A good old GitHub list of resources, some of which we have been talking about
Köppen climate classification
This is a 5 zone breakdown.
A-E, Tropical, Arid, Temperate, Continental, Polar
Or in a game sense, Jungle, Desert, Standard, Cold, Arctic
And put intermediate things in as you like
Welsh Piper hex map algorithm – Python
In relation to HexDescribe and TextMapper – the random or Smale algorithm is the Welsh Piper’s. https://welshpiper.com/hex-based-campaign-design-part-1/
There’s a follow on part linked for stocking hexes.
I translated this to python – partly as a ChatGPT exercise.
https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/smale.py
Where I did a few tweaks of the Primary and Secondary maps for the gnomeyland style based on the terrains I have put in Mokuy for HexDescribe.
Here’s the TextMapper map https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/mokuy1.txt
and the HexDescribe tables so far – lengthy project the latter https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/mokuytables.txt
I need a ship and ship crew generator, speaking of such things (and/or ChatGPT).
Mokuy – Australia hex mapping, Hex Describe and Hex Mapper
Alex Schroeder has an ‘Alpine’ hex map generation option in https://campaignwiki.org/hex-describe/ . This allows you to tweak heights for maps.
Also in TextMapper similarly. However, his native Switzerland and Australia are somewhat different in size and smoothness.
These are great and the code is also here:- https://github.com/kensanata?tab=repositories
You can see the power law distribution dropoff for Australian terrain, whereas Switzerland is much more elevated. e.g. Australia is an old, worn down continent, geologically.
Mokuy – Australia Climate
Broad strokes climate regions – which is all you need for gaming.
Mokuy – Australia Terrain
Basic png of terrain height levels for Australia.
Dungeon23 – 034 Ruby Base Level 26 Key 1
Level 26 is accomodation for the workers.
GM: Key 1 is storage for assorted gear, bulk old clothes, game things, cleaning supplies. Henchmen & Hirelines.
Mokuy – Terra Australis
This is Australia as known circa 1800 – there is the colony at Port Jackson/Sydney and up the Hawkesbury River to Coal River/Newcastle.
Van Diemen’s Land also had British settlers in 1803. Unfortunately, a Ruby time travel destructive side effect put paid to that. The coastline mapped, but the continent is just a big hexcrawl at this time.
Today’s Superhero Random Encounter
Too long for one clip!
Superhero Random Encounters
Generating Random Encounter –
Eco-terrorist supers
1 – Superhero Group
– Superhero Group
2 — SuperHeroMotivation 1 : Pride
— Archetype : Scientific Detective
2 — SuperHeroMotivation 1 : Scientific Detective
— Origin : Earthquake
2 — SuperHeroMotivation 1 : Earthquake
— Random Power Numbers : 2 Powers
—- Random Powers 1 – : Heightened Defense
—- Random Powers 2 – : Control Kinetic Energy (new)
—- Random Skills 1 – : Military
—- Random Skills 2 – : Chiropractic
—- Random Skills 3 – : Mesmerism and Hypnosis
—- Random Skills 4 – : Military
2 — SuperHeroMotivation 2 : Powerhouse
— Archetype : Occultist
2 — SuperHeroMotivation 2 : Occultist
— Origin : Tornado
2 — SuperHeroMotivation 2 : Tornado
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Heightened_Attack
—- Random Powers 2 – : Vibration
—- Random Powers 3 – : Flight
—- Random Powers 4 – : Postcognition
—- Random Skills 1 – : Mathematics
—- Random Skills 2 – : Resist Domination
—- Random Skills 3 – : Wrestling
2 — SuperHeroMotivation 3 : Repentant
— Archetype : Gadgeteer
2 — SuperHeroMotivation 3 : Gadgeteer
— Origin : Cyborg
2 — SuperHeroMotivation 3 : Cyborg
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Pet
—- Random Powers 2 – : Invisibility
—- Random Powers 3 – : Illusions
—- Random Powers 4 – : Growth
—- Random Skills 1 – : Law Enforcement*
—- Random Skills 2 – : Cartography
—- Random Skills 3 – : Marine Biology
—- Random Skills 4 – : Physical Therapy
2 — SuperHeroMotivation 4 : Love
— Archetype : Modern Day Samurai
2 — SuperHeroMotivation 4 : Modern Day Samurai
— Origin : War
2 — SuperHeroMotivation 4 : War
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Empathy
—- Random Powers 2 – : Heightened Senses
—- Random Powers 3 – : Environment Control
—- Random Powers 4 – : Superskill – two
—- Random Skills 1 – : Martial Arts B
—- Random Skills 2 – : Sleight of Hand
2 — SuperHeroMotivation 5 : Gloryhound
— Archetype : Collector
2 — SuperHeroMotivation 5 : Collector
— Origin : Bionic
2 — SuperHeroMotivation 5 : Bionic
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Force Field
—- Random Powers 2 – : Enhanced Agility
—- Random Powers 3 – : Water Breathing
—- Random Powers 4 – : Affliction
—- Random Skills 1 – : Quantum Physics
—- Random Skills 2 – : Geology
—- Random Skills 3 – : Stealth
—- Random Skills 4 – : Intelligence
Dungeon23 – 033 Ruby Base Level 24 Key 9
Level 24 is the Captain’s quarters;
GM: At Key 9 is a whole bunch of storage of fancy captain gear, supplies, weapons and booze. Along with one stuffed bear, for some unaccountable reason.