A simpler old style superhero RPG from one of the Villains and Vigilantes creators.
Villains & Vigilantes Rules of Thumb
A PDF with some guides and tips for some of the many open ended powers in the game and a couple of tables on Armor Ratings, weight and Falling Damage.
http://www.fantasygamesunlimited.net/securefiles/V&VRulesOfThumb.pdf
Villains & Vigilantes Characters in the 2.1 Rulebook
The only two in the Gamemastering Example:
Gunsmith — Crime Teacher
Villains & Vigilantes module character to Mutants & Masterminds
V&V Emporium
Radiation abilities MP
Converting Mighty Protectors to FASERIP
Falcon Heavy…Mighty Protectors
Villains & Vigilantes – The Elementals
The Elementals
Fathom
F: GD (20)
A: RM (30)
S: GD (10)
E: RM (30)
R: TY (6)
I: RM (30)
P: GD (10)
H: 90
K: 46
Res: RM (30)
Pop: AM (50)
Powers
Water Control: AM (50)
Swimming: IN (40)
Talents
Socialite
aka Becky Golden, a flighty debutante who fell off a boat and drowned; she received various water-related abilities, as well as bright green skin and webbed fingers. She was also able to convert her body entirely into sentient water and shoot high-pressure streams.
V&V
Identity: Becky Golden Side: Good
Name: Fathom Sex: Female Age: 25 Weight: 130
Experience: 35,001 Level : 8 Training: Endurance
Powers: Inventing: 30%
Water Breathing: Swim at 206"
Water Power: Range 31": PR = 5
Disintegration Ray: Usable on Water Only - Range 12: PR = 2
S: 12 Carrying Capacity: 221 Base HTH Damage: 1d4
E: 18 Healing Rate: 1.5
A: 21 Accuracy Modifier: +4 Damage Modifier: +2
I: 10 Detect Hidden: 14% Detect Danger: 18%
C: 22 Reaction From Good: +2 Reaction From Evil: -2
Basic Hits: 3 Hit Mod (1.2 ) (2.2 ) (2.2 ) (1 ) = 5.808
Hit Points: 17
Power Points: 61
Movement Rates: 51" / 206"
Inventing Points: 8 Cash: Lots!
Origin and Background: aka Becky Golden, a flighty debutante who fell off a boat and drowned; she received various water-related abilities, as well as bright green skin and webbed fingers. She was also able to convert her body entirely into sentient water and shoot high-pressure streams. Dead paranormals creep people out, so Reactions take a 2 penalty.
Legal Status: Has a great lawyer as a friend/retainer
Security Clearance:
Other Information:
Training : Agility*3, Charisma *4
MONOLITH
F: GD (10)
A: TY (6)
S: TY/AM (50)
E: GD (10)
R: RM (30)
I: EX (20)
P: EX (20)
H: 32/76
K: 70
Res: RM (30)
Pop: RM (30)
Powers
Alter Ego:
Growth 2 * height, 8*weight, S: AM (50)
Body Armour: RM (30) - Limitation: is rock, so can be broken.
Talents
Science
Tommy Czuchra, a brilliant if introverted teenaged boy who was crushed to death by a landslide; he received the ability to become an enormous super-strong stone/earth golem. Later, Tommy came to follow Saker's view that the supernatural beings were entitled to be in charge across earth, and he quit the Elementals and absorbed some of Saker's 'black' magic, to become one of his generals. Monolith was then re-embodied in a deceased insurance salesman (Donald Ridgeway), who neither wanted the power, nor ever understood fully how to use it or how to integrate with the other three Elementals.
V&V
Identity: Tommy Czuchra Side: Good
Name: Monolith Sex: Male Age: 15 Weight: 130/1040
Experience: 20,001 Level : 6 Training: Endurance
Powers: Inventing: 69%
Transformation:
Requires one Action
Heightened Strength B*2 + 39
Growth: 2 * Height, 8 * Weight
Invulnerability - 20
S: 10/49 Carrying Capacity: 156 / 61905 Base HTH Damage: 1d4 / 5d10
E: 14 Healing Rate: 0.9
A: 10 Accuracy Modifier: +0 Damage Modifier: +2
I: 23 Detect Hidden: 12% Detect Danger: 16%
C: 15 Reaction From Good: +0 Reaction From Evil: -0
Basic Hits: 3/21 Hit Mod (1/3.6 ) (1.4 ) (1 ) (1.5 ) = 2.1 / 7.56
Hit Points: 6/159
Power Points: 57/96
Movement Rates: 34" / 73"
Inventing Points: 15 Cash: Lots!
