Scooby Doo

FAE: Scooby Doo, Where Are You!

Draft 1.0 - August 19, 2013 - Blue Tyson

A group of five friends [including one with four legs and a tail] travel around in their psychedelic Mystery Machine debunking the schemes of and removing liberty from a varied bunch of occult and supernatural fakers, hoaxsters and fraudsters. Also emptying their pantries in the process.

CHARACTERS

Scooby Doo

Fearful, fast and funny Great Dane
When in doubt, run away
Always Hungry
Yes, of course I can talk, as long as we don't run out of 'R's
Shaggy has my back because I can run faster than him

Ca +2
Cl +0
Fl +2
Fo +1
Qu +3
Sn +1

Stunts

Get +2 in conflict with The Bad Guys when given a Scooby Snack
Get +2 to hide in a space that couldn't possibly fit me, as long as I am with Shaggy
Get +2 to grab and eat all the food before anyone else
Get +2 to move an extra zone when fleeing in terror

Norville "Shaggy" Rogers

Hippie stoner is dog's best friend
When in doubt, run away
Always Hungry
Zoinks! I'm scared.

Ca +2
Cl +0
Fl +1
Fo +1
Qu +3
Sn +2

Stunts

Get +2 in conflict with The Bad Guys when given a Scooby Snack
Get +2 to hide in a space that couldn't possibly fit me, as long as I am with Shaggy
Get +2 to grab and eat all the food before anyone else
Get +2 to move an extra zone when fleeing in terror

Fred Jones

Mystery Inc Boss
Square-jawed pretty boy in an ascot
Daphne is my partner

Ca +0
Cl +1
Fl +2
Fo +3
Qu +2
Sn +1

Stunts

Get +2 to construct oddball traps for villains
Get +2 to find Daphne is she is in trouble

Daphne Blake

Stylish socialite all-rounder
Danger-prone
Fred is my partner

Ca +0
Cl +2
Fl +3
Fo +2
Qu +1
Sn +1

Stunts

Get +2 to influence reactions when you dress to impress
Get +2 to investigate a case if captured by the villain

Velma Dinkley

The smart bookworm
I can't see without my glasses!
Science!
Jinkies!
I read about that!

Ca +2
Cl +3
Fl +0
Fo +1
Qu +2
Sn +1

Stunts

Get +2 to advance solving the mystery if anyone not as clever as her is around to explain what she has worked out to
Get +2 to notice a clue with My Trusty Magnifying Glass

Mystery Machine

Psychedelic Mystery Inc Transport Van
Nosegrill for nogoodniks
Probably a hamburger or bag of chips left in here somewhere

Stunts

+4 to Break Down at a location where Mystery Inc is needed
+2 to have enough food left for a snack

ADVENTURES

Mystery Incorporated travel the USA looking for cases to solve. Thanks to the Mystery Machine's travel unreliability they usually quickly find one.

A Scooby Doo adventure has a pretty set structure and should make a good one shot.

1. The Mystery Machine breaks down in entertaining fashion.
2. Mystery Inc have to find somewhere to stay or fix the van and soon smell a mystery.
3. They split up to investigate, Daphne with Fred, Scooby with Shaggy and usually Velma. If Velma is on her own, really, she has teamed up with Science!
4. The villain of the piece has Created [spooky] Advantages to give them a good shot at nabbing one of Mystery, Inc., or at least make some flee in terror.

Roll 4dF when you need a victim:

-4 Fred
-3 Velma
-2 Shaggy
-1 Daphne
+0 Shaggy and Scooby
+1 Daphne
+2 Scooby
+3 Fred
+4 Velma

5. Friends need freeing and clues need gathering. Repeat 4 and 5 if there is a longer time period for the adventure. It is a short cartoon in the original, so should be punchy.
6. Capture and unmask the villain, singing along with the mournful refrain of the hoaxter "I would have got away with it if it wasn't for those meddling kids!" This will make Scooby and Shaggy hungry.

