Allowing the Psyche up to get to superhuman strength means he comes up on top of 13 more often than not (14 flips a bit the other way), given the try for three attack option. I still haven’t implemented martial arts – which would boost initiative and make it easier to hit, making the 14 closer to even.
Battles: 1000; Sum of rounds: 8120; martialarts: 0.63 ± 0.02;
boxer: 0.37 ± 0.02;
Team martialarts = winning battles: 627; perfect battles: 0; close-call battles: 0;
1; hits/slams/stuns/kills/misses (PBA)= 1.99/0.0/0.0/0.0/1.97; rounds (PBA)=4.05;}
Team boxer = winning battles: 373; perfect battles: 0; close-call battles: 373;
------------------------------------------------- Combatants ------------------------------------------------
Boxer: {team=boxer; avg Health=-4.46 (from 24); damage done (per battle average)= 11.41; hits/slams/stuns/kills/misses (PBA)= 1.9/0.0/0.0/0.0/1.97; rounds (PBA)=3.96;}
Boxer: {team=boxer; avg Health=-4.904 (from 24); damage done (per battle average)= 11.63; hits/slams/stuns/kills/misses (PBA)= 1.94/0.0/0.0/0.0/1.93; rounds (PBA)=3.96;}
Boxer: {team=boxer; avg Health=-4.426 (from 24); damage done (per battle average)= 11.78; hits/slams/stuns/kills/misses (PBA)= 1.96/0.0/0.0/0.0/1.98; rounds (PBA)=4.03;}
Boxer: {team=boxer; avg Health=-4.188 (from 24); damage done (per battle average)= 11.96; hits/slams/stuns/kills/misses (PBA)= 1.99/0.0/0.0/0.0/2.08; rounds (PBA)=4.16;}
Boxer: {team=boxer; avg Health=-4.16 (from 24); damage done (per battle average)= 12.02; hits/slams/stuns/kills/misses (PBA)= 2.0/0.0/0.0/0.0/2.04; rounds (PBA)=4.13;}
Boxer: {team=boxer; avg Health=-4.868 (from 24); damage done (per battle average)= 11.91; hits/slams/stuns/kills/misses (PBA)= 1.99/0.0/0.0/0.0/2.05; rounds (PBA)=4.12;}
Boxer: {team=boxer; avg Health=-3.928 (from 24); damage done (per battle average)= 12.55; hits/slams/stuns/kills/misses (PBA)= 2.09/0.0/0.0/0.0/2.02; rounds (PBA)=4.2;}
GHOTMU Psyched Amazing Martial Artist: {team=martialarts; avg Health=30.248 (from 185); damage done (per battle average)= 370.21; hits/slams/stuns/kills/misses (PBA)= 10.92/5.03/1.37/0.0/4.09; rounds (PBA)=7.99;}
Boxer: {team=boxer; avg Health=-4.124 (from 24); damage done (per battle average)= 11.9; hits/slams/stuns/kills/misses (PBA)= 1.98/0.0/0.0/0.0/2.01; rounds (PBA)=4.09;}
Boxer: {team=boxer; avg Health=-4.84 (from 24); damage done (per battle average)= 11.86; hits/slams/stuns/kills/misses (PBA)= 1.98/0.0/0.0/0.0/1.97; rounds (PBA)=4.06;}
Boxer: {team=boxer; avg Health=-4.02 (from 24); damage done (per battle average)= 11.92; hits/slams/stuns/kills/misses (PBA)= 1.99/0.0/0.0/0.0/2.02; rounds (PBA)=4.09;}
Boxer: {team=boxer; avg Health=-4.708 (from 24); damage done (per battle average)= 11.95; hits/slams/stuns/kills/misses (PBA)= 1.99/0.0/0.0/0.0/2.01; rounds (PBA)=4.12;}
Boxer: {team=boxer; avg Health=-4.856 (from 24); damage done (per battle average)= 11.94; hits/slams/stuns/kills/misses (PBA)= 1.99/0.0/0.0/0.0/1.92; rounds (PBA)=3.98;}
Boxer: {team=boxer; avg Health=-4.728 (from 24); damage done (per battle average)= 11.9