The Burrunjor

Or, Mokuy gets dinosaurs

“Giant lizard, small dinosaur or feathered reptile?

There have been conflicting descriptions of this giant reptilian Indigenous cryptid, but documented sightings from the 1950s to the late 1980s describe the creature as walking on two legs – akin to a 20th-century tyrannosaurus rex.”

https://www.racv.com.au/royalauto/travel/australia/australian-mythical-folklore-creatures.html

Burrunjor

So of course if it could be seen in 1950, it could be seen in 1800!

Above article also has the ferocious drop bear, of course.

Dungeon23 – 038 Ruby Base Level 26 Key 5

Level 26 is accomodation for the workers.

GM: Key 5 shows dormitory type room setups, a row for men, a row for women, with two of Dr Ruby being perfectly happy to disintegrate on bad behaviour of minions.

Desert Maps

Alex has made some adjustments to his Alpine algorithm for TextMapper to get better desert terrain – e.g. Australian. Lots of generic rpg maps assume European type things – e.g. cool to cold, whereas Australia is temperature to equatorial, in general.

This one is a nice example https://campaignwiki.org/text-mapper/alpine/document?width=52&bottom=3&peaks=7&bumps=2&height=48&steepness=4&peak=10&bump=2&arid=0&climate=desert&type=hex&seed=693329917

Köppen climate classification

This is a 5 zone breakdown.

A-E, Tropical, Arid, Temperate, Continental, Polar

Or in a game sense, Jungle, Desert, Standard, Cold, Arctic

And put intermediate things in as you like

Köppen climate types
Koppen Climate Classifications – Wikipedia

Welsh Piper hex map algorithm – Python

In relation to HexDescribe and TextMapper – the random or Smale algorithm is the Welsh Piper’s. https://welshpiper.com/hex-based-campaign-design-part-1/

There’s a follow on part linked for stocking hexes.

I translated this to python – partly as a ChatGPT exercise.

https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/smale.py

Where I did a few tweaks of the Primary and Secondary maps for the gnomeyland style based on the terrains I have put in Mokuy for HexDescribe.

Here’s the TextMapper map https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/mokuy1.txt

and the HexDescribe tables so far – lengthy project the latter https://github.com/bluetyson/Dungeon23-Mokuy/blob/main/mokuytables.txt

I need a ship and ship crew generator, speaking of such things (and/or ChatGPT).

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