It was by such a fate as this that Muad’Dib met his own destiny. There was no opportunity to prevent this, no chance to save himself. The fall of a statue is an apt metaphor for the fall of a human spirit in his case. When we look at it, do we see a great mountain? Or perhaps a vast and chaotic chasm? Or a small, but solid, mass of stone?
—from ‘Songs of Muad’Dib’ by the Princess Irulan
He is an emperor like none who ever held power, a wise man to whom others are but a servant, a king of truth and a leader of power. He is not a warrior, but a wizard.
—’Muad’Dib: The God King of Arrakis’ by the Princess Irulan
It was once our Emperor Shaddam I was born. Shaddam I was a great warrior. He was a mighty ruler, a mighty warrior. His enemies could not stand against a warrior like Shaddam. And he had no enemy of the first rank. But his enemies were his friends.
—from ‘Manual of Muad’Dib’ by the Princess Irulan
In similarfashion to the previous post, however this time the prompts used were rooms 4 to 6
FRESCO OF THE WIZARDLY WORK ROOM, THE ARCH OF MIST, THE FACE OF THE GREAT GREEN DEVIL
This gives us a different room 7.
- THE PATH TO THE FURNACE OF DEATH: Directly opposite
and below the path to the face of the great green devil, is
another corridor just barely wide enough for the passage of a
character. The path is shown on the floor at the right of the
corridor. The walls are made of the same gray stone as the rest
of the area, which also radiates evil if a player steps on
them. There is a trapdoor in this corridor leading upwards to
the ceiling. In the right direction, there is nothing to detect
but the path to the furnace of death. You must step on the
trapdoor and step through. If you do so, you will fall to 3.
Your character will immediately drop to 3, and the rest of your
party will all fall to +3. If the trap is opened, everyone on
both sides of the corridor falls to 2.
Again, that is pretty good – and a nice title for an area.
GPT-3 appeared last year:
Given that was not made openly available like GPT-2, others made an open source version, hence we have GPT-J and GPT-Neo, the latter being relevant for here.
I have taken the 1.3B parameter model and thanks to HuggingFace and their model implementations, used this Colab notebook.: https://colab.research.google.com/drive/1H2mUZsYhel4g5ZUOmZHtYIaP4gSW5_ow?usp=sharing#scrollTo=eBIcgwE1kVQK The 2.7B parameter doesn’t seem to work here – runs out of memory. Not surprising as it is 10GB.
I thought a fun holiday project would be to use this to generate soom module type descriptions.
There are certain limitations of how long the text prompt for the model to predict from can be, so for a first try I took the three entryway possibilities for the Tomb of Horrors.
Here’s the output:
- TOMBS OF HORRORS: The rooms of the torture chamber can be
visited only if players are in the same chamber, using
special note if they are in the same room.
At the end of the hall, 2 pits lead to:
- WELCOME TO THE TOMB OF HORRORS: The rooms of the wizard’s work room
can be visited only if players are in the same room, using
special note if they are in the same room.
In the center of the room (the only room not full of
druids and other such creatures), you will find the statue
of a great warlock, his robe stained with the blood of
victims. This statue is the work of the warlock’s master.
The wizard’s work room is otherwise empty.
Torture chamber area. At the end of the hall, 2 pits lead to a
- THE TORTURE CHAMBER: If players are in the same room
(or in the same space), the torturing chamber can be explored
One end of the chamber is a tiny chamber whose floor is
painted in a pattern of little figures of evil or good
design, and whose walls and ceiling are also painted in the
same pattern. The figures seem to be moving a weight
over some sort of anvil. The floor may be of lava or covered
with mud. Either of these may hold the weight of a figure with
a hand upon it. (See special note regarding the pits at the end
of this paragraph.) The wall on the other side of the chamber
opens up, and a chamber in the wall appears with a pit, a
stone wall, and a lever. A prisoner is taken into the pit. The
prisoner may be tied or, if it is tied, the prisoner is
released if the lever is pulled, and pushed into the pit again.
An assistant, an orc or a human being, lies dead by the lever.
This must be done by all players in the same room. The
chamber (or it may be filled with water) is now filled
with water, and a person is drawn into it and the lever is pulled. The
prisoner is still alive, as the lever is slowly pushed upwards,
and it is possible to see that the prisoner’s body is
thrown back down into the pit again and again as
it is released from the lever’s grip. If you were to use
a light, you would notice the number of men (or women)
released into the water from the torture pit, and their
number would be shown in the water as an illustration to
the left. If you were to use a sword, you would notice that
the number of men (or women) released from the
As you can see, that is pretty good for autogenerated based on a few paragraphs prompts from a generic model trained on close to a terabyte of stuff from the internet, and not tuned to the experience as in something like AI Dungeo – https://play.aidungeon.io/. It even recognised the room numbering of 1, 2, 3 and continued on. It is generating text, so not going to finish sensibly all the time. Not much work for a DM to join those together and edit a sentence or two though.