The Fantastic Four Compendium

The first family finally got their monster manual with the advent of the Compendium, with allies and enemies in large numbers throughout. These advanced team focused mixed collections are excellent. Although the FF are always the third in line as a smaller team with fewer relationships and hence a smaller cast around them. The FF are written up in more detail each due to having the space, there’s a mini adventure at the end and after the first 75 pages of characters it details all the strange and wonderful places the FF might adventure in:hence entries in the below list for Kestorian, etc.

Julie Angel, Aquarian, Alpha Primitives, Atlanteans, — Attuma, Annihilus,
Black Bolt, — Basilisk, Blastaar, Burners,
Crystal, Crusader, Chosen, — Elspeth Cromwell, Clobbers,
Dorrie Evans, Dorma, — Doctor Doom [Doomsman, Robot, Guardian Robot, Killer Robot, Victor Von Doom II, Doctor Doom II, Zorba,], Darkoth the Death Destroyer, Diablo [Air, Water, Earth, Fire, Transmutant,], Doctor Sun, Dragon Man,
— Eliminator, Ego,
— Frightful Four [Wingless Wizard, Trapster, Sandman]
Dr Jacob Grimm, Dr Petunia Grimm, Guardsman, Gorgon, Giganto, — Galactus [Galactus Cat, Punisher I, Silver Surfer, Air-Walker, Air-Walker Automaton, Firelord, Destroyer, Terrax, Nova II,], Gormuu,
Human Torch II, Agatha Harkness, H.E.R.B.I.E., Phineas Horton, High Evolutionary, Her, — Hate Monger, Hate Monger III, Head Brothers,
Invisible Woman, Impossible Man, Inhumans,
Karnak, — Krang, Kestorian,
Luna, Lockjaw, — Lava Men, Living Computers of Xandar,
Mister Fantastic, Medusa, Ms Marvel II, Alicia Masters, Maya, Lorrie Melton, Maximus, — Mephisto, Miracle Man, Mole Man, Molecule Man, Moloids,
Namorita, — Nicholas Scrarch, New Men,
Red Ghost,
Power Man, — Psycho-Man, Peotor, Puppet Master, Pseudo-Skrulls,
Quasar, Quon,
Frankie Raye,
She-Hulk, Sharon Selleck, Stingray, Spinnerette, Sub-Mariner, — Skrulls, Super-Skrull, Skrull-X, Super-Apes, Salem’s Seven [Brutacus, Gazelle, Hydron, Reptilla, Vakume, Thornn, Vertigo,], Terminus, Mad Thinker [Android, Human Torch I],
Thing, Tattletale, Tarianna, Thundra, Triton,
Wyatt Wingfoot, Watcher, Adam Warlock, – Wendy’s Friends, Winged Flyers,

1.21 Character Density

Roozerball

ROOZERBALL

FATE CORE Draft 1.0 April 08, 2013 - Blue Tyson

SETTING

In the mid twenty-first century Earth is a good old fashioned corporate dystopia. Blood and circuses is big, although generally taking place in a slightly more civilised fashion. That is, housed in air-conditioned sports arenas with plenty of beer, soft drinks, cappuccino, pies, hot dogs, donuts and chips. The various codes of football still exist, but even soccer takes a back seat in popularity to The Ball. The game underwent renaming and rebranding when a couple of decades earlier an attempt was made to control the best player The Ball had ever seen by the corporations in control. This did not end well for the leadership of these companies, leaving them as literal bloody stains in history. Even pig food, In one case. So The Ball is again played as it usually was.

The Ball is an armored, metal ball carrying violent version of Roller Derby, with added gridiron gear and motorbikes. With occasional local variation for added spice.

ISSUES

Is history repeating itself?
The Finals series

Melbourne has gone undefeated for the entire season. The finals loom. Johnno, their best player and hence the best player in the world is approaching the popularity levels of the best player in the game's past. Merchandise featuring the team's kangaroo mascot can't be kept in stock. Rumblings and rumours of corporate discontent abound. The fans, however, love him. The current boards are still wary and don't really fancy the thought of hanging from streetlights or becoming pet food. Or living in hiding forever. What's the point of being filthy rich and fascistic if you have to hide away in a fortress? Makes the corporate box at The Ball with hot and cold running everything a waste of money, too.

