Karma Spending Generosity

Considering allowing post-roll Karma use, rather than pre-roll and spend 10

Right, so mechanically

Need to get a 50, spend Karma

Old way – Expected Value of Karma Spend = 17.8
New way – Expected Value of Karma Spend = 12.25

So an average of 5.55 Karma better off in that situation.

Sounds pretty reasonable, to me.

Or use Karma half a dozen times a session in that case, 30 better off in the long run, give or take.

This was based on considering DC Heroes genre rules..which varied what you could do with Hero Points and how many you could spend.

The above would be for your classic four colour situation.

Black Amazon of Mars


FATE: Black Amazon of Mars

Draft 1.0 April 09, 2013 - Blue Tyson

SETTING

Old Mars. Where you can breathe the air and water is hard to find. Colonisation from Earth and the population growth of the native humans has driven the old races out in most cases. The same is happening to the primitive tribes and wilderness areas. The cold desert Norlands is one such area that still survives, near the ancient city of Kushat, beyond which lies the Gates of Death.

From the story introduction, first publication:
"Grimly Eric John Stark slogged toward that ancient Martian city—with every step he cursed the talisman of Ban Cruach that flamed in his blood-stained belt Behind him screamed the hordes of Ciaran, hungering for that magic jewel—ahead lay the dread abode of the Ice Creatures—at his side stalked the whispering spectre of Ban Cruach, urging him on to a battle Stark knew he must lose!"

ISSUES

The Talisman of Ban Cruach has been stolen!
The Riders of Mekh are expanding their territory

THE PLAYERS

Eric John Stark

N'Chaka, Man-Without-a-Tribe
Outlaw of Mars
Very Bad Girl Magnet

F: Incredible +4
A: Remarkable +3
S: Excellent +2
E: Remarkable +3
R: Good +1
I: Incredible +4
P: Incredible +4

Resources Typical (+0)
Popularity -Excellent (-2)

Other Skills

Amazing (+5) Alertness, Sword, Spear
Incredible (+4) Intimidation, Survival
Excellent (+2) Contacts, Investigation, Ride
Good (+1) Guns, Stealth

Ciaran the Warlord of Mekh

Lust For Conquest
With This Axe I Rule!
No, I Won't Take Off My Helmet

F: Remarkable +3
A: Excellent +2
S: Excellent +2
E: Remarkable +3
R: Good +1
I: Remarkable +3
P: Remarkable +3

Resources Remarkable (+3)
Popularity Incredible (+4) [Riders of Mekh only, initially]

Other Skills

Amazing (+5) Axe
Incredible (+4) Intimidation, Leadership
Remarkable (+3) Ride, Survival, Disguise
Excellent (+2) Deceit

Camar the Martin

Overoptimistic Thief and Warrior

F: Excellent +2
A: Good +1
S: Good +1
E: Excellent +2
R: Typical +0
I: Good +1
P: Good +1

Resources Poor (-1)
Popularity Typical (0)

Other Skills

Excellent (+2) Burglary, Lore
Good (+1) Ride, Survival

Thord

Mekh War Party Leader
Ciaran's Second In Command
Insecure of Prowess

F: Excellent +2
A: Good +1
S: Good +1
E: Excellent +2
R: Typical +0
I: Good +1
P: Typical +0

Resources Good (+1)
Popularity Good (+1) with the Riders of Mekh only

Other Skills

Remarkable (+3) Whip, Sword
Excellent (+2) Ride, Survival

Riders of Mekh

Barbarian Cavalry With Spears

Good (+1) quality army

Otar

Old Madman
Adviser to Ciaran

F: Feeble -2
A: Poor -1
S: Feeble -2
E: Typical +0
R: Good +1
I: Remarkable +3
P: Good +1

Resources Poor (-2)
Popularity Poor (-2)

Other Skills

Good (+1) Lore, Mysteries

Thanis

Kind-hearted but Dodgy By Necessity
Sister of Balin

F: Typical (+0)
A: Good +1
S: Typical +0
E: Good +1
R: Typical +0
I: Good +1
P: Typical +0

Resources Typical +0
Popularity Typical +0

Other Skills

Good (+1) Burglary

Balin

Pretty Good Thief
Looks Out For Thanis

F: Typical (+0)
A: Excellent +2
S: Typical (+0)
E: Good +1
R: Typical +0
I: Good +1
P: Typical +0

Resources Typical +0
Popularity -Good -1

Other Skills

Excellent (+2) Burglary, Contacting, Sleight of Hand

The Old Race

Good (+1) telepaths
Typical (+0) fighters
Vulnerability to heat

Ban Cruach

Ancient Martian King.

