Strike Back
Section 20 is a globetrotting black ops special forces secret am of MI6. Yes, the possibility of needing to save for retirement is about as low as that of the espionage arm otherwise known as Spooks. Their preferred targets are supervillains organising the use of Weapons of Mass Destruction like nerve gas and nuclear weapons. They have a mobile computing, logistics, communication and operations base they call The Crib that they can roll out in enough space anywhere in the world.
New field lead MIchael Stonebridge gained a partner after the execution of Sergeant Porter when 20 recruits his friend out of necessity and they slowly develop an effective fighting and friendly partnership, whoever is in charge.
Need a couple of operators great with the latest military assault weaponry and covert ops? Call Scott and Stonebridge.
Concrete Jungle
Another accessory, this supplement is similar. It lists the protagonists and antagonists of Marvel New York at the time form the Kingpin and Gladiator to the Porcupine. Also includes supporting cast like the other similar books, so Foggy Nelson, Mary Jane Watson, etc. Plenty of miscreants in this exceptional value Basic Game supplement.
Anaconda, Arnim Zola,
Black Widow, Becky Blake, — Baron Zemo, Black Cat, Beetle, Black Mamba, Bullseye,
Cloak, — Cobra, Crimson Dynamo,
Dagger, Daredevil, — Death Adder, Doctor Octopus,
— Elektra,
— Fly,
— Gladiator, Green Goblin,
— Hobgoblin, Hydro-Man,
— Iron Fist,
J. Jonah Jameson, — Jester,
— Kingpin, Kraven,
— Lizard,
Moon Knight, Misty Knight, — Madame Masque, Mister Fear, Mister Hyde, Molten Man, Moonstone, Morbius, Mysterio,
Nomad, Franklin “Foggy” Nelson — Nitro,
Paladin, Powerman, May Parker, — Porcupine, Professor Power, Punisher,
Joseph “Robbie” Robertson, Bernadette Rosenthal, — Red Skull,
Spider-Man, Stick, — Sandman, Scarecrow, Scorpion, Sidewinder, Shocker, Swarm,
— Taskmaster, Titanium Man,
Union Jack, Ben Urich, — Unicorn,
Mary Jane Watson, Colleen Wing, White Tiger — Will O’ the Wisp,
Could have multi-columned some more Morts in this 36 pages here though. However:
Scooby Doo
FAE: Scooby Doo, Where Are You!
Draft 1.0 - August 19, 2013 - Blue Tyson
A group of five friends [including one with four legs and a tail] travel around in their psychedelic Mystery Machine debunking the schemes of and removing liberty from a varied bunch of occult and supernatural fakers, hoaxsters and fraudsters. Also emptying their pantries in the process.
CHARACTERS
Scooby Doo
Fearful, fast and funny Great Dane
When in doubt, run away
Always Hungry
Yes, of course I can talk, as long as we don't run out of 'R's
Shaggy has my back because I can run faster than him
Ca +2
Cl +0
Fl +2
Fo +1
Qu +3
Sn +1
Stunts
Get +2 in conflict with The Bad Guys when given a Scooby Snack
Get +2 to hide in a space that couldn't possibly fit me, as long as I am with Shaggy
Get +2 to grab and eat all the food before anyone else
Get +2 to move an extra zone when fleeing in terror
Norville "Shaggy" Rogers
Hippie stoner is dog's best friend
When in doubt, run away
Always Hungry
Zoinks! I'm scared.
Ca +2
Cl +0
Fl +1
Fo +1
Qu +3
Sn +2
Stunts
Get +2 in conflict with The Bad Guys when given a Scooby Snack
Get +2 to hide in a space that couldn't possibly fit me, as long as I am with Shaggy
Get +2 to grab and eat all the food before anyone else
Get +2 to move an extra zone when fleeing in terror
Fred Jones
Mystery Inc Boss
Square-jawed pretty boy in an ascot
Daphne is my partner
Ca +0
Cl +1
Fl +2
Fo +3
Qu +2
Sn +1
Stunts
Get +2 to construct oddball traps for villains
Get +2 to find Daphne is she is in trouble
Daphne Blake
Stylish socialite all-rounder
Danger-prone
Fred is my partner
Ca +0
Cl +2
Fl +3
Fo +2
Qu +1
Sn +1
Stunts
Get +2 to influence reactions when you dress to impress
Get +2 to investigate a case if captured by the villain
Velma Dinkley
The smart bookworm
I can't see without my glasses!