THE PLAYERS

The Melbourne Company

Biggest Company in Town
Actually, Not Quite the Bastards Some Other Corporates Are

Skills

Unearthly (+7) Resources
Monstrous (+6) Contacts

The executives with control of the company are Jeremy and Jennifer Doull. Brother and sister, Jennifer is the eldest. They have known Johnno since university where they used to hang out so much they were called Triple J or JJJ. There are definitely rumours that this threesome was actually a threesome.

JJJ

These three met at university and have had a tempestuous relationship since. The brute, the athlete and the brain complemented each other nicely. Attractive and charismatic in their own ways. After they graduated, their careers fractured their close-knit bond, at least as far as the public is aware. They certainly don't get seen together outside of game days. Jennifer did some postgraduate education, Jeremy became a way more hardcore gym junkie and Johnno a professional Ball player. All three had rapid rises to stardom in their own areas and Jeremy also has corporate influence. All three have secrets. All three lack parents. Johnno orphaned young and the Doulls lost both their parents to cancer recently and company control has passed to them by inheritance. Their parents were busy wresting control of The Melbourne Company while they were at university.

Jeremy Doull

Big corporate bastard
Don't mess with my sister
MGH abuser
JJJ relationship is complicated

F: Remarkable +3
A: Good +1
S: Amazing +5
E: Excellent +2
R: Typical +0
I: Typical +0
P: Good +1

Other Skills

Amazing (+5) Resources, Weightlifting
Incredible (+4) Contacts, Provoke
Remarkable (+3) Popularity
Excellent (+2) Drive
Good (+1) Lore, Shoot

His basic stats have changed thanks to the use of Mutant Growth Hormone. He now has pretty much superhuman strength at the cost of reduced Endurance and Intuition. Make these Remarkable, Remarkable and Good if he kicks the habit.

Jennifer Doull

Clever corporate bastard
Don't mess with my brother
Secret Robin Hood Leanings
JJJ relationship is complicated

F: Good +1
A: Excellent +2
S: Good +1
E: Excellent +2
R: Remarkable +3
I: Excellent +2
P: Excellent +2

Other Skills

Fantastic (+6) Resources
Amazing (+5) Deceive, Contacts
Incredible (+4) Popularity, Lore
Excellent (+2) Drive, Empathy, Investigate, Provoke, Shoot, Stealth
Good (+1) Burglary

Johnno

Best Ball Player in the World
Always Has the Fans Onside
Trained by a Legend (in fact, The Legend as well, but not publicly known)
A Nice Guy
JJJ relationship is complicated

F: Incredible +4
A: Incredible +4
S: Excellent +2
E: Incredible +4
R: Good +1
I: Amazing +5
P: Remarkable +3

Other Skills

Unearthly (+7) The Ball, Popularity
Amazing (+5) Contacts, Rapport
Excellent (+2) Empathy, Lore
Good (+1) Deceive, Drive, Provoke, Shoot, Stealth

The Legend

Was the Best Ball Player the World Had Ever Seen
Always Has the Fans Onside
Maverick
Seeks Worthy Successors To Train
Secret Corporate Watchdog

F: Remarkable +3
A: Remarkable +3
S: Excellent +2
E: Incredible +4
R: Good +1
I: Amazing +5
P: Remarkable +3

Other Skills

Legendary (+8) The Ball (Legendary Y (+9) at the height of his career)
Unearthly (+7) Popularity (but currently deliberately off the radar for some time, so use a lower figure unless he deliberately re-emerges)
Fantastic (+6) Contacts
Amazing (+5) Rapport
Remarkable (+3) Deceive
Excellent (+2) Drive, Empathy, Provoke, Shoot
Good (+1) Lore, Stealth

These four are intended as important NPCs, but they certainly could be played if the roles appealed to people.

PLAYER CHARACTERS

Some possibilities:

Melbourne Killeroos team members. Can you live through the Finals and keep your team captain alive, too? Amazing (+5) The Ball recommended.

Melbourne Killeroos support staff. Security, trainer, media, administration, executives, investigators, IT, etc. Similar goals to the above with more involvement in off track skullduggery.