Has a statue and a sword at the Gates of Death. You can interact with his personality with the Talisman of Mekh. A highly competent and efficient ruler and general in his time, he broke the hold of the Old Race on the Norlands.

Talisman of Ban Cruach

An artifact of importance to Kushat and when used you can commune with the personality of the dead ancient king and discover some of what life is like and of beyond the Gates of Death.

Sword of Ban Cruach

Icebreaker
Old Race Bane

Force Sword with Beam Multi-Attack Old Race (+5)

PLAYERS UNFAMILIAR WITH THE STORY SHOULD NOT READ THIS

This could be run for one player, using Stark or their own equally highly capable character with Warrior skills. The story sequence then will likely be as the short novel.

ONE PC VERSION

1. Stark's friend Camar has been Taken Out to the death. He stole the Talisman of Ban Cruach from Kushat and now entrusts it to you.

2. Stark travels with the Talisman, running afould of the Riders of Mekh and their leader Lord Ciaran. He experiences contact with Ban Cruach's personality.

3. Stark escapes and goes to Kushat where a brother and sister discover what he has been up to and Stark tries to warn the city and its nobility to expect an attack.

4. The Riders attack Kushat. Stark fights for the defense, seeking out Ciaran personally.

5. Stark just manages to defeat Ciaran, forcing helmet removal. The secret is revealed, Ciaran is really Ciara. Force of personality and ability and past successes enable her to retain her leadership position. Now she can reveal she had more than warriors-as-equals interest in keeping Stark around given her secret is out. Something his Aspect will compel him to be interested in.

6. Stark and Ciara travel with Balin beyond the Gates of Death to put things right. They discover the Old Race of telepathic cold dwellers and are taken captive.

7. Stark manages to get free and thanks to his familiarity with the ancient king is able to operate his sword - a super science force weapon designed to combat the Old Race and make things very hot for them.

8. Stark defeats them and frees his friends, returning to Kushat.

MULTIPLE PC VERSION WITH STARK

If a group of two or three wanted to play Stark and friends then if one PC has modern medical skills or advanced superscience gear Camar could be saved and become a PC or saved or not with Stark and the healer. The Riders of Mekh and Old Race opposition would need to be beefed up minion style to provide a challenge capable of capturing them. Otherwise, play would continue with the above sequence as the adventure skeleton.

MULTIPLE PC VERSION WITHOUT STARK

Stark has gone off with the Talisman, leaving his dying friend as requested. The PCs discover Camar before he expires, or stop him doing so if within their skills and he asks them to help Stark.

If the PCs can find and rescue Stark then the sequence can continue as above. They will likely have an easier time convincing the Kushat people of danger depending on how motley and dodgy they actually are. Add a couple of junior officers using Thord as a guide that the PCs can oppose in the battle for Kushat. There will be plenty of garden variety Riders of Mekh for them to handle if they feel like it, but leaders are key as usual.

THE LADDER

Being a big Marvel Super Heroes fan from way back, this is how I like to think:

Value Adjective

+13 Cosmic 5 (Class 5000)
+12 Cosmic 3 (Class 3000)
+11 Cosmic 1 (Class 1000)
+10 Legendary Z (Shift Z)
+9 Legendary Y (Shift Y)
+8 Legendary X (Shift X)
+7 Unearthly (Epic)
+6 Monstrous (Fantastic)
+5 Amazing (Superb)
+4 Incredible (Great)
+3 Remarkable (Good)
+2 Excellent (Fair)
+1 Good (Average)
+0 Typical (Mediocre)
-1 Poor
-2 Feeble (Terrible)
-3 Awful 0 (Shift 0)
-4 Abysmal

FASERIP - basic human attributes

Physique is split compared to Core, into a Strength component and an Endurance component, the latter of which should be used for the Stress track. Reason is native intelligence.

Fighting (Fight)
Agility (Athletics)
Strength
Endurance
Reason
Intuition (Notice)
Psyche (Will)

secondary

Popularity is a measure of charisma, reputation and public influence. If you like, bad people can have a negative popularity ladder equivalent. Supervillains, mass murderers, ruthless thugs in The Ball, etc.

Popularity
Resources

REFERENCES

Short Novel

Black Amazon of Mars - http://www.gutenberg.org/ebooks/32664

Author

Leigh Brackett (ology) - http://leighbrackett.blogspot.com/

Guardians of the Galaxy: The Super Moby Dicks of Space

Milky Way Galaxy 2014/Milky Way Galaxy 3014
Teenagers From The Future. Three of them. Bringing a desperate warning.
There is only one furry mammal tactician and one tree lord that can possibly stop these future monsters laying waste to the present. Along with a few friends, of course. They might just save a future Legion in the process.

