Dungeon23 – 021 Ruby Base Level 11 Key 11

Level 11 is basically a giant storage unit. There are loads of large wooden crates any way you look.

GM:At Key 11 General grocery supplies storage and miscellaneous things you would find in markets and shops of the times – lots of junk, too. The other stuff dump area.

Ruby Base Level 11 storage crates

Dungeon23 – 020 Ruby Base Level 11 Key 10

Level 11 is basically a giant storage unit. There are loads of large wooden crates any way you look.

GM:At Key 10, A weapons locker, early 19th century style. Sabres, knives, the odd pirate cutlass, firearms, cudgels, whips for using on bad crew. Pistols and long guns included. Plus some gunpowder.

Spiders

Dungeon looks a bit spidery, too.

DUNGEON
BBBBOBBBB
BBBBCBBBB
BBBBCBBBB
BBBBCBBBB
BBBBCBBBB
BBBBCBBBB
BCCCCBBBB
BBCR1BBBBB
BBwmR1R1R1mR1BB
BBBR1R1R1R1BB
BBBR1R1R1R1BB
BBCBCCCBB
BCBCBCBCB
CBCBBCBBC

Data: 1

{‘shape’: ‘R’, ‘size’: [4, 4], ‘contents’: {‘treasure’: {‘type’: {‘copper’: 0, ‘silver’: 0, ‘electrum’: 0, ‘gold’: 0, ‘platinum’: 0, ‘gems’: 0, ‘jewellery’: 0, ‘magic’: 1}, ‘store’: ‘Chests’, ‘protection’: ‘hide’, ‘hide’: ‘Magic: Invisibility’}}, ‘exits’: 3, ‘exitlocations’: {1: ‘O’, 2: ‘L’, 3: ‘O’}, ‘exitdirections’: {1: ’45AB’, 2: ’45BA’, 3: ‘A’}}

Key: 1

treasure:{‘type’: {‘copper’: 0, ‘silver’: 0, ‘electrum’: 0, ‘gold’: 0, ‘platinum’: 0, ‘gems’: 0, ‘jewellery’: 0, ‘magic’: 1}, ‘store’: ‘Chests’, ‘protection’: ‘hide’, ‘hide’: ‘Magic: Invisibility’}

Wandering Monster: 0

{(-2, 8, -1): {‘level’: 3, ‘type’: ‘Spider-large’, ‘No’: 3, ‘XP’: 0}}

A fun random first level

If you go the wrong way at the entrance, hidden pit trap.

If you can find a way across a yawning chasm, there are monsters working down the end of a long dark passage – you might choose the right way and bonus easy platinum.

DUNGEON
BBBBBBBBBBCCHlCCBBBBBBBBBBBBBBBBB
BBBBBBBBBBCCHlCBCBBBBBBBBBBBBBBBB
BBBBBBBBBBCBBBBCOBBBBBBBBBBBBBB
BBBBBBBBBBCBBBBDptDBBBBBBBBBBBBB
BBBBBBBBBBCBBBBDDDBBBBBBBBBBBBB
BBBBBBBBBBCBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBCBBBBBBBBBBBBBBBBBBBB
BBBBBBBCCCCBBBBBBBBBBBBBBBBBBBB
BBBBBBBCBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBCBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBCBBBBBBBBBBBBBBBBBBBBBBB
CBBBBBBCBBBBBBBBBBBBBBBBBBBBBBB
CBCBBBBCBBBBBBBBBBBBBBBBBBBBBBB
CBCBCCCCBBBBBBBBBBBBBBBBBBBBBBB
CdCCBCCCBBBBBBBBBBBBBBBBBBBBBBBB
R4wmCCBCBCBBBBBBBBBBBBBBBBBBBBBBB
R4R4R4CCHbrCBCBBBBBBBBBBBBBBBBBBBBBBB
R4CCCDCDCBBBBBBBBBBBBBBBBBBBBBBB
R4R4ptR4R3wmR2R1R1BBBBBBBBBBBBBBBBBBBBBBB
R4R4R4R3R2R2R1R1BBBBBBBBBBBBBBBBBBBBBBB
R4R4R4R3R3R3R1R1BBBBBBBBBBBBBBBBBBBBBBB
BBBR3R3R3R1R1BBBBBBBBBBBBBBBBBBBBBBB
BBBR3R3R3R3BBBBBBBBBBBBBBBBBBBBBBBB
BBBR3R3R3R3BBBBBBBBBBBBBBBBBBBBBBBB
BBBBBCBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBCBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBCBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB

Key: 1

{‘shape’: ‘R’, ‘size’: [2, 4], ‘fromdoor’: ‘Y’, ‘contents’: {’empty’: ‘Y’}, ‘exits’: 1, ‘exitstype’: ‘door’, ‘exitlocations’: {1: ‘S’}, ‘exitdirections’: {1: ‘A’}}

