
Today’s Superhero Random Encounter

Remarkable, Incredible and Amazing nerdiness
Heartless supervillains, attacking puppies – at xmas!
Have at them, heroes!
http://graphiteprime.blogspot.com/2019/01/dcc-dice-meets-faserip.html
Quoting:
“Well, the answer’s simple, you never want to force players to buy “funky” dice to play your game. And OSR types (myself included) are plenty content with the dice we already have. Still, it’s too good an idea to ignore, so how about this?
From: https://jackolanternsmshblog.blogspot.com/2009/08/write-up-dejah-thoris.html
F: Rm (30)
A: Ex (20)
S: Gd (10)
E: Rm (30)
R: Gd (10)
I: Ex (20)
P: Rm (30)
Health: 90
Karma: 60
Resources: In (40)
Popularity: 40 (on Barsoom/Mars)
Talents:
Sharp Weapons
Guns
Leadership*
Sex Appeal
Pilot
Dual Weapons*
Nobility*
Knowledge: Barsoom Culture
Knowledge: Multi-Lingual
Knowledge: Barsoom History
Powers:
Martian Physiology:
This was Champions 3rd edition (my favourite) supplement I hadn’t come across and was pleasantly surprised.
Some Soviet supergroups with some usable scenarios and information presented.
Definitely worth the few dollars.
https://www.wildcardsworld.com/a-brief-history-of-superworld/
Gives the genesis of Wild Cards via Super World and George R. R. Martin
http://classicfaserip.com/2018/01/16/the-classic-faserip-podcast-volume-1-issue-3-judges-be-judging/
There is more than one volume of these.
Supporting NPCs In A Superhero Game – Zak S
Some good guidelines on the general types and utilities of these characters :-
https://dndwithpornstars.blogspot.com/2019/01/supporting-npcs-in-superhero-game.html
Superhero Random Encounters
Generating Random Encounter –
Mundane Crime
1 – Normal Crime
– Skyjacking
Superhero Random Encounters
Generating Random Encounter –
Detection
1 – Target
– Entertainer(s)
2 – Perpetrator
– Corrupt Government
3 – Corruption
– Fraud
4 – Location
– City: slums