Level 26 is accomodation for the workers.
GM: Key 1 is storage for assorted gear, bulk old clothes, game things, cleaning supplies. Henchmen & Hirelines.
Remarkable, Incredible and Amazing nerdiness
Level 26 is accomodation for the workers.
GM: Key 1 is storage for assorted gear, bulk old clothes, game things, cleaning supplies. Henchmen & Hirelines.
This is Australia as known circa 1800 – there is the colony at Port Jackson/Sydney and up the Hawkesbury River to Coal River/Newcastle.
Van Diemen’s Land also had British settlers in 1803. Unfortunately, a Ruby time travel destructive side effect put paid to that. The coastline mapped, but the continent is just a big hexcrawl at this time.
Too long for one clip!
Superhero Random Encounters
Generating Random Encounter –
Eco-terrorist supers
1 – Superhero Group
– Superhero Group
2 — SuperHeroMotivation 1 : Pride
— Archetype : Scientific Detective
2 — SuperHeroMotivation 1 : Scientific Detective
— Origin : Earthquake
2 — SuperHeroMotivation 1 : Earthquake
— Random Power Numbers : 2 Powers
—- Random Powers 1 – : Heightened Defense
—- Random Powers 2 – : Control Kinetic Energy (new)
—- Random Skills 1 – : Military
—- Random Skills 2 – : Chiropractic
—- Random Skills 3 – : Mesmerism and Hypnosis
—- Random Skills 4 – : Military
2 — SuperHeroMotivation 2 : Powerhouse
— Archetype : Occultist
2 — SuperHeroMotivation 2 : Occultist
— Origin : Tornado
2 — SuperHeroMotivation 2 : Tornado
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Heightened_Attack
—- Random Powers 2 – : Vibration
—- Random Powers 3 – : Flight
—- Random Powers 4 – : Postcognition
—- Random Skills 1 – : Mathematics
—- Random Skills 2 – : Resist Domination
—- Random Skills 3 – : Wrestling
2 — SuperHeroMotivation 3 : Repentant
— Archetype : Gadgeteer
2 — SuperHeroMotivation 3 : Gadgeteer
— Origin : Cyborg
2 — SuperHeroMotivation 3 : Cyborg
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Pet
—- Random Powers 2 – : Invisibility
—- Random Powers 3 – : Illusions
—- Random Powers 4 – : Growth
—- Random Skills 1 – : Law Enforcement*
—- Random Skills 2 – : Cartography
—- Random Skills 3 – : Marine Biology
—- Random Skills 4 – : Physical Therapy
2 — SuperHeroMotivation 4 : Love
— Archetype : Modern Day Samurai
2 — SuperHeroMotivation 4 : Modern Day Samurai
— Origin : War
2 — SuperHeroMotivation 4 : War
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Empathy
—- Random Powers 2 – : Heightened Senses
—- Random Powers 3 – : Environment Control
—- Random Powers 4 – : Superskill – two
—- Random Skills 1 – : Martial Arts B
—- Random Skills 2 – : Sleight of Hand
2 — SuperHeroMotivation 5 : Gloryhound
— Archetype : Collector
2 — SuperHeroMotivation 5 : Collector
— Origin : Bionic
2 — SuperHeroMotivation 5 : Bionic
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Force Field
—- Random Powers 2 – : Enhanced Agility
—- Random Powers 3 – : Water Breathing
—- Random Powers 4 – : Affliction
—- Random Skills 1 – : Quantum Physics
—- Random Skills 2 – : Geology
—- Random Skills 3 – : Stealth
—- Random Skills 4 – : Intelligence
Level 24 is the Captain’s quarters;
GM: At Key 9 is a whole bunch of storage of fancy captain gear, supplies, weapons and booze. Along with one stuffed bear, for some unaccountable reason.
At least we have them outnumbered! 🙂
Level 24 is the Captain’s quarters;
GM: At Key 8 is a luxurious lounge, entertainment and relaxation area, complete with billiard table.
Level 24 is the Captain’s quarters;
GM: At Key 7 is a useful enough bathroom volcano base style decor.
Level 24 is the Captain’s quarters;
GM: At Key 6 is a well appointed kitchen, in volcano base style decor.
Thanks to a post by Jens D https://the-disoriented-ranger.blogspot.com/2023/01/lots-of-ducks-no-row-and-gallery-of.html I noticed mention of a game being designed called the above, which sounds like fun.
Last month Marcia at Traverse Fantasy did some cluster analysis of OSR type rulesets.
People asked about where others fit in.
Idle thought is that with CC and other open licensed games – those that are adjacent you could slice up into the relevant sections – and randomly roll for each.
A function could even feed the classification into Marcia’s breakdown of rulesets as above to get ‘synthetic’ data for said clusters.
https://traversefantasy.blogspot.com/2022/12/osr-rules-families-faq-methodology.html
Level 24 is the Captain’s quarters;
GM: At Key5 is stairs up to a viewing platform. This has access to screens that give the captains wide views of what is approaching the island, so they can eyeball things and also get notification by instrument.