Guardians of the Galaxy

FASERIP and Traveller versions

Vance Astro

F: EX (20)
A: EX (20)
S: TY (6)
E: GD (10)
R: EX (20)
I: GD (10)
P: GD (10)

H: 46
K: 40

Res: EX (20)
Pop: Ty (5)

Powers
Telekinesis: EX (20)
Body Armour: RM (30) - Limitation: Greater than RM Edged in one attack it ruptures and he ages rapidly.

Talents
Space Vehicles, Physics, Astronomy, Engineering, Chemistry, Martial Arts B, E

Star-Lord

F: EX (20)
A: EX (20)
S: GD (10)
E: RM (30)
R: GD (10)
I: RM (30)
P: EX (20)

H: 80
K: 60

Res: EX (20)
Pop: IN (40)

Powers
Laser Pistols: RM (30)
Helmet: GD (10) Body Armour, Resistance to Poison, Disease, Blinding

Talents
Weapon Specialist (Pistols), Martial Arts A, Martial Arts E, Piloting, Leadership

Contacts
Guardians of the Galaxy

Strength, Dexterity, Endurance, Intelligence, Education and Social Standing.

Traveller

8AD95F

Brawling-3
Gunnery-3
Pilot-3
Pistol-3
Leader-2

Rocket Raccoon

F: IN (40)
A: RM (30)
S: GD (10)
E: RM (30)
R: GD (10)
I: RM (30)
P: GD (10)

H: 110
K: 50

Res: EX (20)
Pop: IN (40)

Powers
Laser Pistol: RM (30)
Flight [Rocket Jets]: EX (20)

Talents
Marksmanship, Martial Arts A, Martial Arts E, Piloting, Acrobatics

Contacts
Halfworld, Hulk

Traveller

8DD97F

Brawling-5
Gunnery-4
Gun Combat-4
Pilot-4
Pistol-3
Leader-2

Groot
The Monster from Planet X

F: EX (20)
A: GD (10)
S: SHY (200)
E: UN (100)
R: AM (50)
I: RM (30)
P: IN (40)

H: 330
K: 120

Res: UN (100)
Pop: 0 (0)

Powers
Body Armour: RM (30) Limitation: Not from insects.
Flight: Space UN (100)
Projectile Missile: Invincible Thorns: EX (20) with EX(20) acciracu (4 in 24 hours)
Growth: Up to Shift Y by absorbing wood. Can be reversed.
Plant Control: Shift X (150)

Talents
Biology, Space Sciences

Traveller

L8JH9F

Biology-6
Navigation-6

Gamora

F: IN (40)
A: AM (50)
S: GD (10)
E: IN (40)
R: GD (10)
I: IN (40)
P: EX (20)

H: 140
K: 70

Res: TY (6)
Pop: -EX (-20)

Powers
Previous superhuman ability raise

Talents
Martial Arts A, B, C, E, Weapon Specialist [Dagger], Acrobatics, Tumbling, Stealth, Space Pilot and Navigation

Contacts

Traveller

9JG9AD

Brawling-7
Blade Combat-7
Dagger-8
Sword-8
Navigation-2
Pilot-2
Streetwise-6
Tactics-2

Drax the Destroyer

F: GD (10)
A: EX (20)
S: IN (40)
E: AM (50)
R: EX (20)
I: TY (6)
P: RM (30)

H: 120
K: 56

Res: FB (2)
Pop: GD (10)

Powers
Immortality
Life Support: Unearthly
Regeneration: Unearthly
Recovery: Unearthly
Invulnerability: Heat, Cold, Electricity, Radiation, Toxins, Disease
Force Blasts: Amazing
Flight: Shift X in atmosphere, Class 1000 in Space.
Obsession: +1CS to Physical and Force Blast when killing Thanos

Talents
Resist Domination

Contacts
Eternals, Avengers, Guardians of the Galaxy

Traveller

GBHA6E

Mantis

F: IN (40)
A: IN (40)
S: GD (10)
E: AM (50)
R: GD (10)
I: IN (40)
P: MN (75)

H: 140
K: 125

Res: GD (10)
Pop: EX (20)