Watchdog Agents. Working for The Legend on whatever he is up to in his anti-corporate and player recruiting activities. Could combine with any of the above. Mercenaries, spies, private eyes, thieves and more, possibly. Season tickets being a job perk.

MELBOURNE ARENA

Capacity: 50,000.

Unpredictable Mutant Kangaroo With Blades.

THE BALL

The Teams

10 players each on the track :
3 Bikers
2 Catchers
5 Skaters

Teams may have more than 10 players so substitutions can be made, up to 20 players.

Timing

A game is 60 minutes, with three 20 minute periods.

Starting Play

A metal ball is fired around the outside edge of a track. Only a catcher can grab the ball on initial firing, as they have the special glove designed to prevent their hand from being pulverised. This means that other players in the way before a ball gets to a catcher better be getting out of the way or dodging.

Scoring

A team must do a lap with the ball to initiate an Attack. If a team steals the ball they must do a lap to initiate their own Attack. The other team defends. The team who is on Attack has three laps to attempt to score. If they fail to attempt to score or the ball falls to the gutter middle of the track it is dead and you return to starting play.

Movement

Zones

The track is circular and inclined, so slice as you desire, although either goal should be one zone for ease of rules. 12 zones makes sense, with upper, middle and lower areas, but use others if you like or if more fun. 3 segments to a zone in the top of the track, two in the middle and one at the bottom, comparatively. Different arenas may have different size quirks. It is quicker to move around the bottom of the track than the top, of course.

Towing

A skater hitching a ride on a bike can basically double their movement speed up to a maximum of the bike's ability, of course. Towing a player slows a bike slightly.

Position Rules

Skaters

May score, or attack skaters or catchers. Attacking a biker gets you a three minute sin bin penalty.

Catchers

May catch the fired ball safely or attack skaters or catchers. Attacking a biker gets you a three minute sin bin penalty.

Bikers

Bikers may not move into the area directly in front of either goal. The same three minute penalty applies.

Penalties

Attacking someone who is knocked out, or fallen is a three minute penalty. Fallen players are only removed from the track in dead ball time.

Players must continue to move around the track in the same direction unless currently involved in beating each other up. Otherwise a three minute penalty, or period and then rest of game for further offenses.

Attacking a referee is an automatic ejection from the game.

Anyone attacking a biker, even another biker gets a three minute penalty.

PLAYING ACTUAL GAMES

For games with no player characters involved or watching a Team vs Team roll can be made. Add up skills in The Ball of the starting lineups for each team, make a roll, highest wins. Use the difference for the score if you want.

Important scenes in a game that is attended could be played out as movement and combat. Particularly when influenced by off track shenanigans.

A whole game could be played, or at least the player characters involved in it and their parts. Use one minute, two minute turns of game time for example. The GM can have fun rolling and applying results to NPC team members on either side. Good for Grand Finals etc.

THE LADDER

Being a big Marvel Super Heroes fan from way back, this is how I like to think:

Value Adjective

+13 Cosmic 5 (Class 5000)
+12 Cosmic 3 (Class 3000)
+11 Cosmic 1 (Class 1000)
+10 Legendary Z (Shift Z)
+9 Legendary Y (Shift Y)
+8 Legendary X (Shift X)
+7 Unearthly (Epic)
+6 Monstrous (Fantastic)
+5 Amazing (Superb)
+4 Incredible (Great)
+3 Remarkable (Good)
+2 Excellent (Fair)
+1 Good (Average)
+0 Typical (Mediocre)
-1 Poor
-2 Feeble (Terrible)
-3 Awful 0 (Shift 0)
-4 Abysmal

FASERIP - basic human attributes

Physique is split compared to Core, into a Strength component and an Endurance component, the latter of which should be used for the Stress track. Reason is native intelligence.

Fighting (Fight)
Agility (Athletics)
Strength
Endurance
Reason
Intuition (Notice)
Psyche (Will)

secondary

Popularity is a measure of charisma, reputation and public influence. If you like, bad people can have a negative popularity ladder equivalent. Supervillains, mass murderers, ruthless thugs in The Ball, etc.

