Combat Intensity

Again this is related to the fact that there are no opposed rolls in FASERIP in this area. Some options if you want to tweak this:

  1. Require an opponent ranked lower to need one level of success above the standard to hit, and the reverse. So a Good Fighter needs a Major Success to strike an Excellent Fighter.
  2. Calculate the difference in ranks and apply those as Row Steps. An Excellent Fighter would get +1 CS when trying to strike a Good Fighter. The Good Fighter would get -1 CS when trying to strike the Excellent Fighter. A more player character friendly version.
  3. Just use a flat +1 CS if someone is better, or -1 CS if someone is worse, to remove the need for subtraction or counting.

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