This is Dr Ruby’s Lab and one of her offices.
GM: At 7 is the control panel for a seriously complicated high energy device.

Remarkable, Incredible and Amazing nerdiness
This is Dr Ruby’s Lab and one of her offices.
GM: At 7 is the control panel for a seriously complicated high energy device.
Superhero Random Encounters
Generating Random Encounter –
Fake Victim Minion Infiltration
1 – Perpetrator
– Super team leader
2 – VillainMotivation
– Desperation
3 – Archetype
– Blaster
4 – Origin
– Alien/Human Hybrid
5 – Random Power Numbers
– 4 Powers
6 — Random Powers 1 : Flight
— Random Skill Numbers : 2 Skill
—- Random Skills 1 – : Student (no other talents!)
—- Random Skills 2 – : Metallurgy
6 — Random Powers 2 : Pet
— Random Skill Numbers : 4 Skill
—- Random Skills 1 – : Artificial Intelligence
—- Random Skills 2 – : Guns
—- Random Skills 3 – : Polymers
—- Random Skills 4 – : Meteorology
6 — Random Powers 3 : Wizardry
— Random Skill Numbers : 4 Skill
—- Random Skills 1 – : Mystic Background*
—- Random Skills 2 – : Radiology
—- Random Skills 3 – : Investigation
—- Random Skills 4 – : First Aid
6 — Random Powers 4 : Natural Weaponry
— Random Skill Numbers : 2 Skill
—- Random Skills 1 – : Mesmerism and Hypnosis
—- Random Skills 2 – : Thrown Weapons
This is Dr Ruby’s Lab and one of her offices.
GM: At 6 a couple of workbenches with high tech tools and equipment strewn across them.
This is Dr Ruby’s Lab and one of her offices.
GM: A 4 door pin coded golden colored lift, similar to that at the top in design.
This is Dr Ruby’s Lab and one of her offices.
GM: This a stairway up and down. The staff that are actually allowed in here no it is actually not useful and leads up and down to holographically disguised deathtraps, to be designed later. 21st century technology nasty-blasty-deathtraps. e.g. only intruders are likely to fall foul of these. Or drunk minions, but they don’t care about those.
This is Dr Ruby’s Lab and one of her offices.
GM: Key 3 is a spartan antechamber to Dr Ruby’s office, to make peons feel like peons on uncomfortable seats. Also to be annihilated as the doors seal allow zapping or gassing of undesirables at her discretion.
This is Dr Ruby’s Lab and one of her offices.
Key 2 is a holographically disguised lift exit from the back of her office, designed to look like an extremely expensive tall floor lamp.