Origin and Background: a brilliant if introverted teenaged boy who was crushed to death by a landslide; he received the ability to become an enormous super-strong stone/earth golem.
Legal Status: Has a great lawyer as a friend/retainer
Security Clearance:
Other Information:
Training : Intelligence * 5
---
MORNINGSTAR
Jeanette Crane
F: EX (20)
A: EX (20)
S: GD (10)
E: RM (30)
R: GD (10)
I: EX (20)
P: IN (40)
Res: RM (30)
Pop: IN (40)
H: 80
K: 70
Powers
Flame Control: AM (50)
Immunity to Fire: CL (1000)
Talents
Law Enforcement
Background : A Los Angeles homicide detective who had burned to death while confronting a serial arsonist; she received various fire-related abilities, including pyrokinesis and an immunity to fire.
V&V
Identity: Jeanette Crane Side: Good
Name: Morningstar Sex: Female Age: 30 Weight: 125
Experience: 54,001 Level : 10 Training: Endurance
Powers: Inventing: 42%
Flame Power * 2 - PR 2 - Can defend with one, attack with the other
S: 13 Carrying Capacity: 250 Base HTH Damage: 1d6
E: 18 Healing Rate: 1.5
A: 17 Accuracy Modifier: +6 Damage Modifier: +2
I: 14 Detect Hidden: 12% Detect Danger: 16%
C: 20 Reaction From Good: +1 Reaction From Evil: -1
Basic Hits: 3 Hit Mod (1.2 ) (2.2 ) (1.6 ) (1.1 ) = 4.6464
Hit Points: 14
Power Points: 62
Movement Rates: 48"
Inventing Points: 14 Cash: Lots!
Origin and Background: A Los Angeles homicide detective who had burned to death while confronting a serial arsonist; she received various fire-related abilities, including pyrokinesis and an immunity to fire. Dead paranormals creep people out, so Reactions take a 2 penalty.
Legal Status: Has a great lawyer as a friend/retainer
Security Clearance:
Other Information:
Training : Endurance, Damage * 1, Charisma *2, Accuracy*5
VORTEX
F: RM (30)
A: RM (30)
S: GD (10)
E: GD (10)
R: TY (6)
I: GD (10)
P: EX (20)
H: 80
K: 36
Res: RM (30)
Pop: EX (20)
Powers
Flight: AM (50)
Air Control: IN (40)
Talents
Pilot, Military, Martial Arts A, B, E
Jeff Murphy, a Coast Guard pilot who was asphyxiated in a helicopter crash; he received various air-related abilities, including flight and wind-blasts.
V&V
Identity: Jeff Murphy Side: Good
Name: Vortex Sex: Male Age: 35 Weight: 180
Experience: 77,001 Level : 12 Training: Endurance
Powers: Inventing: 36%
Flight *2 - S*E = 410mph/1848"
Power Blast: Wind - 1d20, PR = 2
S: 15 Carrying Capacity: 430 Base HTH Damage: 1d6
E: 14 Healing Rate: 1.2
A: 20 Accuracy Modifier: +7 Damage Modifier: +5
I: 12 Detect Hidden: 8% Detect Danger: 12%
C: 14 Reaction From Good: -1 Reaction From Evil: +1
Basic Hits: 4 Hit Mod (1.4 ) (1.4 ) (1.9 ) (1.1 ) = 3.724
Hit Points: 15
Power Points: 61
Movement Rates: 49" / 1848"
Inventing Points: 14.4 Cash: Lots!
Origin and Background: A Coast Guard pilot who was asphyxiated in a helicopter crash; he received various air-related abilities, including flight and wind-blasts. Dead paranormals creep people out, so Reactions take a 2 penalty.
Legal Status: Has a great lawyer as a friend/retainer
Security Clearance:
Other Information:
Training : Damage * 2, Agility *4, Accuracy*5