Level 26 is accomodation for the workers.
GM: Key 8 is a common and lounge area for the minions to get up to relaxed mischief in and take each other’s money and other activities of that ilk. Probably also some serious boozing.
Remarkable, Incredible and Amazing nerdiness
Level 26 is accomodation for the workers.
GM: Key 8 is a common and lounge area for the minions to get up to relaxed mischief in and take each other’s money and other activities of that ilk. Probably also some serious boozing.
Now kangaroos can be twilight creatures, coming out when it is cooler, but when you get close enough to see the red eyes – it is too late!
Basically, a vampire that can jump as fast as your standard fanger can fly.
Level 26 is accomodation for the workers.
GM: Key 8 is screen and an outside observation platform like the captains have, just less brass.
This one maybe a bit more D&D – or, Batman vs a Dragon?!
Level 26 is accomodation for the workers.
GM: Key 6 is the other half of the showers and toilets.
Or, Mokuy gets dinosaurs
“Giant lizard, small dinosaur or feathered reptile?
There have been conflicting descriptions of this giant reptilian Indigenous cryptid, but documented sightings from the 1950s to the late 1980s describe the creature as walking on two legs – akin to a 20th-century tyrannosaurus rex.”
https://www.racv.com.au/royalauto/travel/australia/australian-mythical-folklore-creatures.html
So of course if it could be seen in 1950, it could be seen in 1800!
Above article also has the ferocious drop bear, of course.
Level 26 is accomodation for the workers.
GM: Key 5 shows dormitory type room setups, a row for men, a row for women, with two of Dr Ruby being perfectly happy to disintegrate on bad behaviour of minions.
Level 26 is accomodation for the workers.
GM: Key 4 is the bathroom and toilets for the female minions. Where they have the good gin stashed.