC or saved or not with Stark and the healer. The Riders of Mekh and Old Race opposition would need to be beefed up minion style to provide a challenge capable of capturing them. Otherwise, play would continue with the above sequence as the adventure skeleton.

MULTIPLE PC VERSION WITHOUT STARK

Stark has gone off with the Talisman, leaving his dying friend as requested. The PCs discover Camar before he expires, or stop him doing so if within their skills and he asks them to help Stark.

If the PCs can find and rescue Stark then the sequence can continue as above. They will likely have an easier time convincing the Kushat people of danger depending on how motley and dodgy they actually are. Add a couple of junior officers using Thord as a guide that the PCs can oppose in the battle for Kushat. There will be plenty of garden variety Riders of Mekh for them to handle if they feel like it, but leaders are key as usual.

THE LADDER

Being a big Marvel Super Heroes fan from way back, this is how I like to think:

Value Adjective

+13 Cosmic 5 (Class 5000)
+12 Cosmic 3 (Class 3000)
+11 Cosmic 1 (Class 1000)
+10 Legendary Z (Shift Z)
+9 Legendary Y (Shift Y)
+8 Legendary X (Shift X)
+7 Unearthly (Epic)
+6 Monstrous (Fantastic)
+5 Amazing (Superb)
+4 Incredible (Great)
+3 Remarkable (Good)
+2 Excellent (Fair)
+1 Good (Average)
+0 Typical (Mediocre)
-1 Poor
-2 Feeble (Terrible)
-3 Awful 0 (Shift 0)
-4 Abysmal

FASERIP - basic human attributes

Physique is split compared to Core, into a Strength component and an Endurance component, the latter of which should be used for the Stress track. Reason is native intelligence.

Fighting (Fight)
Agility (Athletics)
Strength
Endurance
Reason
Intuition (Notice)
Psyche (Will)

secondary

Popularity is a measure of charisma, reputation and public influence. If you like, bad people can have a negative popularity ladder equivalent. Supervillains, mass murderers, ruthless thugs in The Ball, etc.

Popularity
Resources

REFERENCES

Short Novel

Black Amazon of Mars - http://www.gutenberg.org/ebooks/32664

Author

Leigh Brackett (ology) - http://leighbrackett.blogspot.com/

Strike Back

Section 20 is a globetrotting black ops special forces secret am of MI6. Yes, the possibility of needing to save for retirement is about as low as that of the espionage arm otherwise known as Spooks. Their preferred targets are supervillains organising the use of Weapons of Mass Destruction like nerve gas and nuclear weapons. They have a mobile computing, logistics, communication and operations base they call The Crib that they can roll out in enough space anywhere in the world.

New field lead MIchael Stonebridge gained a partner after the execution of Sergeant Porter when 20 recruits his friend out of necessity and they slowly develop an effective fighting and friendly partnership, whoever is in charge.

Need a couple of operators great with the latest military assault weaponry and covert ops? Call Scott and Stonebridge.

Strike Back

Roozerball

ROOZERBALL

FATE CORE Draft 1.0 April 08, 2013 - Blue Tyson

SETTING

In the mid twenty-first century Earth is a good old fashioned corporate dystopia. Blood and circuses is big, although generally taking place in a slightly more civilised fashion. That is, housed in air-conditioned sports arenas with plenty of beer, soft drinks, cappuccino, pies, hot dogs, donuts and chips. The various codes of football still exist, but even soccer takes a back seat in popularity to The Ball. The game underwent renaming and rebranding when a couple of decades earlier an attempt was made to control the best player The Ball had ever seen by the corporations in control. This did not end well for the leadership of these companies, leaving them as literal bloody stains in history. Even pig food, In one case. So The Ball is again played as it usually was.

The Ball is an armored, metal ball carrying violent version of Roller Derby, with added gridiron gear and motorbikes. With occasional local variation for added spice.

