word & Planet Character Name Generator http://sorcerersskull.blogspot.com/2018/10/sword-planet-character-name-generator.html
FATE – Traveller: Heroic Adventurer
High Concept: Heroic Adventurer
Arrogant and Confident
+6 Strength [on adopted homewold]
+6 Dexterity [on adopted homewold]
+6 Endurance [on adopted homewold]
+1 Intelligence
+2 Education
+7 Social Standing [on adopted homeworld]
+6 Sword, Blade, Dagger
+5 Leader
+4 Air/Raft
+3 Tactics
+2 Gunnery, Guns [19th Century]
Stunts
Telepathy [Haphazard]
Teleporation [Interplanetary but not under conscious control]
FATE – Traveller: Imperial Leader
FATE – Traveller: Imperial Leader
High Concept: Head Rebellion Suppressor
Top Ranker
Rumoured to have Volcano Incident Disfigurement
+8 Strength
+4 Dexterity
+4 Endurance
+6 Intelligence
+8 Education
+8 Social Standing
+7 Psionics
+6 Blade
+4 Jack of All Trades
+3 Pilot
+2 Leader
Explanator World Generation
Star Ace – Leftover oddballs
A game of leftover heroes who happened to not get wiped out in interstellar battle with the Imperial forces. The Star Teams. Humans, crystal clone, hybrids, polar bear and catpeople. Some amusing artwork, but a poor game with a really oddball tone. The Luck attribute is interesting in an evolution sense. Percentile system with a resolution table. Everyone gets a fighter and a proton rifle and a literal in a game sense handful of cash to start…so odd right from there.
Space Opera – Table mish-mash
Take Traveller, bloat it up a lot, make sure you have tables for as much as you can think of, including double level fatigue and dropping the ball. This comment also nails it :- “the barely sketched out campaign milieu is a mish-mash of animal-men, vulcans, jedi, lightsabres, space nazis, space commies, martians-from-War-of-the-Worlds and implacable hiveminded insectoids.” http://forum.rpg.net/showthread.php?461973-Necro-FGU-s-Space… Some very dodgy writing and concepts, but it has a certain charm, and some of the stuff you could have enhanced Traveller with..more detailed character enlistments, some effects of the planet that your character has come from, etc. How to bias stat rolling to make players likely to have higher level stats than the ordinary by using d100 to roll d20, that sort of thing. Much weapons and gear, too. The middle game I guess you could call it of Traveller and Spacemaster from the time. Worth a browse for entertainment and occasional useful part.
Diaspora Skills to Fate Core Skills
Athletics – Agility, MicroG
Burglary
Contacts – Bureaucracy
Crafts – Animal Handler, Computer, Demolitions, Engineering, EVA, Repair, Survival
Deceive
Drive – Aircraft, Navigation, Pilot, Vehicle
Empathy – Culture/Tech
Fight – Brawling, Close Combat, Tactics
Investigate – Communications
Lore – Archaeology, Arts, Medical, Profession, Science
Notice – Alertness
Physique – Stamina
Provoke – Intimidation
Rapport – Charm, Oratory
Resources – Assets, Brokerage
Shoot – Energy Weapons, Gunnery, Slug Throwers
Stealth – Stealth
Will – Resolve
Cosmic Patrol – Collaborative Improv
A different approach to running this game – collaborative improv with a ‘Lead Narrator’ rotating between the players.
The setting is basically Captain Future. Space Patrolmen adventure in an old school planetary romance setting a la Edmond Hamilton. Amazons of Mars, Venus madmen, robots, Lizard People, three eyed guys with big heads, all that sort of thing.
It uses the different dice for stats type idea, too, d6, d8, d10, d12 that you assign to a few basic statistics.
Character tag and cue ideas in an aspect type sense, the use of plot points to change things.
There are some sample NPCs and plot scenario ideas at the end.
So this would be cool seeing it is along those lines to already to lift as a FATE setting/adaptation too.
FATE – Star System Creator
FATE – Traveller: Imperial Leader
FATE – Traveller: Imperial Leader
High Concept: Head Rebellion Suppressor
Top Ranker
Rumoured to have Volcano Incident Disfigurement
+8 Strength
+4 Dexterity
+4 Endurance
+6 Intelligence
+8 Education
+8 Social Standing
+7 Psionics
+6 Blade
+4 Jack of All Trades
+3 Pilot
+2 Leader
