A megalomaniac supervillain – the good kind – but is a multiple persona running a church and a small army in their political terrorist shenanigans. Add a military bad guy with a deadly virus and heroes have plenty to do.
Assassin – Deteriorating Android
A sequel to FORCE as the deteriorating android has a Central American army banana republic scheme…and political android replacement plans with yet more supervillains working for him. The heroes get a mysterious government agency and super agent to work with, Also a backup mini adventure plot bonus with Phantasm from the previous module.
Battle Above the Earth – Tough Lizard Men
A good old invasion by tough lizard men. So encounters with those and with a group of supervillain hirelings in a space station…the interesting part. Especially if anyone wants a space station map. Just ok otherwise.
Shadow, Sword & Spell: Threats – Solid adversary tome
A solid tome of adversaries, from vampires and dragons to bandit lords. Undead mummy lords, Lovecraftian entities, demons, devils and abilities to give your own creations flavour.
The Dawn of DNA – Dodgy pill
Module with a supergenius villain with a motley crew who has invented a zombie-making pill of dubious effectiveness.
From the Deeps of Space – Capellans
A small Capellan force invades the home of the heroes, cutting it off…or Midville. e.g. avoid the USA, zombies and alien invasions, no problem.
Wolf-reptile centauroids no less. So try and put a stop to this, hope a gravity random encounter doesn’t get you sucked into a black hole and take the fight to the Capellan system. Which is the interesting part, with several alien races, subjugated and otherwise.
Great Bridge – Manga style with counters
The first of a look into the files of Department 88 to check out the bad guys they have in the database.
$4.00 – http://rpg.drivethrustuff.com/product/93282/Villains-and-Vig…
A pity they didn’t call these 1 and 3, not blank and 2.
Anyway, Japanese bad people with manga style art. Being V&V there are two pages of counters of the main characters and some supporting generic agents, too, so a nice add-on making in-reading character density higher, so to speak.
Stingray, Sonya, Sparky, Agent Stone,
Tadashi, Tanken, Takumi, Tetsuo,
0.21 Character Cost
0.83 Character Density
Freedom’s Most Wanted – A nicely done volume full of bad doctors
A nice looking book, with super-teams and then individuals. Hooks and ideas for the various bad guys are extensive. One page OGL and a table at the end that gives as well as power levels a phrase summary of each character – a fine idea.
There are clearly a lot of very bad doctors in Freedom City.
$14.50 – http://rpg.drivethrustuff.com/product/58636/Freedoms-Most-Wa…
Adamant, Alien-Gator, Alpha-Centurion,
Bear-Knuckle, Bres, Bola, Balor, Beast of Kilimanjaro, Black Anubis, Blackbird II, Blackthorn, Bear and Wildflower,
Count Zero, Cerberus, Coda, Conqueror Worm, Counter-Clock Culture,
Doctor Zero, Dr Noman, Doctor Twilight, Dwarfstar, Daddy-O-Long-Legs, Doc Holiday, Dr Mayhem,
Fomorian, Fly-Boy, Firebug, Fear-Master I,
Heavyweight, Hollow Men, Headmistress, Hellhound, Huckster,
Ivan “Killjoy” Korcek, King Cole I, King Cole II,
Will “Happyface” Larue, Lethal Lolita, Looking Glass, Legion the Mind-Virus, Lenord, Luna Moth,
Magnifico the Magician, Marionette, Mistral, Mad Maple, Madame Zero, Magician,
Nocturne, Negator, Nero,
Recall, Red Death II,
Matthew Sorensen, Shadowbox, Stompzilla, Sandstone, Scrounge, Silver Hyena, Sky Lord II, Syzygy,
TKO, Tom Cyprus, Talon, Talona, Tick-Tock Doc, Trawler II,
0.20 Character Cost
0.58 Character Density
Freedom City Street-Level Archetypes – Another 10
Pretty much the same as the other Freedom City Archetypes pack, in terms of content type
Apparently for PL 6-8
0.50 Character Cost
0.77 Character Density
DC Heroes Difficulties Conversion
Fate – DC Heroes
+0 -1 Easy
+1 +0 Average
+2 +1 Challenging
+3 +2 Difficult
+4 +3 Strenuous
+5 +4 Extreme
+6 +5 Pushing the Limit
+7 +6 Herculean
+8 +7 Beyond the Limit