Powers
Life Support: Shift Y
Plant Communication: Monstrous
Empathy: Amazing
Resistances: Incredible - Toxins, Diseases
Flight: Shift X in atmosphere, Class 1000 in Space.
Obsession: +1CS to Physical and Force Blast when killing Thanos

Talents
Martial Arts A, B, D, E

Contacts
Avengers, Silver Surfer, Priests of Pama, Libra, Cotari

Villains & Vigilantes – The Elementals

The Elementals

Fathom

F: GD (20)
A: RM (30)
S: GD (10)
E: RM (30)
R: TY (6)
I: RM (30)
P: GD (10)

H: 90
K: 46

Res: RM (30)
Pop: AM (50)

Powers
Water Control: AM (50)
Swimming: IN (40)

Talents
Socialite
aka Becky Golden, a flighty debutante who fell off a boat and drowned; she received various water-related abilities, as well as bright green skin and webbed fingers. She was also able to convert her body entirely into sentient water and shoot high-pressure streams.

V&V

Identity: Becky Golden Side: Good
Name: Fathom Sex: Female Age: 25 Weight: 130
Experience: 35,001 Level : 8 Training: Endurance
Powers: Inventing: 30%
Water Breathing: Swim at 206"
Water Power: Range 31": PR = 5
Disintegration Ray: Usable on Water Only - Range 12: PR = 2

S: 12 Carrying Capacity: 221 Base HTH Damage: 1d4
E: 18 Healing Rate: 1.5
A: 21 Accuracy Modifier: +4 Damage Modifier: +2
I: 10 Detect Hidden: 14% Detect Danger: 18%
C: 22 Reaction From Good: +2 Reaction From Evil: -2
Basic Hits: 3 Hit Mod (1.2 ) (2.2 ) (2.2 ) (1 ) = 5.808
Hit Points: 17
Power Points: 61
Movement Rates: 51" / 206"
Inventing Points: 8 Cash: Lots!
Origin and Background: aka Becky Golden, a flighty debutante who fell off a boat and drowned; she received various water-related abilities, as well as bright green skin and webbed fingers. She was also able to convert her body entirely into sentient water and shoot high-pressure streams. Dead paranormals creep people out, so Reactions take a 2 penalty.

Legal Status: Has a great lawyer as a friend/retainer
Security Clearance:
Other Information:
Training : Agility*3, Charisma *4

MONOLITH

F: GD (10)
A: TY (6)
S: TY/AM (50)
E: GD (10)
R: RM (30)
I: EX (20)
P: EX (20)

H: 32/76
K: 70

Res: RM (30)
Pop: RM (30)

Powers
Alter Ego:
Growth 2 * height, 8*weight, S: AM (50)
Body Armour: RM (30) - Limitation: is rock, so can be broken.

Talents
Science

Tommy Czuchra, a brilliant if introverted teenaged boy who was crushed to death by a landslide; he received the ability to become an enormous super-strong stone/earth golem. Later, Tommy came to follow Saker's view that the supernatural beings were entitled to be in charge across earth, and he quit the Elementals and absorbed some of Saker's 'black' magic, to become one of his generals. Monolith was then re-embodied in a deceased insurance salesman (Donald Ridgeway), who neither wanted the power, nor ever understood fully how to use it or how to integrate with the other three Elementals.

V&V

Identity: Tommy Czuchra Side: Good
Name: Monolith Sex: Male Age: 15 Weight: 130/1040
Experience: 20,001 Level : 6 Training: Endurance
Powers: Inventing: 69%
Transformation:
Requires one Action
Heightened Strength B*2 + 39
Growth: 2 * Height, 8 * Weight
Invulnerability - 20

S: 10/49 Carrying Capacity: 156 / 61905 Base HTH Damage: 1d4 / 5d10
E: 14 Healing Rate: 0.9
A: 10 Accuracy Modifier: +0 Damage Modifier: +2
I: 23 Detect Hidden: 12% Detect Danger: 16%
C: 15 Reaction From Good: +0 Reaction From Evil: -0
Basic Hits: 3/21 Hit Mod (1/3.6 ) (1.4 ) (1 ) (1.5 ) = 2.1 / 7.56
Hit Points: 6/159
Power Points: 57/96
Movement Rates: 34" / 73"
Inventing Points: 15 Cash: Lots!
Origin and Background: a brilliant if introverted teenaged boy who was crushed to death by a landslide; he received the ability to become an enormous super-strong stone/earth golem.