Science!
Jinkies!
I read about that!
Ca +2
Cl +3
Fl +0
Fo +1
Qu +2
Sn +1
Stunts
Get +2 to advance solving the mystery if anyone not as clever as her is around to explain what she has worked out to
Get +2 to notice a clue with My Trusty Magnifying Glass
Mystery Machine
Psychedelic Mystery Inc Transport Van
Nosegrill for nogoodniks
Probably a hamburger or bag of chips left in here somewhere
Stunts
+4 to Break Down at a location where Mystery Inc is needed
+2 to have enough food left for a snack
ADVENTURES
Mystery Incorporated travel the USA looking for cases to solve. Thanks to the Mystery Machine's travel unreliability they usually quickly find one.
A Scooby Doo adventure has a pretty set structure and should make a good one shot.
1. The Mystery Machine breaks down in entertaining fashion.
2. Mystery Inc have to find somewhere to stay or fix the van and soon smell a mystery.
3. They split up to investigate, Daphne with Fred, Scooby with Shaggy and usually Velma. If Velma is on her own, really, she has teamed up with Science!
4. The villain of the piece has Created [spooky] Advantages to give them a good shot at nabbing one of Mystery, Inc., or at least make some flee in terror.
Roll 4dF when you need a victim:
-4 Fred
-3 Velma
-2 Shaggy
-1 Daphne
+0 Shaggy and Scooby
+1 Daphne
+2 Scooby
+3 Fred
+4 Velma
5. Friends need freeing and clues need gathering. Repeat 4 and 5 if there is a longer time period for the adventure. It is a short cartoon in the original, so should be punchy.
6. Capture and unmask the villain, singing along with the mournful refrain of the hoaxter "I would have got away with it if it wasn't for those meddling kids!" This will make Scooby and Shaggy hungry.
The Fantastic Four Compendium
The first family finally got their monster manual with the advent of the Compendium, with allies and enemies in large numbers throughout. These advanced team focused mixed collections are excellent. Although the FF are always the third in line as a smaller team with fewer relationships and hence a smaller cast around them. The FF are written up in more detail each due to having the space, there’s a mini adventure at the end and after the first 75 pages of characters it details all the strange and wonderful places the FF might adventure in:hence entries in the below list for Kestorian, etc.
Julie Angel, Aquarian, Alpha Primitives, Atlanteans, — Attuma, Annihilus,
Black Bolt, — Basilisk, Blastaar, Burners,
Crystal, Crusader, Chosen, — Elspeth Cromwell, Clobbers,
Dorrie Evans, Dorma, — Doctor Doom [Doomsman, Robot, Guardian Robot, Killer Robot, Victor Von Doom II, Doctor Doom II, Zorba,], Darkoth the Death Destroyer, Diablo [Air, Water, Earth, Fire, Transmutant,], Doctor Sun, Dragon Man,
— Eliminator, Ego,
— Frightful Four [Wingless Wizard, Trapster, Sandman]
Dr Jacob Grimm, Dr Petunia Grimm, Guardsman, Gorgon, Giganto, — Galactus [Galactus Cat, Punisher I, Silver Surfer, Air-Walker, Air-Walker Automaton, Firelord, Destroyer, Terrax, Nova II,], Gormuu,
Human Torch II, Agatha Harkness, H.E.R.B.I.E., Phineas Horton, High Evolutionary, Her, — Hate Monger, Hate Monger III, Head Brothers,
Invisible Woman, Impossible Man, Inhumans,
Karnak, — Krang, Kestorian,
Luna, Lockjaw, — Lava Men, Living Computers of Xandar,
Mister Fantastic, Medusa, Ms Marvel II, Alicia Masters, Maya, Lorrie Melton, Maximus, — Mephisto, Miracle Man, Mole Man, Molecule Man, Moloids,
Namorita, — Nicholas Scrarch, New Men,
Red Ghost,
Power Man, — Psycho-Man, Peotor, Puppet Master, Pseudo-Skrulls,
Quasar, Quon,
Frankie Raye,
She-Hulk, Sharon Selleck, Stingray, Spinnerette, Sub-Mariner, — Skrulls, Super-Skrull, Skrull-X, Super-Apes, Salem’s Seven [Brutacus, Gazelle, Hydron, Reptilla, Vakume, Thornn, Vertigo,], Terminus, Mad Thinker [Android, Human Torch I],
Thing, Tattletale, Tarianna, Thundra, Triton,
