Mokuy – Terra Australis

This is Australia as known circa 1800 – there is the colony at Port Jackson/Sydney and up the Hawkesbury River to Coal River/Newcastle.

Van Diemen’s Land also had British settlers in 1803. Unfortunately, a Ruby time travel destructive side effect put paid to that. The coastline mapped, but the continent is just a big hexcrawl at this time.

https://nla.gov.au/nla.obj-703257590

Matthew Flinders Terra Australis map
Terra Australia

Today’s Superhero Random Encounter

Too long for one clip!

Superhero Random Encounters

Generating Random Encounter –

Eco-terrorist supers

1 – Superhero Group

– Superhero Group

2 — SuperHeroMotivation 1 : Pride
— Archetype : Scientific Detective

2 — SuperHeroMotivation 1 : Scientific Detective
— Origin : Earthquake

2 — SuperHeroMotivation 1 : Earthquake
— Random Power Numbers : 2 Powers
—- Random Powers 1 – : Heightened Defense
—- Random Powers 2 – : Control Kinetic Energy (new)

—- Random Skills 1 – : Military
—- Random Skills 2 – : Chiropractic
—- Random Skills 3 – : Mesmerism and Hypnosis
—- Random Skills 4 – : Military

2 — SuperHeroMotivation 2 : Powerhouse
— Archetype : Occultist

2 — SuperHeroMotivation 2 : Occultist
— Origin : Tornado

2 — SuperHeroMotivation 2 : Tornado
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Heightened_Attack
—- Random Powers 2 – : Vibration
—- Random Powers 3 – : Flight
—- Random Powers 4 – : Postcognition

—- Random Skills 1 – : Mathematics
—- Random Skills 2 – : Resist Domination
—- Random Skills 3 – : Wrestling

2 — SuperHeroMotivation 3 : Repentant
— Archetype : Gadgeteer

2 — SuperHeroMotivation 3 : Gadgeteer
— Origin : Cyborg

2 — SuperHeroMotivation 3 : Cyborg
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Pet
—- Random Powers 2 – : Invisibility
—- Random Powers 3 – : Illusions
—- Random Powers 4 – : Growth

—- Random Skills 1 – : Law Enforcement*
—- Random Skills 2 – : Cartography
—- Random Skills 3 – : Marine Biology
—- Random Skills 4 – : Physical Therapy

2 — SuperHeroMotivation 4 : Love
— Archetype : Modern Day Samurai

2 — SuperHeroMotivation 4 : Modern Day Samurai
— Origin : War

2 — SuperHeroMotivation 4 : War
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Empathy
—- Random Powers 2 – : Heightened Senses
—- Random Powers 3 – : Environment Control
—- Random Powers 4 – : Superskill – two

—- Random Skills 1 – : Martial Arts B
—- Random Skills 2 – : Sleight of Hand

2 — SuperHeroMotivation 5 : Gloryhound
— Archetype : Collector

2 — SuperHeroMotivation 5 : Collector
— Origin : Bionic

2 — SuperHeroMotivation 5 : Bionic
— Random Power Numbers : 4 Powers
—- Random Powers 1 – : Force Field
—- Random Powers 2 – : Enhanced Agility
—- Random Powers 3 – : Water Breathing
—- Random Powers 4 – : Affliction

—- Random Skills 1 – : Quantum Physics
—- Random Skills 2 – : Geology
—- Random Skills 3 – : Stealth
—- Random Skills 4 – : Intelligence

Dungeon23 – 033 Ruby Base Level 24 Key 9

Level 24 is the Captain’s quarters;

GM: At Key 9 is a whole bunch of storage of fancy captain gear, supplies, weapons and booze. Along with one stuffed bear, for some unaccountable reason.

Ruby Base Level 24
Storage crates. Random stuffed bear.

Dungeon23 – 032 Ruby Base Level 24 Key 8

Level 24 is the Captain’s quarters;

GM: At Key 8 is a luxurious lounge, entertainment and relaxation area, complete with billiard table.

Ruby Base Level 24
3 captains playing snooker in Ruby Base
Luxurious lounge with billiard table

Dungeon23 – 031 Ruby Base Level 24 Key 7

Level 24 is the Captain’s quarters;

GM: At Key 7 is a useful enough bathroom volcano base style decor.

Ruby Base Level 24
Volcano Base Bathroom 3
Volcano base bathroom
Volcano Base Bathroom 2
Volcano Base Bathroom
Volcano Base Bathroom 3
Volcano Base Bathroom 3

The Randomnomicon and making random OSR rulesets

Thanks to a post by Jens D https://the-disoriented-ranger.blogspot.com/2023/01/lots-of-ducks-no-row-and-gallery-of.html I noticed mention of a game being designed called the above, which sounds like fun.

Last month Marcia at Traverse Fantasy did some cluster analysis of OSR type rulesets.

People asked about where others fit in.

Idle thought is that with CC and other open licensed games – those that are adjacent you could slice up into the relevant sections – and randomly roll for each.

A function could even feed the classification into Marcia’s breakdown of rulesets as above to get ‘synthetic’ data for said clusters.

https://traversefantasy.blogspot.com/2022/12/osr-rules-families-faq-methodology.html

Dungeon23 – 029 Ruby Base Level 24 Key 5

Level 24 is the Captain’s quarters;

GM: At Key5 is stairs up to a viewing platform. This has access to screens that give the captains wide views of what is approaching the island, so they can eyeball things and also get notification by instrument.

Ruby Base Level 24
Circular stairs up
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