Popularity
Resources

If you want standard FATE CORE this is easily changed.

REFERENCES

Movies

Rollerball (1975), not the stupid, stupid, stupid remake.
http://en.wikipedia.org/wiki/Rollerball_(1975_film)
http://www.imdb.com/title/tt0073631/

Games

Rulerball - a Rollerball miniatures ruleset.
http://rpg.drivethrustuff.com/product/83245/Rulerball
Speedball - a computer game bearing some similarities but played on an enclosed court, not a circular track.
http://en.wikipedia.org/wiki/Speedball_(video_game)

Short stories

Roller Ball Murder - William Harrison
The story that the original movie was based on.

Avengers Archives

All the early 90s Marvel Super Heroes Advanced Set team based update sourcebooks had 60+ page roster books of heroes and villains and this one is no exception.

Ant-Man II, — Absorbing Man,
Big Bertha, Black Knight III, Black Panther, Black Widow, — Baron Zemo II, Beetle, Black Talon,
Captain America, Captain Marvel II, Crystal,
Dinah Soar, Doorman, Doctor Druid, Doctor Pym, — Doctor Demonicus, Dragon Man
Flatman, Falcon, Firebird,
Giant-Man II, Gilgamesh, – G’haarak, Goliath III, Graviton, Grey Gargoyle, Grim Reaper,
Hawkeye, Hellcat, Hercules, Hulk, Human Torch I,
Iron Man I, Iron Man II,
Jocasta, Rick Jones,
— Kang, Klaw,
— Leader, Living Laser, Living Lightning, Loki,
Machine Man, Mr Immortal, Mantis, Mockingbird Moon Knight — Master Pandemonium, Modam, Moonstone,
— Nitro,
— Orka,
Quasar, — Quicksand,
Rage, Red Wolf II, — Radioactive Man, Rampage,
Scarlet Witch, Sersi, She-Hulk, Shroud, Spider-Man, Spider-Woman, Starfox, Stingray, Sub-Mariner, — Sandman, Sons of the Serpent, Space Phantom, Sunstroke, Super-Adaptoid,
Thor I, Thor II, Tigra, — Taskmaster, Tiger Shark, Thanos, Titania,
US Agent,
Vision,
Wasp, Wonder Man, — Whirlwind,
Yellowjacket II,

1.22 Character Density

Avengers Assembled!

Another for the MH-0: Marvel Super Heroes Role-Playing Game

This is a sourcebook detailing the Avengers and their enemies, of which many are listed like Kang, Attuma, Graviton etc.

Heroes — Villains

Ant-Man — Absorbing Man, Arsenal, Attuma,
Beast, Black Knight, Black Panther, Black Widow,
Captain America, Captain Marvel, — Collector, Captain Mar-Vell,
Falcon,
Giant Man, Goliath, Goliath II, — Graviton, Grey Gargoyle, Grim Reaper,
Hawkeye, Hercules, Hulk,
Iron Man,
Jocasta,
— Kang, Klaw,
— Living Laser, Loki,
Mantis, Moondragon, Ms. Marvel, — Mad Thinker, Mandarin, Mandroid armor,
Quicksilver,
— Ringmaster, Ronan the Accuser,
Scarlet Witch, She-Hulk, Starfox, Swordsman, — Super-Adaptoid, Supreme Intelligence,
Thor, Tigra — Taskmaster,
— Ultron,
Vision,
Wasp, Wonder Man — Whirlwind,
Yellow Jacket,

1.36 Character Density

Umar’s Unrelenting Retail Rampage

Sorcerous Acolytes represent.

Doctor Strange is another another dimension. Clea is fending off an invasion of Mindless ones New York.

The only people that can stop Umar the Unrelenting taking a rather more demanding shopping trip on Chapel Street….

…are you.

Galaxy Generation

FATE: Galaxy Generation

Draft 1.1 April 23, 2013 - Blue Tyson

Talking of cosmological fractals, I thought something like this would be fun - and you could apply modifiers from shape to type to subsectors and clusters. Dead galaxy, garden worlds less likely, etc.

Hadn't come up with a 'subsector' or sector generation generic table as yet.

