Level 26 is accomodation for the workers.
GM: Key 3 is the small kitchen.
Remarkable, Incredible and Amazing nerdiness
Level 26 is accomodation for the workers.
GM: Key 3 is the small kitchen.
Level 26 is accomodation for the workers.
GM: Key 2 is the lift to over levels.
In relation to HexDescribe and TextMapper – the random or Smale algorithm is the Welsh Piper’s. https://welshpiper.com/hex-based-campaign-design-part-1/
There’s a follow on part linked for stocking hexes.
I translated this to python – partly as a ChatGPT exercise.
https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/smale.py
Where I did a few tweaks of the Primary and Secondary maps for the gnomeyland style based on the terrains I have put in Mokuy for HexDescribe.
Here’s the TextMapper map https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/mokuy1.txt
and the HexDescribe tables so far – lengthy project the latter https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/mokuytables.txt
I need a ship and ship crew generator, speaking of such things (and/or ChatGPT).
Level 26 is accomodation for the workers.
GM: Key 1 is storage for assorted gear, bulk old clothes, game things, cleaning supplies. Henchmen & Hirelines.
This is Australia as known circa 1800 – there is the colony at Port Jackson/Sydney and up the Hawkesbury River to Coal River/Newcastle.
Van Diemen’s Land also had British settlers in 1803. Unfortunately, a Ruby time travel destructive side effect put paid to that. The coastline mapped, but the continent is just a big hexcrawl at this time.
Level 24 is the Captain’s quarters;
GM: At Key 9 is a whole bunch of storage of fancy captain gear, supplies, weapons and booze. Along with one stuffed bear, for some unaccountable reason.
Level 24 is the Captain’s quarters;
GM: At Key 8 is a luxurious lounge, entertainment and relaxation area, complete with billiard table.
Level 24 is the Captain’s quarters;
GM: At Key 7 is a useful enough bathroom volcano base style decor.
Level 24 is the Captain’s quarters;
GM: At Key 6 is a well appointed kitchen, in volcano base style decor.
Level 24 is the Captain’s quarters;
GM: At Key5 is stairs up to a viewing platform. This has access to screens that give the captains wide views of what is approaching the island, so they can eyeball things and also get notification by instrument.