Wyatt Wingfoot, Watcher, Adam Warlock, – Wendy’s Friends, Winged Flyers,
1.21 Character Density
Roozerball
ROOZERBALL
FATE CORE Draft 1.0 April 08, 2013 - Blue Tyson
SETTING
In the mid twenty-first century Earth is a good old fashioned corporate dystopia. Blood and circuses is big, although generally taking place in a slightly more civilised fashion. That is, housed in air-conditioned sports arenas with plenty of beer, soft drinks, cappuccino, pies, hot dogs, donuts and chips. The various codes of football still exist, but even soccer takes a back seat in popularity to The Ball. The game underwent renaming and rebranding when a couple of decades earlier an attempt was made to control the best player The Ball had ever seen by the corporations in control. This did not end well for the leadership of these companies, leaving them as literal bloody stains in history. Even pig food, In one case. So The Ball is again played as it usually was.
The Ball is an armored, metal ball carrying violent version of Roller Derby, with added gridiron gear and motorbikes. With occasional local variation for added spice.
ISSUES
Is history repeating itself?
The Finals series
Melbourne has gone undefeated for the entire season. The finals loom. Johnno, their best player and hence the best player in the world is approaching the popularity levels of the best player in the game's past. Merchandise featuring the team's kangaroo mascot can't be kept in stock. Rumblings and rumours of corporate discontent abound. The fans, however, love him. The current boards are still wary and don't really fancy the thought of hanging from streetlights or becoming pet food. Or living in hiding forever. What's the point of being filthy rich and fascistic if you have to hide away in a fortress? Makes the corporate box at The Ball with hot and cold running everything a waste of money, too.
THE PLAYERS
The Melbourne Company
Biggest Company in Town
Actually, Not Quite the Bastards Some Other Corporates Are
Skills
Unearthly (+7) Resources
Monstrous (+6) Contacts
The executives with control of the company are Jeremy and Jennifer Doull. Brother and sister, Jennifer is the eldest. They have known Johnno since university where they used to hang out so much they were called Triple J or JJJ. There are definitely rumours that this threesome was actually a threesome.
JJJ
These three met at university and have had a tempestuous relationship since. The brute, the athlete and the brain complemented each other nicely. Attractive and charismatic in their own ways. After they graduated, their careers fractured their close-knit bond, at least as far as the public is aware. They certainly don't get seen together outside of game days. Jennifer did some postgraduate education, Jeremy became a way more hardcore gym junkie and Johnno a professional Ball player. All three had rapid rises to stardom in their own areas and Jeremy also has corporate influence. All three have secrets. All three lack parents. Johnno orphaned young and the Doulls lost both their parents to cancer recently and company control has passed to them by inheritance. Their parents were busy wresting control of The Melbourne Company while they were at university.
Jeremy Doull
Big corporate bastard
Don't mess with my sister
MGH abuser
JJJ relationship is complicated
F: Remarkable +3
A: Good +1
S: Amazing +5
E: Excellent +2
R: Typical +0
I: Typical +0
P: Good +1
Other Skills
Amazing (+5) Resources, Weightlifting
Incredible (+4) Contacts, Provoke
Remarkable (+3) Popularity
Excellent (+2) Drive
Good (+1) Lore, Shoot
His basic stats have changed thanks to the use of Mutant Growth Hormone. He now has pretty much superhuman strength at the cost of reduced Endurance and Intuition. Make these Remarkable, Remarkable and Good if he kicks the habit.
