Dungeon23 – 024 Ruby Base Level 13 Key 1

Level 12 is basically basalt to split the ship from what looks to be some giant sort of craft.

GM: At Key 1 is a fully charged and ready to fly dirigible. Some of the South wall of rock has been removed and is actually only a hologram with some light cover that can be quickly removed but is enough to help keep the weather out, lined with canvas etc.

Dungeon23 – 023 Ruby Base Level 13 Key 2

Level 12 is basically basalt to split the ship from what looks to be some giant sort of craft.

GM: At Key 2 is equipment and supplies to stock, fuel, repair and build the dirigible. There’s also crates of old reading material, newspapers and magazines in the end.

Ruby base dirigible flying over the island  - 1940s grey green
Ruby Base dirigible 1
Ruby base dirigible launching - 1940s grey green
Ruby Base dirigible 2
Ruby base dirigible moored on basalat - 1940s grey green
Ruby Base dirigible 3

Dungeon23 – 022 Ruby Base Level 13 Key 3

Level 12 is basically basalt to split the ship from what looks to be some giant sort of craft.

GM: At Key 3 is a charging station for what is actually a solar/battery powered dirigible type crap that is definitely well ahead of its time.

Dungeon23 – 021 Ruby Base Level 11 Key 11

Level 11 is basically a giant storage unit. There are loads of large wooden crates any way you look.

GM:At Key 11 General grocery supplies storage and miscellaneous things you would find in markets and shops of the times – lots of junk, too. The other stuff dump area.

Ruby Base Level 11 storage crates

Dungeon23 – 020 Ruby Base Level 11 Key 10

Level 11 is basically a giant storage unit. There are loads of large wooden crates any way you look.

GM:At Key 10, A weapons locker, early 19th century style. Sabres, knives, the odd pirate cutlass, firearms, cudgels, whips for using on bad crew. Pistols and long guns included. Plus some gunpowder.

Dungeon23 – 019 Ruby Base Level 11 Key 09

Level 11 is basically a giant storage unit. There are loads of large wooden crates any way you look.

GM:At Key 9, Large sailing ship maintenance supplies, timber, caulking, barrels, anchors, things you can’t squish. Pieces of masts, a rowboat.

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