Legal Status: Has a great lawyer as a friend/retainer
Security Clearance:
Other Information:
Training : Intelligence * 5

---
MORNINGSTAR

Jeanette Crane

F: EX (20)
A: EX (20)
S: GD (10)
E: RM (30)
R: GD (10)
I: EX (20)
P: IN (40)

Res: RM (30)
Pop: IN (40)

H: 80
K: 70

Powers
Flame Control: AM (50)
Immunity to Fire: CL (1000)

Talents
Law Enforcement

Background : A Los Angeles homicide detective who had burned to death while confronting a serial arsonist; she received various fire-related abilities, including pyrokinesis and an immunity to fire.

V&V

Identity: Jeanette Crane Side: Good
Name: Morningstar Sex: Female Age: 30 Weight: 125
Experience: 54,001 Level : 10 Training: Endurance
Powers: Inventing: 42%
Flame Power * 2 - PR 2 - Can defend with one, attack with the other

S: 13 Carrying Capacity: 250 Base HTH Damage: 1d6
E: 18 Healing Rate: 1.5
A: 17 Accuracy Modifier: +6 Damage Modifier: +2
I: 14 Detect Hidden: 12% Detect Danger: 16%
C: 20 Reaction From Good: +1 Reaction From Evil: -1
Basic Hits: 3 Hit Mod (1.2 ) (2.2 ) (1.6 ) (1.1 ) = 4.6464
Hit Points: 14
Power Points: 62
Movement Rates: 48"
Inventing Points: 14 Cash: Lots!
Origin and Background: A Los Angeles homicide detective who had burned to death while confronting a serial arsonist; she received various fire-related abilities, including pyrokinesis and an immunity to fire. Dead paranormals creep people out, so Reactions take a 2 penalty.

Legal Status: Has a great lawyer as a friend/retainer
Security Clearance:
Other Information:
Training : Endurance, Damage * 1, Charisma *2, Accuracy*5

VORTEX

F: RM (30)
A: RM (30)
S: GD (10)
E: GD (10)
R: TY (6)
I: GD (10)
P: EX (20)

H: 80
K: 36

Res: RM (30)
Pop: EX (20)

Powers
Flight: AM (50)
Air Control: IN (40)

Talents
Pilot, Military, Martial Arts A, B, E

Jeff Murphy, a Coast Guard pilot who was asphyxiated in a helicopter crash; he received various air-related abilities, including flight and wind-blasts.

V&V

Identity: Jeff Murphy Side: Good
Name: Vortex Sex: Male Age: 35 Weight: 180
Experience: 77,001 Level : 12 Training: Endurance
Powers: Inventing: 36%
Flight *2 - S*E = 410mph/1848"
Power Blast: Wind - 1d20, PR = 2

S: 15 Carrying Capacity: 430 Base HTH Damage: 1d6
E: 14 Healing Rate: 1.2
A: 20 Accuracy Modifier: +7 Damage Modifier: +5
I: 12 Detect Hidden: 8% Detect Danger: 12%
C: 14 Reaction From Good: -1 Reaction From Evil: +1
Basic Hits: 4 Hit Mod (1.4 ) (1.4 ) (1.9 ) (1.1 ) = 3.724
Hit Points: 15
Power Points: 61
Movement Rates: 49" / 1848"
Inventing Points: 14.4 Cash: Lots!
Origin and Background: A Coast Guard pilot who was asphyxiated in a helicopter crash; he received various air-related abilities, including flight and wind-blasts. Dead paranormals creep people out, so Reactions take a 2 penalty.