Jennifer Doull
Clever corporate bastard
Don't mess with my brother
Secret Robin Hood Leanings
JJJ relationship is complicated
F: Good +1
A: Excellent +2
S: Good +1
E: Excellent +2
R: Remarkable +3
I: Excellent +2
P: Excellent +2
Other Skills
Fantastic (+6) Resources
Amazing (+5) Deceive, Contacts
Incredible (+4) Popularity, Lore
Excellent (+2) Drive, Empathy, Investigate, Provoke, Shoot, Stealth
Good (+1) Burglary
Johnno
Best Ball Player in the World
Always Has the Fans Onside
Trained by a Legend (in fact, The Legend as well, but not publicly known)
A Nice Guy
JJJ relationship is complicated
F: Incredible +4
A: Incredible +4
S: Excellent +2
E: Incredible +4
R: Good +1
I: Amazing +5
P: Remarkable +3
Other Skills
Unearthly (+7) The Ball, Popularity
Amazing (+5) Contacts, Rapport
Excellent (+2) Empathy, Lore
Good (+1) Deceive, Drive, Provoke, Shoot, Stealth
The Legend
Was the Best Ball Player the World Had Ever Seen
Always Has the Fans Onside
Maverick
Seeks Worthy Successors To Train
Secret Corporate Watchdog
F: Remarkable +3
A: Remarkable +3
S: Excellent +2
E: Incredible +4
R: Good +1
I: Amazing +5
P: Remarkable +3
Other Skills
Legendary (+8) The Ball (Legendary Y (+9) at the height of his career)
Unearthly (+7) Popularity (but currently deliberately off the radar for some time, so use a lower figure unless he deliberately re-emerges)
Fantastic (+6) Contacts
Amazing (+5) Rapport
Remarkable (+3) Deceive
Excellent (+2) Drive, Empathy, Provoke, Shoot
Good (+1) Lore, Stealth
These four are intended as important NPCs, but they certainly could be played if the roles appealed to people.
PLAYER CHARACTERS
Some possibilities:
Melbourne Killeroos team members. Can you live through the Finals and keep your team captain alive, too? Amazing (+5) The Ball recommended.
Melbourne Killeroos support staff. Security, trainer, media, administration, executives, investigators, IT, etc. Similar goals to the above with more involvement in off track skullduggery.
Watchdog Agents. Working for The Legend on whatever he is up to in his anti-corporate and player recruiting activities. Could combine with any of the above. Mercenaries, spies, private eyes, thieves and more, possibly. Season tickets being a job perk.
MELBOURNE ARENA
Capacity: 50,000.
Unpredictable Mutant Kangaroo With Blades.
THE BALL
The Teams
10 players each on the track :
3 Bikers
2 Catchers
5 Skaters
Teams may have more than 10 players so substitutions can be made, up to 20 players.
Timing
A game is 60 minutes, with three 20 minute periods.
Starting Play
A metal ball is fired around the outside edge of a track. Only a catcher can grab the ball on initial firing, as they have the special glove designed to prevent their hand from being pulverised. This means that other players in the way before a ball gets to a catcher better be getting out of the way or dodging.
Scoring
A team must do a lap with the ball to initiate an Attack. If a team steals the ball they must do a lap to initiate their own Attack. The other team defends. The team who is on Attack has three laps to attempt to score. If they fail to attempt to score or the ball falls to the gutter middle of the track it is dead and you return to starting play.
Movement
Zones
The track is circular and inclined, so slice as you desire, although either goal should be one zone for ease of rules. 12 zones makes sense, with upper, middle and lower areas, but use others if you like or if more fun. 3 segments to a zone in the top of the track, two in the middle and one at the bottom, comparatively. Different arenas may have different size quirks. It is quicker to move around the bottom of the track than the top, of course.
Towing
A skater hitching a ride on a bike can basically double their movement speed up to a maximum of the bike's ability, of course. Towing a player slows a bike slightly.
Position Rules
Skaters
May score, or attack skaters or catchers. Attacking a biker gets you a three minute sin bin penalty.
Catchers
May catch the fired ball safely or attack skaters or catchers. Attacking a biker gets you a three minute sin bin penalty.