Key: 2

{‘shape’: ‘R’, ‘size’: [2, 2], ‘fromdoor’: ‘Y’, ‘contents’: {’empty’: ‘Y’}, ‘exits’: 1, ‘exitstype’: ‘door’, ‘exitlocations’: {1: ‘R’}, ‘exitdirections’: {1: ‘A’}}

Key: 3

{‘shape’: ‘R’, ‘size’: [4, 6], ‘water’: ‘N’, ‘fancy_shape’: ‘H’, ‘contents’: {’empty’: ‘Y’}, ‘exits’: 2, ‘exitlocations’: {1: ‘R’, 2: ‘O’}, ‘exitdirections’: {1: ‘A’, 2: ‘A’}}

Key: 4

{‘shape’: ‘R’, ‘size’: [4, 6], ‘contents’: {‘trap’: {‘new_coord’: (-15, 12, -1), ‘trap’: {‘type’: ‘secret door pit’, ‘chance’: 0.15, ‘fits’: ‘Y’, ‘abv’: ‘pt’, ‘chance_elf’: 0.25, ‘damage’: 1}, ‘secretdoor’: ‘N’}}, ‘exits’: 3, ‘exitlocations’: {1: ‘R’, 2: ‘S’, 3: ‘S’}, ‘exitdirections’: {1: ‘A’, 2: ’45AB’, 3: ‘A’}}

Key: 5

{‘shape’: ‘R’, ‘size’: [3, 3], ‘contents’: {‘treasure’: {‘type’: {‘copper’: 0, ‘silver’: 3000, ‘electrum’: 0, ‘gold’: 0, ‘platinum’: 0, ‘gems’: 0, ‘jewellery’: 0, ‘magic’: 0}, ‘store’: ‘Coffers’, ‘protection’: ‘hide’, ‘hide’: ‘Secret: In rubbish’}}, ‘exits’: 3, ‘exitlocations’: {1: ‘R’, 2: ‘O’, 3: ‘R’}, ‘exitdirections’: {1: ‘A’, 2: ‘A’, 3: ‘A’}}

Key: 6

{‘shape’: ‘R’, ‘size’: [4, 4], ‘fromdoor’: ‘Y’, ‘contents’: {‘treasure’: {‘type’: {‘copper’: 0, ‘silver’: 0, ‘electrum’: 2250, ‘gold’: 0, ‘platinum’: 0, ‘gems’: 0, ‘jewellery’: 0, ‘magic’: 0}, ‘store’: ‘Chests’, ‘protection’: ‘guard’, ‘guard’: ‘Darts: inside bottom up’}, ‘secret_door_dict’: {1: {(-4, 27, -3): ‘xmin’, (-5, 27, -3): {‘beyond’: ‘P’, ‘loc’: ‘xminloc’}}, 2: {(-4, 26, -3): ‘ymin’, (-4, 25, -3): {‘beyond’: ‘P’, ‘loc’: ‘yminloc’}}, 3: {(-3, 26, -3): ‘ymin’, (-3, 25, -3): {‘beyond’: ‘Room’, ‘loc’: ‘yminloc’}}, 4: {(-4, 28, -3): ‘ymax’, (-4, 29, -3): {‘beyond’: ‘A’, ‘loc’: ‘ymaxloc’}}, 5: {(-3, 28, -3): ‘ymax’, (-3, 29, -3): {‘beyond’: ‘P’, ‘loc’: ‘ymaxloc’}}, 6: {(-1, 28, -3): ‘ymax’, (-1, 29, -3): {‘beyond’: ‘P’, ‘loc’: ‘ymaxloc’}}}, ‘secret_door_count’: 6}, ‘exits’: 0, ‘secretdoors’: ‘check’, ‘exitlocations’: {}, ‘exitdirections’: {}}

Key: 7

{‘shape’: ‘R’, ‘size’: [6, 6], ‘water’: ‘N’, ‘fancy_shape’: ‘H’, ‘contents’: {’empty’: ‘Y’, ‘secret_door_dict’: {1: {(-4, 30, -3): ‘xmin’, (-5, 30, -3): {‘beyond’: ‘P’, ‘loc’: ‘xminloc’}}, 2: {(-4, 32, -3): ‘xmin’, (-5, 32, -3): {‘beyond’: ‘A’, ‘loc’: ‘xminloc’}}, 3: {(1, 31, -3): ‘xmax’}, 4: {(1, 32, -3): ‘xmax’, (2, 32, -3): {‘beyond’: ‘P’, ‘loc’: ‘xmaxloc’}}, 5: {(-3, 30, -3): ‘ymin’, (-3, 29, -3): {‘beyond’: ‘A’, ‘loc’: ‘yminloc’}}, 6: {(-2, 32, -3): ‘ymax’, (-2, 33, -3): {‘beyond’: ‘P’, ‘loc’: ‘ymaxloc’}}, 7: {(0, 32, -3): ‘ymax’, (0, 33, -3): {‘beyond’: ‘P’, ‘loc’: ‘ymaxloc’}}}, ‘secret_door_count’: 7}, ‘exits’: 0, ‘secretdoors’: ‘check’, ‘exitlocations’: {}, ‘exitdirections’: {}}

