I’ll post the rat pack vs the lawyer later – seems you will still be able to get some advice in James Herbert land though.
However, thought this is an interesting scenario – given anyone can hit in FASERIP, and this is just vanilla toe-to-toe, although have now added basic stuns in. Should also perhaps add that a slammed opponent misses a turn, and check that all this works. Added kills as well, so got worse for our rat friend vs the cat, would only prevail in a couple in a thousand.
Have not added in karma yet either, which should help those with more – Shang has enough to change one hit to a miss, anyway.
In my basic spreadsheet of stats had one that is all Typical. Which means a normal human with some training in Fighting, so could call them them a boxer, or something similar. Not programmed in any Talents as yet – martial arts will be first. In the above, Shang would get a column shift to hit and the ability to try for 3 multi-attacks and an initiative bonus. The framework does individual initiative, so that one won’t matter as much – would have to add in a ‘set all initiatives to first roll’ addition later to do group initiative.
Battles: 1000; Sum of rounds: 5980; martialarts: 0.59 ± 0.02; boxer: 0.41 ± 0.02;
Team martialarts = winning battles: 588; perfect battles: 0; close-call battles: 0;
Team boxer = winning battles: 412; perfect battles: 0; close-call battles: 412;
------------------------------------------------- Combattants ------------------------------------------------Boxer: {team=boxer; avg Health=-8.576 (from 24); damage done (per battle average)= 8.98; hits/slams/stuns/kills/misses (PBA)= 1.5/0.0/0.0/0.0/1.43; rounds (PBA)=3.07;}
Boxer: {team=boxer; avg Health=-8.576 (from 24); damage done (per battle average)= 8.98; hits/slams/stuns/kills/misses (PBA)= 1.5/0.0/0.0/0.0/1.43; rounds (PBA)=3.07;}
Boxer: {team=boxer; avg Health=-8.688 (from 24); damage done (per battle average)= 8.52; hits/slams/stuns/kills/misses (PBA)= 1.42/0.0/0.0/0.0/1.39; rounds (PBA)=2.98;}
Amazing Martial Artist: {team=martialarts; avg Health=17.4 (from 120); damage done (per battle average)= 97.31; hits/slams/stuns/kills/misses (PBA)= 4.07/1.88/0.54/0.0/1.31; rounds (PBA)=5.67;}
Boxer: {team=boxer; avg Health=-8.412 (from 24); damage done (per battle average)= 8.39; hits/slams/stuns/kills/misses (PBA)= 1.4/0.0/0.0/0.0/1.42; rounds (PBA)=2.98;}
Amazing Martial Artist: {team=martialarts; avg Health=17.4 (from 120); damage done (per battle average)= 97.31; hits/slams/stuns/kills/misses (PBA)= 4.07/1.88/0.54/0.0/1.31; rounds (PBA)=5.67;}
Boxer: {team=boxer; avg Health=-8.688 (from 24); damage done (per battle average)= 8.52; hits/slams/stuns/kills/misses (PBA)= 1.42/0.0/0.0/0.0/1.39; rounds (PBA)=2.98;}
Boxer: {team=boxer; avg Health=-8.964 (from 24); damage done (per battle average)= 8.43; hits/slams/stuns/kills/misses (PBA)= 1.4/0.0/0.0/0.0/1.43; rounds (PBA)=3.0;}
Boxer: {team=boxer; avg Health=-8.412 (from 24); damage done (per battle average)= 8.39; hits/slams/stuns/kills/misses (PBA)= 1.4/0.0/0.0/0.0/1.42; rounds (PBA)=2.98;}
Boxer: {team=boxer; avg Health=-8.468 (from 24); damage done (per battle average)= 8.14; hits/slams/stuns/kills/misses (PBA)= 1.36/0.0/0.0/0.0/1.39; rounds (PBA)=2.88;}
Boxer: {team=boxer; avg Health=-7.504 (from 24); damage done (per battle average)= 8.84; hits/slams/stuns/kills/misses (PBA)= 1.47/0.0/0.0/0.0/1.36; rounds (PBA)=2.98;}
Boxer: {team=boxer; avg Health=-8.468 (from 24); damage done (per battle average)= 8.14; hits/slams/stuns/kills/misses (PBA)= 1.36/0.0/0.0/0.0/1.39; rounds (PBA)=2.88;}
Boxer: {team=boxer; avg Health=-7.504 (from 24); damage done (per battle average)= 8.84; hits/slams/stuns/kills/misses (PBA)= 1.47/0.0/0.0/0.0/1.36; rounds (PBA)=2.98;}
Boxer: {team=boxer; avg Health=-8.964 (from 24); damage done (per battle average)= 8.43; hits/slams/stuns/kills/misses (PBA)= 1.4/0.0/0.0/0.0/1.43; rounds (PBA)=3.0;}Shang-Chi stats currently from here https://classicmarvelforever.com/cast/shang_chi.htm