FATE: Universe Generation

-4 Dead Universe
-3 Extremely Sparsely Populated Universe
-2 Sparsely Populated
-1 Lower Populated
0 Standard Universe
1 Higher Populated
2 Densely Populated
3 Extremely Densely Populated
4 Entire Universe Almost All Habitable

FATE: Galaxy Generation

Shape

-4 Irregular: Dark
-3 Spiral: Dark
-2 Rotating Other: Dark
-1 Globular: Dark
0 Elliptical [-1 0 +1] 1dF Dark, Dusty, Bright
1 Globular: Bright
2 Rotating Other: Bright
3 Spiral: Bright
4 Irregular: Bright

Spectral Type

-4 Dead
-3 Prominent A-F Stars
-2 Prominent A-F Stars
-1 Prominent F Stars
+0 Prominent F-G Stars
+1 Prominent G Stars
+2 Prominent G-K Stars
+3 Prominent K Stars
+4 Ablaze

Inclination [Relative to Your System]

-4 Face On
...
+4 Edge-On

CLUSTER GENERATION

Technology

+4 On the verge of collapse
+3 Slipstream mastery
+2 Slipstream use
+1 Exploiting the system
+0 Exploring the system
-1 Atomic power
-2 Industrialization
-3 Metallurgy
-4 Stone Age

Environment

+4 Many garden worlds
+3 Some garden worlds
+2 One garden and several survivable worlds
+1 One garden and several hostile environments
+0 One garden world (perhaps additional barren worlds)
-1 Survivable world
-2 Hostile environment (gravity but dangerous atmosphere)
-3 Barren world (gravity, no atmosphere)
-4 No habitable gravity or atmosphere

Resources

+4 All you could want
+3 Multiple exports
+2 One significant export
+1 Rich
+0 Sustainable
-1 Almost viable
-2 Needs Imports
-3 Multiple Dependencies
-4 No Resources

The Uncanny X-Men Campaign Set

This campaign guide includes a 100 page Roster book that is quite similar to and pretty much an update of the X-Men book.

Classic Marvel Uncanny X-Men Campaign Set download

The Campaign Set has multiple books..so the Roster book could be devoted to just that..and it is designed to pack in the characters…multiple columns, entries split over pages if necessary. Could have used smaller type and headings to fit more in perhaps.

However, there are way over 300 characters here. Pretty much anyone you could want up to that time, including early and late career versions of the original X-Men, Magneto etc.

Aguila, Angel, Archangel, Vance Astro, Ariel, Auric,
— Adversary, Alpha, Alchemy, Ape, Annalee, Apocalypse, Animator, Arcade, Arclight, Avalanche,

Bandera, Banshee, Beast [Original, Transformed, Pestilence,], Binary, Bird Boy, Boom-Boom,
— Beautiful Dreamer, Belasco, Berzerker, Big Top, Black Bishop, Black King, Black Rook, Black Queen, Blob, Blow-Hard, Blockbuster, Brood Mutants [Harry Palmer, Blindside, Brickbat, Dive Bomber, Temptress, Lockup, Spitball, Whiphand], Burner, Bushwhacker,

Cable, Cannonball, Captain Britain [First, Interim, Current, ], Lila Cheney, Cloak, Rusty Collins, Colossus,
— Caliban [Morlocks, Apocalypse,], Callisto, Black Tom Cassidy, Catseye, Chance, Lourdes Chantel, Concussion, Crazy Gang [Jester, Executioner, Knave, Red Queen, Tweedledope,], Crimson, Crimson Commando, Crucible, Cybelle, Cyclops [Original, Current,], Cypher,

Dagger, Lorna Dane, Darkstar, Dazzler [Original, Current], Laura Dean, Devil Dinosaur,
— Deathbird, Destiny, Diamond Lil, Doppelganger, Dragoness,

— Eel, Erg, William Evans, Empath,

Firestar, Flashback,
— Famine, Fenris [Andreas, Andrea,], Amahl Farouk, Forearm, Frenzy,

Gambit, Father Alexi Garnoff, Gateway, Goblyn, Gomi [Bill, Don,], Gossamyr, Peter Henry Gyrich,
— Garrokk, Gremlin [Droog,], Gypsy Moth,

