Level 24 is the Captain’s quarters;
GM: At Key 2 is the lift.
Remarkable, Incredible and Amazing nerdiness
Level 24 is the Captain’s quarters;
GM: At Key 2 is the lift.
Level 24 is the Captain’s quarters;
GM: At Key 1is the submarine captain’s chambers.
Level 11 is basically a giant storage unit. There are loads of large wooden crates any way you look GM:At Key 1, spare parts and equipment for The Ruby submarine. Various anachronistic, but not so futuristic forklift type vehicles are at work, some of the time. Indicaed by the F’s in circiles.
4) A giant metallic seeming sea craft is berthed here. GM: Level 01 is the submarine dock as can be clearly seen. Other key descriptions to follow.
Level 0 as such would be this grid, seen from below, just a hull outline, partially submerged.
GM: Descriptions and details with Level 1. If players encounter via entering underwater in 1800s terms they see the bottom of a seacraft of unknown type and made of something which seems possibly metallic, but also unknown, no obvious joins with slight symmertric ridges.