Legal Status: Has a great lawyer as a friend/retainer
Security Clearance:
Other Information:
Training : Damage * 2, Agility *4, Accuracy*5

Foxbat

FASERIP Classic Enemies

Foxbat

Fourth wall abusing Champions supervillain

F: EX (20) Health: 90
A: RM (30)
S: EX (20) Karma: 36
E: EX (20)
R: EX (20) Resources: TY (6)
I: GD (10)
P: TY (6) Popularity: -IN (-40)

POWERS:

Ping-pong ball gun
Force Blast : Rm (30)
– Gd (10) blinding attack if hit, save vs Endurance
Energy Beam : Ex (20)
Gas Balls : Gd (10)
– armour has no effect, only breathing protection
Entangle : Ex (20)
Darkforce : Gd (10)

Body Armour : Gd (10)
Gliding : Gd (10)
Leaping : Pr (4)
Radar : Gd (10)
Telescopic Vision : Gd (10)
Parabolic Hearing : Gd (10)
Radio Hearing : Gd (10)
Infrared Vision : Gd (10)
Ultrasonic Hearing : Gd (10)

Limitation: Fire damage is increased two ranks and damage that can Kill one rank

TALENTS:

Acrobatics
Computers
Crime
Electronics
Engineering
Espionage
Marksman
Martial Arts A, B, C, D, E
Trivia: Comics and Superheroes

CONTACTS:

Foswell family

Lobo

FASERIP DC Heroes

Lobo

Nihilist genocidal hedonist biker bounty hunter

F: IN (40) Health: 1370
A: IN (30)
S: C1000 (1000) Karma: 60
E: SY (300)
R: GD (10) Resources: EX (20)
I: GD (10)
P: IN (40) Popularity: -C1000 (-1000)

POWERS:

Body Armour : C1000 (1000)
Leaping : Pr (4)
Regeneration : In (40)
Recovery : In (40)
Hook and Chain : In (40) Edged Damage, In (40) material
Space Harley : Flight C5000 (5000)
– Life Support : C1000 (1000)
– Radar : Shift Y (300)
Tracking Sense : In (40)

TALENTS:

Acrobatics
Animal Handling
Martial Arts A, B, D, E
Pilot
Resist Domination
Weaponmaster

CONTACTS:

L.E.G.I.O.N.

Dr Destroyer

FASERIP Champions Classic Enemies

Dr Destroyer

Worldshaking megalomaniac supervillain

F: EX (20) Health: 470
A: UN (100)
S: SX (150) Karma: 80
E: SY (200)
R: IN (40) Resources: UN (100)
I: GD (10)
P: RM (30) Popularity: -UN (-100)

POWERS:

Energy Blast : Am (50)
Energy Blast-Armour Piercing : In (40)
Entangle : In (40)
Force Blast : ShX (150)
Force Zone : Un (100)
Body Armour : In (40)
Flight : Rm (30)
Life Support : Rm (30)
Omnigadget : Un (10)
Protected Senses (Sight, Hearing) : Ex (20)
Resistance to Mental Attacks : Ex (20)
Resistance to Energy Attacks : Ex (20)
Secret Bases : ShZ (500)
Minions : C1000 (1000)

TALENTS:

Archaeology
Bacteriology
Biochemistry
Biology
Botany
Chemistyr
Chess
Crime
Dollmaking
Computers
Electronics
Engineering
Espionage
First Aid
Genetics
Heir to Fortune
Languages
Leadership
Mathematics
Medicine
Metallurgy
Pilot
Physics
Psychiatry
Repair/Tinkering
Robotics
Resist Domination
Student
Zoology
Wine

CONTACTS:

All the Underworld
Argentina, Germany specialities
VIPER

Theron Bretz writeup

Mook Rule

Mook Rule

A thought just struck me, while considering the street level heroes.

Let a superhero fight as many ordinary people at once as the number of ranks of Fighting above Poor they have. So 5 for Daredevil, 6 for Captain America etc., assuming they are all adjacent enough.

To make that harder or more appropriate to fighter-heroes, a bonus part of Martial Arts.

So Daredevil could roll to hit 5 thugs that had piled on at once and punch/kick/elbow or whatever all 5 of them at once on a green.

Superhero Roleplaying Game List

I did this a few years ago, but thought I would post it and do some updates.

