The 1000 Dungeon Project

Thanks to the AD&D Random Dungeon Generator I wrote https://github.com/bluetyson/ADnD1e-Random-Dungeon-Generator, I can parallelise, so doing this only takes less than a minute.

The basic random walk theory these talk is ‘Ahead’ is the y positive direction and always follow exits – e.g. stairs down (and can go up sometimes too).

The first 1000 dungeons I have done with 10 Periodic Checks as the DMG table calls them. e.g. a roll on the main table.

Here’s a summary :-

https://docs.google.com/spreadsheets/d/1kpZhtAO4cLtyLnh6bCCRVdigOL8jbjAFJ6CFyEZ2cX8/edit?usp=sharing

Wandering Monster Totals
Wandering Monster XP histogram
Monster numbers
Monster XP histogram
Rooms

Here you can have the situation if you find an empy room it can have secret doors – beyond which are more rooms, which can have secret doors if empty – I have it so it follows that stack down, then goes back – e.g. Rooms are the interesting thing.

So with 10 checks, a couple of rooms is likely.

In fact, here are the medians for this batch of 1000:

monster_xp                            0.0
wm_xp                                 0.0
monster_total                         0.0
wm_total                              0.0
traps                                 1.0
rooms                                 2.0
total_treasure_copper                 0.0
total_treasure_silver                 0.0
total_treasure_electrum               0.0
total_treasure_gold                   0.0
total_treasure_platinum               0.0
total_treasure_gems                   0.0
total_treasure_jewellery              0.0
total_treasure_magic                  0.0
total_treasure_monster_copper         0.0
total_treasure_monster_silver         0.0
total_treasure_monster_electrum       0.0
total_treasure_monster_gold           0.0
total_treasure_monster_platinum       0.0
total_treasure_monster_gems           0.0
total_treasure_monster_jewellery      0.0
total_treasure_monster_magic          0.0
wm_total_treasure_copper              0.0
wm_total_treasure_silver              0.0
wm_total_treasure_electrum            0.0
wm_total_treasure_gold                0.0
wm_total_treasure_platinum            0.0
wm_total_treasure_gems                0.0
wm_total_treasure_jewellery           0.0
wm_total_treasure_magic               0.0
Coins                                11.0
Gems                                  0.0
Jewellery                             0.0
Magic                                 0.0
Total Gold Equivalent                21.5
x                                    13.0
y                                    16.0
z                                     1.0

Median room size is 13 by 16 – y dimensions are likely to be bigger.

So if we call a median room an exemplar, let’s have a look:

Selecting all the 13 by 16 the medians:
monster_xp                            0.0
wm_xp                                19.0
monster_total                         0.0
wm_total                              0.5
traps                                 0.0
rooms                                 3.5
total_treasure_copper                 0.0
total_treasure_silver                 0.0
total_treasure_electrum               0.0
total_treasure_gold                   0.0
total_treasure_platinum               0.0
total_treasure_gems                   0.0
total_treasure_jewellery              0.0
total_treasure_magic                  0.0
total_treasure_monster_copper         0.0
total_treasure_monster_silver         0.0
total_treasure_monster_electrum       0.0
total_treasure_monster_gold           0.0
total_treasure_monster_platinum       0.0
total_treasure_monster_gems           0.0
total_treasure_monster_jewellery      0.0
total_treasure_monster_magic          0.0
wm_total_treasure_copper              0.0
wm_total_treasure_silver              0.0
wm_total_treasure_electrum            0.0
wm_total_treasure_gold                0.0
wm_total_treasure_platinum            0.0
wm_total_treasure_gems                0.0
wm_total_treasure_jewellery           0.0
wm_total_treasure_magic               0.0
Coins                                60.0
Gems                                  0.0
Jewellery                             0.0
Magic                                 0.0
Total Gold Equivalent                60.0
x                                    13.0
y                                    16.0
z                                     2.0
Periodic Checks                      10.0

So these are therefore likely to have an exit to level 2 – [z = 2]

The distribution of area of the Dungeons:

Dungeon area, x by y by z

Here are the individual stats for the Dungeons:

https://docs.google.com/spreadsheets/d/1rbTE5-d4ju9nuQC57Dt8rCNPvuNbW3VR-JA7iAMqyvc/edit?usp=sharing

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