Bikers
Bikers may not move into the area directly in front of either goal. The same three minute penalty applies.
Penalties
Attacking someone who is knocked out, or fallen is a three minute penalty. Fallen players are only removed from the track in dead ball time.
Players must continue to move around the track in the same direction unless currently involved in beating each other up. Otherwise a three minute penalty, or period and then rest of game for further offenses.
Attacking a referee is an automatic ejection from the game.
Anyone attacking a biker, even another biker gets a three minute penalty.
PLAYING ACTUAL GAMES
For games with no player characters involved or watching a Team vs Team roll can be made. Add up skills in The Ball of the starting lineups for each team, make a roll, highest wins. Use the difference for the score if you want.
Important scenes in a game that is attended could be played out as movement and combat. Particularly when influenced by off track shenanigans.
A whole game could be played, or at least the player characters involved in it and their parts. Use one minute, two minute turns of game time for example. The GM can have fun rolling and applying results to NPC team members on either side. Good for Grand Finals etc.
THE LADDER
Being a big Marvel Super Heroes fan from way back, this is how I like to think:
Value Adjective
+13 Cosmic 5 (Class 5000)
+12 Cosmic 3 (Class 3000)
+11 Cosmic 1 (Class 1000)
+10 Legendary Z (Shift Z)
+9 Legendary Y (Shift Y)
+8 Legendary X (Shift X)
+7 Unearthly (Epic)
+6 Monstrous (Fantastic)
+5 Amazing (Superb)
+4 Incredible (Great)
+3 Remarkable (Good)
+2 Excellent (Fair)
+1 Good (Average)
+0 Typical (Mediocre)
-1 Poor
-2 Feeble (Terrible)
-3 Awful 0 (Shift 0)
-4 Abysmal
FASERIP - basic human attributes
Physique is split compared to Core, into a Strength component and an Endurance component, the latter of which should be used for the Stress track. Reason is native intelligence.
Fighting (Fight)
Agility (Athletics)
Strength
Endurance
Reason
Intuition (Notice)
Psyche (Will)
secondary
Popularity is a measure of charisma, reputation and public influence. If you like, bad people can have a negative popularity ladder equivalent. Supervillains, mass murderers, ruthless thugs in The Ball, etc.
Popularity
Resources
If you want standard FATE CORE this is easily changed.
REFERENCES
Movies
Rollerball (1975), not the stupid, stupid, stupid remake.
http://en.wikipedia.org/wiki/Rollerball_(1975_film)
http://www.imdb.com/title/tt0073631/
Games
Rulerball - a Rollerball miniatures ruleset.
http://rpg.drivethrustuff.com/product/83245/Rulerball
Speedball - a computer game bearing some similarities but played on an enclosed court, not a circular track.
http://en.wikipedia.org/wiki/Speedball_(video_game)
Short stories
Roller Ball Murder - William Harrison
The story that the original movie was based on.
Avengers Archives
All the early 90s Marvel Super Heroes Advanced Set team based update sourcebooks had 60+ page roster books of heroes and villains and this one is no exception.
Ant-Man II, — Absorbing Man,
Big Bertha, Black Knight III, Black Panther, Black Widow, — Baron Zemo II, Beetle, Black Talon,
Captain America, Captain Marvel II, Crystal,
Dinah Soar, Doorman, Doctor Druid, Doctor Pym, — Doctor Demonicus, Dragon Man
Flatman, Falcon, Firebird,
Giant-Man II, Gilgamesh, – G’haarak, Goliath III, Graviton, Grey Gargoyle, Grim Reaper,
Hawkeye, Hellcat, Hercules, Hulk, Human Torch I,
Iron Man I, Iron Man II,
Jocasta, Rick Jones,
— Kang, Klaw,
— Leader, Living Laser, Living Lightning, Loki,
Machine Man, Mr Immortal, Mantis, Mockingbird Moon Knight — Master Pandemonium, Modam, Moonstone,
— Nitro,
— Orka,
Quasar, — Quicksand,
Rage, Red Wolf II, — Radioactive Man, Rampage,
Scarlet Witch, Sersi, She-Hulk, Shroud, Spider-Man, Spider-Woman, Starfox, Stingray, Sub-Mariner, — Sandman, Sons of the Serpent, Space Phantom, Sunstroke, Super-Adaptoid,
Thor I, Thor II, Tigra, — Taskmaster, Tiger Shark, Thanos, Titania,
US Agent,
Vision,
Wasp, Wonder Man, — Whirlwind,
Yellowjacket II,
1.22 Character Density
Avengers Assembled!