ISSUES

Is history repeating itself?
The Finals series

Melbourne has gone undefeated for the entire season. The finals loom. Johnno, their best player and hence the best player in the world is approaching the popularity levels of the best player in the game's past. Merchandise featuring the team's kangaroo mascot can't be kept in stock. Rumblings and rumours of corporate discontent abound. The fans, however, love him. The current boards are still wary and don't really fancy the thought of hanging from streetlights or becoming pet food. Or living in hiding forever. What's the point of being filthy rich and fascistic if you have to hide away in a fortress? Makes the corporate box at The Ball with hot and cold running everything a waste of money, too.

THE PLAYERS

The Melbourne Company

Biggest Company in Town
Actually, Not Quite the Bastards Some Other Corporates Are

Skills

Unearthly (+7) Resources
Monstrous (+6) Contacts

The executives with control of the company are Jeremy and Jennifer Doull. Brother and sister, Jennifer is the eldest. They have known Johnno since university where they used to hang out so much they were called Triple J or JJJ. There are definitely rumours that this threesome was actually a threesome.

JJJ

These three met at university and have had a tempestuous relationship since. The brute, the athlete and the brain complemented each other nicely. Attractive and charismatic in their own ways. After they graduated, their careers fractured their close-knit bond, at least as far as the public is aware. They certainly don't get seen together outside of game days. Jennifer did some postgraduate education, Jeremy became a way more hardcore gym junkie and Johnno a professional Ball player. All three had rapid rises to stardom in their own areas and Jeremy also has corporate influence. All three have secrets. All three lack parents. Johnno orphaned young and the Doulls lost both their parents to cancer recently and company control has passed to them by inheritance. Their parents were busy wresting control of The Melbourne Company while they were at university.

Jeremy Doull

Big corporate bastard
Don't mess with my sister
MGH abuser
JJJ relationship is complicated

F: Remarkable +3
A: Good +1
S: Amazing +5
E: Excellent +2
R: Typical +0
I: Typical +0
P: Good +1

Other Skills

Amazing (+5) Resources, Weightlifting
Incredible (+4) Contacts, Provoke
Remarkable (+3) Popularity
Excellent (+2) Drive
Good (+1) Lore, Shoot

His basic stats have changed thanks to the use of Mutant Growth Hormone. He now has pretty much superhuman strength at the cost of reduced Endurance and Intuition. Make these Remarkable, Remarkable and Good if he kicks the habit.

Jennifer Doull

Clever corporate bastard
Don't mess with my brother
Secret Robin Hood Leanings
JJJ relationship is complicated

F: Good +1
A: Excellent +2
S: Good +1
E: Excellent +2
R: Remarkable +3
I: Excellent +2
P: Excellent +2

Other Skills

Fantastic (+6) Resources
Amazing (+5) Deceive, Contacts
Incredible (+4) Popularity, Lore
Excellent (+2) Drive, Empathy, Investigate, Provoke, Shoot, Stealth
Good (+1) Burglary

Johnno

Best Ball Player in the World
Always Has the Fans Onside
Trained by a Legend (in fact, The Legend as well, but not publicly known)
A Nice Guy
JJJ relationship is complicated

F: Incredible +4
A: Incredible +4
S: Excellent +2
E: Incredible +4
R: Good +1
I: Amazing +5
P: Remarkable +3

Other Skills

Unearthly (+7) The Ball, Popularity
Amazing (+5) Contacts, Rapport
Excellent (+2) Empathy, Lore
Good (+1) Deceive, Drive, Provoke, Shoot, Stealth

The Legend

Was the Best Ball Player the World Had Ever Seen
Always Has the Fans Onside
Maverick
Seeks Worthy Successors To Train
Secret Corporate Watchdog

F: Remarkable +3
A: Remarkable +3
S: Excellent +2
E: Incredible +4
R: Good +1
I: Amazing +5
P: Remarkable +3

Other Skills

Legendary (+8) The Ball (Legendary Y (+9) at the height of his career)
Unearthly (+7) Popularity (but currently deliberately off the radar for some time, so use a lower figure unless he deliberately re-emerges)
Fantastic (+6) Contacts
Amazing (+5) Rapport
Remarkable (+3) Deceive
Excellent (+2) Drive, Empathy, Provoke, Shoot
Good (+1) Lore, Stealth

These four are intended as important NPCs, but they certainly could be played if the roles appealed to people.

