
http://cosmicheroes.space/cgi-bin/superherohexcrawl.pl

Remarkable, Incredible and Amazing nerdiness
A very cool collection of resources to make maps and add randomly generated content to them :- https://github.com/kensanata/hex-mapping
Also for Traveller.
Possibly holidays could disappear here:…
This and Alex’s other game stuff can be found here:
https://alexschroeder.ch/wiki/RPG
Which can lead you down this enjoyable rabbit hole:
https://cosmicheroes.space/blog/index.php/2019/01/30/old-school-rpg-planet/
A five part series so far:
https://osrsimulacrum.blogspot.com/2021/02/a-historical-look-at-osr-part-i.html
https://osrsimulacrum.blogspot.com/2021/02/a-historical-look-at-osr-part-ii.html
https://osrsimulacrum.blogspot.com/2021/02/a-historical-look-at-osr-part-iii.html
https://osrsimulacrum.blogspot.com/2021/03/a-historical-look-at-osr-part-iv.html
https://osrsimulacrum.blogspot.com/2021/12/a-historical-look-at-osr-part-v.html
This is an excellent overview that many a scholar could jump off from as desired, so thanks
https://batintheattic.blogspot.com/2021/12/happy-needfest-digital-darlene-greyhawk.html
Heartless supervillains, attacking puppies – at xmas!
Have at them, heroes!
In similarfashion to the previous post, however this time the prompts used were rooms 4 to 6
FRESCO OF THE WIZARDLY WORK ROOM, THE ARCH OF MIST, THE FACE OF THE GREAT GREEN DEVIL
This gives us a different room 7.
Again, that is pretty good – and a nice title for an area.
GPT-3 appeared last year:
Given that was not made openly available like GPT-2, others made an open source version, hence we have GPT-J and GPT-Neo, the latter being relevant for here.
I have taken the 1.3B parameter model and thanks to HuggingFace and their model implementations, used this Colab notebook.: https://colab.research.google.com/drive/1H2mUZsYhel4g5ZUOmZHtYIaP4gSW5_ow?usp=sharing#scrollTo=eBIcgwE1kVQK The 2.7B parameter doesn’t seem to work here – runs out of memory. Not surprising as it is 10GB.
I thought a fun holiday project would be to use this to generate soom module type descriptions.
There are certain limitations of how long the text prompt for the model to predict from can be, so for a first try I took the three entryway possibilities for the Tomb of Horrors.
Here’s the output:
As you can see, that is pretty good for autogenerated based on a few paragraphs prompts from a generic model trained on close to a terabyte of stuff from the internet, and not tuned to the experience as in something like AI Dungeo – https://play.aidungeon.io/. It even recognised the room numbering of 1, 2, 3 and continued on. It is generating text, so not going to finish sensibly all the time. Not much work for a DM to join those together and edit a sentence or two though.
Old-school RPG Character Generators have been compiled at :-