The Digital Darlene Greyhawk Map
Today’s superhero random encounter
Heartless supervillains, attacking puppies – at xmas!
Have at them, heroes!
AI Tomb of Horrors – Rooms 4 to 6
In similarfashion to the previous post, however this time the prompts used were rooms 4 to 6
FRESCO OF THE WIZARDLY WORK ROOM, THE ARCH OF MIST, THE FACE OF THE GREAT GREEN DEVIL
This gives us a different room 7.
- THE PATH TO THE FURNACE OF DEATH: Directly opposite
and below the path to the face of the great green devil, is
another corridor just barely wide enough for the passage of a
character. The path is shown on the floor at the right of the
corridor. The walls are made of the same gray stone as the rest
of the area, which also radiates evil if a player steps on
them. There is a trapdoor in this corridor leading upwards to
the ceiling. In the right direction, there is nothing to detect
but the path to the furnace of death. You must step on the
trapdoor and step through. If you do so, you will fall to 3.
Your character will immediately drop to 3, and the rest of your
party will all fall to +3. If the trap is opened, everyone on
both sides of the corridor falls to 2.
Again, that is pretty good – and a nice title for an area.
AI Tomb of Horrors – The Entrance
GPT-3 appeared last year:
Given that was not made openly available like GPT-2, others made an open source version, hence we have GPT-J and GPT-Neo, the latter being relevant for here.
I have taken the 1.3B parameter model and thanks to HuggingFace and their model implementations, used this Colab notebook.: https://colab.research.google.com/drive/1H2mUZsYhel4g5ZUOmZHtYIaP4gSW5_ow?usp=sharing#scrollTo=eBIcgwE1kVQK The 2.7B parameter doesn’t seem to work here – runs out of memory. Not surprising as it is 10GB.
I thought a fun holiday project would be to use this to generate soom module type descriptions.
There are certain limitations of how long the text prompt for the model to predict from can be, so for a first try I took the three entryway possibilities for the Tomb of Horrors.
Here’s the output:
- TOMBS OF HORRORS: The rooms of the torture chamber can be
visited only if players are in the same chamber, using
special note if they are in the same room.
At the end of the hall, 2 pits lead to:
- WELCOME TO THE TOMB OF HORRORS: The rooms of the wizard’s work room
can be visited only if players are in the same room, using
special note if they are in the same room.
In the center of the room (the only room not full of
druids and other such creatures), you will find the statue
of a great warlock, his robe stained with the blood of
victims. This statue is the work of the warlock’s master.
The wizard’s work room is otherwise empty.
Torture chamber area. At the end of the hall, 2 pits lead to a
- THE TORTURE CHAMBER: If players are in the same room
(or in the same space), the torturing chamber can be explored
independently.
One end of the chamber is a tiny chamber whose floor is
painted in a pattern of little figures of evil or good
design, and whose walls and ceiling are also painted in the
same pattern. The figures seem to be moving a weight
over some sort of anvil. The floor may be of lava or covered
with mud. Either of these may hold the weight of a figure with
a hand upon it. (See special note regarding the pits at the end
of this paragraph.) The wall on the other side of the chamber
opens up, and a chamber in the wall appears with a pit, a
stone wall, and a lever. A prisoner is taken into the pit. The
prisoner may be tied or, if it is tied, the prisoner is
released if the lever is pulled, and pushed into the pit again.
An assistant, an orc or a human being, lies dead by the lever.
This must be done by all players in the same room. The
chamber (or it may be filled with water) is now filled
with water, and a person is drawn into it and the lever is pulled. The
prisoner is still alive, as the lever is slowly pushed upwards,
and it is possible to see that the prisoner’s body is
thrown back down into the pit again and again as
it is released from the lever’s grip. If you were to use
a light, you would notice the number of men (or women)
released into the water from the torture pit, and their
number would be shown in the water as an illustration to
the left. If you were to use a sword, you would notice that
the number of men (or women) released from the
As you can see, that is pretty good for autogenerated based on a few paragraphs prompts from a generic model trained on close to a terabyte of stuff from the internet, and not tuned to the experience as in something like AI Dungeo – https://play.aidungeon.io/. It even recognised the room numbering of 1, 2, 3 and continued on. It is generating text, so not going to finish sensibly all the time. Not much work for a DM to join those together and edit a sentence or two though.
