A thought just struck me, while considering the street level heroes.
Let a superhero fight as many ordinary people at once as the number of ranks of Fighting above Poor they have. So 5 for Daredevil, 6 for Captain America etc., assuming they are all adjacent enough.
To make that harder or more appropriate to fighter-heroes, a bonus part of Martial Arts.
So Daredevil could roll to hit 5 thugs that had piled on at once and punch/kick/elbow or whatever all 5 of them at once on a green.
I did this a few years ago, but thought I would post it and do some updates.
Draft 6.4 May 4, 2018 – Blue Tyson
* means I have never seen it
discussion thread :- https://plus.google.com/u/0/113465628858922236741/posts/7keSjMB6sL4
Adventure! – Pulp
*Big Bang Comics
*Big Eyes, Small Mouth? (anime)
*Bif! Bam! Pow!
*Blood and Vigilance
*Brains and Brawn
Brave New World
Bulletproof Blues – http://ogc.rpglibrary.org/index.php?title=Bulletproof_Blues
*Capes Cowls and Villains Foul
*Captain Superguy Must Die!
*Cartoon Action Hour
*–Champions: The New Millenium
*City of Mist
*Codename: Spandex – http://www.gratisgames.webspace.virginmedia.com/codenamespandex.html
Cold Steel Wardens
*Comic Book Super Heroes (1-2)
Daring Comics Adventures
DC Heroes (1-3) [Mayfair]
–The Batman Roleplaying Game
–The Blood of Heroes
DC Universe Roleplaying Game (d6)
Deeds Not Words
–Bold Crimes, Black Hearts
*The Foundation: A World in Black and White
GURPS Supers (1-4?)
Hearts and Souls
*Heroes & Heroines
*Heroes Finish Last – Space Gamer?
Heroes Unlimited [1-2]
–Teenage Mutant Ninja Turtles & Other Strangeness
–After the Bomb
Heroes Wear Masks
Hideouts and Hoodlums
*Inou Tsukai [Japan]
*Invulnerable (1-2, Kickstarter, 2nd Edition not out yet)
Justice, Inc – Pulp
Kapow! – http://www.rpgnow.com/product/95884/Kapow!?
The Kerberos Club
Marvel Super Heroes Basic (TSR) – http://www.classicmarvelforever.com/cms/
–Marvel Super Heroes Advanced Set (TSR) – http://www.classicmarvelforever.com/cms/
–4 Colour System (4CS) – http://www.rpgnow.com/product/50837/Four-Color-System-(Core-Rules)
–Marvelous Superheroes (FUDGE) – http://eddyfate.com/2009/11/17/marvelous-superheroes/
–FASERIP – http://www.drivethrurpg.com/product/177913/Faserip
Marvel Universe Roleplaying Game (SAGA)
Marvel Heroic Roleplaying (Cortex)
*Mutants & Marvels
Mutants & Masterminds (1-3) – http://www.d20herosrd.com/
Mutant City Blues
Mystery Men – http://www.lulu.com/shop/john-stater/mystery-men-e-book/ebook/product-15843884.html
*Nemesis: A Perfect World
*One Dice Supers
Prowlers and Paragons
*THE OFFICIAL SUPERHERO ADVENTURE GAME
Savage World Supers
Savage World Supers
Silver Age Sentinels
Spirit of the Century – http://www.faterpg.com/dl/sotc-srd.html
Stuper Powers! [1-2]
*Superheroes, Inc [Spain]
*Supergame – 1980
Truth & Justice
*Venture City Stories
The Vigilante Hack
Villains and Vigilantes (1-2)
*Wearing the Cape
Wild Talents (1-2)
Worlds in Peril
See all the way to the right for navigation – and dropdown has core rules….way to right of that has forward and back pagination. Plenty of works in progress, drafts, etc.
One of the problems with FASERIP as great a system as it is, is the lack of opposition to attacks. This can mean that enough average guys and girls with guns or fists can turn your street level hero into an unconscious bleeding mess. This is not particularly comics emulation appropriate, so here are some varying suggestions.
- Any no-name designated a mook needs better than a Yellow Result to strike a hero. They can’t do better than a basic result.
- Any no-name designated a mook needs a Red Result to strike a hero if they are two ranks or more lower. For example, a Typical Fighting thug trying to punch VanDemon who has Incredible Fighting. Or the same Typical Agility thug trying to shoot Redback, who has Remarkable Coordination.
- Give a hero a Column Shift in their benefit any time they are facing mooks.
- Give a hero a Colour shift in their benefit any time they are facing mooks.
- One hit, one mook down. Or group of, with appropriate results, as long as the hero is only trying to take them out, not kill them. This also speeds up low-rent fights cinematically.
If you’d like some variety in character ability scores, roll on this table for each rank needed :
Villains and NPCs and mooks are not the stars, so a suggestion is to adjust the rank numbers when creating them to be inferior. This gives some numeric variety, too.
For normal people and mooks you could take that further and actually go the minimum starting route:
Rank Numbers and Character Creation
One way character creation is done in 4CS and predecessors is to assign the lowest of the numeric range to starting characters. Here’s an option:
The game should be about the characters, so have them start on par with their predecessors with regards to abilities and powers.
So that you have:
for starting characters, to put them on par with Shellheads and Women Without Fear.