PLAYER CHARACTERS

Some possibilities:

Melbourne Killeroos team members. Can you live through the Finals and keep your team captain alive, too? Amazing (+5) The Ball recommended.

Melbourne Killeroos support staff. Security, trainer, media, administration, executives, investigators, IT, etc. Similar goals to the above with more involvement in off track skullduggery.

Watchdog Agents. Working for The Legend on whatever he is up to in his anti-corporate and player recruiting activities. Could combine with any of the above. Mercenaries, spies, private eyes, thieves and more, possibly. Season tickets being a job perk.

MELBOURNE ARENA

Capacity: 50,000.

Unpredictable Mutant Kangaroo With Blades.

THE BALL

The Teams

10 players each on the track :
3 Bikers
2 Catchers
5 Skaters

Teams may have more than 10 players so substitutions can be made, up to 20 players.

Timing

A game is 60 minutes, with three 20 minute periods.

Starting Play

A metal ball is fired around the outside edge of a track. Only a catcher can grab the ball on initial firing, as they have the special glove designed to prevent their hand from being pulverised. This means that other players in the way before a ball gets to a catcher better be getting out of the way or dodging.

Scoring

A team must do a lap with the ball to initiate an Attack. If a team steals the ball they must do a lap to initiate their own Attack. The other team defends. The team who is on Attack has three laps to attempt to score. If they fail to attempt to score or the ball falls to the gutter middle of the track it is dead and you return to starting play.

Movement

Zones

The track is circular and inclined, so slice as you desire, although either goal should be one zone for ease of rules. 12 zones makes sense, with upper, middle and lower areas, but use others if you like or if more fun. 3 segments to a zone in the top of the track, two in the middle and one at the bottom, comparatively. Different arenas may have different size quirks. It is quicker to move around the bottom of the track than the top, of course.

Towing

A skater hitching a ride on a bike can basically double their movement speed up to a maximum of the bike's ability, of course. Towing a player slows a bike slightly.

Position Rules

Skaters

May score, or attack skaters or catchers. Attacking a biker gets you a three minute sin bin penalty.

Catchers

May catch the fired ball safely or attack skaters or catchers. Attacking a biker gets you a three minute sin bin penalty.

Bikers

Bikers may not move into the area directly in front of either goal. The same three minute penalty applies.

Penalties

Attacking someone who is knocked out, or fallen is a three minute penalty. Fallen players are only removed from the track in dead ball time.

Players must continue to move around the track in the same direction unless currently involved in beating each other up. Otherwise a three minute penalty, or period and then rest of game for further offenses.

Attacking a referee is an automatic ejection from the game.

Anyone attacking a biker, even another biker gets a three minute penalty.

PLAYING ACTUAL GAMES

For games with no player characters involved or watching a Team vs Team roll can be made. Add up skills in The Ball of the starting lineups for each team, make a roll, highest wins. Use the difference for the score if you want.

Important scenes in a game that is attended could be played out as movement and combat. Particularly when influenced by off track shenanigans.

A whole game could be played, or at least the player characters involved in it and their parts. Use one minute, two minute turns of game time for example. The GM can have fun rolling and applying results to NPC team members on either side. Good for Grand Finals etc.

