Desert Maps

Alex has made some adjustments to his Alpine algorithm for TextMapper to get better desert terrain – e.g. Australian. Lots of generic rpg maps assume European type things – e.g. cool to cold, whereas Australia is temperature to equatorial, in general.

This one is a nice example https://campaignwiki.org/text-mapper/alpine/document?width=52&bottom=3&peaks=7&bumps=2&height=48&steepness=4&peak=10&bump=2&arid=0&climate=desert&type=hex&seed=693329917

Welsh Piper hex map algorithm – Python

In relation to HexDescribe and TextMapper – the random or Smale algorithm is the Welsh Piper’s. https://welshpiper.com/hex-based-campaign-design-part-1/

There’s a follow on part linked for stocking hexes.

I translated this to python – partly as a ChatGPT exercise.

https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/smale.py

Where I did a few tweaks of the Primary and Secondary maps for the gnomeyland style based on the terrains I have put in Mokuy for HexDescribe.

Here’s the TextMapper map https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/mokuy1.txt

and the HexDescribe tables so far – lengthy project the latter https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/mokuytables.txt

I need a ship and ship crew generator, speaking of such things (and/or ChatGPT).

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