I have made a small list at this repository, mostly of things with code.
Found the Iron Arachne addition yesterday.
Remarkable, Incredible and Amazing nerdiness
I have made a small list at this repository, mostly of things with code.
Found the Iron Arachne addition yesterday.
Level 26 is accomodation for the workers.
GM: Key 4 is the bathroom and toilets for the female minions. Where they have the good gin stashed.
Level 26 is accomodation for the workers.
GM: Key 3 is the small kitchen.
https://github.com/LAVS-TM/Map-Generation
A program that can generate cities and towns, medieval Voronoi style. Along with a viewer that can produce graphcis the base output is json, which gives you vector data to use with other things. Very nice!
Here is an example of a possible configuration for the city to be generated:
city = City(10000, 10000, has_walls=True, has_castle=True) tools.json(city, '/generated_city/city.json')
Alex Schroeder told me about this one, I generally just installed a distro and then upgraded when necessary.
Where you can manage them locally.
I changed from shared hosting to an upgrade to allow some extra perl options – which didn’t really give what I wanted, but looks like this will.
Which should make it easier to contribute to his stuff from wherever, with a dev environment online to test things.
Level 26 is accomodation for the workers.
GM: Key 2 is the lift to over levels.
A good old GitHub list of resources, some of which we have been talking about
This is a 5 zone breakdown.
A-E, Tropical, Arid, Temperate, Continental, Polar
Or in a game sense, Jungle, Desert, Standard, Cold, Arctic
And put intermediate things in as you like
In relation to HexDescribe and TextMapper – the random or Smale algorithm is the Welsh Piper’s. https://welshpiper.com/hex-based-campaign-design-part-1/
There’s a follow on part linked for stocking hexes.
I translated this to python – partly as a ChatGPT exercise.
https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/smale.py
Where I did a few tweaks of the Primary and Secondary maps for the gnomeyland style based on the terrains I have put in Mokuy for HexDescribe.
Here’s the TextMapper map https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/mokuy1.txt
and the HexDescribe tables so far – lengthy project the latter https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/mokuytables.txt
I need a ship and ship crew generator, speaking of such things (and/or ChatGPT).