Death Kittens of Rah-Tlu

Death Kittens of Rah-Tlu

These little monsters usually appear in the form of a bedraggled kitten. Generally with some sort of black colouration, even if only in part.

If someone takes possession, every day roll 1d20. On a 1 the beast will attack when the owner is not paying attention. A successful scratch or bite requires a save vs poison or die.

If the save is successful for 2d6 days the survivor has an irrational attraction to possession and protection of the Death Kitten. If the beast is threatened or someone or something tries to remove it from the possession of the current owner, a save vs Wisdom must be made not to fly into a berserk rage.

FREQUENCY: Rare
NO. APPEARING: 1
ARMOR CLASS: 9
MOVE: 18"
HIT DICE: 1d2 HP
% IN LAIR: 0%
TREASURE TYPE: Nil
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1d2 - 1/1d2 -1/1 point
SPECIAL ATTACKS: Death Poison
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE Standard
INTELLIGENCE: Average (low)
ALIGNMENT: Chatoic evil
SIZE: VS
PSlONlC ABILITY: Nil
Attack/Defense Modes: Nil

Intensive Physical Training

Optional – Intensive Physical Training – Use Column 3 for rolling FASERIP

Instead of being High Tech the hero goes the extreme physical workout route.
Bonuses – Raise Fighting and Agility one rank each limited to Human Maximums. If a rank would be wasted, raise Endurance or Strength in that order if also below Human Maximum. If Endurance is less than Good (+1) make it Good (+1). If you take a Martial Arts Skill Specialisation you get two for the price of one. Any powers taken should make sense with this concept, otherwise be equipment based.

The World Metahuman Factbook – Australia

4CS
$2,25 – http://pegasus.rpgnow.com/product/63567/World-Metahuman-Factbook-Australia?filters=600_0_31808_0_0
From the USHER dossiers it seems.
A few assorted superhumans and also some bonus powers and rules for Hate, Fear and Darkness. Also a new origin in Undead – which basically gives +2 CS to Endurance and Psyche but Resources and Popularity are both zero.
Black Swan,
— Eureka,
— Mr Big,
— Nullius,
— Terror Australis,
Tiger,
Australia: amazing! 🙂
Black Swan,
— Eureka,
— Mr Big,
— Nullius,
— Terror Australis,
Tiger,

Strike Back

Section 20 is a globetrotting black ops special forces secret am of MI6. Yes, the possibility of needing to save for retirement is about as low as that of the espionage arm otherwise known as Spooks. Their preferred targets are supervillains organising the use of Weapons of Mass Destruction like nerve gas and nuclear weapons. They have a mobile computing, logistics, communication and operations base they call The Crib that they can roll out in enough space anywhere in the world.

New field lead MIchael Stonebridge gained a partner after the execution of Sergeant Porter when 20 recruits his friend out of necessity and they slowly develop an effective fighting and friendly partnership, whoever is in charge.

Need a couple of operators great with the latest military assault weaponry and covert ops? Call Scott and Stonebridge.

Strike Back

Concrete Jungle

Another accessory, this supplement is similar. It lists the protagonists and antagonists of Marvel New York at the time form the Kingpin and Gladiator to the Porcupine. Also includes supporting cast like the other similar books, so Foggy Nelson, Mary Jane Watson, etc. Plenty of miscreants in this exceptional value Basic Game supplement.

Anaconda, Arnim Zola,
Black Widow, Becky Blake, — Baron Zemo, Black Cat, Beetle, Black Mamba, Bullseye,
Cloak, — Cobra, Crimson Dynamo,
Dagger, Daredevil, — Death Adder, Doctor Octopus,
— Elektra,
— Fly,
— Gladiator, Green Goblin,
— Hobgoblin, Hydro-Man,
— Iron Fist,
J. Jonah Jameson, — Jester,
— Kingpin, Kraven,
— Lizard,
Moon Knight, Misty Knight, — Madame Masque, Mister Fear, Mister Hyde, Molten Man, Moonstone, Morbius, Mysterio,
Nomad, Franklin “Foggy” Nelson — Nitro,
Paladin, Powerman, May Parker, — Porcupine, Professor Power, Punisher,
Joseph “Robbie” Robertson, Bernadette Rosenthal, — Red Skull,
Spider-Man, Stick, — Sandman, Scarecrow, Scorpion, Sidewinder, Shocker, Swarm,
— Taskmaster, Titanium Man,
Union Jack, Ben Urich, — Unicorn,
Mary Jane Watson, Colleen Wing, White Tiger — Will O’ the Wisp,

Could have multi-columned some more Morts in this 36 pages here though. However:

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