Draft 6.4 May 4, 2018 – Blue Tyson

* means I have never seen it

discussion thread :- https://plus.google.com/u/0/113465628858922236741/posts/7keSjMB6sL4

*3D&T [Brazil]
Aberrant
Adventure! – Pulp
AMP
BASH
*Big Bang Comics
*Big Eyes, Small Mouth? (anime)
*Bif! Bam! Pow!
*Blood and Vigilance
*Brains and Brawn
Brave New World
Bulletproof Blues – http://ogc.rpglibrary.org/index.php?title=Bulletproof_Blues
*Capes
*Capes Cowls and Villains Foul
*Captain Superguy Must Die!
*Cartoon Action Hour
*Challengers
Champions (1-7)
*–Champions: The New Millenium
*City of Mist
*Codename: Spandex – http://www.gratisgames.webspace.virginmedia.com/codenamespandex.html
Cold Steel Wardens
*Comic Book Super Heroes (1-2)
*Cosmic Enforcers
d6 Powers
Daredevils!
Daring Comics Adventures
DC Heroes (1-3) [Mayfair]
–The Batman Roleplaying Game
–The Blood of Heroes
DC Universe Roleplaying Game (d6)
Deeds Not Words
–Bold Crimes, Black Hearts
*Double Cross
*Enforcers
Feng Shui
*The Foundation: A World in Black and White
FUDGE Supers
Godlike
Golden Heroes
–Squadron UK
Guardians
GURPS Supers (1-4?)
–Hellboy
Hearts and Souls
*Hero Force
*Heroes & Heroines
*Heroes Finish Last – Space Gamer?
*Heroes Forever
Heroes Unlimited [1-2]
–Teenage Mutant Ninja Turtles & Other Strangeness
–After the Bomb
Heroes Wear Masks
Hideouts and Hoodlums
*Hi-Lo
*Humandyne
ICONS
–Assembled Edition
—Masks (retroclone)
*Infinite Power
*Inou Tsukai [Japan]
*Invulnerable (1-2, Kickstarter, 2nd Edition not out yet)
Justice, Inc – Pulp
Kapow! – http://www.rpgnow.com/product/95884/Kapow!?
The Kerberos Club
*Legione [France]
Marvel Super Heroes Basic (TSR) – http://www.classicmarvelforever.com/cms/
–Marvel Super Heroes Advanced Set (TSR) – http://www.classicmarvelforever.com/cms/
–4 Colour System (4CS) – http://www.rpgnow.com/product/50837/Four-Color-System-(Core-Rules)
–Marvelous Superheroes (FUDGE) – http://eddyfate.com/2009/11/17/marvelous-superheroes/
–G-Core
–FASERIP – http://www.drivethrurpg.com/product/177913/Faserip
Marvel Universe Roleplaying Game (SAGA)
Marvel Heroic Roleplaying (Cortex)
*Masks
Mighty Six
*Mutants & Marvels
Mutants & Masterminds (1-3) – http://www.d20herosrd.com/
–DC Adventures
Mutant City Blues
Mystery Men – http://www.lulu.com/shop/john-stater/mystery-men-e-book/ebook/product-15843884.html
*Nemesis: A Perfect World
*One Dice Supers
Prowlers and Paragons
*THE OFFICIAL SUPERHERO ADVENTURE GAME
Savage World Supers
–Necessary Evil
*Sketch
Savage World Supers
Sentinel Comics
Silver Age Sentinels
–The Authority
Smallville
Spirit of the Century – http://www.faterpg.com/dl/sotc-srd.html
Stuper Powers! [1-2]
Superbabes
*Supercrew [Sweden]
*Superheroes, Inc [Spain]
Super Squadron
*Supergame – 1980
Superhero 2044
Supers!
*Supers, Inc!
Supervillains!
Superworld
Thrilling Tales
*Tragic Superheroes
Truth & Justice
Two-Fisted Tales
*Unmasked
Valiant Universe
*Venture City Stories
The Vigilante Hack
Villains and Vigilantes (1-2)
–Living Legends
–Mighty Protectors
Vindicators
*Wearing the Cape
Wild Talents (1-2)
–Godlike
Worlds in Peril

Other Suggested

Exalted

http://rpggeek.com/rpggenre/171/action-adventure-superheroes?

See all the way to the right for navigation – and dropdown has core rules….way to right of that has forward and back pagination. Plenty of works in progress, drafts, etc.

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