THE LADDER

Being a big Marvel Super Heroes fan from way back, this is how I like to think:

Value Adjective

+13 Cosmic 5 (Class 5000)
+12 Cosmic 3 (Class 3000)
+11 Cosmic 1 (Class 1000)
+10 Legendary Z (Shift Z)
+9 Legendary Y (Shift Y)
+8 Legendary X (Shift X)
+7 Unearthly (Epic)
+6 Monstrous (Fantastic)
+5 Amazing (Superb)
+4 Incredible (Great)
+3 Remarkable (Good)
+2 Excellent (Fair)
+1 Good (Average)
+0 Typical (Mediocre)
-1 Poor
-2 Feeble (Terrible)
-3 Awful 0 (Shift 0)
-4 Abysmal

FASERIP - basic human attributes

Physique is split compared to Core, into a Strength component and an Endurance component, the latter of which should be used for the Stress track. Reason is native intelligence.

Fighting (Fight)
Agility (Athletics)
Strength
Endurance
Reason
Intuition (Notice)
Psyche (Will)

secondary

Popularity is a measure of charisma, reputation and public influence. If you like, bad people can have a negative popularity ladder equivalent. Supervillains, mass murderers, ruthless thugs in The Ball, etc.

Popularity
Resources

If you want standard FATE CORE this is easily changed.

REFERENCES

Movies

Rollerball (1975), not the stupid, stupid, stupid remake.
http://en.wikipedia.org/wiki/Rollerball_(1975_film)
http://www.imdb.com/title/tt0073631/

Games

Rulerball - a Rollerball miniatures ruleset.
http://rpg.drivethrustuff.com/product/83245/Rulerball
Speedball - a computer game bearing some similarities but played on an enclosed court, not a circular track.
http://en.wikipedia.org/wiki/Speedball_(video_game)

Short stories

Roller Ball Murder - William Harrison
The story that the original movie was based on.

Galaxy Generation

FATE: Galaxy Generation

Draft 1.1 April 23, 2013 - Blue Tyson

Talking of cosmological fractals, I thought something like this would be fun - and you could apply modifiers from shape to type to subsectors and clusters. Dead galaxy, garden worlds less likely, etc.

Hadn't come up with a 'subsector' or sector generation generic table as yet.

FATE: Universe Generation

-4 Dead Universe
-3 Extremely Sparsely Populated Universe
-2 Sparsely Populated
-1 Lower Populated
0 Standard Universe
1 Higher Populated
2 Densely Populated
3 Extremely Densely Populated
4 Entire Universe Almost All Habitable

FATE: Galaxy Generation

Shape

-4 Irregular: Dark
-3 Spiral: Dark
-2 Rotating Other: Dark
-1 Globular: Dark
0 Elliptical [-1 0 +1] 1dF Dark, Dusty, Bright
1 Globular: Bright
2 Rotating Other: Bright
3 Spiral: Bright
4 Irregular: Bright

Spectral Type

-4 Dead
-3 Prominent A-F Stars
-2 Prominent A-F Stars
-1 Prominent F Stars
+0 Prominent F-G Stars
+1 Prominent G Stars
+2 Prominent G-K Stars
+3 Prominent K Stars
+4 Ablaze

Inclination [Relative to Your System]

-4 Face On
...
+4 Edge-On

CLUSTER GENERATION

Technology

+4 On the verge of collapse
+3 Slipstream mastery
+2 Slipstream use
+1 Exploiting the system
+0 Exploring the system
-1 Atomic power
-2 Industrialization
-3 Metallurgy
-4 Stone Age

Environment

+4 Many garden worlds
+3 Some garden worlds
+2 One garden and several survivable worlds
+1 One garden and several hostile environments
+0 One garden world (perhaps additional barren worlds)
-1 Survivable world
-2 Hostile environment (gravity but dangerous atmosphere)
-3 Barren world (gravity, no atmosphere)
-4 No habitable gravity or atmosphere

Resources

+4 All you could want
+3 Multiple exports
+2 One significant export
+1 Rich
+0 Sustainable
-1 Almost viable
-2 Needs Imports
-3 Multiple Dependencies
-4 No Resources

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