Another for the MH-0: Marvel Super Heroes Role-Playing Game
This is a sourcebook detailing the Avengers and their enemies, of which many are listed like Kang, Attuma, Graviton etc.
Heroes — Villains
Ant-Man — Absorbing Man, Arsenal, Attuma,
Beast, Black Knight, Black Panther, Black Widow,
Captain America, Captain Marvel, — Collector, Captain Mar-Vell,
Falcon,
Giant Man, Goliath, Goliath II, — Graviton, Grey Gargoyle, Grim Reaper,
Hawkeye, Hercules, Hulk,
Iron Man,
Jocasta,
— Kang, Klaw,
— Living Laser, Loki,
Mantis, Moondragon, Ms. Marvel, — Mad Thinker, Mandarin, Mandroid armor,
Quicksilver,
— Ringmaster, Ronan the Accuser,
Scarlet Witch, She-Hulk, Starfox, Swordsman, — Super-Adaptoid, Supreme Intelligence,
Thor, Tigra — Taskmaster,
— Ultron,
Vision,
Wasp, Wonder Man — Whirlwind,
Yellow Jacket,
1.36 Character Density
Umar’s Unrelenting Retail Rampage
Sorcerous Acolytes represent.
Doctor Strange is another another dimension. Clea is fending off an invasion of Mindless ones New York.
The only people that can stop Umar the Unrelenting taking a rather more demanding shopping trip on Chapel Street….
…are you.
Galaxy Generation
FATE: Galaxy Generation
Draft 1.1 April 23, 2013 - Blue Tyson
Talking of cosmological fractals, I thought something like this would be fun - and you could apply modifiers from shape to type to subsectors and clusters. Dead galaxy, garden worlds less likely, etc.
Hadn't come up with a 'subsector' or sector generation generic table as yet.
FATE: Universe Generation
-4 Dead Universe
-3 Extremely Sparsely Populated Universe
-2 Sparsely Populated
-1 Lower Populated
0 Standard Universe
1 Higher Populated
2 Densely Populated
3 Extremely Densely Populated
4 Entire Universe Almost All Habitable
FATE: Galaxy Generation
Shape
-4 Irregular: Dark
-3 Spiral: Dark
-2 Rotating Other: Dark
-1 Globular: Dark
0 Elliptical [-1 0 +1] 1dF Dark, Dusty, Bright
1 Globular: Bright
2 Rotating Other: Bright
3 Spiral: Bright
4 Irregular: Bright
Spectral Type
-4 Dead
-3 Prominent A-F Stars
-2 Prominent A-F Stars
-1 Prominent F Stars
+0 Prominent F-G Stars
+1 Prominent G Stars
+2 Prominent G-K Stars
+3 Prominent K Stars
+4 Ablaze
Inclination [Relative to Your System]
-4 Face On
...
+4 Edge-On
CLUSTER GENERATION
Technology
+4 On the verge of collapse
+3 Slipstream mastery
+2 Slipstream use
+1 Exploiting the system
+0 Exploring the system
-1 Atomic power
-2 Industrialization
-3 Metallurgy
-4 Stone Age
Environment
+4 Many garden worlds
+3 Some garden worlds
+2 One garden and several survivable worlds
+1 One garden and several hostile environments
+0 One garden world (perhaps additional barren worlds)
-1 Survivable world
-2 Hostile environment (gravity but dangerous atmosphere)
-3 Barren world (gravity, no atmosphere)
-4 No habitable gravity or atmosphere
Resources
+4 All you could want
+3 Multiple exports
+2 One significant export
+1 Rich
+0 Sustainable
-1 Almost viable
-2 Needs Imports
-3 Multiple Dependencies
-4 No Resources