Key: 8

{‘shape’: ‘R’, ‘size’: [3, 5], ‘contents’: {’empty’: ‘Y’}, ‘exits’: 2, ‘exitlocations’: {1: ‘O’, 2: ‘R’}, ‘exitdirections’: {1: ‘A’, 2: ‘A’}}

Key: 9

{‘shape’: ‘R’, ‘size’: [3, 3], ‘contents’: {‘monster’: {‘level’: 2, ‘type’: ‘NA’, ‘No’: 0, ‘XP’: 0}, ‘treasure’: {‘type’: {‘copper’: 0, ‘silver’: 0, ‘electrum’: 0, ‘gold’: 1100, ‘platinum’: 0, ‘gems’: 0, ‘jewellery’: 0, ‘magic’: 0}, ‘store’: ‘Loose’, ‘protection’: ‘guard’, ‘guard’: ‘Contact poison: loot’}}, ‘exits’: 4, ‘exitlocations’: {1: ‘L’, 2: ‘O’, 3: ‘L’, 4: ‘L’}, ‘exitdirections’: {1: ‘A’, 2: ‘A’, 3: ’45BA’, 4: ‘A’}}

Key: 10

{‘shape’: ‘R’, ‘size’: [8, 9], ‘water’: ‘N’, ‘fancy_shape’: ‘H’, ‘contents’: {’empty’: ‘Y’}, ‘exits’: 1, ‘exitstype’: ‘door’, ‘exitlocations’: {1: ‘R’}, ‘exitdirections’: {1: ‘A’}}

Key: 11

{‘shape’: ‘R’, ‘size’: [4, 6], ‘contents’: {’empty’: ‘Y’, ‘secret_door_dict’: {1: {(3, 35, -4): ‘xmax’, (4, 35, -4): {‘beyond’: ‘Room’, ‘loc’: ‘xmaxloc’}}}, ‘secret_door_count’: 1}, ‘exits’: 0, ‘secretdoors’: ‘check’, ‘exitlocations’: {}, ‘exitdirections’: {}}

Key: 12

{‘shape’: ‘R’, ‘size’: [3, 3], ‘contents’: {‘treasure’: {‘type’: {‘copper’: 0, ‘silver’: 5000, ‘electrum’: 0, ‘gold’: 0, ‘platinum’: 0, ‘gems’: 0, ‘jewellery’: 0, ‘magic’: 0}, ‘store’: ‘Metal Urns’, ‘protection’: ‘hide’, ‘hide’: ‘Magic: Invisibility’}, ‘secret_door_dict’: {}, ‘secret_door_count’: 0}, ‘exits’: 0, ‘secretdoors’: ‘check’, ‘exitlocations’: {}, ‘exitdirections’: {}}

Wandering Monster: 0

{(-12, 16, -1): {‘level’: 1, ‘type’: ‘NA’, ‘No’: 0, ‘XP’: 0}}

Wandering Monster: 1

{(-12, 16, -1): {‘level’: 1, ‘type’: ‘NA’, ‘No’: 0, ‘XP’: 0}}

Wandering Monster: 2

{(-15, 13, -1): {‘level’: 1, ‘type’: ‘NA’, ‘No’: 0, ‘XP’: 0}}

Wandering Monster: 3

{(-15, 13, -1): {‘level’: 1, ‘type’: ‘NA’, ‘No’: 0, ‘XP’: 0}}

Wandering Monster: 4

{(-3, 25, -4): {‘level’: 4, ‘type’: ‘NA’, ‘No’: 0, ‘XP’: 0}}

Wandering Monster: 5

{(-3, 25, -4): {‘level’: 1, ‘type’: ‘NA’, ‘No’: 0, ‘XP’: 0}}

Wandering Monster: 6

{(12, 37, -5): {‘level’: 2, ‘type’: ‘NA’, ‘No’: 0, ‘XP’: 0}}

Random rivers

Some more additions to basic dungeons, should be able to get rivers and chasms in corridors:- e.g. if blue Cri = river, Cbr = river with bridge across. https://github.com/bluetyson/ADnD1e-Random-Dungeon-Generator

DUNGEON
BBCOCBB
BCriCCCCbrB
CCriCCbrCCbrC
CCriCCCCbrC
CCriCBCCbrC
CCriCBCCbrC
CCriBBBCbrC
CBBBBBC

Dungeon23 – 019 Ruby Base Level 11 Key 09

Level 11 is basically a giant storage unit. There are loads of large wooden crates any way you look.

GM:At Key 9, Large sailing ship maintenance supplies, timber, caulking, barrels, anchors, things you can’t squish. Pieces of masts, a rowboat.

%d bloggers like this: