A few campaign and statistical notes for the setting here
Mokuy – Australia hex mapping, Hex Describe and Hex Mapper
Alex Schroeder has an ‘Alpine’ hex map generation option in https://campaignwiki.org/hex-describe/ . This allows you to tweak heights for maps.
Also in TextMapper similarly. However, his native Switzerland and Australia are somewhat different in size and smoothness.
These are great and the code is also here:- https://github.com/kensanata?tab=repositories
You can see the power law distribution dropoff for Australian terrain, whereas Switzerland is much more elevated. e.g. Australia is an old, worn down continent, geologically.
Mokuy – Australia Terrain
Basic png of terrain height levels for Australia.
Dungeon23 – Mokuy hex map Australia – version 1
Not actually called Australia circa 1830 of course, but for reference.
A few different terrain types I think:
- Coastal
- Mountain
- Desert
- Rainforest
- Heavy Bush
- Bush
- Alluvial
- Grassland
- Volcanic – for Lord Howe Island, or as the more egotistical residents like to term it, Ruby Base
- Pine – for venturing to Norfolk Island
Version with coordinates to come