D&D Random Character Generators
Old-school RPG Character Generators have been compiled at :-
Cepheid’s Dungeon Tool – the Mite Massacre
Yesterday I knew I had a random dungeon generated in text that wasn’t the DMG, so went to have a look in pos-migraine can’t be bothered doing anything recovery. Found the below.
The above dungeon google spreadsheet has a nice way of drawing a map by using conditional formatting which a handily done graph paper type grid already.
Add the random character generator for Labyrinth Lord from
Which also lets you save characters as pdfs and there is a work and prep free start to an adventure. I created 6 characters at random, ending with three clerics, an elf, a thief and a fighter. All was going ok until they came to a chamber that had 25 mites (monsters from the Undercity 1-1 HD evil little humanoids that trap everything. The trap in this case being a poison gas cloud, save or 10p damage. Which of course will kill all first level characters. 3 survived to get the hell out.
Which led to some fortuitous hiring of 6 men at arms, 3 nomads and a thief as long as randomly gaining three more party members to replace the dead cleric, elf and fighter and a punitive organised expedition to retrieve some dead comrades. Spending some of the games from the 5K in gems in the room with the luckily non-vampiric giant bats.
Raise dead in the Undercity tables is 15000 gold, a bit out of the price range for 1st level characters but at least they get a funeral, revenge and gear going to a good home.
Army of Ape-Men Offshore
Secret duels of immortals throughout history
http://gutenberg.net.au/ebooks06/0601221h.html
“”‘I know not. But there are in decimal arithmetic repeated incidences called repetends. Continue the generation of numbers through all time, you have these repetends forever occurring. Can you explain this mystery of numbers? No. Neither can I explain the mystery of my life. Good night. I have wearied you.’
“‘Stay,’ cried I, rashly, ‘the parallel is not yet complete. You have not met Forrester!’
“‘No,’ cried Pontifex, his large eyes blazing with fire, ‘I have prayed that I might not meet him. I live in Melbourne at the scene of his crime, because it seems the least likely place to again behold him. If, by accident, in the streets I catch sight of one who resembles him I hurry. But I shall meet him one day, and then my doom will be upon me, and I shall kill him as I killed him in Padua four hundred years ago!'””
The Conclave of Doom: The Secret Society of the Ring
The Ring had been convened. A "session of denunciation" had been called in the manner provided by the traditional statutes of the Society, and Convict Henry Reynell, "Colonial" transport per Coquette, had been duly apprised that on the Sunday following, at three in the afternoon, he was to be charged with having violated the "laws." He, an initiate, had defied the Ring; he had told Captain Maconochie that "he would prove a true man to him"; and this after the Ring had ordered that in season and out of season the new Commandant was to be thwarted--not so much disobeyed as thwarted. When, within a month of Maconochie's arrival, it had become plain what sort of a man he was, the "One," on requisition from the "Three," had convened a "Council of Order," at which it was enacted that the new Commandant was an "enemy." The business of a "Council of Order" was to enact "laws" and adopt "regulations." It was the least potential of the three descriptions of Ring gatherings. The second was that known as the "Session of Denunciation." It was convened only when a formal charge was to be laid against some member ("initiate" or "uninitiate") of the Society, or when some person not of the Society was to be denounced for his treatment of a member. The third was the "Conclave of Doom." At this meeting the fiat went forth for punishment, the executioner was appointed, and--if the doom was a capital one and the victim a member of the Society--the vacancy would be filled up. The "Council of Order" could be attended by any member of the Ring-- whether he belonged to the initiated twenty-five, or to the uninitiated, "the novices," whose number was practically unlimited. It was invariably held during a meal-hour, for then only could a large muster be depended upon. The "Session of Denunciation" was attended by the "circles" only, or as many of them as could be present. It was usually held on the nights of Sundays or holy-days, in the Iron Room. The "circles" were, as a rule, in irons. "Clinks" and "Trumpeters" were rather regarded as Ring insignia. Occasionally it was held in the day-time; Reynell's was to be a day-session. As for the "Conclave of Doom," it was constituted only by the "One" and the "Three." If the "One" was in gaol, or in such other position that his attendance was impossible, then a majority of the members comprising the circles of "Three" and "Five" could proceed with the business. The convening of this culminating assemblage, however, rested absolutely with the "One." The "Three" could not constitute the Doom-session without his consent; and in this circumstance consisted the "One's" power of veto. The twenty-four men constituting the "circles" might pass a unanimous vote of "Death!" or other penalty, and by his simple refusal to convene a Doom--session within the period indicated by the law and custom of the Society--which period, in Maconochie's time, was three months--the presumed victim would go free.