Level 26 is accomodation for the workers.
GM: Key 2 is the lift to over levels.
Remarkable, Incredible and Amazing nerdiness
Level 26 is accomodation for the workers.
GM: Key 2 is the lift to over levels.
This is a 5 zone breakdown.
A-E, Tropical, Arid, Temperate, Continental, Polar
Or in a game sense, Jungle, Desert, Standard, Cold, Arctic
And put intermediate things in as you like
In relation to HexDescribe and TextMapper – the random or Smale algorithm is the Welsh Piper’s. https://welshpiper.com/hex-based-campaign-design-part-1/
There’s a follow on part linked for stocking hexes.
I translated this to python – partly as a ChatGPT exercise.
https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/smale.py
Where I did a few tweaks of the Primary and Secondary maps for the gnomeyland style based on the terrains I have put in Mokuy for HexDescribe.
Here’s the TextMapper map https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/mokuy1.txt
and the HexDescribe tables so far – lengthy project the latter https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/mokuytables.txt
I need a ship and ship crew generator, speaking of such things (and/or ChatGPT).
Alex Schroeder has an ‘Alpine’ hex map generation option in https://campaignwiki.org/hex-describe/ . This allows you to tweak heights for maps.
Also in TextMapper similarly. However, his native Switzerland and Australia are somewhat different in size and smoothness.
These are great and the code is also here:- https://github.com/kensanata?tab=repositories
You can see the power law distribution dropoff for Australian terrain, whereas Switzerland is much more elevated. e.g. Australia is an old, worn down continent, geologically.
Broad strokes climate regions – which is all you need for gaming.
Basic png of terrain height levels for Australia.
Level 26 is accomodation for the workers.
GM: Key 1 is storage for assorted gear, bulk old clothes, game things, cleaning supplies. Henchmen & Hirelines.
This is Australia as known circa 1800 – there is the colony at Port Jackson/Sydney and up the Hawkesbury River to Coal River/Newcastle.
Van Diemen’s Land also had British settlers in 1803. Unfortunately, a Ruby time travel destructive side effect put paid to that. The coastline mapped, but the continent is just a big hexcrawl at this time.
Level 24 is the Captain’s quarters;
GM: At Key 9 is a whole bunch of storage of fancy captain gear, supplies, weapons and booze. Along with one stuffed bear, for some unaccountable reason.
Level 24 is the Captain’s quarters;
GM: At Key 8 is a luxurious lounge, entertainment and relaxation area, complete with billiard table.