Level 26 is accomodation for the workers.
GM: Key 5 shows dormitory type room setups, a row for men, a row for women, with two of Dr Ruby being perfectly happy to disintegrate on bad behaviour of minions.

Remarkable, Incredible and Amazing nerdiness
Level 26 is accomodation for the workers.
GM: Key 5 shows dormitory type room setups, a row for men, a row for women, with two of Dr Ruby being perfectly happy to disintegrate on bad behaviour of minions.
Alex has made some adjustments to his Alpine algorithm for TextMapper to get better desert terrain – e.g. Australian. Lots of generic rpg maps assume European type things – e.g. cool to cold, whereas Australia is temperature to equatorial, in general.
This one is a nice example https://campaignwiki.org/text-mapper/alpine/document?width=52&bottom=3&peaks=7&bumps=2&height=48&steepness=4&peak=10&bump=2&arid=0&climate=desert&type=hex&seed=693329917
Level 26 is accomodation for the workers.
GM: Key 4 is the bathroom and toilets for the female minions. Where they have the good gin stashed.
Level 26 is accomodation for the workers.
GM: Key 3 is the small kitchen.
Level 26 is accomodation for the workers.
GM: Key 2 is the lift to over levels.
A good old GitHub list of resources, some of which we have been talking about
This is a 5 zone breakdown.
A-E, Tropical, Arid, Temperate, Continental, Polar
Or in a game sense, Jungle, Desert, Standard, Cold, Arctic
And put intermediate things in as you like
In relation to HexDescribe and TextMapper – the random or Smale algorithm is the Welsh Piper’s. https://welshpiper.com/hex-based-campaign-design-part-1/
There’s a follow on part linked for stocking hexes.
I translated this to python – partly as a ChatGPT exercise.
https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/smale.py
Where I did a few tweaks of the Primary and Secondary maps for the gnomeyland style based on the terrains I have put in Mokuy for HexDescribe.
Here’s the TextMapper map https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/mokuy1.txt
and the HexDescribe tables so far – lengthy project the latter https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/mokuytables.txt
I need a ship and ship crew generator, speaking of such things (and/or ChatGPT).
Alex Schroeder has an ‘Alpine’ hex map generation option in https://campaignwiki.org/hex-describe/ . This allows you to tweak heights for maps.
Also in TextMapper similarly. However, his native Switzerland and Australia are somewhat different in size and smoothness.
These are great and the code is also here:- https://github.com/kensanata?tab=repositories
You can see the power law distribution dropoff for Australian terrain, whereas Switzerland is much more elevated. e.g. Australia is an old, worn down continent, geologically.