Havok,
— Hardcase and the Harriers [Hardcase, Axe, Blindside, Lifeline, Longbow, Piston, Ranger, Shotgun, Timebomb, Warhawk,], Harpoon, Healer, Cameron Hodge,

Iceman [Original, Current,], Iron Curtain,
— Infectia,

Jubilee,
— Jade Dragon, Jetstream, Juggernaut,

Karma,
— Kamikaze, Krakoa,

Leech, Lilandra, Rebecca Littlehale, Longshot, Lockheed [Nazi-Earth,],
— Lady Deathstrike, Legion, Lifter, Living Monolith [II, III, IV,], Carlos Lobo, Lucifer,

Artie Maddicks, Jamie Madrox, Moira Mactaggart, Magik, Magma, Marvel Girl [Original, Pre-Phoenix, Current,], Meggan, Mentac, Mirage [Original, Current,], Moon Boy,
— M-Squad, Magneto [Original, Current, Robot,], Magus, Malice, Mandrill, Masque, Master Mold [Servitors, Conscience,], Mastermind, Mentallo, Mesmero, Meteorite, Mimic, Mist Mistress, Mister Sinister, Mojo [Major Domo, Minor Domo,], Mole, Monitor, Mystique,

Namorita, Nightcrawler,
— Nanny, N’astirh, Nekra, Noise, Nuklo,

— Occult, Orphan-Maker,

Persuasion, Phoenix [Jean Grey, Dark, Rachel Summers,], Polaris, Professor X, Psylocke [Original, Current,]
— Paralyzer, Persuader, Pestilence, Peeper, Plasma, Pipeline, Piper, Prism, Poltergeist, Proteus, Madlyne Pryor [Original, Goblyn Queen, Demons,], Punchout, Pyro,

Quicksilver,
— Quill,

Rictor, Rogue, Roma,
— Jennifer Amelia Ransome, Reaper, Reavers [Cole, Macon, Bonebreaker, Prettyboy, Skullbuster,], Riptide, Roulette,

Scarlet Witch, Amanda Sefton, Shadowcat, Siberian Tiger, Silver, Siryn, Skids, Starjammers [Corsair, Ch’od, Hepzibah, Sikorsky, Raza, Waldo,], Storm, Nathan Christopher Summers, Sunfire, Sunspot,
— Sabretooth, Sauron, Savage Land Mutates [Amphibius, Barbarus, Brainchild, Equilibrius, Gaza, Lupo, Lorelei, Piper, Whiteout, Worm, ], Scaleface, Scalphunter, Scrambler, Shatter-Box [Galen, Joey,], Sharkskin, Shocker, Sister Salvation, Silver Samurai, Slither, Speed Freak, Spiral, Spyder, Stealth, Stinger, Stonewall, Stryfe, Strobe, Sub-Mariner, Sunder, Sumo, Super Sabre, S’ym [Servants,],

Tattletale, Thunderbird [I, II,], Toro,
— Tar Baby, Tarot, Technet [Bodybag, China Doll, Ferro2, Gatecrasher, Numbers, Joyboy, Ringtoss, Thug, Waxworks, Yap,], Tempo, Tessa, Think Tank, Thumbelina, Thunderiders [Marauder, Cowboy, Honcho, R. U. Reddy, Wrench, Georgianna, Wolf,], Ticktock, Timeshadow, Toad, Tommy, Tower, Lawrence Trask, Troll Associates [Phay, Phee, Phy, Plough, Phumm,],

— Undertow, Ursa Major, Unus,

— Vanguard, Vanisher, Vertigo,

Warlock, Whiz Kid, Wild Child, Wolfsbane, Wolverine,
— War, Warhawk, Warwolves [Bowser, Ducks, Scarper, Popsie, Jacko, Unknown,], Whirlwind, White King, White Queen, Widget, Wildside, Wings, Wipeout,

X-Babies [Colossus, Havok, Dazzler, Longshot, Psylocke, Rogue, Storm, Wolverine,],

— Zaladane, Zero,

3.84 Character Density

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