


4) A giant metallic seeming sea craft is berthed here. GM: Level 01 is the submarine dock as can be clearly seen. Other key descriptions to follow.
Remarkable, Incredible and Amazing nerdiness
4) A giant metallic seeming sea craft is berthed here. GM: Level 01 is the submarine dock as can be clearly seen. Other key descriptions to follow.
Level 0 as such would be this grid, seen from below, just a hull outline, partially submerged.
GM: Descriptions and details with Level 1. If players encounter via entering underwater in 1800s terms they see the bottom of a seacraft of unknown type and made of something which seems possibly metallic, but also unknown, no obvious joins with slight symmertric ridges.
I made a repository for these – or at least the lower resolution variety in the case of the DEMs.
https://github.com/bluetyson/Dungeon23-Mokuy
Jupyter notebook here re: merging tiles for the high resolution DEM. Not got around to the point clouds as yet – and this may do for game purposes anyway.
https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/Lord-Howe-Island-DEM-Merge.ipynb
The HexKit map and derivatives are in the Australia folder. https://github.com/bluetyson/Dungeon23-Mokuy/tree/main/Australia
The 3D models are in the Lord Howe Island Folder. https://github.com/bluetyson/Dungeon23-Mokuy/tree/main/Lord%20Howe%20Island
Not actually called Australia circa 1830 of course, but for reference.
A few different terrain types I think:
Version with coordinates to come
In 2044, wallabies have mutated to have the personality and dentition of sharks and “land pirahna is a colloquial term.
Lord Howe Island was discovered in 1788. https://simple.wikipedia.org/wiki/Lord_Howe_Island
The Doctors Ruby have taken advantage of this wildlife mutation to import and breed them to roam the island. Not good for the local fauna, but they soon deal with any unsuspecting visitors in an environmentally friendly manner.
Land Pirahnas are particularly good at detecting methane.
First thoughts:
AC 12, HD 2, Bite: 2d4, Kick: 1d4, Tail:1d3
Can use claws for minor effect or tails like cudgels if wanting to leap away, which is not very likely in a kill frenzy. Add morale modifiers for that.
Where Marcia has done some cluster analysis of 38? different DnD/OSR and adjacent rulesets https://traversefantasy.blogspot.com/2022/12/osr-rules-families.html?sc=1672107121255#c653162380926675610
A five part series so far:
https://osrsimulacrum.blogspot.com/2021/02/a-historical-look-at-osr-part-i.html
https://osrsimulacrum.blogspot.com/2021/02/a-historical-look-at-osr-part-ii.html
https://osrsimulacrum.blogspot.com/2021/02/a-historical-look-at-osr-part-iii.html
https://osrsimulacrum.blogspot.com/2021/03/a-historical-look-at-osr-part-iv.html
https://osrsimulacrum.blogspot.com/2021/12/a-historical-look-at-osr-part-v.html
This is an excellent overview that many a scholar could jump off from as desired, so thanks